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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs18
1 files changed, 12 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 23006f2..9d07537 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -282,7 +282,7 @@ namespace OpenSim.Region.Framework.Scenes
282 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 282 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
283 private volatile bool m_backingup; 283 private volatile bool m_backingup;
284 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 284 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
285 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 285 private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>();
286 286
287 private bool m_physics_enabled = true; 287 private bool m_physics_enabled = true;
288 private bool m_scripts_enabled = true; 288 private bool m_scripts_enabled = true;
@@ -1736,7 +1736,7 @@ namespace OpenSim.Region.Framework.Scenes
1736 public void AddGroupTarget(SceneObjectGroup grp) 1736 public void AddGroupTarget(SceneObjectGroup grp)
1737 { 1737 {
1738 lock (m_groupsWithTargets) 1738 lock (m_groupsWithTargets)
1739 m_groupsWithTargets[grp.UUID] = grp; 1739 m_groupsWithTargets[grp.UUID] = 0;
1740 } 1740 }
1741 1741
1742 public void RemoveGroupTarget(SceneObjectGroup grp) 1742 public void RemoveGroupTarget(SceneObjectGroup grp)
@@ -1747,18 +1747,24 @@ namespace OpenSim.Region.Framework.Scenes
1747 1747
1748 private void CheckAtTargets() 1748 private void CheckAtTargets()
1749 { 1749 {
1750 List<SceneObjectGroup> objs = null; 1750 List<UUID> objs = null;
1751 1751
1752 lock (m_groupsWithTargets) 1752 lock (m_groupsWithTargets)
1753 { 1753 {
1754 if (m_groupsWithTargets.Count != 0) 1754 if (m_groupsWithTargets.Count != 0)
1755 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); 1755 objs = new List<UUID>(m_groupsWithTargets.Keys);
1756 } 1756 }
1757 1757
1758 if (objs != null) 1758 if (objs != null)
1759 { 1759 {
1760 foreach (SceneObjectGroup entry in objs) 1760 foreach (UUID entry in objs)
1761 entry.checkAtTargets(); 1761 {
1762 SceneObjectGroup grp = GetSceneObjectGroup(entry);
1763 if (grp == null)
1764 m_groupsWithTargets.Remove(entry);
1765 else
1766 grp.checkAtTargets();
1767 }
1762 } 1768 }
1763 } 1769 }
1764 1770