diff options
Diffstat (limited to 'OpenSim/Region')
6 files changed, 86 insertions, 135 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index b58a1af..6eba249 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
153 | if (sp.PresenceType == PresenceType.Npc) | 153 | if (sp.PresenceType == PresenceType.Npc) |
154 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); | 154 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); |
155 | else | 155 | else |
156 | RezSingleAttachmentFromInventory(sp.ControllingClient, attach.ItemID, p); | 156 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p); |
157 | } | 157 | } |
158 | catch (Exception e) | 158 | catch (Exception e) |
159 | { | 159 | { |
@@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
205 | /// <param name="objectLocalID"></param> | 205 | /// <param name="objectLocalID"></param> |
206 | /// <param name="AttachmentPt"></param> | 206 | /// <param name="AttachmentPt"></param> |
207 | /// <param name="silent"></param> | 207 | /// <param name="silent"></param> |
208 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) | 208 | private void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) |
209 | { | 209 | { |
210 | // m_log.DebugFormat( | 210 | // m_log.DebugFormat( |
211 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", | 211 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", |
@@ -266,25 +266,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
266 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace); | 266 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace); |
267 | } | 267 | } |
268 | } | 268 | } |
269 | |||
270 | public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent) | ||
271 | { | ||
272 | if (!Enabled) | ||
273 | return false; | ||
274 | |||
275 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||
276 | |||
277 | if (sp == null) | ||
278 | { | ||
279 | m_log.ErrorFormat( | ||
280 | "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId); | ||
281 | return false; | ||
282 | } | ||
283 | |||
284 | return AttachObject(sp, group, AttachmentPt, silent); | ||
285 | } | ||
286 | 269 | ||
287 | private bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent) | 270 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent) |
288 | { | 271 | { |
289 | lock (sp.AttachmentsSyncLock) | 272 | lock (sp.AttachmentsSyncLock) |
290 | { | 273 | { |
@@ -364,29 +347,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
364 | } | 347 | } |
365 | 348 | ||
366 | return true; | 349 | return true; |
350 | } | ||
351 | |||
352 | private void RezMultipleAttachmentsFromInventory(IClientAPI remoteClient, List<KeyValuePair<UUID, uint>> rezlist) | ||
353 | { | ||
354 | if (!Enabled) | ||
355 | return; | ||
356 | |||
357 | ScenePresence sp; | ||
358 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out sp)) | ||
359 | RezMultipleAttachmentsFromInventory(sp, rezlist); | ||
360 | else | ||
361 | m_log.ErrorFormat( | ||
362 | "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()", | ||
363 | remoteClient.Name, remoteClient.AgentId); | ||
364 | return; | ||
367 | } | 365 | } |
368 | 366 | ||
369 | public void RezMultipleAttachmentsFromInventory( | 367 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
370 | IClientAPI remoteClient, | ||
371 | List<KeyValuePair<UUID, uint>> rezlist) | ||
372 | { | 368 | { |
373 | if (!Enabled) | 369 | if (!Enabled) |
374 | return; | 370 | return; |
375 | 371 | ||
376 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | 372 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name); |
377 | |||
378 | if (sp == null) | ||
379 | { | ||
380 | m_log.ErrorFormat( | ||
381 | "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()", | ||
382 | remoteClient.Name, remoteClient.AgentId); | ||
383 | return; | ||
384 | } | ||
385 | |||
386 | lock (sp.AttachmentsSyncLock) | 373 | lock (sp.AttachmentsSyncLock) |
387 | { | 374 | { |
388 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name); | ||
389 | |||
390 | foreach (KeyValuePair<UUID, uint> rez in rezlist) | 375 | foreach (KeyValuePair<UUID, uint> rez in rezlist) |
391 | { | 376 | { |
392 | RezSingleAttachmentFromInventory(sp, rez.Key, rez.Value); | 377 | RezSingleAttachmentFromInventory(sp, rez.Key, rez.Value); |
@@ -394,7 +379,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
394 | } | 379 | } |
395 | } | 380 | } |
396 | 381 | ||
397 | public ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 382 | private ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) |
398 | { | 383 | { |
399 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null); | 384 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null); |
400 | } | 385 | } |
@@ -418,7 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
418 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt); | 403 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt); |
419 | } | 404 | } |
420 | 405 | ||
421 | public ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt) | 406 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
422 | { | 407 | { |
423 | if (!Enabled) | 408 | if (!Enabled) |
424 | return null; | 409 | return null; |
@@ -628,23 +613,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
628 | DetachSingleAttachmentToInv(itemID, presence); | 613 | DetachSingleAttachmentToInv(itemID, presence); |
629 | } | 614 | } |
630 | } | 615 | } |
616 | } | ||
617 | |||
618 | private void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient) | ||
619 | { | ||
620 | if (!Enabled) | ||
621 | return; | ||
622 | |||
623 | ScenePresence sp; | ||
624 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out sp)) | ||
625 | DetachSingleAttachmentToGround(sp, soLocalId); | ||
631 | } | 626 | } |
632 | 627 | ||
633 | public void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient) | 628 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId) |
634 | { | 629 | { |
635 | if (!Enabled) | 630 | if (!Enabled) |
636 | return; | 631 | return; |
637 | 632 | ||
638 | // m_log.DebugFormat( | 633 | // m_log.DebugFormat( |
639 | // "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}", | 634 | // "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}", |
640 | // remoteClient.Name, soLocalId); | 635 | // sp.UUID, soLocalId); |
641 | 636 | ||
642 | SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId); | 637 | SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId); |
643 | 638 | ||
644 | if (so == null) | 639 | if (so == null) |
645 | return; | 640 | return; |
646 | 641 | ||
647 | if (so.AttachedAvatar != remoteClient.AgentId) | 642 | if (so.AttachedAvatar != sp.UUID) |
648 | return; | 643 | return; |
649 | 644 | ||
650 | UUID inventoryID = so.GetFromItemID(); | 645 | UUID inventoryID = so.GetFromItemID(); |
@@ -653,57 +648,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
653 | // "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}", | 648 | // "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}", |
654 | // so.Name, so.LocalId, inventoryID); | 649 | // so.Name, so.LocalId, inventoryID); |
655 | 650 | ||
656 | ScenePresence presence; | 651 | lock (sp.AttachmentsSyncLock) |
657 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
658 | { | 652 | { |
659 | lock (presence.AttachmentsSyncLock) | 653 | if (!m_scene.Permissions.CanRezObject( |
660 | { | 654 | so.PrimCount, sp.UUID, sp.AbsolutePosition)) |
661 | if (!m_scene.Permissions.CanRezObject( | 655 | return; |
662 | so.PrimCount, remoteClient.AgentId, presence.AbsolutePosition)) | 656 | |
663 | return; | 657 | bool changed = sp.Appearance.DetachAttachment(inventoryID); |
664 | 658 | if (changed && m_scene.AvatarFactory != null) | |
665 | bool changed = presence.Appearance.DetachAttachment(inventoryID); | 659 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
666 | if (changed && m_scene.AvatarFactory != null) | 660 | |
667 | m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); | 661 | sp.RemoveAttachment(so); |
668 | 662 | ||
669 | presence.RemoveAttachment(so); | 663 | SceneObjectPart rootPart = so.RootPart; |
670 | DetachSceneObjectToGround(so, presence); | 664 | rootPart.FromItemID = UUID.Zero; |
671 | 665 | so.AbsolutePosition = sp.AbsolutePosition; | |
672 | List<UUID> uuids = new List<UUID>(); | 666 | so.AttachedAvatar = UUID.Zero; |
673 | uuids.Add(inventoryID); | 667 | rootPart.SetParentLocalId(0); |
674 | m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids); | 668 | so.ClearPartAttachmentData(); |
675 | remoteClient.SendRemoveInventoryItem(inventoryID); | 669 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim); |
676 | } | 670 | so.HasGroupChanged = true; |
677 | 671 | rootPart.Rezzed = DateTime.Now; | |
678 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); | 672 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
673 | so.AttachToBackup(); | ||
674 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
675 | rootPart.ScheduleFullUpdate(); | ||
676 | rootPart.ClearUndoState(); | ||
677 | |||
678 | List<UUID> uuids = new List<UUID>(); | ||
679 | uuids.Add(inventoryID); | ||
680 | m_scene.InventoryService.DeleteItems(sp.UUID, uuids); | ||
681 | sp.ControllingClient.SendRemoveInventoryItem(inventoryID); | ||
679 | } | 682 | } |
680 | } | ||
681 | 683 | ||
682 | /// <summary> | 684 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); |
683 | /// Detach the given scene object to the ground. | ||
684 | /// </summary> | ||
685 | /// <remarks> | ||
686 | /// The caller has to take care of all the other work in updating avatar appearance, inventory, etc. | ||
687 | /// </remarks> | ||
688 | /// <param name="so">The scene object to detach.</param> | ||
689 | /// <param name="sp">The scene presence from which the scene object is being detached.</param> | ||
690 | private void DetachSceneObjectToGround(SceneObjectGroup so, ScenePresence sp) | ||
691 | { | ||
692 | SceneObjectPart rootPart = so.RootPart; | ||
693 | |||
694 | rootPart.FromItemID = UUID.Zero; | ||
695 | so.AbsolutePosition = sp.AbsolutePosition; | ||
696 | so.AttachedAvatar = UUID.Zero; | ||
697 | rootPart.SetParentLocalId(0); | ||
698 | so.ClearPartAttachmentData(); | ||
699 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim); | ||
700 | so.HasGroupChanged = true; | ||
701 | rootPart.Rezzed = DateTime.Now; | ||
702 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
703 | so.AttachToBackup(); | ||
704 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
705 | rootPart.ScheduleFullUpdate(); | ||
706 | rootPart.ClearUndoState(); | ||
707 | } | 685 | } |
708 | 686 | ||
709 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. | 687 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index ff3358f..832c6eb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
106 | 106 | ||
107 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; | 107 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; |
108 | 108 | ||
109 | m_attMod.AttachObject(m_presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false); | 109 | m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false); |
110 | 110 | ||
111 | // Check status on scene presence | 111 | // Check status on scene presence |
112 | Assert.That(m_presence.HasAttachments(), Is.True); | 112 | Assert.That(m_presence.HasAttachments(), Is.True); |
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
140 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | 140 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
141 | 141 | ||
142 | m_attMod.RezSingleAttachmentFromInventory( | 142 | m_attMod.RezSingleAttachmentFromInventory( |
143 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 143 | m_presence, attItemId, (uint)AttachmentPoint.Chest); |
144 | 144 | ||
145 | // Check scene presence status | 145 | // Check scene presence status |
146 | Assert.That(m_presence.HasAttachments(), Is.True); | 146 | Assert.That(m_presence.HasAttachments(), Is.True); |
@@ -174,8 +174,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
174 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | 174 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
175 | 175 | ||
176 | ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( | 176 | ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( |
177 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 177 | m_presence, attItemId, (uint)AttachmentPoint.Chest); |
178 | m_attMod.DetachSingleAttachmentToGround(so.LocalId, m_presence.ControllingClient); | 178 | m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId); |
179 | 179 | ||
180 | // Check scene presence status | 180 | // Check scene presence status |
181 | Assert.That(m_presence.HasAttachments(), Is.False); | 181 | Assert.That(m_presence.HasAttachments(), Is.False); |
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
208 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | 208 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
209 | 209 | ||
210 | m_attMod.RezSingleAttachmentFromInventory( | 210 | m_attMod.RezSingleAttachmentFromInventory( |
211 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 211 | m_presence, attItemId, (uint)AttachmentPoint.Chest); |
212 | m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient); | 212 | m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient); |
213 | 213 | ||
214 | // Check status on scene presence | 214 | // Check status on scene presence |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index d7f0a96..e2a3fa7 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -59,17 +59,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
59 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); | 59 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); |
60 | 60 | ||
61 | /// <summary> | 61 | /// <summary> |
62 | /// Attach an object to an avatar from the world. | ||
63 | /// </summary> | ||
64 | /// <param name="controllingClient"></param> | ||
65 | /// <param name="localID"></param> | ||
66 | /// <param name="attachPoint"></param> | ||
67 | /// <param name="rot"></param> | ||
68 | /// <param name="silent"></param> | ||
69 | void AttachObject( | ||
70 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Attach an object to an avatar | 62 | /// Attach an object to an avatar |
74 | /// </summary> | 63 | /// </summary> |
75 | /// <param name="remoteClient"></param> | 64 | /// <param name="remoteClient"></param> |
@@ -77,17 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
77 | /// <param name="AttachmentPt"></param> | 66 | /// <param name="AttachmentPt"></param> |
78 | /// <param name="silent"></param> | 67 | /// <param name="silent"></param> |
79 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 68 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
80 | bool AttachObject( | 69 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent); |
81 | IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent); | ||
82 | |||
83 | /// <summary> | ||
84 | /// Rez an attachment from user inventory and change inventory status to match. | ||
85 | /// </summary> | ||
86 | /// <param name="remoteClient"></param> | ||
87 | /// <param name="itemID"></param> | ||
88 | /// <param name="AttachmentPt"></param> | ||
89 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | ||
90 | ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | ||
91 | 70 | ||
92 | /// <summary> | 71 | /// <summary> |
93 | /// Rez an attachment from user inventory and change inventory status to match. | 72 | /// Rez an attachment from user inventory and change inventory status to match. |
@@ -96,7 +75,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
96 | /// <param name="itemID"></param> | 75 | /// <param name="itemID"></param> |
97 | /// <param name="AttachmentPt"></param> | 76 | /// <param name="AttachmentPt"></param> |
98 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 77 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
99 | ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt); | 78 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); |
100 | 79 | ||
101 | // Same as above, but also load script states from a separate doc | 80 | // Same as above, but also load script states from a separate doc |
102 | ISceneEntity RezSingleAttachmentFromInventory( | 81 | ISceneEntity RezSingleAttachmentFromInventory( |
@@ -105,12 +84,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
105 | /// <summary> | 84 | /// <summary> |
106 | /// Rez multiple attachments from a user's inventory | 85 | /// Rez multiple attachments from a user's inventory |
107 | /// </summary> | 86 | /// </summary> |
108 | /// <param name="remoteClient"></param> | 87 | /// <param name="sp"></param> |
109 | /// <param name="header"></param> | 88 | /// <param name="header"></param> |
110 | /// <param name="objects"></param> | 89 | /// <param name="objects"></param> |
111 | void RezMultipleAttachmentsFromInventory( | 90 | void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist); |
112 | IClientAPI remoteClient, | ||
113 | List<KeyValuePair<UUID, uint>> rezlist); | ||
114 | 91 | ||
115 | /// <summary> | 92 | /// <summary> |
116 | /// Detach an object from the avatar. | 93 | /// Detach an object from the avatar. |
@@ -126,9 +103,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
126 | /// <summary> | 103 | /// <summary> |
127 | /// Detach the given item to the ground. | 104 | /// Detach the given item to the ground. |
128 | /// </summary> | 105 | /// </summary> |
106 | /// <param name="sp"></param> | ||
129 | /// <param name="objectLocalID"></param> | 107 | /// <param name="objectLocalID"></param> |
130 | /// <param name="remoteClient"></param> | 108 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); |
131 | void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient); | ||
132 | 109 | ||
133 | /// <summary> | 110 | /// <summary> |
134 | /// Detach the given item so that it remains in the user's inventory. | 111 | /// Detach the given item so that it remains in the user's inventory. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9c4757c..b288c8a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2528,9 +2528,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2528 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2528 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2529 | 2529 | ||
2530 | if (AttachmentsModule != null) | 2530 | if (AttachmentsModule != null) |
2531 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2531 | AttachmentsModule.AttachObject(sp, grp, 0, false); |
2532 | |||
2533 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2534 | } | 2532 | } |
2535 | else | 2533 | else |
2536 | { | 2534 | { |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 1a0d0c7..49c06bc 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -132,11 +132,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
132 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 132 | UUID attAssetId = TestHelpers.ParseTail(0x3); |
133 | string attName = "att"; | 133 | string attName = "att"; |
134 | 134 | ||
135 | UserInventoryHelpers.CreateInventoryItem( | 135 | UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object); |
136 | scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object); | ||
137 | 136 | ||
138 | am.RezSingleAttachmentFromInventory( | 137 | am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); |
139 | sp.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | ||
140 | 138 | ||
141 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 139 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
142 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); | 140 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index b968bdc..fb595fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3265,10 +3265,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3265 | SceneObjectGroup grp = m_host.ParentGroup; | 3265 | SceneObjectGroup grp = m_host.ParentGroup; |
3266 | 3266 | ||
3267 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3267 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
3268 | if (presence.Scene.AttachmentsModule != null) | 3268 | |
3269 | { | 3269 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3270 | presence.Scene.AttachmentsModule.AttachObject(presence.ControllingClient, grp, (uint)attachment, false); | 3270 | if (attachmentsModule != null) |
3271 | } | 3271 | attachmentsModule.AttachObject(presence, grp, (uint)attachment, false); |
3272 | } | 3272 | } |
3273 | } | 3273 | } |
3274 | 3274 | ||