diff options
Diffstat (limited to 'OpenSim/Region')
17 files changed, 36 insertions, 32 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs index adf171e..1e03c95 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
197 | 197 | ||
198 | private void Initialise(UUID fileID, string fileName) | 198 | private void Initialise(UUID fileID, string fileName) |
199 | { | 199 | { |
200 | m_asset = new AssetBase(fileID, fileName, type); | 200 | m_asset = new AssetBase(fileID, fileName, type, UUID.Zero); |
201 | m_asset.Data = new byte[0]; | 201 | m_asset.Data = new byte[0]; |
202 | m_asset.Description = "empty"; | 202 | m_asset.Description = "empty"; |
203 | m_asset.Local = true; | 203 | m_asset.Local = true; |
@@ -212,6 +212,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
212 | 212 | ||
213 | public void RequestStartXfer(IClientAPI pRemoteClient) | 213 | public void RequestStartXfer(IClientAPI pRemoteClient) |
214 | { | 214 | { |
215 | m_asset.Metadata.CreatorID = pRemoteClient.AgentId; | ||
216 | |||
215 | if (!String.IsNullOrEmpty(m_asset.Name)) | 217 | if (!String.IsNullOrEmpty(m_asset.Name)) |
216 | { | 218 | { |
217 | pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name)); | 219 | pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name)); |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index ebe93d5..1320b33 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
112 | bool storeLocal, bool tempFile) | 112 | bool storeLocal, bool tempFile) |
113 | { | 113 | { |
114 | ourClient = remoteClient; | 114 | ourClient = remoteClient; |
115 | m_asset = new AssetBase(assetID, "blank", type); | 115 | m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId); |
116 | m_asset.Data = data; | 116 | m_asset.Data = data; |
117 | m_asset.Description = "empty"; | 117 | m_asset.Description = "empty"; |
118 | m_asset.Local = storeLocal; | 118 | m_asset.Local = storeLocal; |
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 7ac8bed..a23e8ce 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
240 | { | 240 | { |
241 | string assetID = "j2kCache_" + AssetId.ToString(); | 241 | string assetID = "j2kCache_" + AssetId.ToString(); |
242 | 242 | ||
243 | AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard); | 243 | AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_scene.RegionInfo.RegionID); |
244 | layerDecodeAsset.Local = true; | 244 | layerDecodeAsset.Local = true; |
245 | layerDecodeAsset.Temporary = true; | 245 | layerDecodeAsset.Temporary = true; |
246 | 246 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 65ad703..5756d35 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -416,7 +416,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
416 | 416 | ||
417 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 417 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
418 | 418 | ||
419 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType); | 419 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero); |
420 | asset.Data = data; | 420 | asset.Data = data; |
421 | 421 | ||
422 | m_scene.AssetService.Store(asset); | 422 | m_scene.AssetService.Store(asset); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index e303a1f..664f38d 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
90 | // HGAssetService dispatches it to the remote grid. | 90 | // HGAssetService dispatches it to the remote grid. |
91 | // It's not pretty, but the best that can be done while | 91 | // It's not pretty, but the best that can be done while |
92 | // not having a global naming infrastructure | 92 | // not having a global naming infrastructure |
93 | AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type); | 93 | AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type, asset.Metadata.CreatorID); |
94 | Copy(asset, asset1); | 94 | Copy(asset, asset1); |
95 | try | 95 | try |
96 | { | 96 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index d242a34..eec852e 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
161 | } | 161 | } |
162 | 162 | ||
163 | AssetBase asset = | 163 | AssetBase asset = |
164 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); | 164 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId); |
165 | item.AssetID = asset.FullID; | 165 | item.AssetID = asset.FullID; |
166 | m_Scene.AssetService.Store(asset); | 166 | m_Scene.AssetService.Store(asset); |
167 | 167 | ||
@@ -339,7 +339,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
339 | objectGroup.GetPartName(objectGroup.RootPart.LocalId), | 339 | objectGroup.GetPartName(objectGroup.RootPart.LocalId), |
340 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), | 340 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), |
341 | (sbyte)AssetType.Object, | 341 | (sbyte)AssetType.Object, |
342 | Utils.StringToBytes(sceneObjectXml)); | 342 | Utils.StringToBytes(sceneObjectXml), |
343 | objectGroup.OwnerID); | ||
343 | m_Scene.AssetService.Store(asset); | 344 | m_Scene.AssetService.Store(asset); |
344 | assetID = asset.FullID; | 345 | assetID = asset.FullID; |
345 | 346 | ||
@@ -640,9 +641,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
640 | /// <param name="assetType"></param> | 641 | /// <param name="assetType"></param> |
641 | /// <param name="data"></param> | 642 | /// <param name="data"></param> |
642 | /// <returns></returns> | 643 | /// <returns></returns> |
643 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) | 644 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) |
644 | { | 645 | { |
645 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType); | 646 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); |
646 | asset.Description = description; | 647 | asset.Description = description; |
647 | asset.Data = (data == null) ? new byte[1] : data; | 648 | asset.Data = (data == null) ? new byte[1] : data; |
648 | 649 | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index e3c7bbf..367068e 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -309,7 +309,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
309 | } | 309 | } |
310 | 310 | ||
311 | // Create a new asset for user | 311 | // Create a new asset for user |
312 | AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture); | 312 | AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture, |
313 | scene.RegionInfo.RegionID); | ||
313 | asset.Data = assetData; | 314 | asset.Data = assetData; |
314 | asset.Description = String.Format("URL image : {0}", Url); | 315 | asset.Description = String.Format("URL image : {0}", Url); |
315 | asset.Local = false; | 316 | asset.Local = false; |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 59a1b8f..c4b1817 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -335,7 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
335 | 335 | ||
336 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 336 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
337 | 337 | ||
338 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType); | 338 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero); |
339 | asset.Data = data; | 339 | asset.Data = data; |
340 | 340 | ||
341 | // We're relying on the asset service to do the sensible thing and not store the asset if it already | 341 | // We're relying on the asset service to do the sensible thing and not store the asset if it already |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 2d2c570..8601cae 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
158 | 158 | ||
159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); | 159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); |
160 | 160 | ||
161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType); | 161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero); |
162 | asset.Description = metadata.Description; | 162 | asset.Description = metadata.Description; |
163 | asset.Data = data; | 163 | asset.Data = data; |
164 | 164 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs index 2ff635b..d10d4d6 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
52 | 52 | ||
53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) | 53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) |
54 | { | 54 | { |
55 | m_asset = new AssetBase(UUID.Zero, pClientFilename, type); | 55 | m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId); |
56 | m_asset.Data = new byte[0]; | 56 | m_asset.Data = new byte[0]; |
57 | m_asset.Description = "empty"; | 57 | m_asset.Description = "empty"; |
58 | m_asset.Local = true; | 58 | m_asset.Local = true; |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 44a651f..6ae75a8 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -1080,7 +1080,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1080 | AssetBase asset = new AssetBase( | 1080 | AssetBase asset = new AssetBase( |
1081 | m_scene.RegionInfo.RegionSettings.TerrainImageID, | 1081 | m_scene.RegionInfo.RegionSettings.TerrainImageID, |
1082 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), | 1082 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), |
1083 | (sbyte)AssetType.Texture); | 1083 | (sbyte)AssetType.Texture, |
1084 | m_scene.RegionInfo.RegionID); | ||
1084 | asset.Data = data; | 1085 | asset.Data = data; |
1085 | asset.Description = m_scene.RegionInfo.RegionName; | 1086 | asset.Description = m_scene.RegionInfo.RegionName; |
1086 | asset.Temporary = temporary; | 1087 | asset.Temporary = temporary; |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 712dcc7..1eef8d0 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
384 | } | 384 | } |
385 | } | 385 | } |
386 | 386 | ||
387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation); | 387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID); |
388 | Animasset.Data = anim.ToBytes(); | 388 | Animasset.Data = anim.ToBytes(); |
389 | Animasset.Temporary = true; | 389 | Animasset.Temporary = true; |
390 | Animasset.Local = true; | 390 | Animasset.Local = true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index ded001b..7928811 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | return new ArrayList(); | 192 | return new ArrayList(); |
193 | } | 193 | } |
194 | 194 | ||
195 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); | 195 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); |
196 | AssetService.Store(asset); | 196 | AssetService.Store(asset); |
197 | 197 | ||
198 | if (isScriptRunning) | 198 | if (isScriptRunning) |
@@ -570,15 +570,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | /// <summary> | 570 | /// <summary> |
571 | /// Create a new asset data structure. | 571 | /// Create a new asset data structure. |
572 | /// </summary> | 572 | /// </summary> |
573 | /// <param name="name"></param> | 573 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) |
574 | /// <param name="description"></param> | ||
575 | /// <param name="invType"></param> | ||
576 | /// <param name="assetType"></param> | ||
577 | /// <param name="data"></param> | ||
578 | /// <returns></returns> | ||
579 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) | ||
580 | { | 574 | { |
581 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType); | 575 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); |
582 | asset.Description = description; | 576 | asset.Description = description; |
583 | asset.Data = (data == null) ? new byte[1] : data; | 577 | asset.Data = (data == null) ? new byte[1] : data; |
584 | 578 | ||
@@ -704,7 +698,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | data = Encoding.ASCII.GetBytes(strdata); | 698 | data = Encoding.ASCII.GetBytes(strdata); |
705 | } | 699 | } |
706 | 700 | ||
707 | AssetBase asset = CreateAsset(name, description, assetType, data); | 701 | AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId); |
708 | AssetService.Store(asset); | 702 | AssetService.Store(asset); |
709 | 703 | ||
710 | CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | 704 | CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); |
@@ -1289,7 +1283,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1289 | itemBase.InvType, part.UUID, remoteClient.AgentId)) | 1283 | itemBase.InvType, part.UUID, remoteClient.AgentId)) |
1290 | return; | 1284 | return; |
1291 | 1285 | ||
1292 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); | 1286 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1287 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | ||
1288 | remoteClient.AgentId); | ||
1293 | AssetService.Store(asset); | 1289 | AssetService.Store(asset); |
1294 | 1290 | ||
1295 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1291 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
@@ -1583,7 +1579,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1583 | objectGroup.GetPartName(objectGroup.LocalId), | 1579 | objectGroup.GetPartName(objectGroup.LocalId), |
1584 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1580 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1585 | (sbyte)AssetType.Object, | 1581 | (sbyte)AssetType.Object, |
1586 | Utils.StringToBytes(sceneObjectXml)); | 1582 | Utils.StringToBytes(sceneObjectXml), |
1583 | remoteClient.AgentId); | ||
1587 | AssetService.Store(asset); | 1584 | AssetService.Store(asset); |
1588 | 1585 | ||
1589 | item.AssetID = asset.FullID; | 1586 | item.AssetID = asset.FullID; |
@@ -1630,7 +1627,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1630 | grp.GetPartName(grp.LocalId), | 1627 | grp.GetPartName(grp.LocalId), |
1631 | grp.GetPartDescription(grp.LocalId), | 1628 | grp.GetPartDescription(grp.LocalId), |
1632 | (sbyte)AssetType.Object, | 1629 | (sbyte)AssetType.Object, |
1633 | Utils.StringToBytes(sceneObjectXml)); | 1630 | Utils.StringToBytes(sceneObjectXml), |
1631 | remoteClient.AgentId); | ||
1634 | AssetService.Store(asset); | 1632 | AssetService.Store(asset); |
1635 | 1633 | ||
1636 | InventoryItemBase item = new InventoryItemBase(); | 1634 | InventoryItemBase item = new InventoryItemBase(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 72ece10..d5ceda8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4389,7 +4389,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4389 | group.GetPartName(localID), | 4389 | group.GetPartName(localID), |
4390 | group.GetPartDescription(localID), | 4390 | group.GetPartDescription(localID), |
4391 | (sbyte)AssetType.Object, | 4391 | (sbyte)AssetType.Object, |
4392 | Utils.StringToBytes(sceneObjectXml)); | 4392 | Utils.StringToBytes(sceneObjectXml), |
4393 | group.OwnerID); | ||
4393 | AssetService.Store(asset); | 4394 | AssetService.Store(asset); |
4394 | 4395 | ||
4395 | InventoryItemBase item = new InventoryItemBase(); | 4396 | InventoryItemBase item = new InventoryItemBase(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index a36c4db..6686264 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
58 | TestHelper.InMethod(); | 58 | TestHelper.InMethod(); |
59 | 59 | ||
60 | UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); | 60 | UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
61 | AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET"); | 61 | AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero); |
62 | m_assetService.Store(corruptAsset); | 62 | m_assetService.Store(corruptAsset); |
63 | 63 | ||
64 | IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); | 64 | IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs index 8ea7ad3..4a5248b 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
49 | 49 | ||
50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) | 50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) |
51 | { | 51 | { |
52 | AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture); | 52 | AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID); |
53 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); | 53 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); |
54 | asset.Description = "MRM Image"; | 54 | asset.Description = "MRM Image"; |
55 | asset.Local = false; | 55 | asset.Local = false; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index fccd07e..68764e1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1474,7 +1474,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1474 | m_host.AddScriptLPS(1); | 1474 | m_host.AddScriptLPS(1); |
1475 | 1475 | ||
1476 | // Create new asset | 1476 | // Create new asset |
1477 | AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard); | 1477 | AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID); |
1478 | asset.Description = "Script Generated Notecard"; | 1478 | asset.Description = "Script Generated Notecard"; |
1479 | string notecardData = String.Empty; | 1479 | string notecardData = String.Empty; |
1480 | 1480 | ||