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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs30
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/Tests/HGUserManagementModuleTests.cs76
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs7
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs39
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs13
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs7
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs5
12 files changed, 143 insertions, 53 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 9de564b..ef1d803 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -355,7 +355,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
355 355
356// protected HashSet<uint> m_attachmentsSent; 356// protected HashSet<uint> m_attachmentsSent;
357 357
358 private int m_moneyBalance;
359 private bool m_deliverPackets = true; 358 private bool m_deliverPackets = true;
360 private int m_animationSequenceNumber = 1; 359 private int m_animationSequenceNumber = 1;
361 private bool m_SendLogoutPacketWhenClosing = true; 360 private bool m_SendLogoutPacketWhenClosing = true;
@@ -439,7 +438,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
439 public string Name { get { return FirstName + " " + LastName; } } 438 public string Name { get { return FirstName + " " + LastName; } }
440 439
441 public uint CircuitCode { get { return m_circuitCode; } } 440 public uint CircuitCode { get { return m_circuitCode; } }
442 public int MoneyBalance { get { return m_moneyBalance; } }
443 public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } } 441 public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
444 442
445 /// <summary> 443 /// <summary>
@@ -503,7 +501,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
503 m_firstName = sessionInfo.LoginInfo.First; 501 m_firstName = sessionInfo.LoginInfo.First;
504 m_lastName = sessionInfo.LoginInfo.Last; 502 m_lastName = sessionInfo.LoginInfo.Last;
505 m_startpos = sessionInfo.LoginInfo.StartPos; 503 m_startpos = sessionInfo.LoginInfo.StartPos;
506 m_moneyBalance = 1000;
507 504
508 m_udpServer = udpServer; 505 m_udpServer = udpServer;
509 m_udpClient = udpClient; 506 m_udpClient = udpClient;
@@ -1530,7 +1527,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1530 OutPacket(tpProgress, ThrottleOutPacketType.Unknown); 1527 OutPacket(tpProgress, ThrottleOutPacketType.Unknown);
1531 } 1528 }
1532 1529
1533 public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance) 1530 public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item)
1534 { 1531 {
1535 MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply); 1532 MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
1536 money.MoneyData.AgentID = AgentId; 1533 money.MoneyData.AgentID = AgentId;
@@ -1538,7 +1535,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1538 money.MoneyData.TransactionSuccess = success; 1535 money.MoneyData.TransactionSuccess = success;
1539 money.MoneyData.Description = description; 1536 money.MoneyData.Description = description;
1540 money.MoneyData.MoneyBalance = balance; 1537 money.MoneyData.MoneyBalance = balance;
1541 money.TransactionInfo.ItemDescription = Util.StringToBytes256("NONE"); 1538 money.TransactionInfo.TransactionType = transactionType;
1539 money.TransactionInfo.SourceID = sourceID;
1540 money.TransactionInfo.IsSourceGroup = sourceIsGroup;
1541 money.TransactionInfo.DestID = destID;
1542 money.TransactionInfo.IsDestGroup = destIsGroup;
1543 money.TransactionInfo.Amount = amount;
1544 money.TransactionInfo.ItemDescription = Util.StringToBytes256(item);
1545
1542 OutPacket(money, ThrottleOutPacketType.Task); 1546 OutPacket(money, ThrottleOutPacketType.Task);
1543 } 1547 }
1544 1548
@@ -2282,6 +2286,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2282 /// <returns></returns> 2286 /// <returns></returns>
2283 public AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal) 2287 public AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal)
2284 { 2288 {
2289 // Prepend a slash to make the message come up in the top right
2290 // again.
2291 // Allow special formats to be sent from aware modules.
2292 if (!modal && !message.StartsWith("ALERT: ") && !message.StartsWith("NOTIFY: ") && message != "Home position set." && message != "You died and have been teleported to your home location")
2293 message = "/" + message;
2285 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); 2294 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
2286 alertPack.AgentData.AgentID = AgentId; 2295 alertPack.AgentData.AgentID = AgentId;
2287 alertPack.AlertData.Message = Util.StringToBytes256(message); 2296 alertPack.AlertData.Message = Util.StringToBytes256(message);
@@ -12277,17 +12286,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12277 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method); 12286 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method);
12278 } 12287 }
12279 12288
12280 public bool AddMoney(int debit)
12281 {
12282 if (m_moneyBalance + debit >= 0)
12283 {
12284 m_moneyBalance += debit;
12285 SendMoneyBalance(UUID.Zero, true, Util.StringToBytes256("Poof Poof!"), m_moneyBalance);
12286 return true;
12287 }
12288 return false;
12289 }
12290
12291 protected void HandleAutopilot(Object sender, string method, List<String> args) 12289 protected void HandleAutopilot(Object sender, string method, List<String> args)
12292 { 12290 {
12293 float locx = 0; 12291 float locx = 0;
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/Tests/HGUserManagementModuleTests.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/Tests/HGUserManagementModuleTests.cs
new file mode 100644
index 0000000..9d36aa5
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/Tests/HGUserManagementModuleTests.cs
@@ -0,0 +1,76 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.CoreModules.Framework.UserManagement;
34using OpenSim.Tests.Common;
35using OpenSim.Tests.Common.Mock;
36
37namespace OpenSim.Region.CoreModules.Framework.UserManagement.Tests
38{
39 [TestFixture]
40 public class HGUserManagementModuleTests : OpenSimTestCase
41 {
42 /// <summary>
43 /// Test that a new HG agent (i.e. one without a user account) has their name cached in the UMM upon creation.
44 /// </summary>
45 [Test]
46 public void TestCachedUserNameForNewAgent()
47 {
48 TestHelpers.InMethod();
49// TestHelpers.EnableLogging();
50
51 HGUserManagementModule hgumm = new HGUserManagementModule();
52 UUID userId = TestHelpers.ParseStem("11");
53 string firstName = "Fred";
54 string lastName = "Astaire";
55 string homeUri = "example.com";
56
57 IConfigSource config = new IniConfigSource();
58 config.AddConfig("Modules");
59 config.Configs["Modules"].Set("UserManagementModule", hgumm.Name);
60
61 SceneHelpers sceneHelpers = new SceneHelpers();
62 TestScene scene = sceneHelpers.SetupScene();
63 SceneHelpers.SetupSceneModules(scene, config, hgumm);
64
65 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
66 acd.firstname = firstName;
67 acd.lastname = lastName;
68 acd.ServiceURLs["HomeURI"] = "http://" + homeUri;
69
70 SceneHelpers.AddScenePresence(scene, acd);
71
72 string name = hgumm.GetUserName(userId);
73 Assert.That(name, Is.EqualTo(string.Format("{0}.{1} @{2}", firstName, lastName, homeUri)));
74 }
75 }
76} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index a720d7b..1e70b84 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -320,7 +320,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
320 else 320 else
321 { 321 {
322 names[0] = "Unknown"; 322 names[0] = "Unknown";
323 names[1] = "UserUMMTGUN"; 323 names[1] = "UserUMMTGUN2";
324 324
325 return false; 325 return false;
326 } 326 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f561d97..6bac468 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3005,7 +3005,9 @@ namespace OpenSim.Region.Framework.Scenes
3005 // client is for a root or child agent. 3005 // client is for a root or child agent.
3006 client.SceneAgent = sp; 3006 client.SceneAgent = sp;
3007 3007
3008 // Cache the user's name 3008 // This is currently also being done earlier in NewUserConnection for real users to see if this
3009 // resolves problems where HG agents are occasionally seen by others as "Unknown user" in chat and other
3010 // places. However, we still need to do it here for NPCs.
3009 CacheUserName(sp, aCircuit); 3011 CacheUserName(sp, aCircuit);
3010 3012
3011 EventManager.TriggerOnNewClient(client); 3013 EventManager.TriggerOnNewClient(client);
@@ -3029,7 +3031,7 @@ namespace OpenSim.Region.Framework.Scenes
3029 { 3031 {
3030 string first = aCircuit.firstname, last = aCircuit.lastname; 3032 string first = aCircuit.firstname, last = aCircuit.lastname;
3031 3033
3032 if (sp.PresenceType == PresenceType.Npc) 3034 if (sp != null && sp.PresenceType == PresenceType.Npc)
3033 { 3035 {
3034 UserManagementModule.AddUser(aCircuit.AgentID, first, last); 3036 UserManagementModule.AddUser(aCircuit.AgentID, first, last);
3035 } 3037 }
@@ -3942,8 +3944,12 @@ namespace OpenSim.Region.Framework.Scenes
3942 CapsModule.SetAgentCapsSeeds(agent); 3944 CapsModule.SetAgentCapsSeeds(agent);
3943 } 3945 }
3944 } 3946 }
3945 }
3946 3947
3948 // Try caching an incoming user name much earlier on to see if this helps with an issue
3949 // where HG users are occasionally seen by others as "Unknown User" because their UUIDName
3950 // request for the HG avatar appears to trigger before the user name is cached.
3951 CacheUserName(null, agent);
3952 }
3947 3953
3948 if (CapsModule != null) 3954 if (CapsModule != null)
3949 { 3955 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5184585..83bd3fb 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1550,6 +1550,7 @@ namespace OpenSim.Region.Framework.Scenes
1550 // Create child agents in neighbouring regions 1550 // Create child agents in neighbouring regions
1551 if (openChildAgents && !IsChildAgent) 1551 if (openChildAgents && !IsChildAgent)
1552 { 1552 {
1553 // Remember in HandleUseCircuitCode, we delayed this to here
1553 SendInitialDataToMe(); 1554 SendInitialDataToMe();
1554 1555
1555 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1556 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index f7b837c..b28d96b 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1061,7 +1061,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1061 { 1061 {
1062 } 1062 }
1063 1063
1064 public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance) 1064 public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item)
1065 { 1065 {
1066 1066
1067 } 1067 }
@@ -1206,11 +1206,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1206 1206
1207 } 1207 }
1208 1208
1209 public bool AddMoney(int debit)
1210 {
1211 return true;
1212 }
1213
1214 public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition) 1209 public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition)
1215 { 1210 {
1216 1211
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index e756c70..20affa6 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -117,6 +117,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
117 117
118 private IConfig m_config; 118 private IConfig m_config;
119 119
120 private object m_Lock;
121
120 public void Initialise(IConfigSource config) 122 public void Initialise(IConfigSource config)
121 { 123 {
122 124
@@ -128,6 +130,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
128 if (!m_config.GetBoolean("enabled", false)) 130 if (!m_config.GetBoolean("enabled", false))
129 return; 131 return;
130 132
133 m_Lock = new object();
134
131 try 135 try
132 { 136 {
133 // retrieve configuration variables 137 // retrieve configuration variables
@@ -1118,25 +1122,32 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1118 1122
1119 doc = new XmlDocument(); 1123 doc = new XmlDocument();
1120 1124
1121 try 1125 // Let's serialize all calls to Vivox. Most of these are driven by
1126 // the clients (CAPs), when the user arrives at the region. We don't
1127 // want to issue many simultaneous http requests to Vivox, because mono
1128 // doesn't like that
1129 lock (m_Lock)
1122 { 1130 {
1123 // Otherwise prepare the request 1131 try
1124// m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl); 1132 {
1133 // Otherwise prepare the request
1134 //m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl);
1125 1135
1126 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); 1136 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
1127 1137
1128 // We are sending just parameters, no content 1138 // We are sending just parameters, no content
1129 req.ContentLength = 0; 1139 req.ContentLength = 0;
1130 1140
1131 // Send request and retrieve the response 1141 // Send request and retrieve the response
1132 using (HttpWebResponse rsp = (HttpWebResponse)req.GetResponse()) 1142 using (HttpWebResponse rsp = (HttpWebResponse)req.GetResponse())
1133 using (Stream s = rsp.GetResponseStream()) 1143 using (Stream s = rsp.GetResponseStream())
1134 using (XmlTextReader rdr = new XmlTextReader(s)) 1144 using (XmlTextReader rdr = new XmlTextReader(s))
1135 doc.Load(rdr); 1145 doc.Load(rdr);
1136 } 1146 }
1137 catch (Exception e) 1147 catch (Exception e)
1138 { 1148 {
1139 m_log.ErrorFormat("[VivoxVoice] Error in admin call : {0}", e.Message); 1149 m_log.ErrorFormat("[VivoxVoice] Error in admin call : {0}", e.Message);
1150 }
1140 } 1151 }
1141 1152
1142 // If we're debugging server responses, dump the whole 1153 // If we're debugging server responses, dump the whole
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index d764936..d0a5989 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -764,7 +764,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
764 remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient funds to create a group."); 764 remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient funds to create a group.");
765 return UUID.Zero; 765 return UUID.Zero;
766 } 766 }
767 money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, "Group Creation"); 767 money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
768 } 768 }
769 UUID groupID = m_groupData.CreateGroup(GetRequestingAgentID(remoteClient), name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, GetRequestingAgentID(remoteClient)); 769 UUID groupID = m_groupData.CreateGroup(GetRequestingAgentID(remoteClient), name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, GetRequestingAgentID(remoteClient));
770 770
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 17d1591..25f198b 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -191,9 +191,14 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
191 // Please do not refactor these to be just one method 191 // Please do not refactor these to be just one method
192 // Existing implementations need the distinction 192 // Existing implementations need the distinction
193 // 193 //
194 public void ApplyCharge(UUID agentID, int amount, string text) 194 public void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData)
195 { 195 {
196 } 196 }
197
198 public void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type)
199 {
200 }
201
197 public void ApplyUploadCharge(UUID agentID, int amount, string text) 202 public void ApplyUploadCharge(UUID agentID, int amount, string text)
198 { 203 {
199 } 204 }
@@ -322,7 +327,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
322 client.SendAlertMessage(e.Message + " "); 327 client.SendAlertMessage(e.Message + " ");
323 } 328 }
324 329
325 client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds); 330 client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds, 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
326 } 331 }
327 else 332 else
328 { 333 {
@@ -385,12 +390,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
385 { 390 {
386 if (sender != null) 391 if (sender != null)
387 { 392 {
388 sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID)); 393 sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID), 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
389 } 394 }
390 395
391 if (receiver != null) 396 if (receiver != null)
392 { 397 {
393 receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID)); 398 receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID), 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
394 } 399 }
395 } 400 }
396 } 401 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index a6a53aa..c8aab54 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -704,7 +704,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
704 { 704 {
705 } 705 }
706 706
707 public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance) 707 public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item)
708 { 708 {
709 } 709 }
710 710
@@ -880,11 +880,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
880 { 880 {
881 } 881 }
882 882
883 public bool AddMoney(int debit)
884 {
885 return false;
886 }
887
888 public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase) 883 public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase)
889 { 884 {
890 } 885 }
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index e98a7fb..2651e3b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -375,7 +375,7 @@ public static class BSParam
375 new ParameterDefn<bool>("ShouldUseGImpactShapeForPrims", "If true, use a GImpact shape for prims with cuts and twists", 375 new ParameterDefn<bool>("ShouldUseGImpactShapeForPrims", "If true, use a GImpact shape for prims with cuts and twists",
376 false ), 376 false ),
377 new ParameterDefn<bool>("ShouldUseAssetHulls", "If true, use hull if specified in the mesh asset info", 377 new ParameterDefn<bool>("ShouldUseAssetHulls", "If true, use hull if specified in the mesh asset info",
378 false ), 378 true ),
379 379
380 new ParameterDefn<int>("CrossingFailuresBeforeOutOfBounds", "How forgiving we are about getting into adjactent regions", 380 new ParameterDefn<int>("CrossingFailuresBeforeOutOfBounds", "How forgiving we are about getting into adjactent regions",
381 5 ), 381 5 ),
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index f5b0361..e11e365 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -511,7 +511,10 @@ public class BSPrim : BSPhysObject
511 511
512 PhysScene.TaintedObject("setVehicleType", delegate() 512 PhysScene.TaintedObject("setVehicleType", delegate()
513 { 513 {
514 ZeroMotion(true /* inTaintTime */); 514 // Some vehicle scripts change vehicle type on the fly as an easy way to
515 // change all the parameters. Like a plane changing to CAR when on the
516 // ground. In this case, don't want to zero motion.
517 // ZeroMotion(true /* inTaintTime */);
515 VehicleActor.ProcessTypeChange(type); 518 VehicleActor.ProcessTypeChange(type);
516 ActivateIfPhysical(false); 519 ActivateIfPhysical(false);
517 }); 520 });