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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 4abac43..1a0b7ba 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -528,7 +528,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
528 WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; 528 WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
529 529
530 // big debug 530 // big debug
531 //m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); 531// m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
532/* 532/*
533 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) 533 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
534 { 534 {
@@ -601,7 +601,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
601 wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); 601 wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1));
602 if (wearableCacheValid) 602 if (wearableCacheValid)
603 { 603 {
604 //m_log.Debug("[ValidateBakedCache] have valid local cache"); 604// m_log.Debug("[ValidateBakedCache] have valid local cache");
605 } 605 }
606 else 606 else
607 wearableCache[19].TextureAsset = null; // clear optional skirt 607 wearableCache[19].TextureAsset = null; // clear optional skirt
@@ -629,7 +629,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
629 { 629 {
630 bool gotbacked = false; 630 bool gotbacked = false;
631 631
632 m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule"); 632// m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule");
633 try 633 try
634 { 634 {
635 bakedModuleCache = bakedModule.Get(sp.UUID); 635 bakedModuleCache = bakedModule.Get(sp.UUID);
@@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
642 642
643 if (bakedModuleCache != null) 643 if (bakedModuleCache != null)
644 { 644 {
645 //m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); 645 m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures");
646 646
647 for (int i = 0; i < bakedModuleCache.Length; i++) 647 for (int i = 0; i < bakedModuleCache.Length; i++)
648 { 648 {
@@ -697,7 +697,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
697 } 697 }
698 698
699 // debug 699 // debug
700 //m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); 700// m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits);
701/* 701/*
702 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) 702 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
703 { 703 {