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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs5
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs48
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs30
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs82
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs177
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs21
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs43
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs66
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs2
55 files changed, 377 insertions, 293 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index ef6dedb..2c2d80a 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -245,7 +245,10 @@ namespace OpenSim.Region.ClientStack.Linden
245 245
246 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 246 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
247 { 247 {
248 m_log.DebugFormat("[CAPS]: Unauthorized CAPS client"); 248 m_log.DebugFormat(
249 "[CAPS]: Unauthorized CAPS client {0} from {1}",
250 m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
251
249 return string.Empty; 252 return string.Empty;
250 } 253 }
251 254
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
index a5209b7..c25b58c 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
60 CapabilitiesModule capsModule = new CapabilitiesModule(); 60 CapabilitiesModule capsModule = new CapabilitiesModule();
61 EventQueueGetModule eqgModule = new EventQueueGetModule(); 61 EventQueueGetModule eqgModule = new EventQueueGetModule();
62 62
63 m_scene = SceneHelpers.SetupScene(); 63 m_scene = new SceneHelpers().SetupScene();
64 SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule); 64 SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
65 } 65 }
66 66
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 75f783b..dda4444 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -916,7 +916,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
916 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; 916 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
917 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; 917 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
918 918
919 m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint); 919 m_log.DebugFormat(
920 "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
921 uccp.CircuitCode.Code, buffer.RemoteEndPoint);
920 922
921 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; 923 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
922 924
@@ -1352,7 +1354,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1352 } 1354 }
1353 else 1355 else
1354 { 1356 {
1355 m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID); 1357 m_log.DebugFormat(
1358 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1359 packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName);
1356 } 1360 }
1357 } 1361 }
1358 1362
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index a575e36..1321470 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
158 TestHelpers.InMethod(); 158 TestHelpers.InMethod();
159// XmlConfigurator.Configure(); 159// XmlConfigurator.Configure();
160 160
161 TestScene scene = SceneHelpers.SetupScene(); 161 TestScene scene = new SceneHelpers().SetupScene();
162 uint myCircuitCode = 123456; 162 uint myCircuitCode = 123456;
163 UUID myAgentUuid = TestHelpers.ParseTail(0x1); 163 UUID myAgentUuid = TestHelpers.ParseTail(0x1);
164 UUID mySessionUuid = TestHelpers.ParseTail(0x2); 164 UUID mySessionUuid = TestHelpers.ParseTail(0x2);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
index 1b68d68..221f02b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
79 79
80 J2KDecoderModule j2kdm = new J2KDecoderModule(); 80 J2KDecoderModule j2kdm = new J2KDecoderModule();
81 81
82 scene = SceneHelpers.SetupScene(); 82 scene = new SceneHelpers().SetupScene();
83 SceneHelpers.SetupSceneModules(scene, j2kdm); 83 SceneHelpers.SetupSceneModules(scene, j2kdm);
84 84
85 tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); 85 tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
index 5adb845..c91b25f 100644
--- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); 65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
66 66
67 m_cache = new FlotsamAssetCache(); 67 m_cache = new FlotsamAssetCache();
68 m_scene = SceneHelpers.SetupScene(); 68 m_scene = new SceneHelpers().SetupScene();
69 SceneHelpers.SetupSceneModules(m_scene, config, m_cache); 69 SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
70 } 70 }
71 71
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index bfe5e4a..42d07fd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
72 config.AddConfig("Modules"); 72 config.AddConfig("Modules");
73 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 73 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
74 74
75 scene = SceneHelpers.SetupScene(); 75 scene = new SceneHelpers().SetupScene();
76 m_attMod = new AttachmentsModule(); 76 m_attMod = new AttachmentsModule();
77 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); 77 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
78 } 78 }
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 11a0a86..848b3bf 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
53 UUID userId = TestHelpers.ParseTail(0x1); 53 UUID userId = TestHelpers.ParseTail(0x1);
54 54
55 AvatarFactoryModule afm = new AvatarFactoryModule(); 55 AvatarFactoryModule afm = new AvatarFactoryModule();
56 TestScene scene = SceneHelpers.SetupScene(); 56 TestScene scene = new SceneHelpers().SetupScene();
57 SceneHelpers.SetupSceneModules(scene, afm); 57 SceneHelpers.SetupSceneModules(scene, afm);
58 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 58 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
59 59
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
81 CoreAssetCache assetCache = new CoreAssetCache(); 81 CoreAssetCache assetCache = new CoreAssetCache();
82 82
83 AvatarFactoryModule afm = new AvatarFactoryModule(); 83 AvatarFactoryModule afm = new AvatarFactoryModule();
84 TestScene scene = SceneHelpers.SetupScene(assetCache); 84 TestScene scene = new SceneHelpers(assetCache).SetupScene();
85 SceneHelpers.SetupSceneModules(scene, afm); 85 SceneHelpers.SetupSceneModules(scene, afm);
86 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 86 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
87 87
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
index 45b4264..7a197f7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
78 config.AddConfig("FriendsService"); 78 config.AddConfig("FriendsService");
79 config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 79 config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
80 80
81 m_scene = SceneHelpers.SetupScene(); 81 m_scene = new SceneHelpers().SetupScene();
82 m_fm = new FriendsModule(); 82 m_fm = new FriendsModule();
83 SceneHelpers.SetupSceneModules(m_scene, config, m_fm); 83 SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
84 } 84 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 19ef571..90ae69d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
100// log4net.Config.XmlConfigurator.Configure(); 100// log4net.Config.XmlConfigurator.Configure();
101 101
102 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 102 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
103 Scene scene = SceneHelpers.SetupScene(); 103 Scene scene = new SceneHelpers().SetupScene();
104 SceneHelpers.SetupSceneModules(scene, archiverModule); 104 SceneHelpers.SetupSceneModules(scene, archiverModule);
105 105
106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index e409c8e..b112b6d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
61 SerialiserModule serialiserModule = new SerialiserModule(); 61 SerialiserModule serialiserModule = new SerialiserModule();
62 m_archiverModule = new InventoryArchiverModule(); 62 m_archiverModule = new InventoryArchiverModule();
63 63
64 m_scene = SceneHelpers.SetupScene(); 64 m_scene = new SceneHelpers().SetupScene();
65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
66 } 66 }
67 67
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 417c20c..6eb3605 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 62
63 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 63 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
64 64
65 Scene scene = SceneHelpers.SetupScene(); 65 Scene scene = new SceneHelpers().SetupScene();
66 SceneHelpers.SetupSceneModules(scene, archiverModule); 66 SceneHelpers.SetupSceneModules(scene, archiverModule);
67 67
68 // Create user 68 // Create user
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
179 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 179 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
180 180
181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
182 Scene scene = SceneHelpers.SetupScene(); 182 Scene scene = new SceneHelpers().SetupScene();
183 183
184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
185 185
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
222 222
223 SerialiserModule serialiserModule = new SerialiserModule(); 223 SerialiserModule serialiserModule = new SerialiserModule();
224 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 224 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
225 Scene scene = SceneHelpers.SetupScene(); 225 Scene scene = new SceneHelpers().SetupScene();
226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
227 227
228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); 228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
247 247
248 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 248 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
249 249
250 Scene scene = SceneHelpers.SetupScene(); 250 Scene scene = new SceneHelpers().SetupScene();
251 SceneHelpers.SetupSceneModules(scene, archiverModule); 251 SceneHelpers.SetupSceneModules(scene, archiverModule);
252 252
253 // Create user 253 // Create user
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
326 TestHelpers.InMethod(); 326 TestHelpers.InMethod();
327// log4net.Config.XmlConfigurator.Configure(); 327// log4net.Config.XmlConfigurator.Configure();
328 328
329 Scene scene = SceneHelpers.SetupScene(); 329 Scene scene = new SceneHelpers().SetupScene();
330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
331 331
332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
393 TestHelpers.InMethod(); 393 TestHelpers.InMethod();
394 //log4net.Config.XmlConfigurator.Configure(); 394 //log4net.Config.XmlConfigurator.Configure();
395 395
396 Scene scene = SceneHelpers.SetupScene(); 396 Scene scene = new SceneHelpers().SetupScene();
397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
398 398
399 string folder1ExistingName = "a"; 399 string folder1ExistingName = "a";
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
444 TestHelpers.InMethod(); 444 TestHelpers.InMethod();
445// log4net.Config.XmlConfigurator.Configure(); 445// log4net.Config.XmlConfigurator.Configure();
446 446
447 Scene scene = SceneHelpers.SetupScene(); 447 Scene scene = new SceneHelpers().SetupScene();
448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
449 449
450 string folder1ExistingName = "a"; 450 string folder1ExistingName = "a";
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 903009e..eb581b4 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
178 destinationRegionName = sp.Scene.RegionInfo.RegionName; 178 destinationRegionName = sp.Scene.RegionInfo.RegionName;
179 179
180 m_log.DebugFormat( 180 m_log.DebugFormat(
181 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation for {0} to {1} within existing region {2}", 181 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
182 sp.Name, position, destinationRegionName); 182 sp.Name, position, destinationRegionName);
183 183
184 // Teleport within the same region 184 // Teleport within the same region
@@ -232,7 +232,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
232 GridRegion finalDestination = GetFinalDestination(reg); 232 GridRegion finalDestination = GetFinalDestination(reg);
233 if (finalDestination == null) 233 if (finalDestination == null)
234 { 234 {
235 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent."); 235 m_log.WarnFormat(
236 "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
237 sp.Name, sp.UUID);
238
236 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 239 sp.ControllingClient.SendTeleportFailed("Problem at destination");
237 return; 240 return;
238 } 241 }
@@ -321,10 +324,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
321 } 324 }
322 325
323 if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this. 326 if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
327 {
328 m_log.DebugFormat(
329 "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
330 sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
331
324 return; 332 return;
333 }
325 334
326 m_log.DebugFormat( 335 m_log.DebugFormat(
327 "[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}", 336 "[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
337 sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
328 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); 338 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
329 339
330 uint newRegionX = (uint)(reg.RegionHandle >> 40); 340 uint newRegionX = (uint)(reg.RegionHandle >> 40);
@@ -445,7 +455,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
445 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); 455 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
446 } 456 }
447 457
448
449 SetInTransit(sp.UUID); 458 SetInTransit(sp.UUID);
450 459
451 // Let's send a full update of the agent. This is a synchronous call. 460 // Let's send a full update of the agent. This is a synchronous call.
@@ -589,7 +598,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
589 598
590 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) 599 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
591 { 600 {
592 sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); 601 if (sp.Scene.AttachmentsModule != null)
602 sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
593 } 603 }
594 604
595 protected void KillEntity(Scene scene, uint localID) 605 protected void KillEntity(Scene scene, uint localID)
@@ -662,7 +672,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
662 672
663 public virtual bool TeleportHome(UUID id, IClientAPI client) 673 public virtual bool TeleportHome(UUID id, IClientAPI client)
664 { 674 {
665 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 675 m_log.DebugFormat(
676 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
666 677
667 //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); 678 //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
668 GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); 679 GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
@@ -683,8 +694,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
683 return false; 694 return false;
684 } 695 }
685 696
686 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", 697 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
687 regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); 698 client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY);
688 699
689 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... 700 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
690 ((Scene)(client.Scene)).RequestTeleportLocation( 701 ((Scene)(client.Scene)).RequestTeleportLocation(
@@ -1321,19 +1332,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1321 // after a cross here 1332 // after a cross here
1322 Thread.Sleep(500); 1333 Thread.Sleep(500);
1323 1334
1324 Scene m_scene = sp.Scene; 1335 Scene scene = sp.Scene;
1325 1336
1326 uint x, y; 1337 m_log.DebugFormat(
1327 Utils.LongToUInts(reg.RegionHandle, out x, out y); 1338 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
1328 x = x / Constants.RegionSize; 1339 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
1329 y = y / Constants.RegionSize;
1330 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
1331 1340
1332 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 1341 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
1333 1342
1334 string reason = String.Empty; 1343 string reason = String.Empty;
1335 1344
1336 bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); 1345 bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
1337 1346
1338 if (regionAccepted && newAgent) 1347 if (regionAccepted && newAgent)
1339 { 1348 {
@@ -1350,7 +1359,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1350 1359
1351 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + 1360 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
1352 "and EstablishAgentCommunication with seed cap {4}", 1361 "and EstablishAgentCommunication with seed cap {4}",
1353 m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); 1362 scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
1354 1363
1355 eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); 1364 eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
1356 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 1365 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
@@ -1361,8 +1370,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1361 // TODO: make Event Queue disablable! 1370 // TODO: make Event Queue disablable!
1362 } 1371 }
1363 1372
1364 m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); 1373 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
1365 } 1374 }
1375
1376 if (!regionAccepted)
1377 m_log.WarnFormat(
1378 "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
1379 reg.RegionName, sp.Name, sp.UUID, reason);
1366 } 1380 }
1367 1381
1368 /// <summary> 1382 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 93c5773..12bd6bc 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -206,7 +206,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
206 206
207 public override bool TeleportHome(UUID id, IClientAPI client) 207 public override bool TeleportHome(UUID id, IClientAPI client)
208 { 208 {
209 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 209 m_log.DebugFormat(
210 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
210 211
211 // Let's find out if this is a foreign user or a local user 212 // Let's find out if this is a foreign user or a local user
212 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); 213 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index e74310c..d6afaa9 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
65 config.AddConfig("Modules"); 65 config.AddConfig("Modules");
66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
67 67
68 m_scene = SceneHelpers.SetupScene(); 68 m_scene = new SceneHelpers().SetupScene();
69 SceneHelpers.SetupSceneModules(m_scene, config, m_iam); 69 SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
70 70
71 // Create user 71 // Create user
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 6e75692..de089f3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
191 { 191 {
192 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 192 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
193 { 193 {
194 m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName); 194// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
195 return s.NewUserConnection(aCircuit, teleportFlags, out reason); 195 return s.NewUserConnection(aCircuit, teleportFlags, out reason);
196 } 196 }
197 } 197 }
@@ -209,9 +209,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
209 { 209 {
210 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 210 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
211 { 211 {
212 m_log.DebugFormat( 212// m_log.DebugFormat(
213 "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 213// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
214 s.RegionInfo.RegionName, destination.RegionHandle); 214// s.RegionInfo.RegionName, destination.RegionHandle);
215 215
216 s.IncomingChildAgentDataUpdate(cAgentData); 216 s.IncomingChildAgentDataUpdate(cAgentData);
217 return true; 217 return true;
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
280 { 280 {
281 if (s.RegionInfo.RegionID == origin) 281 if (s.RegionInfo.RegionID == origin)
282 { 282 {
283 m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent"); 283// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
284 AgentTransferModule.AgentArrivedAtDestination(id); 284 AgentTransferModule.AgentArrivedAtDestination(id);
285 return true; 285 return true;
286// return s.IncomingReleaseAgent(id); 286// return s.IncomingReleaseAgent(id);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 4d459bf..ab3cc41 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -297,10 +297,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
297 if (checkPermissions.Contains("T") && !canTransfer) 297 if (checkPermissions.Contains("T") && !canTransfer)
298 partPermitted = false; 298 partPermitted = false;
299 299
300 // If the user is the Creator of the object then it can always be included in the OAR
301 bool creator = (obj.CreatorID.Guid == user.Guid);
302 if (creator)
303 partPermitted = true;
304
300 //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); 305 //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
301 //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}", 306 //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
302 // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, 307 // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
303 // permissionClass, checkPermissions, canCopy, canTransfer, permitted); 308 // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
304 309
305 if (!partPermitted) 310 if (!partPermitted)
306 { 311 {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index e05e8f6..053c6f5 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
68 SerialiserModule serialiserModule = new SerialiserModule(); 68 SerialiserModule serialiserModule = new SerialiserModule();
69 TerrainModule terrainModule = new TerrainModule(); 69 TerrainModule terrainModule = new TerrainModule();
70 70
71 m_scene = SceneHelpers.SetupScene(); 71 m_scene = new SceneHelpers().SetupScene();
72 SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); 72 SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
73 } 73 }
74 74
@@ -463,7 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
463 SerialiserModule serialiserModule = new SerialiserModule(); 463 SerialiserModule serialiserModule = new SerialiserModule();
464 TerrainModule terrainModule = new TerrainModule(); 464 TerrainModule terrainModule = new TerrainModule();
465 465
466 TestScene scene2 = SceneHelpers.SetupScene(); 466 TestScene scene2 = new SceneHelpers().SetupScene();
467 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); 467 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
468 468
469 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is 469 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
@@ -607,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
607 SerialiserModule serialiserModule = new SerialiserModule(); 607 SerialiserModule serialiserModule = new SerialiserModule();
608 TerrainModule terrainModule = new TerrainModule(); 608 TerrainModule terrainModule = new TerrainModule();
609 609
610 Scene scene = SceneHelpers.SetupScene(); 610 Scene scene = new SceneHelpers().SetupScene();
611 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 611 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
612 612
613 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); 613 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index e553ffa..b5ee4d2 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
64 { 64 {
65 m_pcm = new PrimCountModule(); 65 m_pcm = new PrimCountModule();
66 LandManagementModule lmm = new LandManagementModule(); 66 LandManagementModule lmm = new LandManagementModule();
67 m_scene = SceneHelpers.SetupScene(); 67 m_scene = new SceneHelpers().SetupScene();
68 SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); 68 SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
69 69
70 int xParcelDivider = (int)Constants.RegionSize - 1; 70 int xParcelDivider = (int)Constants.RegionSize - 1;
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index 4326606..0545250 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
53 public void SetUp() 53 public void SetUp()
54 { 54 {
55 m_module = new MoapModule(); 55 m_module = new MoapModule();
56 m_scene = SceneHelpers.SetupScene(); 56 m_scene = new SceneHelpers().SetupScene();
57 SceneHelpers.SetupSceneModules(m_scene, m_module); 57 SceneHelpers.SetupSceneModules(m_scene, m_module);
58 } 58 }
59 59
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index d1d2020..7825e3e 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
343 public void Init() 343 public void Init()
344 { 344 {
345 m_serialiserModule = new SerialiserModule(); 345 m_serialiserModule = new SerialiserModule();
346 m_scene = SceneHelpers.SetupScene(); 346 m_scene = new SceneHelpers().SetupScene();
347 SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); 347 SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
348 } 348 }
349 349
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index dc3ff89..b4dc3c3 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -135,6 +135,36 @@ namespace OpenSim.Region.Framework.Interfaces
135 bool Say(UUID agentID, Scene scene, string text); 135 bool Say(UUID agentID, Scene scene, string text);
136 136
137 /// <summary> 137 /// <summary>
138 /// Get the NPC to say something.
139 /// </summary>
140 /// <param name="agentID">The UUID of the NPC</param>
141 /// <param name="scene"></param>
142 /// <param name="text"></param>
143 /// <param name="channel"></param>
144 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
145 bool Say(UUID agentID, Scene scene, string text, int channel);
146
147 /// <summary>
148 /// Get the NPC to shout something.
149 /// </summary>
150 /// <param name="agentID">The UUID of the NPC</param>
151 /// <param name="scene"></param>
152 /// <param name="text"></param>
153 /// <param name="channel"></param>
154 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
155 bool Shout(UUID agentID, Scene scene, string text, int channel);
156
157 /// <summary>
158 /// Get the NPC to whisper something.
159 /// </summary>
160 /// <param name="agentID">The UUID of the NPC</param>
161 /// <param name="scene"></param>
162 /// <param name="text"></param>
163 /// <param name="channel"></param>
164 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
165 bool Whisper(UUID agentID, Scene scene, string text, int channel);
166
167 /// <summary>
138 /// Sit the NPC. 168 /// Sit the NPC.
139 /// </summary> 169 /// </summary>
140 /// <param name="agentID"></param> 170 /// <param name="agentID"></param>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 515332f..ff2c46f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
103 public bool m_trustBinaries; 103 public bool m_trustBinaries;
104 public bool m_allowScriptCrossings; 104 public bool m_allowScriptCrossings;
105 public bool m_useFlySlow; 105 public bool m_useFlySlow;
106 public bool m_useTrashOnDelete = true;
106 107
107 /// <summary> 108 /// <summary>
108 /// Temporarily setting to trigger appearance resends at 60 second intervals. 109 /// Temporarily setting to trigger appearance resends at 60 second intervals.
@@ -458,6 +459,7 @@ namespace OpenSim.Region.Framework.Scenes
458 { 459 {
459 if (m_simulationService == null) 460 if (m_simulationService == null)
460 m_simulationService = RequestModuleInterface<ISimulationService>(); 461 m_simulationService = RequestModuleInterface<ISimulationService>();
462
461 return m_simulationService; 463 return m_simulationService;
462 } 464 }
463 } 465 }
@@ -735,6 +737,7 @@ namespace OpenSim.Region.Framework.Scenes
735 m_clampPrimSize = true; 737 m_clampPrimSize = true;
736 } 738 }
737 739
740 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
738 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 741 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
739 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 742 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
740 m_dontPersistBefore = 743 m_dontPersistBefore =
@@ -3378,8 +3381,8 @@ namespace OpenSim.Region.Framework.Scenes
3378 try 3381 try
3379 { 3382 {
3380 m_log.DebugFormat( 3383 m_log.DebugFormat(
3381 "[SCENE]: Removing {0} agent {1} from region {2}", 3384 "[SCENE]: Removing {0} agent {1} {2} from region {3}",
3382 (isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName); 3385 (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
3383 3386
3384 m_sceneGraph.removeUserCount(!isChildAgent); 3387 m_sceneGraph.removeUserCount(!isChildAgent);
3385 3388
@@ -3977,41 +3980,41 @@ namespace OpenSim.Region.Framework.Scenes
3977 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); 3980 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
3978 } 3981 }
3979 3982
3980 /// <summary> 3983// /// <summary>
3981 /// The Grid has requested that we log-off a user. Log them off. 3984// /// The Grid has requested that we log-off a user. Log them off.
3982 /// </summary> 3985// /// </summary>
3983 /// <param name="AvatarID">Unique ID of the avatar to log-off</param> 3986// /// <param name="AvatarID">Unique ID of the avatar to log-off</param>
3984 /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> 3987// /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
3985 /// <param name="message">message to display to the user. Reason for being logged off</param> 3988// /// <param name="message">message to display to the user. Reason for being logged off</param>
3986 public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) 3989// public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
3987 { 3990// {
3988 ScenePresence loggingOffUser = GetScenePresence(AvatarID); 3991// ScenePresence loggingOffUser = GetScenePresence(AvatarID);
3989 if (loggingOffUser != null) 3992// if (loggingOffUser != null)
3990 { 3993// {
3991 UUID localRegionSecret = UUID.Zero; 3994// UUID localRegionSecret = UUID.Zero;
3992 bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); 3995// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
3993 3996//
3994 // Region Secret is used here in case a new sessionid overwrites an old one on the user server. 3997// // Region Secret is used here in case a new sessionid overwrites an old one on the user server.
3995 // Will update the user server in a few revisions to use it. 3998// // Will update the user server in a few revisions to use it.
3996 3999//
3997 if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) 4000// if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
3998 { 4001// {
3999 m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); 4002// m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
4000 loggingOffUser.ControllingClient.Kick(message); 4003// loggingOffUser.ControllingClient.Kick(message);
4001 // Give them a second to receive the message! 4004// // Give them a second to receive the message!
4002 Thread.Sleep(1000); 4005// Thread.Sleep(1000);
4003 loggingOffUser.ControllingClient.Close(); 4006// loggingOffUser.ControllingClient.Close();
4004 } 4007// }
4005 else 4008// else
4006 { 4009// {
4007 m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); 4010// m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
4008 } 4011// }
4009 } 4012// }
4010 else 4013// else
4011 { 4014// {
4012 m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); 4015// m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
4013 } 4016// }
4014 } 4017// }
4015 4018
4016 /// <summary> 4019 /// <summary>
4017 /// Triggered when an agent crosses into this sim. Also happens on initial login. 4020 /// Triggered when an agent crosses into this sim. Also happens on initial login.
@@ -4067,7 +4070,10 @@ namespace OpenSim.Region.Framework.Scenes
4067 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4070 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4068 if (nearestParcel == null) 4071 if (nearestParcel == null)
4069 { 4072 {
4070 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID); 4073 m_log.DebugFormat(
4074 "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
4075 cAgentData.AgentID, RegionInfo.RegionName);
4076
4071 return false; 4077 return false;
4072 } 4078 }
4073 4079
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 18a396f..e0d5055 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1217,7 +1217,10 @@ namespace OpenSim.Region.Framework.Scenes
1217 1217
1218 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1218 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1219 { 1219 {
1220 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1220 m_log.DebugFormat(
1221 "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
1222 client.Name, client.AgentId, m_callbackURI);
1223
1221 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); 1224 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1222 m_callbackURI = null; 1225 m_callbackURI = null;
1223 } 1226 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index a5d2b23..ea9fc93 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
45 { 45 {
46 static public Random random; 46 static public Random random;
47 SceneObjectGroup found; 47 SceneObjectGroup found;
48 Scene scene = SceneHelpers.SetupScene(); 48 Scene scene = new SceneHelpers().SetupScene();
49 49
50 [Test] 50 [Test]
51 public void T010_AddObjects() 51 public void T010_AddObjects()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 9a60e50..1c33a5f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
44 public void TestDuplicateObject() 44 public void TestDuplicateObject()
45 { 45 {
46 TestHelpers.InMethod(); 46 TestHelpers.InMethod();
47 Scene scene = SceneHelpers.SetupScene(); 47 Scene scene = new SceneHelpers().SetupScene();
48 48
49 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); 49 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
50 string part1Name = "part1"; 50 string part1Name = "part1";
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 7737d8e..453e077 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
88 { 88 {
89 TestHelpers.InMethod(); 89 TestHelpers.InMethod();
90 90
91 Scene scene = SceneHelpers.SetupScene(); 91 Scene scene = new SceneHelpers().SetupScene();
92 int partsToTestCount = 3; 92 int partsToTestCount = 3;
93 93
94 SceneObjectGroup so 94 SceneObjectGroup so
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
118 { 118 {
119 TestHelpers.InMethod(); 119 TestHelpers.InMethod();
120 120
121 Scene scene = SceneHelpers.SetupScene(); 121 Scene scene = new SceneHelpers().SetupScene();
122 122
123 string obj1Name = "Alfred"; 123 string obj1Name = "Alfred";
124 string obj2Name = "Betty"; 124 string obj2Name = "Betty";
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
152 { 152 {
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154 154
155 Scene scene = SceneHelpers.SetupScene(); 155 Scene scene = new SceneHelpers().SetupScene();
156 int partsToTestCount = 3; 156 int partsToTestCount = 3;
157 157
158 SceneObjectGroup so 158 SceneObjectGroup so
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
185 { 185 {
186 TestHelpers.InMethod(); 186 TestHelpers.InMethod();
187 187
188 TestScene scene = SceneHelpers.SetupScene(); 188 TestScene scene = new SceneHelpers().SetupScene();
189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
190 scene.DeleteSceneObject(part.ParentGroup, false); 190 scene.DeleteSceneObject(part.ParentGroup, false);
191 191
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
204 204
205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); 205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
206 206
207 TestScene scene = SceneHelpers.SetupScene(); 207 TestScene scene = new SceneHelpers().SetupScene();
208 208
209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 654b1a2..0076f41 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 61
62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
63 63
64 TestScene scene = SceneHelpers.SetupScene(); 64 TestScene scene = new SceneHelpers().SetupScene();
65 IConfigSource configSource = new IniConfigSource(); 65 IConfigSource configSource = new IniConfigSource();
66 IConfig config = configSource.AddConfig("Startup"); 66 IConfig config = configSource.AddConfig("Startup");
67 config.Set("serverside_object_permissions", true); 67 config.Set("serverside_object_permissions", true);
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); 101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
102 102
103 TestScene scene = SceneHelpers.SetupScene(); 103 TestScene scene = new SceneHelpers().SetupScene();
104 IConfigSource configSource = new IniConfigSource(); 104 IConfigSource configSource = new IniConfigSource();
105 IConfig config = configSource.AddConfig("Startup"); 105 IConfig config = configSource.AddConfig("Startup");
106 config.Set("serverside_object_permissions", true); 106 config.Set("serverside_object_permissions", true);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index be5b4a8..1add3dd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
55 UUID ownerId = TestHelpers.ParseTail(0x1); 55 UUID ownerId = TestHelpers.ParseTail(0x1);
56 int nParts = 3; 56 int nParts = 3;
57 57
58 TestScene scene = SceneHelpers.SetupScene(); 58 TestScene scene = new SceneHelpers().SetupScene();
59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); 59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
60 scene.AddSceneObject(sog1); 60 scene.AddSceneObject(sog1);
61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); 61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
71 71
72 bool debugtest = false; 72 bool debugtest = false;
73 73
74 Scene scene = SceneHelpers.SetupScene(); 74 Scene scene = new SceneHelpers().SetupScene();
75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
76 SceneObjectGroup grp1 = part1.ParentGroup; 76 SceneObjectGroup grp1 = part1.ParentGroup;
77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
153 153
154 bool debugtest = false; 154 bool debugtest = false;
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
158 SceneObjectGroup grp1 = part1.ParentGroup; 158 SceneObjectGroup grp1 = part1.ParentGroup;
159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
286 TestHelpers.InMethod(); 286 TestHelpers.InMethod();
287 //log4net.Config.XmlConfigurator.Configure(); 287 //log4net.Config.XmlConfigurator.Configure();
288 288
289 TestScene scene = SceneHelpers.SetupScene(); 289 TestScene scene = new SceneHelpers().SetupScene();
290 290
291 string rootPartName = "rootpart"; 291 string rootPartName = "rootpart";
292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
325 TestHelpers.InMethod(); 325 TestHelpers.InMethod();
326 //log4net.Config.XmlConfigurator.Configure(); 326 //log4net.Config.XmlConfigurator.Configure();
327 327
328 TestScene scene = SceneHelpers.SetupScene(); 328 TestScene scene = new SceneHelpers().SetupScene();
329 329
330 string rootPartName = "rootpart"; 330 string rootPartName = "rootpart";
331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index b49c6e7..0a94c19 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 TestHelpers.InMethod(); 52 TestHelpers.InMethod();
53// log4net.Config.XmlConfigurator.Configure(); 53// log4net.Config.XmlConfigurator.Configure();
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; 56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
57 57
58 g1.GroupResize(new Vector3(2, 3, 4)); 58 g1.GroupResize(new Vector3(2, 3, 4));
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
75 TestHelpers.InMethod(); 75 TestHelpers.InMethod();
76 //log4net.Config.XmlConfigurator.Configure(); 76 //log4net.Config.XmlConfigurator.Configure();
77 77
78 Scene scene = SceneHelpers.SetupScene(); 78 Scene scene = new SceneHelpers().SetupScene();
79 79
80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); 80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
81 g1.RootPart.Scale = new Vector3(2, 3, 4); 81 g1.RootPart.Scale = new Vector3(2, 3, 4);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
index c582cf6..d2361f8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52// UUID itemId = TestHelpers.ParseTail(0x2); 52// UUID itemId = TestHelpers.ParseTail(0x2);
53 string itemName = "Test Script Item"; 53 string itemName = "Test Script Item";
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); 56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
57 scene.AddNewSceneObject(so, true); 57 scene.AddNewSceneObject(so, true);
58 58
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index 9fea3c6..6d255aa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
50 [SetUp] 50 [SetUp]
51 public void SetUp() 51 public void SetUp()
52 { 52 {
53 m_scene = SceneHelpers.SetupScene(); 53 m_scene = new SceneHelpers().SetupScene();
54 } 54 }
55 55
56 [Test] 56 [Test]
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 360566d..742c769 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 [SetUp] 52 [SetUp]
53 public void Init() 53 public void Init()
54 { 54 {
55 m_scene = SceneHelpers.SetupScene(); 55 m_scene = new SceneHelpers().SetupScene();
56 m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10); 56 m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
57 m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20); 57 m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
58 } 58 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index c13d82e..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
58 58
59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
60 60
61 TestScene scene = SceneHelpers.SetupScene(); 61 TestScene scene = new SceneHelpers().SetupScene();
62 IConfigSource configSource = new IniConfigSource(); 62 IConfigSource configSource = new IniConfigSource();
63 63
64 IConfig startupConfig = configSource.AddConfig("Startup"); 64 IConfig startupConfig = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index ed9b179..2e46377 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
67 public void Init() 67 public void Init()
68 { 68 {
69 TestHelpers.InMethod(); 69 TestHelpers.InMethod();
70 70
71 scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 71 SceneHelpers sh = new SceneHelpers();
72 scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); 72
73 scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); 73 scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
74 scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
75 scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
74 76
75 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 77 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
76 interregionComms.Initialise(new IniConfigSource()); 78 interregionComms.Initialise(new IniConfigSource());
@@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
101 TestHelpers.InMethod(); 103 TestHelpers.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 104// log4net.Config.XmlConfigurator.Configure();
103 105
104 TestScene scene = SceneHelpers.SetupScene(); 106 TestScene scene = new SceneHelpers().SetupScene();
105 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 107 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
106 108
107 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); 109 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
@@ -126,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
126 IConfig config = configSource.AddConfig("Modules"); 128 IConfig config = configSource.AddConfig("Modules");
127 config.Set("SimulationServices", "LocalSimulationConnectorModule"); 129 config.Set("SimulationServices", "LocalSimulationConnectorModule");
128 130
129 TestScene scene = SceneHelpers.SetupScene(); 131 TestScene scene = new SceneHelpers().SetupScene();
130 SceneHelpers.SetupSceneModules(scene, configSource, lsc); 132 SceneHelpers.SetupSceneModules(scene, configSource, lsc);
131 133
132 UUID agentId = TestHelpers.ParseTail(0x01); 134 UUID agentId = TestHelpers.ParseTail(0x01);
@@ -176,8 +178,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
176 178
177// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); 179// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
178 180
179 TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); 181 TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
180 TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); 182 TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
181 183
182 IConfigSource configSource = new IniConfigSource(); 184 IConfigSource configSource = new IniConfigSource();
183 IConfig config = configSource.AddConfig("Startup"); 185 IConfig config = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
index 89f8007..646e5fa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
59 TestHelpers.InMethod(); 59 TestHelpers.InMethod();
60// log4net.Config.XmlConfigurator.Configure(); 60// log4net.Config.XmlConfigurator.Configure();
61 61
62 TestScene scene = SceneHelpers.SetupScene(); 62 TestScene scene = new SceneHelpers().SetupScene();
63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
64 sp.Flying = true; 64 sp.Flying = true;
65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); 65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
index cfea10d..1d1ff88 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
64 [SetUp] 64 [SetUp]
65 public void Init() 65 public void Init()
66 { 66 {
67 m_scene = SceneHelpers.SetupScene(); 67 m_scene = new SceneHelpers().SetupScene();
68 } 68 }
69 69
70 [Test] 70 [Test]
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index b7b8db4..313e350 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
50 [SetUp] 50 [SetUp]
51 public void Init() 51 public void Init()
52 { 52 {
53 m_scene = SceneHelpers.SetupScene(); 53 m_scene = new SceneHelpers().SetupScene();
54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); 54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
55 } 55 }
56 56
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index eb7bfbd..19542ff 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 // Not strictly necessary since FriendsModule assumes it is the default (!) 61 // Not strictly necessary since FriendsModule assumes it is the default (!)
62 config.Configs["Modules"].Set("EntityTransferModule", etm.Name); 62 config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
63 63
64 TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); 64 TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
65 SceneHelpers.SetupSceneModules(scene, config, etm); 65 SceneHelpers.SetupSceneModules(scene, config, etm);
66 66
67 Vector3 teleportPosition = new Vector3(10, 11, 12); 67 Vector3 teleportPosition = new Vector3(10, 11, 12);
@@ -83,145 +83,58 @@ namespace OpenSim.Region.Framework.Scenes.Tests
83// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); 83// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
84 } 84 }
85 85
86 /// <summary> 86 [Test]
87 /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. 87 public void TestSameSimulatorSeparatedRegionsTeleport()
88 /// </summary>
89 /// Does not yet do what is says on the tin.
90 /// Commenting for now
91 //[Test, LongRunning]
92 public void TestSimpleNotNeighboursTeleport()
93 { 88 {
94 TestHelpers.InMethod(); 89 TestHelpers.InMethod();
95 ThreadRunResults results = new ThreadRunResults(); 90// log4net.Config.XmlConfigurator.Configure();
96 results.Result = false;
97 results.Message = "Test did not run";
98 TestRunning testClass = new TestRunning(results);
99 91
100 Thread testThread = new Thread(testClass.run); 92 UUID userId = TestHelpers.ParseTail(0x1);
101 93
102 // Seems kind of redundant to start a thread and then join it, however.. We need to protect against 94 EntityTransferModule etm = new EntityTransferModule();
103 // A thread abort exception in the simulator code. 95 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
104 testThread.Start();
105 testThread.Join();
106 96
107 Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); 97 IConfigSource config = new IniConfigSource();
108 // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); 98 config.AddConfig("Modules");
109 } 99 // Not strictly necessary since FriendsModule assumes it is the default (!)
100 config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
101 config.Configs["Modules"].Set("SimulationServices", lscm.Name);
110 102
111 [TearDown] 103 SceneHelpers sh = new SceneHelpers();
112 public void TearDown() 104 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
113 { 105 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
114 try
115 {
116 if (MainServer.Instance != null) MainServer.Instance.Stop();
117 }
118 catch (NullReferenceException)
119 { }
120 }
121 106
122 } 107 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
123 108
124 public class ThreadRunResults 109 Vector3 teleportPosition = new Vector3(10, 11, 12);
125 { 110 Vector3 teleportLookAt = new Vector3(20, 21, 22);
126 public bool Result = false;
127 public string Message = string.Empty;
128 }
129 111
130 public class TestRunning 112 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
131 { 113 sp.AbsolutePosition = new Vector3(30, 31, 32);
132 public ThreadRunResults results; 114
133 public TestRunning(ThreadRunResults t) 115 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
134 { 116 // UDP stack (?)
135 results = t; 117 ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
136 } 118
137 public void run(object o) 119 sceneA.RequestTeleportLocation(
138 { 120 sp.ControllingClient,
139 121 sceneB.RegionInfo.RegionHandle,
140 //results.Result = true; 122 teleportPosition,
141 log4net.Config.XmlConfigurator.Configure(); 123 teleportLookAt,
142 124 (uint)TeleportFlags.ViaLocation);
143 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); 125
144 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); 126 Assert.That(sceneA.GetScenePresence(userId), Is.Null);
145 127
146 // shared module 128 ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
147 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 129 Assert.That(sceneBSp, Is.Not.Null);
148 130 Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
149 131 Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
150 Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); 132
151 SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 133 // TODO: Add assertions to check correct circuit details in both scenes.
152 sceneB.RegisterRegionWithGrid(); 134
153 135 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
154 Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); 136 // position instead).
155 SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 137// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
156 sceneA.RegisterRegionWithGrid();
157
158 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
159 TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient;
160
161 ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
162
163 results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
164
165 if (!results.Result)
166 {
167 results.Message = "Incorrect caps object path set up in sceneA";
168 return;
169 }
170
171 /*
172 Assert.That(
173 sceneACapsModule.GetCapsPath(agentId),
174 Is.EqualTo(client.CapsSeedUrl),
175 "Incorrect caps object path set up in sceneA");
176 */
177 // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
178
179
180 client.TeleportTargetScene = sceneB;
181 client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
182
183 results.Result = (sceneB.GetScenePresence(agentId) != null);
184 if (!results.Result)
185 {
186 results.Message = "Client does not have an agent in sceneB";
187 return;
188 }
189
190 //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
191
192 //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
193
194 results.Result = (sceneA.GetScenePresence(agentId) == null);
195 if (!results.Result)
196 {
197 results.Message = "Client still had an agent in sceneA";
198 return;
199 }
200
201 ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
202
203
204 results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
205 "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
206 if (!results.Result)
207 {
208 results.Message = "Incorrect caps object path set up in sceneB";
209 return;
210 }
211
212 // Temporary assertion - caps url construction should at least be doable through a method.
213 /*
214 Assert.That(
215 "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
216 Is.EqualTo(client.CapsSeedUrl),
217 "Incorrect caps object path set up in sceneB");
218 */
219 // This assertion will currently fail since we don't remove the caps paths when no longer needed
220 //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
221
222 // TODO: Check that more of everything is as it should be
223
224 // TODO: test what happens if we try to teleport to a region that doesn't exist
225 } 138 }
226 } 139 }
227} 140} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 5c9a77d..d722a09 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
60 { 60 {
61 TestHelpers.InMethod(); 61 TestHelpers.InMethod();
62 62
63 Scene scene = SceneHelpers.SetupScene(); 63 Scene scene = new SceneHelpers().SetupScene();
64 scene.Update(1); 64 scene.Update(1);
65 65
66 Assert.That(scene.Frame, Is.EqualTo(1)); 66 Assert.That(scene.Frame, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 55c80f5..d15141b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
64 SceneObjectPart sop1 = sog1.RootPart; 64 SceneObjectPart sop1 = sog1.RootPart;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests
81 TestHelpers.InMethod(); 81 TestHelpers.InMethod();
82// log4net.Config.XmlConfigurator.Configure(); 82// log4net.Config.XmlConfigurator.Configure();
83 83
84 Scene scene = SceneHelpers.SetupScene(); 84 Scene scene = new SceneHelpers().SetupScene();
85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
87 SceneObjectPart sop1 = sog1.RootPart; 87 SceneObjectPart sop1 = sog1.RootPart;
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Tests
124 TestHelpers.InMethod(); 124 TestHelpers.InMethod();
125// log4net.Config.XmlConfigurator.Configure(); 125// log4net.Config.XmlConfigurator.Configure();
126 126
127 Scene scene = SceneHelpers.SetupScene(); 127 Scene scene = new SceneHelpers().SetupScene();
128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
130 SceneObjectPart sop1 = sog1.RootPart; 130 SceneObjectPart sop1 = sog1.RootPart;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154// log4net.Config.XmlConfigurator.Configure(); 154// log4net.Config.XmlConfigurator.Configure();
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
159 SceneObjectPart sop1 = sog1.RootPart; 159 SceneObjectPart sop1 = sog1.RootPart;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 55fc1e7..44d2d45 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); 64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
85 TestHelpers.InMethod(); 85 TestHelpers.InMethod();
86// log4net.Config.XmlConfigurator.Configure(); 86// log4net.Config.XmlConfigurator.Configure();
87 87
88 Scene scene = SceneHelpers.SetupScene(); 88 Scene scene = new SceneHelpers().SetupScene();
89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
91 InventoryFolderBase folder1 91 InventoryFolderBase folder1
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index d9fe87c..198e487 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 public void Init() 47 public void Init()
48 { 48 {
49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service. 49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
50 Scene scene = SceneHelpers.SetupScene(); 50 Scene scene = new SceneHelpers().SetupScene();
51 m_assetService = scene.AssetService; 51 m_assetService = scene.AssetService;
52 m_uuidGatherer = new UuidGatherer(m_assetService); 52 m_uuidGatherer = new UuidGatherer(m_assetService);
53 } 53 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
index d2f6327..ac638f1 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
50 TestHelpers.InMethod(); 50 TestHelpers.InMethod();
51// log4net.Config.XmlConfigurator.Configure(); 51// log4net.Config.XmlConfigurator.Configure();
52 52
53 TestScene scene = SceneHelpers.SetupScene(); 53 TestScene scene = new SceneHelpers().SetupScene();
54 IConfigSource configSource = new IniConfigSource(); 54 IConfigSource configSource = new IniConfigSource();
55 IConfig config = configSource.AddConfig("Groups"); 55 IConfig config = configSource.AddConfig("Groups");
56 config.Set("Enabled", true); 56 config.Set("Enabled", true);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index c3335f0..c9c12c6 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
76 76
77 public void Say(string message) 77 public void Say(string message)
78 { 78 {
79 SendOnChatFromClient(message, ChatTypeEnum.Say); 79 SendOnChatFromClient(0, message, ChatTypeEnum.Say);
80 } 80 }
81 81
82 public void Shout(string message) 82 public void Say(int channel, string message)
83 { 83 {
84 SendOnChatFromClient(message, ChatTypeEnum.Shout); 84 SendOnChatFromClient(channel, message, ChatTypeEnum.Say);
85 } 85 }
86 86
87 public void Whisper(string message) 87 public void Shout(int channel, string message)
88 { 88 {
89 SendOnChatFromClient(message, ChatTypeEnum.Whisper); 89 SendOnChatFromClient(channel, message, ChatTypeEnum.Shout);
90 }
91
92 public void Whisper(int channel, string message)
93 {
94 SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper);
90 } 95 }
91 96
92 public void Broadcast(string message) 97 public void Broadcast(string message)
93 { 98 {
94 SendOnChatFromClient(message, ChatTypeEnum.Broadcast); 99 SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast);
95 } 100 }
96 101
97 public void GiveMoney(UUID target, int amount) 102 public void GiveMoney(UUID target, int amount)
@@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
146 151
147 #region Internal Functions 152 #region Internal Functions
148 153
149 private void SendOnChatFromClient(string message, ChatTypeEnum chatType) 154 private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType)
150 { 155 {
151 OSChatMessage chatFromClient = new OSChatMessage(); 156 OSChatMessage chatFromClient = new OSChatMessage();
152 chatFromClient.Channel = 0; 157 chatFromClient.Channel = channel;
153 chatFromClient.From = Name; 158 chatFromClient.From = Name;
154 chatFromClient.Message = message; 159 chatFromClient.Message = message;
155 chatFromClient.Position = StartPos; 160 chatFromClient.Position = StartPos;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 4f80dea..9c77b59 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -213,6 +213,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
213 213
214 public bool Say(UUID agentID, Scene scene, string text) 214 public bool Say(UUID agentID, Scene scene, string text)
215 { 215 {
216 return Say(agentID, scene, text, 0);
217 }
218
219 public bool Say(UUID agentID, Scene scene, string text, int channel)
220 {
216 lock (m_avatars) 221 lock (m_avatars)
217 { 222 {
218 if (m_avatars.ContainsKey(agentID)) 223 if (m_avatars.ContainsKey(agentID))
@@ -220,7 +225,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
220 ScenePresence sp; 225 ScenePresence sp;
221 scene.TryGetScenePresence(agentID, out sp); 226 scene.TryGetScenePresence(agentID, out sp);
222 227
223 m_avatars[agentID].Say(text); 228 m_avatars[agentID].Say(channel, text);
229
230 return true;
231 }
232 }
233
234 return false;
235 }
236
237 public bool Shout(UUID agentID, Scene scene, string text, int channel)
238 {
239 lock (m_avatars)
240 {
241 if (m_avatars.ContainsKey(agentID))
242 {
243 ScenePresence sp;
244 scene.TryGetScenePresence(agentID, out sp);
245
246 m_avatars[agentID].Shout(channel, text);
224 247
225 return true; 248 return true;
226 } 249 }
@@ -247,6 +270,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
247 return false; 270 return false;
248 } 271 }
249 272
273 public bool Whisper(UUID agentID, Scene scene, string text, int channel)
274 {
275 lock (m_avatars)
276 {
277 if (m_avatars.ContainsKey(agentID))
278 {
279 ScenePresence sp;
280 scene.TryGetScenePresence(agentID, out sp);
281
282 m_avatars[agentID].Whisper(channel, text);
283
284 return true;
285 }
286 }
287
288 return false;
289 }
290
250 public bool Stand(UUID agentID, Scene scene) 291 public bool Stand(UUID agentID, Scene scene)
251 { 292 {
252 lock (m_avatars) 293 lock (m_avatars)
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index eea0b2e..a39257e 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
85 m_attMod = new AttachmentsModule(); 85 m_attMod = new AttachmentsModule();
86 m_npcMod = new NPCModule(); 86 m_npcMod = new NPCModule();
87 87
88 m_scene = SceneHelpers.SetupScene(); 88 m_scene = new SceneHelpers().SetupScene();
89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); 89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
90 } 90 }
91 91
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 3f77f38..60568a8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -360,7 +360,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
360 360
361 UUID ownerID = ti.OwnerID; 361 UUID ownerID = ti.OwnerID;
362 362
363 //OSSL only may be used if objet is in the same group as the parcel 363 //OSSL only may be used if object is in the same group as the parcel
364 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) 364 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
365 { 365 {
366 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 366 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
@@ -738,11 +738,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
738 738
739 m_host.AddScriptLPS(1); 739 m_host.AddScriptLPS(1);
740 740
741 // For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
741 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 742 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
742 { 743 {
743 MainConsole.Instance.RunCommand(command); 744 MainConsole.Instance.RunCommand(command);
744 return true; 745 return true;
745 } 746 }
747
746 return false; 748 return false;
747 } 749 }
748 750
@@ -2569,6 +2571,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2569 2571
2570 public void osNpcSay(LSL_Key npc, string message) 2572 public void osNpcSay(LSL_Key npc, string message)
2571 { 2573 {
2574 osNpcSay(npc, 0, message);
2575 }
2576
2577 public void osNpcSay(LSL_Key npc, int channel, string message)
2578 {
2572 CheckThreatLevel(ThreatLevel.High, "osNpcSay"); 2579 CheckThreatLevel(ThreatLevel.High, "osNpcSay");
2573 m_host.AddScriptLPS(1); 2580 m_host.AddScriptLPS(1);
2574 2581
@@ -2580,7 +2587,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2580 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2587 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2581 return; 2588 return;
2582 2589
2583 module.Say(npcId, World, message); 2590 module.Say(npcId, World, message, channel);
2591 }
2592 }
2593
2594 public void osNpcShout(LSL_Key npc, int channel, string message)
2595 {
2596 CheckThreatLevel(ThreatLevel.High, "osNpcShout");
2597 m_host.AddScriptLPS(1);
2598
2599 INPCModule module = World.RequestModuleInterface<INPCModule>();
2600 if (module != null)
2601 {
2602 UUID npcId = new UUID(npc.m_string);
2603
2604 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2605 return;
2606
2607 module.Shout(npcId, World, message, channel);
2584 } 2608 }
2585 } 2609 }
2586 2610
@@ -2681,6 +2705,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2681 } 2705 }
2682 } 2706 }
2683 2707
2708 public void osNpcWhisper(LSL_Key npc, int channel, string message)
2709 {
2710 CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
2711 m_host.AddScriptLPS(1);
2712
2713 INPCModule module = World.RequestModuleInterface<INPCModule>();
2714 if (module != null)
2715 {
2716 UUID npcId = new UUID(npc.m_string);
2717
2718 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2719 return;
2720
2721 module.Whisper(npcId, World, message, channel);
2722 }
2723 }
2724
2684 /// <summary> 2725 /// <summary>
2685 /// Save the current appearance of the script owner permanently to the named notecard. 2726 /// Save the current appearance of the script owner permanently to the named notecard.
2686 /// </summary> 2727 /// </summary>
@@ -2832,21 +2873,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2832 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); 2873 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
2833 m_host.AddScriptLPS(1); 2874 m_host.AddScriptLPS(1);
2834 2875
2835 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 2876 World.ForEachRootScenePresence(delegate(ScenePresence sp)
2836 { 2877 {
2837 World.ForEachRootScenePresence(delegate(ScenePresence sp) 2878 if (sp.Firstname == FirstName && sp.Lastname == SurName)
2838 { 2879 {
2839 if (sp.Firstname == FirstName && sp.Lastname == SurName) 2880 // kick client...
2840 { 2881 if (alert != null)
2841 // kick client... 2882 sp.ControllingClient.Kick(alert);
2842 if (alert != null)
2843 sp.ControllingClient.Kick(alert);
2844 2883
2845 // ...and close on our side 2884 // ...and close on our side
2846 sp.Scene.IncomingCloseAgent(sp.UUID); 2885 sp.Scene.IncomingCloseAgent(sp.UUID);
2847 } 2886 }
2848 }); 2887 });
2849 }
2850 } 2888 }
2851 2889
2852 public void osCauseDamage(string avatar, double damage) 2890 public void osCauseDamage(string avatar, double damage)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index fc77d05..7382495 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -217,11 +217,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
217 void osNpcSetRot(LSL_Key npc, rotation rot); 217 void osNpcSetRot(LSL_Key npc, rotation rot);
218 void osNpcStopMoveToTarget(LSL_Key npc); 218 void osNpcStopMoveToTarget(LSL_Key npc);
219 void osNpcSay(key npc, string message); 219 void osNpcSay(key npc, string message);
220 void osNpcSay(key npc, int channel, string message);
221 void osNpcShout(key npc, int channel, string message);
220 void osNpcSit(key npc, key target, int options); 222 void osNpcSit(key npc, key target, int options);
221 void osNpcStand(LSL_Key npc); 223 void osNpcStand(LSL_Key npc);
222 void osNpcRemove(key npc); 224 void osNpcRemove(key npc);
223 void osNpcPlayAnimation(LSL_Key npc, string animation); 225 void osNpcPlayAnimation(LSL_Key npc, string animation);
224 void osNpcStopAnimation(LSL_Key npc, string animation); 226 void osNpcStopAnimation(LSL_Key npc, string animation);
227 void osNpcWhisper(key npc, int channel, string message);
225 228
226 LSL_Key osOwnerSaveAppearance(string notecard); 229 LSL_Key osOwnerSaveAppearance(string notecard);
227 LSL_Key osAgentSaveAppearance(key agentId, string notecard); 230 LSL_Key osAgentSaveAppearance(key agentId, string notecard);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 36ac0e3..d230662 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -580,6 +580,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
580 m_OSSL_Functions.osNpcSay(npc, message); 580 m_OSSL_Functions.osNpcSay(npc, message);
581 } 581 }
582 582
583 public void osNpcSay(key npc, int channel, string message)
584 {
585 m_OSSL_Functions.osNpcSay(npc, channel, message);
586 }
587
588
589 public void osNpcShout(key npc, int channel, string message)
590 {
591 m_OSSL_Functions.osNpcShout(npc, channel, message);
592 }
593
583 public void osNpcSit(LSL_Key npc, LSL_Key target, int options) 594 public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
584 { 595 {
585 m_OSSL_Functions.osNpcSit(npc, target, options); 596 m_OSSL_Functions.osNpcSit(npc, target, options);
@@ -605,6 +616,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
605 m_OSSL_Functions.osNpcStopAnimation(npc, animation); 616 m_OSSL_Functions.osNpcStopAnimation(npc, animation);
606 } 617 }
607 618
619 public void osNpcWhisper(key npc, int channel, string message)
620 {
621 m_OSSL_Functions.osNpcWhisper(npc, channel, message);
622 }
623
608 public LSL_Key osOwnerSaveAppearance(string notecard) 624 public LSL_Key osOwnerSaveAppearance(string notecard)
609 { 625 {
610 return m_OSSL_Functions.osOwnerSaveAppearance(notecard); 626 return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
index e2d0db2..49266e9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
63 IConfig config = initConfigSource.AddConfig("XEngine"); 63 IConfig config = initConfigSource.AddConfig("XEngine");
64 config.Set("Enabled", "true"); 64 config.Set("Enabled", "true");
65 65
66 m_scene = SceneHelpers.SetupScene(); 66 m_scene = new SceneHelpers().SetupScene();
67 SceneHelpers.SetupSceneModules(m_scene, initConfigSource); 67 SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
68 68
69 m_engine = new XEngine.XEngine(); 69 m_engine = new XEngine.XEngine();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index 9cf9258..92a63bf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
58 IConfig config = initConfigSource.AddConfig("XEngine"); 58 IConfig config = initConfigSource.AddConfig("XEngine");
59 config.Set("Enabled", "true"); 59 config.Set("Enabled", "true");
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 62 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
63 63
64 XEngine.XEngine engine = new XEngine.XEngine(); 64 XEngine.XEngine engine = new XEngine.XEngine();
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
261 TestHelpers.InMethod(); 261 TestHelpers.InMethod();
262 262
263 // Create Prim1. 263 // Create Prim1.
264 Scene scene = SceneHelpers.SetupScene(); 264 Scene scene = new SceneHelpers().SetupScene();
265 string obj1Name = "Prim1"; 265 string obj1Name = "Prim1";
266 UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); 266 UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
267 SceneObjectPart part1 = 267 SceneObjectPart part1 =
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
index 7573dff..c51227b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
67 config = initConfigSource.AddConfig("NPC"); 67 config = initConfigSource.AddConfig("NPC");
68 config.Set("Enabled", "true"); 68 config.Set("Enabled", "true");
69 69
70 m_scene = SceneHelpers.SetupScene(); 70 m_scene = new SceneHelpers().SetupScene();
71 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); 71 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
72 72
73 m_engine = new XEngine.XEngine(); 73 m_engine = new XEngine.XEngine();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index 9d9fc51..9c36108 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
68 config = initConfigSource.AddConfig("NPC"); 68 config = initConfigSource.AddConfig("NPC");
69 config.Set("Enabled", "true"); 69 config.Set("Enabled", "true");
70 70
71 m_scene = SceneHelpers.SetupScene(); 71 m_scene = new SceneHelpers().SetupScene();
72 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); 72 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
73 73
74 m_engine = new XEngine.XEngine(); 74 m_engine = new XEngine.XEngine();
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
index 7d7bd82..a3f848c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
73 // to AssemblyResolver.OnAssemblyResolve fails. 73 // to AssemblyResolver.OnAssemblyResolve fails.
74 xEngineConfig.Set("AppDomainLoading", "false"); 74 xEngineConfig.Set("AppDomainLoading", "false");
75 75
76 m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); 76 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
77 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); 77 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
78 m_scene.StartScripts(); 78 m_scene.StartScripts();
79 } 79 }