diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 125 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 45 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 61 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 131 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | 58 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | 62 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ILandObject.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 125 |
11 files changed, 559 insertions, 107 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 9960a54..503123e 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -875,66 +875,115 @@ namespace OpenSim | |||
875 | } | 875 | } |
876 | 876 | ||
877 | /// <summary> | 877 | /// <summary> |
878 | /// Load the estate information for the provided RegionInfo object. | 878 | /// Create an estate with an initial region. |
879 | /// </summary> | 879 | /// </summary> |
880 | /// <remarks> | ||
881 | /// This method doesn't allow an estate to be created with the same name as existing estates. | ||
882 | /// </remarks> | ||
880 | /// <param name="regInfo"></param> | 883 | /// <param name="regInfo"></param> |
881 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | 884 | /// <param name="existingName">A list of estate names that already exist.</param> |
885 | /// <returns>true if the estate was created, false otherwise</returns> | ||
886 | public bool CreateEstate(RegionInfo regInfo, List<string> existingNames) | ||
882 | { | 887 | { |
883 | IEstateDataService estateDataService = EstateDataService; | 888 | // Create a new estate |
889 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true); | ||
890 | string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | ||
884 | 891 | ||
885 | if (estateDataService != null) | 892 | if (existingNames.Contains(newName)) |
886 | { | 893 | { |
887 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false); | 894 | MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName); |
895 | return false; | ||
888 | } | 896 | } |
897 | |||
898 | regInfo.EstateSettings.EstateName = newName; | ||
899 | |||
900 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | ||
901 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | ||
902 | // back to the default. The reloading of estate settings by scene could be eliminated if it | ||
903 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | ||
904 | // possible to eliminate some additional later saves made by callers of this method. | ||
905 | regInfo.EstateSettings.Save(); | ||
906 | |||
907 | return true; | ||
908 | } | ||
909 | |||
910 | /// <summary> | ||
911 | /// Load the estate information for the provided RegionInfo object. | ||
912 | /// </summary> | ||
913 | /// <param name="regInfo"></param> | ||
914 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | ||
915 | { | ||
916 | if (EstateDataService != null) | ||
917 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); | ||
889 | 918 | ||
890 | if (regInfo.EstateSettings.EstateID == 0) // No record at all | 919 | if (regInfo.EstateSettings.EstateID == 0) // No record at all |
891 | { | 920 | { |
892 | MainConsole.Instance.Output("Your region is not part of an estate."); | 921 | MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName); |
922 | |||
923 | List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll(); | ||
924 | List<string> estateNames = new List<string>(); | ||
925 | foreach (EstateSettings estate in estates) | ||
926 | estateNames.Add(estate.EstateName); | ||
927 | |||
893 | while (true) | 928 | while (true) |
894 | { | 929 | { |
895 | string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" }); | 930 | if (estates.Count == 0) |
896 | if (response == "no") | 931 | { |
897 | { | 932 | MainConsole.Instance.Output("No existing estates found. You must create a new one."); |
898 | // Create a new estate | ||
899 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); | ||
900 | |||
901 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | ||
902 | 933 | ||
903 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | 934 | if (CreateEstate(regInfo, estateNames)) |
904 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | 935 | break; |
905 | // back to the default. The reloading of estate settings by scene could be eliminated if it | 936 | else |
906 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | 937 | continue; |
907 | // possible to eliminate some additional later saves made by callers of this method. | ||
908 | regInfo.EstateSettings.Save(); | ||
909 | break; | ||
910 | } | 938 | } |
911 | else | 939 | else |
912 | { | 940 | { |
913 | response = MainConsole.Instance.CmdPrompt("Estate name to join", "None"); | 941 | string response |
914 | if (response == "None") | 942 | = MainConsole.Instance.CmdPrompt( |
915 | continue; | 943 | string.Format( |
916 | 944 | "Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName), | |
917 | List<int> estateIDs = estateDataService.GetEstates(response); | 945 | "no", |
918 | if (estateIDs.Count < 1) | 946 | new List<string>() { "yes", "no" }); |
947 | |||
948 | if (response == "no") | ||
919 | { | 949 | { |
920 | MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); | 950 | if (CreateEstate(regInfo, estateNames)) |
921 | continue; | 951 | break; |
952 | else | ||
953 | continue; | ||
954 | } | ||
955 | else | ||
956 | { | ||
957 | response | ||
958 | = MainConsole.Instance.CmdPrompt( | ||
959 | string.Format( | ||
960 | "Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())), | ||
961 | "None"); | ||
962 | |||
963 | if (response == "None") | ||
964 | continue; | ||
965 | |||
966 | List<int> estateIDs = EstateDataService.GetEstates(response); | ||
967 | if (estateIDs.Count < 1) | ||
968 | { | ||
969 | MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again."); | ||
970 | continue; | ||
971 | } | ||
972 | |||
973 | int estateID = estateIDs[0]; | ||
974 | |||
975 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID); | ||
976 | |||
977 | if (EstateDataService.LinkRegion(regInfo.RegionID, estateID)) | ||
978 | break; | ||
979 | |||
980 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | ||
922 | } | 981 | } |
923 | |||
924 | int estateID = estateIDs[0]; | ||
925 | |||
926 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID); | ||
927 | |||
928 | if (estateDataService.LinkRegion(regInfo.RegionID, estateID)) | ||
929 | break; | ||
930 | |||
931 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | ||
932 | } | 982 | } |
933 | } | 983 | } |
934 | } | 984 | } |
935 | } | 985 | } |
936 | } | 986 | } |
937 | |||
938 | 987 | ||
939 | public class OpenSimConfigSource | 988 | public class OpenSimConfigSource |
940 | { | 989 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index ad75ea5..50040ff 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -72,6 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
72 | protected Commander m_commander = new Commander("land"); | 72 | protected Commander m_commander = new Commander("land"); |
73 | 73 | ||
74 | protected IUserManagement m_userManager; | 74 | protected IUserManagement m_userManager; |
75 | protected IPrimCountModule m_primCountModule; | ||
75 | 76 | ||
76 | // Minimum for parcels to work is 64m even if we don't actually use them. | 77 | // Minimum for parcels to work is 64m even if we don't actually use them. |
77 | #pragma warning disable 0429 | 78 | #pragma warning disable 0429 |
@@ -153,6 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
153 | public void RegionLoaded(Scene scene) | 154 | public void RegionLoaded(Scene scene) |
154 | { | 155 | { |
155 | m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); | 156 | m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); |
157 | m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>(); | ||
156 | } | 158 | } |
157 | 159 | ||
158 | public void RemoveRegion(Scene scene) | 160 | public void RemoveRegion(Scene scene) |
@@ -275,10 +277,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
275 | /// <returns>The parcel created.</returns> | 277 | /// <returns>The parcel created.</returns> |
276 | protected ILandObject CreateDefaultParcel() | 278 | protected ILandObject CreateDefaultParcel() |
277 | { | 279 | { |
278 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 280 | // m_log.DebugFormat( |
281 | // "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | ||
282 | |||
283 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | ||
279 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 284 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
280 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 285 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
281 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 286 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
287 | |||
282 | return AddLandObject(fullSimParcel); | 288 | return AddLandObject(fullSimParcel); |
283 | } | 289 | } |
284 | 290 | ||
@@ -496,7 +502,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
496 | } | 502 | } |
497 | else | 503 | else |
498 | { | 504 | { |
499 | m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID); | 505 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID); |
500 | } | 506 | } |
501 | } | 507 | } |
502 | 508 | ||
@@ -507,6 +513,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
507 | public ILandObject AddLandObject(ILandObject land) | 513 | public ILandObject AddLandObject(ILandObject land) |
508 | { | 514 | { |
509 | ILandObject new_land = land.Copy(); | 515 | ILandObject new_land = land.Copy(); |
516 | |||
517 | // Only now can we add the prim counts to the land object - we rely on the global ID which is generated | ||
518 | // as a random UUID inside LandData initialization | ||
519 | if (m_primCountModule != null) | ||
520 | new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID); | ||
510 | 521 | ||
511 | lock (m_landList) | 522 | lock (m_landList) |
512 | { | 523 | { |
@@ -547,7 +558,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
547 | { | 558 | { |
548 | if (m_landIDList[x, y] == local_id) | 559 | if (m_landIDList[x, y] == local_id) |
549 | { | 560 | { |
550 | m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}", | 561 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}", |
551 | local_id, x, y); | 562 | local_id, x, y); |
552 | return; | 563 | return; |
553 | //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); | 564 | //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); |
@@ -768,6 +779,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
768 | 779 | ||
769 | public void EventManagerOnParcelPrimCountUpdate() | 780 | public void EventManagerOnParcelPrimCountUpdate() |
770 | { | 781 | { |
782 | // m_log.DebugFormat( | ||
783 | // "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}", | ||
784 | // m_scene.RegionInfo.RegionName); | ||
785 | |||
771 | ResetAllLandPrimCounts(); | 786 | ResetAllLandPrimCounts(); |
772 | EntityBase[] entities = m_scene.Entities.GetEntities(); | 787 | EntityBase[] entities = m_scene.Entities.GetEntities(); |
773 | foreach (EntityBase obj in entities) | 788 | foreach (EntityBase obj in entities) |
@@ -1119,7 +1134,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1119 | } | 1134 | } |
1120 | else | 1135 | else |
1121 | { | 1136 | { |
1122 | m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id); | 1137 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id); |
1123 | } | 1138 | } |
1124 | } | 1139 | } |
1125 | 1140 | ||
@@ -1295,7 +1310,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1295 | 1310 | ||
1296 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1311 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1297 | new_land.LandData = data.Copy(); | 1312 | new_land.LandData = data.Copy(); |
1298 | new_land.SetLandBitmapFromByteArray(); | 1313 | new_land.SetLandBitmapFromByteArray(); |
1299 | AddLandObject(new_land); | 1314 | AddLandObject(new_land); |
1300 | new_land.SendLandUpdateToAvatarsOverMe(); | 1315 | new_land.SendLandUpdateToAvatarsOverMe(); |
1301 | } | 1316 | } |
@@ -1361,7 +1376,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1361 | { | 1376 | { |
1362 | IClientAPI client; | 1377 | IClientAPI client; |
1363 | if (! m_scene.TryGetClient(agentID, out client)) { | 1378 | if (! m_scene.TryGetClient(agentID, out client)) { |
1364 | m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString()); | 1379 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID); |
1365 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | 1380 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
1366 | } | 1381 | } |
1367 | 1382 | ||
@@ -1410,7 +1425,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1410 | } | 1425 | } |
1411 | else | 1426 | else |
1412 | { | 1427 | { |
1413 | m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID); | 1428 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); |
1414 | } | 1429 | } |
1415 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | 1430 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
1416 | } | 1431 | } |
@@ -1468,17 +1483,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1468 | } | 1483 | } |
1469 | catch (LLSD.LLSDParseException e) | 1484 | catch (LLSD.LLSDParseException e) |
1470 | { | 1485 | { |
1471 | m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message); | 1486 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message); |
1472 | m_log.ErrorFormat("[LAND] ... in request {0}", request); | 1487 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request); |
1473 | } | 1488 | } |
1474 | catch(InvalidCastException) | 1489 | catch (InvalidCastException) |
1475 | { | 1490 | { |
1476 | m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); | 1491 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request); |
1477 | } | 1492 | } |
1478 | 1493 | ||
1479 | LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); | 1494 | LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); |
1480 | response.parcel_id = parcelID; | 1495 | response.parcel_id = parcelID; |
1481 | m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); | 1496 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID); |
1482 | 1497 | ||
1483 | return LLSDHelpers.SerialiseLLSDReply(response); | 1498 | return LLSDHelpers.SerialiseLLSDReply(response); |
1484 | } | 1499 | } |
@@ -1499,7 +1514,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1499 | ExtendedLandData extLandData = new ExtendedLandData(); | 1514 | ExtendedLandData extLandData = new ExtendedLandData(); |
1500 | Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, | 1515 | Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, |
1501 | out extLandData.X, out extLandData.Y); | 1516 | out extLandData.X, out extLandData.Y); |
1502 | m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", | 1517 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}", |
1503 | extLandData.RegionHandle, extLandData.X, extLandData.Y); | 1518 | extLandData.RegionHandle, extLandData.X, extLandData.Y); |
1504 | 1519 | ||
1505 | // for this region or for somewhere else? | 1520 | // for this region or for somewhere else? |
@@ -1540,7 +1555,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1540 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 1555 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
1541 | } | 1556 | } |
1542 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. | 1557 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
1543 | m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", | 1558 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...", |
1544 | data.LandData.Name, data.RegionHandle); | 1559 | data.LandData.Name, data.RegionHandle); |
1545 | // HACK for now | 1560 | // HACK for now |
1546 | RegionInfo r = new RegionInfo(); | 1561 | RegionInfo r = new RegionInfo(); |
@@ -1551,7 +1566,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1551 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); | 1566 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); |
1552 | } | 1567 | } |
1553 | else | 1568 | else |
1554 | m_log.Debug("[LAND] got no parcelinfo; not sending"); | 1569 | m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending"); |
1555 | } | 1570 | } |
1556 | 1571 | ||
1557 | public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) | 1572 | public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index b114db1..1e824bd 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
51 | 51 | ||
52 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
53 | 53 | ||
54 | protected LandData m_landData = new LandData(); | 54 | protected LandData m_landData = new LandData(); |
55 | protected Scene m_scene; | 55 | protected Scene m_scene; |
56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -79,6 +79,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
79 | 79 | ||
80 | set { m_landData = value; } | 80 | set { m_landData = value; } |
81 | } | 81 | } |
82 | |||
83 | public IPrimCounts PrimCounts { get; set; } | ||
82 | 84 | ||
83 | public UUID RegionUUID | 85 | public UUID RegionUUID |
84 | { | 86 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 2d1979f..62fd2b0 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -51,8 +51,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
51 | 51 | ||
52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule | 52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule |
53 | { | 53 | { |
54 | private static readonly ILog m_log = | 54 | // private static readonly ILog m_log = |
55 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
56 | 56 | ||
57 | private Scene m_Scene; | 57 | private Scene m_Scene; |
58 | private Dictionary<UUID, PrimCounts> m_PrimCounts = | 58 | private Dictionary<UUID, PrimCounts> m_PrimCounts = |
@@ -64,10 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = | 64 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = |
65 | new Dictionary<UUID, ParcelCounts>(); | 65 | new Dictionary<UUID, ParcelCounts>(); |
66 | 66 | ||
67 | // For now, a simple simwide taint to get this up. Later parcel based | 67 | |
68 | // taint to allow recounting a parcel if only ownership has changed | 68 | /// <value> |
69 | // without recounting the whole sim. | 69 | /// For now, a simple simwide taint to get this up. Later parcel based |
70 | /// taint to allow recounting a parcel if only ownership has changed | ||
71 | /// without recounting the whole sim. | ||
72 | /// | ||
73 | /// We start out tainted so that the first get call resets the various prim counts. | ||
74 | /// <value> | ||
70 | private bool m_Tainted = true; | 75 | private bool m_Tainted = true; |
76 | |||
71 | private Object m_TaintLock = new Object(); | 77 | private Object m_TaintLock = new Object(); |
72 | 78 | ||
73 | public Type ReplaceableInterface | 79 | public Type ReplaceableInterface |
@@ -82,9 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
82 | public void AddRegion(Scene scene) | 88 | public void AddRegion(Scene scene) |
83 | { | 89 | { |
84 | m_Scene = scene; | 90 | m_Scene = scene; |
91 | |||
92 | m_Scene.RegisterModuleInterface<IPrimCountModule>(this); | ||
85 | 93 | ||
86 | m_Scene.EventManager.OnParcelPrimCountAdd += | 94 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; |
87 | OnParcelPrimCountAdd; | ||
88 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += | 95 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += |
89 | OnObjectBeingRemovedFromScene; | 96 | OnObjectBeingRemovedFromScene; |
90 | m_Scene.EventManager.OnParcelPrimCountTainted += | 97 | m_Scene.EventManager.OnParcelPrimCountTainted += |
@@ -156,6 +163,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
156 | // NOTE: Call under Taint Lock | 163 | // NOTE: Call under Taint Lock |
157 | private void AddObject(SceneObjectGroup obj) | 164 | private void AddObject(SceneObjectGroup obj) |
158 | { | 165 | { |
166 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name); | ||
167 | |||
159 | if (obj.IsAttachment) | 168 | if (obj.IsAttachment) |
160 | return; | 169 | return; |
161 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) | 170 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) |
@@ -164,6 +173,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
164 | Vector3 pos = obj.AbsolutePosition; | 173 | Vector3 pos = obj.AbsolutePosition; |
165 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | 174 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); |
166 | LandData landData = landObject.LandData; | 175 | LandData landData = landObject.LandData; |
176 | |||
177 | // m_log.DebugFormat( | ||
178 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", | ||
179 | // obj.Name, obj.OwnerID, landData.OwnerID); | ||
167 | 180 | ||
168 | ParcelCounts parcelCounts; | 181 | ParcelCounts parcelCounts; |
169 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) | 182 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) |
@@ -218,8 +231,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
218 | return primCounts; | 231 | return primCounts; |
219 | } | 232 | } |
220 | 233 | ||
234 | |||
235 | /// <summary> | ||
236 | /// Get the number of prims on the parcel that are owned by the parcel owner. | ||
237 | /// </summary> | ||
238 | /// <param name="parcelID"></param> | ||
239 | /// <returns></returns> | ||
221 | public int GetOwnerCount(UUID parcelID) | 240 | public int GetOwnerCount(UUID parcelID) |
222 | { | 241 | { |
242 | // m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID); | ||
243 | |||
223 | lock (m_TaintLock) | 244 | lock (m_TaintLock) |
224 | { | 245 | { |
225 | if (m_Tainted) | 246 | if (m_Tainted) |
@@ -232,6 +253,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
232 | return 0; | 253 | return 0; |
233 | } | 254 | } |
234 | 255 | ||
256 | /// <summary> | ||
257 | /// Get the number of prims on the parcel that have been set to the group that owns the parcel. | ||
258 | /// </summary> | ||
259 | /// <param name="parcelID"></param> | ||
260 | /// <returns></returns> | ||
235 | public int GetGroupCount(UUID parcelID) | 261 | public int GetGroupCount(UUID parcelID) |
236 | { | 262 | { |
237 | lock (m_TaintLock) | 263 | lock (m_TaintLock) |
@@ -246,6 +272,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
246 | return 0; | 272 | return 0; |
247 | } | 273 | } |
248 | 274 | ||
275 | /// <summary> | ||
276 | /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. | ||
277 | /// </summary> | ||
278 | /// <param name="parcelID"></param> | ||
279 | /// <returns></returns> | ||
249 | public int GetOthersCount(UUID parcelID) | 280 | public int GetOthersCount(UUID parcelID) |
250 | { | 281 | { |
251 | lock (m_TaintLock) | 282 | lock (m_TaintLock) |
@@ -260,6 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
260 | return 0; | 291 | return 0; |
261 | } | 292 | } |
262 | 293 | ||
294 | /// <summary> | ||
295 | /// Get the number of prims that are in the entire simulator for the owner of this parcel. | ||
296 | /// </summary> | ||
297 | /// <param name="parcelID"></param> | ||
298 | /// <returns></returns> | ||
263 | public int GetSimulatorCount(UUID parcelID) | 299 | public int GetSimulatorCount(UUID parcelID) |
264 | { | 300 | { |
265 | lock (m_TaintLock) | 301 | lock (m_TaintLock) |
@@ -278,6 +314,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
278 | return 0; | 314 | return 0; |
279 | } | 315 | } |
280 | 316 | ||
317 | /// <summary> | ||
318 | /// Get the number of prims that a particular user owns on this parcel. | ||
319 | /// </summary> | ||
320 | /// <param name="parcelID"></param> | ||
321 | /// <param name="userID"></param> | ||
322 | /// <returns></returns> | ||
281 | public int GetUserCount(UUID parcelID, UUID userID) | 323 | public int GetUserCount(UUID parcelID, UUID userID) |
282 | { | 324 | { |
283 | lock (m_TaintLock) | 325 | lock (m_TaintLock) |
@@ -299,18 +341,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
299 | // NOTE: This method MUST be called while holding the taint lock! | 341 | // NOTE: This method MUST be called while holding the taint lock! |
300 | private void Recount() | 342 | private void Recount() |
301 | { | 343 | { |
344 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); | ||
345 | |||
302 | m_OwnerMap.Clear(); | 346 | m_OwnerMap.Clear(); |
303 | m_SimwideCounts.Clear(); | 347 | m_SimwideCounts.Clear(); |
304 | m_ParcelCounts.Clear(); | 348 | m_ParcelCounts.Clear(); |
305 | 349 | ||
306 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); | 350 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); |
307 | 351 | ||
308 | foreach (ILandObject l in land) | 352 | foreach (ILandObject l in land) |
309 | { | 353 | { |
310 | LandData landData = l.LandData; | 354 | LandData landData = l.LandData; |
311 | 355 | ||
312 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; | 356 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; |
313 | m_SimwideCounts[landData.OwnerID] = 0; | 357 | m_SimwideCounts[landData.OwnerID] = 0; |
358 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID); | ||
314 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); | 359 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); |
315 | } | 360 | } |
316 | 361 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs new file mode 100644 index 0000000..c9d393f --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net.Config; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenMetaverse.Assets; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | using OpenSim.Tests.Common.Setup; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.World.Land.Tests | ||
43 | { | ||
44 | [TestFixture] | ||
45 | public class PrimCountModuleTests | ||
46 | { | ||
47 | protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); | ||
48 | protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); | ||
49 | protected TestScene m_scene; | ||
50 | protected PrimCountModule m_pcm; | ||
51 | protected ILandObject m_lo; | ||
52 | |||
53 | [SetUp] | ||
54 | public void SetUp() | ||
55 | { | ||
56 | m_pcm = new PrimCountModule(); | ||
57 | LandManagementModule lmm = new LandManagementModule(); | ||
58 | m_scene = SceneSetupHelpers.SetupScene(); | ||
59 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); | ||
60 | |||
61 | ILandObject lo = new LandObject(m_userId, false, m_scene); | ||
62 | lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | ||
63 | m_lo = lmm.AddLandObject(lo); | ||
64 | //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// Test count after a parcel owner owned object is added. | ||
69 | /// </summary> | ||
70 | [Test] | ||
71 | public void TestAddOwnerObject() | ||
72 | { | ||
73 | TestHelper.InMethod(); | ||
74 | // log4net.Config.XmlConfigurator.Configure(); | ||
75 | |||
76 | IPrimCounts pc = m_lo.PrimCounts; | ||
77 | |||
78 | Assert.That(pc.Owner, Is.EqualTo(0)); | ||
79 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
80 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
81 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); | ||
82 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
83 | Assert.That(pc.Simulator, Is.EqualTo(0)); | ||
84 | |||
85 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | ||
86 | m_scene.AddNewSceneObject(sog, false); | ||
87 | |||
88 | Assert.That(pc.Owner, Is.EqualTo(3)); | ||
89 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
90 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
91 | Assert.That(pc.Users[m_userId], Is.EqualTo(3)); | ||
92 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
93 | Assert.That(pc.Simulator, Is.EqualTo(3)); | ||
94 | |||
95 | // Add a second object and retest | ||
96 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10); | ||
97 | m_scene.AddNewSceneObject(sog2, false); | ||
98 | |||
99 | Assert.That(pc.Owner, Is.EqualTo(5)); | ||
100 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
101 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
102 | Assert.That(pc.Users[m_userId], Is.EqualTo(5)); | ||
103 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
104 | Assert.That(pc.Simulator, Is.EqualTo(5)); | ||
105 | } | ||
106 | |||
107 | /// <summary> | ||
108 | /// Test count after a parcel owner owned object is removed. | ||
109 | /// </summary> | ||
110 | [Test] | ||
111 | public void TestRemoveOwnerObject() | ||
112 | { | ||
113 | TestHelper.InMethod(); | ||
114 | // log4net.Config.XmlConfigurator.Configure(); | ||
115 | |||
116 | IPrimCounts pc = m_lo.PrimCounts; | ||
117 | |||
118 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false); | ||
119 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10); | ||
120 | m_scene.AddNewSceneObject(sogToDelete, false); | ||
121 | m_scene.DeleteSceneObject(sogToDelete, false); | ||
122 | |||
123 | Assert.That(pc.Owner, Is.EqualTo(1)); | ||
124 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
125 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
126 | Assert.That(pc.Users[m_userId], Is.EqualTo(1)); | ||
127 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
128 | Assert.That(pc.Simulator, Is.EqualTo(1)); | ||
129 | } | ||
130 | } | ||
131 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs index 95c9659..38c10a6 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | |||
@@ -34,12 +34,68 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | { | 34 | { |
35 | public interface IEstateDataService | 35 | public interface IEstateDataService |
36 | { | 36 | { |
37 | /// <summary> | ||
38 | /// Load estate settings for a region. | ||
39 | /// </summary> | ||
40 | /// <param name="regionID"></param> | ||
41 | /// <param name="create">If true, then an estate is created if one is not found.</param> | ||
42 | /// <returns></returns> | ||
37 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 43 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
44 | |||
45 | /// <summary> | ||
46 | /// Load estate settings for an estate ID. | ||
47 | /// </summary> | ||
48 | /// <param name="estateID"></param> | ||
49 | /// <returns></returns> | ||
38 | EstateSettings LoadEstateSettings(int estateID); | 50 | EstateSettings LoadEstateSettings(int estateID); |
51 | |||
52 | /// <summary> | ||
53 | /// Load/Get all estate settings. | ||
54 | /// </summary> | ||
55 | /// <returns>An empty list if no estates were found.</returns> | ||
56 | List<EstateSettings> LoadEstateSettingsAll(); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Store estate settings. | ||
60 | /// </summary> | ||
61 | /// <remarks> | ||
62 | /// This is also called by EstateSettings.Save()</remarks> | ||
63 | /// <param name="es"></param> | ||
39 | void StoreEstateSettings(EstateSettings es); | 64 | void StoreEstateSettings(EstateSettings es); |
65 | |||
66 | /// <summary> | ||
67 | /// Get estate IDs. | ||
68 | /// </summary> | ||
69 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> | ||
70 | /// <returns></returns> | ||
40 | List<int> GetEstates(string search); | 71 | List<int> GetEstates(string search); |
72 | |||
73 | /// <summary> | ||
74 | /// Get the IDs of all estates. | ||
75 | /// </summary> | ||
76 | /// <returns>An empty list if no estates were found.</returns> | ||
77 | List<int> GetEstatesAll(); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Link a region to an estate. | ||
81 | /// </summary> | ||
82 | /// <param name="regionID"></param> | ||
83 | /// <param name="estateID"></param> | ||
84 | /// <returns>true if the link succeeded, false otherwise</returns> | ||
41 | bool LinkRegion(UUID regionID, int estateID); | 85 | bool LinkRegion(UUID regionID, int estateID); |
86 | |||
87 | /// <summary> | ||
88 | /// Get the UUIDs of all the regions in an estate. | ||
89 | /// </summary> | ||
90 | /// <param name="estateID"></param> | ||
91 | /// <returns></returns> | ||
42 | List<UUID> GetRegions(int estateID); | 92 | List<UUID> GetRegions(int estateID); |
93 | |||
94 | /// <summary> | ||
95 | /// Delete an estate | ||
96 | /// </summary> | ||
97 | /// <param name="estateID"></param> | ||
98 | /// <returns>true if the delete succeeded, false otherwise</returns> | ||
43 | bool DeleteEstate(int estateID); | 99 | bool DeleteEstate(int estateID); |
44 | } | 100 | } |
45 | } | 101 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs index 87c7a05..c82661d 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | |||
@@ -33,14 +33,74 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | { | 33 | { |
34 | public interface IEstateDataStore | 34 | public interface IEstateDataStore |
35 | { | 35 | { |
36 | /// <summary> | ||
37 | /// Initialise the data store. | ||
38 | /// </summary> | ||
39 | /// <param name="connectstring"></param> | ||
36 | void Initialise(string connectstring); | 40 | void Initialise(string connectstring); |
37 | 41 | ||
42 | /// <summary> | ||
43 | /// Load estate settings for a region. | ||
44 | /// </summary> | ||
45 | /// <param name="regionID"></param> | ||
46 | /// <param name="create">If true, then an estate is created if one is not found.</param> | ||
47 | /// <returns></returns> | ||
38 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 48 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
49 | |||
50 | /// <summary> | ||
51 | /// Load estate settings for an estate ID. | ||
52 | /// </summary> | ||
53 | /// <param name="estateID"></param> | ||
54 | /// <returns></returns> | ||
39 | EstateSettings LoadEstateSettings(int estateID); | 55 | EstateSettings LoadEstateSettings(int estateID); |
56 | |||
57 | /// <summary> | ||
58 | /// Load/Get all estate settings. | ||
59 | /// </summary> | ||
60 | /// <returns>An empty list if no estates were found.</returns> | ||
61 | List<EstateSettings> LoadEstateSettingsAll(); | ||
62 | |||
63 | /// <summary> | ||
64 | /// Store estate settings. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// This is also called by EstateSettings.Save()</remarks> | ||
68 | /// <param name="es"></param> | ||
40 | void StoreEstateSettings(EstateSettings es); | 69 | void StoreEstateSettings(EstateSettings es); |
70 | |||
71 | /// <summary> | ||
72 | /// Get estate IDs. | ||
73 | /// </summary> | ||
74 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> | ||
75 | /// <returns></returns> | ||
41 | List<int> GetEstates(string search); | 76 | List<int> GetEstates(string search); |
77 | |||
78 | /// <summary> | ||
79 | /// Get the IDs of all estates. | ||
80 | /// </summary> | ||
81 | /// <returns>An empty list if no estates were found.</returns> | ||
82 | List<int> GetEstatesAll(); | ||
83 | |||
84 | /// <summary> | ||
85 | /// Link a region to an estate. | ||
86 | /// </summary> | ||
87 | /// <param name="regionID"></param> | ||
88 | /// <param name="estateID"></param> | ||
89 | /// <returns>true if the link succeeded, false otherwise</returns> | ||
42 | bool LinkRegion(UUID regionID, int estateID); | 90 | bool LinkRegion(UUID regionID, int estateID); |
91 | |||
92 | /// <summary> | ||
93 | /// Get the UUIDs of all the regions in an estate. | ||
94 | /// </summary> | ||
95 | /// <param name="estateID"></param> | ||
96 | /// <returns></returns> | ||
43 | List<UUID> GetRegions(int estateID); | 97 | List<UUID> GetRegions(int estateID); |
98 | |||
99 | /// <summary> | ||
100 | /// Delete an estate | ||
101 | /// </summary> | ||
102 | /// <param name="estateID"></param> | ||
103 | /// <returns>true if the delete succeeded, false otherwise</returns> | ||
44 | bool DeleteEstate(int estateID); | 104 | bool DeleteEstate(int estateID); |
45 | } | 105 | } |
46 | } | 106 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs index eeb9d3a..9c0abde 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs | |||
@@ -46,6 +46,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | UUID RegionUUID { get; } | 46 | UUID RegionUUID { get; } |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Prim counts for this land object. | ||
50 | /// </summary> | ||
51 | IPrimCounts PrimCounts { get; set; } | ||
52 | |||
53 | /// <summary> | ||
49 | /// The start point for the land object. This is the western-most point as one scans land working from | 54 | /// The start point for the land object. This is the western-most point as one scans land working from |
50 | /// north to south. | 55 | /// north to south. |
51 | /// </summary> | 56 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index f24c53c..4ce7a6c 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -246,7 +246,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
246 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | 246 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
247 | 247 | ||
248 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; | 248 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; |
249 | |||
250 | /// <summary> | ||
251 | /// Triggered when an object is added to the scene. | ||
252 | /// </summary> | ||
253 | public event Action<SceneObjectGroup> OnObjectAddedToScene; | ||
249 | 254 | ||
255 | /// <summary> | ||
256 | /// Triggered when an object is removed from the scene. | ||
257 | /// </summary> | ||
250 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); | 258 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); |
251 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; | 259 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; |
252 | 260 | ||
@@ -349,6 +357,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); | 357 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
350 | public event Attach OnAttach; | 358 | public event Attach OnAttach; |
351 | 359 | ||
360 | |||
352 | /// <summary> | 361 | /// <summary> |
353 | /// Called immediately after an object is loaded from storage. | 362 | /// Called immediately after an object is loaded from storage. |
354 | /// </summary> | 363 | /// </summary> |
@@ -824,6 +833,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
824 | } | 833 | } |
825 | } | 834 | } |
826 | 835 | ||
836 | public void TriggerObjectAddedToScene(SceneObjectGroup obj) | ||
837 | { | ||
838 | Action<SceneObjectGroup> handler = OnObjectAddedToScene; | ||
839 | if (handler != null) | ||
840 | { | ||
841 | foreach (Action<SceneObjectGroup> d in handler.GetInvocationList()) | ||
842 | { | ||
843 | try | ||
844 | { | ||
845 | d(obj); | ||
846 | } | ||
847 | catch (Exception e) | ||
848 | { | ||
849 | m_log.ErrorFormat( | ||
850 | "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}", | ||
851 | e.Message, e.StackTrace); | ||
852 | } | ||
853 | } | ||
854 | } | ||
855 | } | ||
856 | |||
827 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) | 857 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) |
828 | { | 858 | { |
829 | ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; | 859 | ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e5c0f38..4eb5d64 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1137,7 +1137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1137 | // | 1137 | // |
1138 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) | 1138 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) |
1139 | { | 1139 | { |
1140 | MainConsole.Instance.Output("The current estate has no owner set."); | 1140 | MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName); |
1141 | List<char> excluded = new List<char>(new char[1]{' '}); | 1141 | List<char> excluded = new List<char>(new char[1]{' '}); |
1142 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); | 1142 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); |
1143 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); | 1143 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); |
@@ -1998,8 +1998,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1998 | /// If false, it is left to the caller to schedule the update | 1998 | /// If false, it is left to the caller to schedule the update |
1999 | /// </param> | 1999 | /// </param> |
2000 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2000 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2001 | { | 2001 | { |
2002 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2002 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) |
2003 | { | ||
2004 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
2005 | return true; | ||
2006 | } | ||
2007 | |||
2008 | return false; | ||
2003 | } | 2009 | } |
2004 | 2010 | ||
2005 | /// <summary> | 2011 | /// <summary> |
@@ -2016,7 +2022,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2016 | public bool AddNewSceneObject( | 2022 | public bool AddNewSceneObject( |
2017 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 2023 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) |
2018 | { | 2024 | { |
2019 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); | 2025 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) |
2026 | { | ||
2027 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
2028 | return true; | ||
2029 | } | ||
2030 | |||
2031 | return false; | ||
2020 | } | 2032 | } |
2021 | 2033 | ||
2022 | /// <summary> | 2034 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index e8cf4f4..62e7d36 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -97,9 +97,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
97 | protected internal object m_syncRoot = new object(); | 97 | protected internal object m_syncRoot = new object(); |
98 | 98 | ||
99 | protected internal PhysicsScene _PhyScene; | 99 | protected internal PhysicsScene _PhyScene; |
100 | 100 | ||
101 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); | 101 | /// <summary> |
102 | /// Index the SceneObjectGroup for each part by the root part's UUID. | ||
103 | /// </summary> | ||
102 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); | 104 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); |
105 | |||
106 | /// <summary> | ||
107 | /// Index the SceneObjectGroup for each part by that part's UUID. | ||
108 | /// </summary> | ||
109 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>(); | ||
110 | |||
111 | /// <summary> | ||
112 | /// Index the SceneObjectGroup for each part by that part's local ID. | ||
113 | /// </summary> | ||
114 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | ||
103 | 115 | ||
104 | private Object m_updateLock = new Object(); | 116 | private Object m_updateLock = new Object(); |
105 | 117 | ||
@@ -147,8 +159,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 159 | ||
148 | lock (SceneObjectGroupsByFullID) | 160 | lock (SceneObjectGroupsByFullID) |
149 | SceneObjectGroupsByFullID.Clear(); | 161 | SceneObjectGroupsByFullID.Clear(); |
150 | lock (SceneObjectGroupsByLocalID) | 162 | lock (SceneObjectGroupsByFullPartID) |
151 | SceneObjectGroupsByLocalID.Clear(); | 163 | SceneObjectGroupsByFullPartID.Clear(); |
164 | lock (SceneObjectGroupsByLocalPartID) | ||
165 | SceneObjectGroupsByLocalPartID.Clear(); | ||
152 | 166 | ||
153 | Entities.Clear(); | 167 | Entities.Clear(); |
154 | } | 168 | } |
@@ -390,6 +404,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
390 | 404 | ||
391 | if (Entities.ContainsKey(sceneObject.UUID)) | 405 | if (Entities.ContainsKey(sceneObject.UUID)) |
392 | return false; | 406 | return false; |
407 | |||
408 | // m_log.DebugFormat( | ||
409 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", | ||
410 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); | ||
393 | 411 | ||
394 | SceneObjectPart[] children = sceneObject.Parts; | 412 | SceneObjectPart[] children = sceneObject.Parts; |
395 | 413 | ||
@@ -426,17 +444,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
426 | OnObjectCreate(sceneObject); | 444 | OnObjectCreate(sceneObject); |
427 | 445 | ||
428 | lock (SceneObjectGroupsByFullID) | 446 | lock (SceneObjectGroupsByFullID) |
429 | { | ||
430 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 447 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
448 | |||
449 | lock (SceneObjectGroupsByFullPartID) | ||
450 | { | ||
451 | SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject; | ||
431 | foreach (SceneObjectPart part in children) | 452 | foreach (SceneObjectPart part in children) |
432 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 453 | SceneObjectGroupsByFullPartID[part.UUID] = sceneObject; |
433 | } | 454 | } |
434 | 455 | ||
435 | lock (SceneObjectGroupsByLocalID) | 456 | lock (SceneObjectGroupsByLocalPartID) |
436 | { | 457 | { |
437 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | 458 | SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject; |
438 | foreach (SceneObjectPart part in children) | 459 | foreach (SceneObjectPart part in children) |
439 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 460 | SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject; |
440 | } | 461 | } |
441 | 462 | ||
442 | return true; | 463 | return true; |
@@ -467,21 +488,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
467 | 488 | ||
468 | if (OnObjectRemove != null) | 489 | if (OnObjectRemove != null) |
469 | OnObjectRemove(Entities[uuid]); | 490 | OnObjectRemove(Entities[uuid]); |
470 | 491 | ||
471 | lock (SceneObjectGroupsByFullID) | 492 | lock (SceneObjectGroupsByFullID) |
493 | SceneObjectGroupsByFullID.Remove(grp.UUID); | ||
494 | |||
495 | lock (SceneObjectGroupsByFullPartID) | ||
472 | { | 496 | { |
473 | SceneObjectPart[] parts = grp.Parts; | 497 | SceneObjectPart[] parts = grp.Parts; |
474 | for (int i = 0; i < parts.Length; i++) | 498 | for (int i = 0; i < parts.Length; i++) |
475 | SceneObjectGroupsByFullID.Remove(parts[i].UUID); | 499 | SceneObjectGroupsByFullPartID.Remove(parts[i].UUID); |
476 | SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); | 500 | SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID); |
477 | } | 501 | } |
478 | 502 | ||
479 | lock (SceneObjectGroupsByLocalID) | 503 | lock (SceneObjectGroupsByLocalPartID) |
480 | { | 504 | { |
481 | SceneObjectPart[] parts = grp.Parts; | 505 | SceneObjectPart[] parts = grp.Parts; |
482 | for (int i = 0; i < parts.Length; i++) | 506 | for (int i = 0; i < parts.Length; i++) |
483 | SceneObjectGroupsByLocalID.Remove(parts[i].LocalId); | 507 | SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId); |
484 | SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); | 508 | SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId); |
485 | } | 509 | } |
486 | 510 | ||
487 | return Entities.Remove(uuid); | 511 | return Entities.Remove(uuid); |
@@ -697,7 +721,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
697 | if (!Entities.Remove(agentID)) | 721 | if (!Entities.Remove(agentID)) |
698 | { | 722 | { |
699 | m_log.WarnFormat( | 723 | m_log.WarnFormat( |
700 | "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", | 724 | "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", |
701 | agentID); | 725 | agentID); |
702 | } | 726 | } |
703 | 727 | ||
@@ -721,7 +745,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
721 | } | 745 | } |
722 | else | 746 | else |
723 | { | 747 | { |
724 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 748 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
725 | } | 749 | } |
726 | } | 750 | } |
727 | finally | 751 | finally |
@@ -934,14 +958,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
934 | 958 | ||
935 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); | 959 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); |
936 | SceneObjectGroup sog; | 960 | SceneObjectGroup sog; |
937 | lock (SceneObjectGroupsByLocalID) | 961 | lock (SceneObjectGroupsByLocalPartID) |
938 | SceneObjectGroupsByLocalID.TryGetValue(localID, out sog); | 962 | SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog); |
939 | 963 | ||
940 | if (sog != null) | 964 | if (sog != null) |
941 | { | 965 | { |
942 | if (sog.HasChildPrim(localID)) | 966 | if (sog.HasChildPrim(localID)) |
943 | return sog; | 967 | return sog; |
944 | SceneObjectGroupsByLocalID.Remove(localID); | 968 | SceneObjectGroupsByLocalPartID.Remove(localID); |
945 | } | 969 | } |
946 | 970 | ||
947 | EntityBase[] entityList = GetEntities(); | 971 | EntityBase[] entityList = GetEntities(); |
@@ -953,8 +977,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | sog = (SceneObjectGroup)ent; | 977 | sog = (SceneObjectGroup)ent; |
954 | if (sog.HasChildPrim(localID)) | 978 | if (sog.HasChildPrim(localID)) |
955 | { | 979 | { |
956 | lock (SceneObjectGroupsByLocalID) | 980 | lock (SceneObjectGroupsByLocalPartID) |
957 | SceneObjectGroupsByLocalID[localID] = sog; | 981 | SceneObjectGroupsByLocalPartID[localID] = sog; |
958 | return sog; | 982 | return sog; |
959 | } | 983 | } |
960 | } | 984 | } |
@@ -971,16 +995,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
971 | private SceneObjectGroup GetGroupByPrim(UUID fullID) | 995 | private SceneObjectGroup GetGroupByPrim(UUID fullID) |
972 | { | 996 | { |
973 | SceneObjectGroup sog; | 997 | SceneObjectGroup sog; |
974 | lock (SceneObjectGroupsByFullID) | 998 | lock (SceneObjectGroupsByFullPartID) |
975 | SceneObjectGroupsByFullID.TryGetValue(fullID, out sog); | 999 | SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog); |
976 | 1000 | ||
977 | if (sog != null) | 1001 | if (sog != null) |
978 | { | 1002 | { |
979 | if (sog.ContainsPart(fullID)) | 1003 | if (sog.ContainsPart(fullID)) |
980 | return sog; | 1004 | return sog; |
981 | 1005 | ||
982 | lock (SceneObjectGroupsByFullID) | 1006 | lock (SceneObjectGroupsByFullPartID) |
983 | SceneObjectGroupsByFullID.Remove(fullID); | 1007 | SceneObjectGroupsByFullPartID.Remove(fullID); |
984 | } | 1008 | } |
985 | 1009 | ||
986 | EntityBase[] entityList = GetEntities(); | 1010 | EntityBase[] entityList = GetEntities(); |
@@ -991,8 +1015,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
991 | sog = (SceneObjectGroup)ent; | 1015 | sog = (SceneObjectGroup)ent; |
992 | if (sog.HasChildPrim(fullID)) | 1016 | if (sog.HasChildPrim(fullID)) |
993 | { | 1017 | { |
994 | lock (SceneObjectGroupsByFullID) | 1018 | lock (SceneObjectGroupsByFullPartID) |
995 | SceneObjectGroupsByFullID[fullID] = sog; | 1019 | SceneObjectGroupsByFullPartID[fullID] = sog; |
996 | return sog; | 1020 | return sog; |
997 | } | 1021 | } |
998 | } | 1022 | } |
@@ -1144,16 +1168,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1144 | } | 1168 | } |
1145 | 1169 | ||
1146 | /// <summary> | 1170 | /// <summary> |
1147 | /// Performs action on all scene object groups. | 1171 | /// Performs action once on all scene object groups. |
1148 | /// </summary> | 1172 | /// </summary> |
1149 | /// <param name="action"></param> | 1173 | /// <param name="action"></param> |
1150 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1174 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1151 | { | 1175 | { |
1152 | EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>(); | 1176 | // FIXME: Need to lock here, really. |
1153 | foreach (EntityBase ent in objlist) | 1177 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
1178 | foreach (SceneObjectGroup obj in objlist) | ||
1154 | { | 1179 | { |
1155 | SceneObjectGroup obj = (SceneObjectGroup)ent; | ||
1156 | |||
1157 | try | 1180 | try |
1158 | { | 1181 | { |
1159 | action(obj); | 1182 | action(obj); |
@@ -1161,11 +1184,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | catch (Exception e) | 1184 | catch (Exception e) |
1162 | { | 1185 | { |
1163 | // Catch it and move on. This includes situations where splist has inconsistent info | 1186 | // Catch it and move on. This includes situations where splist has inconsistent info |
1164 | m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString()); | 1187 | m_log.WarnFormat( |
1188 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); | ||
1165 | } | 1189 | } |
1166 | } | 1190 | } |
1167 | } | 1191 | } |
1168 | |||
1169 | 1192 | ||
1170 | /// <summary> | 1193 | /// <summary> |
1171 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but | 1194 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
@@ -1185,8 +1208,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1185 | } | 1208 | } |
1186 | catch (Exception e) | 1209 | catch (Exception e) |
1187 | { | 1210 | { |
1188 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | 1211 | m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); |
1189 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | 1212 | m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace); |
1190 | } | 1213 | } |
1191 | }); | 1214 | }); |
1192 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | 1215 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); |
@@ -1201,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1201 | } | 1224 | } |
1202 | catch (Exception e) | 1225 | catch (Exception e) |
1203 | { | 1226 | { |
1204 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | 1227 | m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); |
1205 | } | 1228 | } |
1206 | } | 1229 | } |
1207 | } | 1230 | } |
@@ -1884,7 +1907,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1884 | /// <param name="rot"></param> | 1907 | /// <param name="rot"></param> |
1885 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 1908 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1886 | { | 1909 | { |
1887 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1910 | // m_log.DebugFormat( |
1911 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
1912 | // originalPrimID, offset, AgentID); | ||
1913 | |||
1888 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | 1914 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
1889 | if (original != null) | 1915 | if (original != null) |
1890 | { | 1916 | { |
@@ -1912,7 +1938,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1912 | } | 1938 | } |
1913 | } | 1939 | } |
1914 | 1940 | ||
1941 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | ||
1915 | Entities.Add(copy); | 1942 | Entities.Add(copy); |
1943 | |||
1944 | lock (SceneObjectGroupsByFullID) | ||
1945 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1946 | |||
1947 | SceneObjectPart[] children = copy.Parts; | ||
1948 | |||
1949 | lock (SceneObjectGroupsByFullPartID) | ||
1950 | { | ||
1951 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | ||
1952 | foreach (SceneObjectPart part in children) | ||
1953 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | ||
1954 | } | ||
1955 | |||
1956 | lock (SceneObjectGroupsByLocalPartID) | ||
1957 | { | ||
1958 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1959 | foreach (SceneObjectPart part in children) | ||
1960 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1961 | } | ||
1962 | // PROBABLE END OF FIXME | ||
1916 | 1963 | ||
1917 | // Since we copy from a source group that is in selected | 1964 | // Since we copy from a source group that is in selected |
1918 | // state, but the copy is shown deselected in the viewer, | 1965 | // state, but the copy is shown deselected in the viewer, |