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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs16
1 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index cba75f1..d87091c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2332,13 +2332,15 @@ namespace OpenSim.Region.Framework.Scenes
2332 if (e == null || attachment) // Single 2332 if (e == null || attachment) // Single
2333 { 2333 {
2334 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 2334 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
2335 2335 if (!attachment)
2336 g.RootPart.AttachPoint = g.RootPart.Shape.State; 2336 {
2337 g.RootPart.AttachOffset = g.AbsolutePosition; 2337 g.RootPart.AttachPoint = g.RootPart.Shape.State;
2338 g.RootPart.AttachRotation = g.GroupRotation; 2338 g.RootPart.AttachOffset = g.AbsolutePosition;
2339 if (g.RootPart.Shape.PCode != (byte)PCode.NewTree && 2339 g.RootPart.AttachRotation = g.GroupRotation;
2340 g.RootPart.Shape.PCode != (byte)PCode.Tree) 2340 if (g.RootPart.Shape.PCode != (byte)PCode.NewTree &&
2341 g.RootPart.Shape.State = 0; 2341 g.RootPart.Shape.PCode != (byte)PCode.Tree)
2342 g.RootPart.Shape.State = 0;
2343 }
2342 2344
2343 objlist.Add(g); 2345 objlist.Add(g);
2344 veclist.Add(new Vector3(0, 0, 0)); 2346 veclist.Add(new Vector3(0, 0, 0));