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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs34
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs65
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs23
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs22
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs9
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs425
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs60
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs178
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs6
21 files changed, 579 insertions, 314 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 9cce725..e55e2c5 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
270 false, 270 false,
271 true, 271 true,
272 GetWatchdogIncomingAlarmData, 272 GetWatchdogIncomingAlarmData,
273 Watchdog.WATCHDOG_TIMEOUT_MS); 273 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
274 274
275 Watchdog.StartThread( 275 Watchdog.StartThread(
276 OutgoingPacketHandler, 276 OutgoingPacketHandler,
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
279 false, 279 false,
280 true, 280 true,
281 GetWatchdogOutgoingAlarmData, 281 GetWatchdogOutgoingAlarmData,
282 Watchdog.WATCHDOG_TIMEOUT_MS); 282 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
283 283
284 m_elapsedMSSinceLastStatReport = Environment.TickCount; 284 m_elapsedMSSinceLastStatReport = Environment.TickCount;
285 } 285 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index df99d0c..2eb0ac5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
122 122
123 string attName = "att"; 123 string attName = "att";
124 124
125 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID).ParentGroup; 125 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
126 126
127 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 127 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
128 128
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index 0545250..396095a 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
63 TestHelpers.InMethod(); 63 TestHelpers.InMethod();
64// log4net.Config.XmlConfigurator.Configure(); 64// log4net.Config.XmlConfigurator.Configure();
65 65
66 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 66 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
67 MediaEntry me = new MediaEntry(); 67 MediaEntry me = new MediaEntry();
68 68
69 m_module.SetMediaEntry(part, 1, me); 69 m_module.SetMediaEntry(part, 1, me);
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
88 88
89 string homeUrl = "opensimulator.org"; 89 string homeUrl = "opensimulator.org";
90 90
91 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 91 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
92 MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; 92 MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
93 93
94 m_module.SetMediaEntry(part, 1, me); 94 m_module.SetMediaEntry(part, 1, me);
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 5b03ac7..402b9fb 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -1110,6 +1110,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1110 CheckForTerrainUpdates(); 1110 CheckForTerrainUpdates();
1111 } 1111 }
1112 1112
1113 private void InterfaceMinTerrain(Object[] args)
1114 {
1115 int x, y;
1116 for (x = 0; x < m_channel.Width; x++)
1117 {
1118 for (y = 0; y < m_channel.Height; y++)
1119 {
1120 m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
1121 }
1122 }
1123 CheckForTerrainUpdates();
1124 }
1125
1126 private void InterfaceMaxTerrain(Object[] args)
1127 {
1128 int x, y;
1129 for (x = 0; x < m_channel.Width; x++)
1130 {
1131 for (y = 0; y < m_channel.Height; y++)
1132 {
1133 m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
1134 }
1135 }
1136 CheckForTerrainUpdates();
1137 }
1138
1113 private void InterfaceShowDebugStats(Object[] args) 1139 private void InterfaceShowDebugStats(Object[] args)
1114 { 1140 {
1115 double max = Double.MinValue; 1141 double max = Double.MinValue;
@@ -1250,6 +1276,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1250 rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double"); 1276 rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double");
1251 rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double"); 1277 rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double");
1252 1278
1279 Command minCommand = new Command("min", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMinTerrain, "Sets the minimum terrain height to the specified value.");
1280 minCommand.AddArgument("min", "terrain height to use as minimum", "Double");
1281
1282 Command maxCommand = new Command("max", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMaxTerrain, "Sets the maximum terrain height to the specified value.");
1283 maxCommand.AddArgument("min", "terrain height to use as maximum", "Double");
1284
1253 1285
1254 // Debug 1286 // Debug
1255 Command showDebugStatsCommand = 1287 Command showDebugStatsCommand =
@@ -1281,6 +1313,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1281 m_commander.RegisterCommand("effect", pluginRunCommand); 1313 m_commander.RegisterCommand("effect", pluginRunCommand);
1282 m_commander.RegisterCommand("flip", flipCommand); 1314 m_commander.RegisterCommand("flip", flipCommand);
1283 m_commander.RegisterCommand("rescale", rescaleCommand); 1315 m_commander.RegisterCommand("rescale", rescaleCommand);
1316 m_commander.RegisterCommand("min", minCommand);
1317 m_commander.RegisterCommand("max", maxCommand);
1284 1318
1285 // Add this to our scene so scripts can call these functions 1319 // Add this to our scene so scripts can call these functions
1286 m_scene.RegisterModuleCommander(m_commander); 1320 m_scene.RegisterModuleCommander(m_commander);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 78edeb0..a63ed13 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -120,6 +120,9 @@ namespace OpenSim.Region.Framework.Scenes
120 { 120 {
121 get { return m_defaultDrawDistance; } 121 get { return m_defaultDrawDistance; }
122 } 122 }
123
124 private List<string> m_AllowedViewers = new List<string>();
125 private List<string> m_BannedViewers = new List<string>();
123 126
124 // TODO: need to figure out how allow client agents but deny 127 // TODO: need to figure out how allow client agents but deny
125 // root agents when ACL denies access to root agent 128 // root agents when ACL denies access to root agent
@@ -808,6 +811,24 @@ namespace OpenSim.Region.Framework.Scenes
808 } 811 }
809 } 812 }
810 813
814 string grant = startupConfig.GetString("AllowedViewerList", String.Empty);
815 if (grant.Length > 0)
816 {
817 foreach (string viewer in grant.Split(','))
818 {
819 m_AllowedViewers.Add(viewer.Trim().ToLower());
820 }
821 }
822
823 grant = startupConfig.GetString("BannedViewerList", String.Empty);
824 if (grant.Length > 0)
825 {
826 foreach (string viewer in grant.Split(','))
827 {
828 m_BannedViewers.Add(viewer.Trim().ToLower());
829 }
830 }
831
811 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); 832 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
812 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); 833 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
813 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 834 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
@@ -3571,6 +3592,50 @@ namespace OpenSim.Region.Framework.Scenes
3571 return false; 3592 return false;
3572 } 3593 }
3573 3594
3595 //Check if the viewer is banned or in the viewer access list
3596 //We check if the substring is listed for higher flexebility
3597 bool ViewerDenied = true;
3598
3599 //Check if the specific viewer is listed in the allowed viewer list
3600 if (m_AllowedViewers.Count > 0)
3601 {
3602 foreach (string viewer in m_AllowedViewers)
3603 {
3604 if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower())
3605 {
3606 ViewerDenied = false;
3607 break;
3608 }
3609 }
3610 }
3611 else
3612 {
3613 ViewerDenied = false;
3614 }
3615
3616 //Check if the viewer is in the banned list
3617 if (m_BannedViewers.Count > 0)
3618 {
3619 foreach (string viewer in m_BannedViewers)
3620 {
3621 if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower())
3622 {
3623 ViewerDenied = true;
3624 break;
3625 }
3626 }
3627 }
3628
3629 if (ViewerDenied)
3630 {
3631 m_log.DebugFormat(
3632 "[SCENE]: Access denied for {0} {1} using {2}",
3633 agent.firstname, agent.lastname, agent.Viewer);
3634 reason = "Access denied, your viewer is banned by the region owner";
3635 return false;
3636 }
3637
3638
3574 ScenePresence sp = GetScenePresence(agent.AgentID); 3639 ScenePresence sp = GetScenePresence(agent.AgentID);
3575 3640
3576 if (sp != null && !sp.IsChildAgent) 3641 if (sp != null && !sp.IsChildAgent)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 11d703a..3db6710 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -131,6 +131,15 @@ namespace OpenSim.Region.Framework.Scenes
131 } 131 }
132 } 132 }
133 133
134 /// <summary>
135 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
136 /// (the database).
137 /// </summary>
138 /// <remarks>
139 /// Ultimately, this should be managed such that region modules can change it at the end of a set of operations
140 /// so that either all changes are preserved or none at all. However, currently, a large amount of internal
141 /// code will set this anyway when some object properties are changed.
142 /// </remarks>
134 public bool HasGroupChanged 143 public bool HasGroupChanged
135 { 144 {
136 set 145 set
@@ -2536,8 +2545,13 @@ namespace OpenSim.Region.Framework.Scenes
2536 } 2545 }
2537 2546
2538 /// <summary> 2547 /// <summary>
2539 /// Schedule a full update for this scene object 2548 /// Schedule a full update for this scene object to all interested viewers.
2540 /// </summary> 2549 /// </summary>
2550 /// <remarks>
2551 /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations
2552 /// so that either all changes are sent at once. However, currently, a large amount of internal
2553 /// code will set this anyway when some object properties are changed.
2554 /// </remarks>
2541 public void ScheduleGroupForFullUpdate() 2555 public void ScheduleGroupForFullUpdate()
2542 { 2556 {
2543// if (IsAttachment) 2557// if (IsAttachment)
@@ -2556,8 +2570,13 @@ namespace OpenSim.Region.Framework.Scenes
2556 } 2570 }
2557 2571
2558 /// <summary> 2572 /// <summary>
2559 /// Schedule a terse update for this scene object 2573 /// Schedule a terse update for this scene object to all interested viewers.
2560 /// </summary> 2574 /// </summary>
2575 /// <remarks>
2576 /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations
2577 /// so that either all changes are sent at once. However, currently, a large amount of internal
2578 /// code will set this anyway when some object properties are changed.
2579 /// </remarks>
2561 public void ScheduleGroupForTerseUpdate() 2580 public void ScheduleGroupForTerseUpdate()
2562 { 2581 {
2563// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); 2582// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 14ef0fb..1dff088 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
232 232
233 private void QueryScriptStates() 233 private void QueryScriptStates()
234 { 234 {
235 if (m_part == null || m_part.ParentGroup == null) 235 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
236 return; 236 return;
237 237
238 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); 238 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 81add43..3398a53 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -186,15 +186,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
186 TestHelpers.InMethod(); 186 TestHelpers.InMethod();
187 187
188 TestScene scene = new SceneHelpers().SetupScene(); 188 TestScene scene = new SceneHelpers().SetupScene();
189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 189 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
190 190
191 Assert.That(part.ParentGroup.IsDeleted, Is.False); 191 Assert.That(so.IsDeleted, Is.False);
192 192
193 scene.DeleteSceneObject(part.ParentGroup, false); 193 scene.DeleteSceneObject(so, false);
194 194
195 Assert.That(part.ParentGroup.IsDeleted, Is.True); 195 Assert.That(so.IsDeleted, Is.True);
196 196
197 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 197 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
198 Assert.That(retrievedPart, Is.Null); 198 Assert.That(retrievedPart, Is.Null);
199 } 199 }
200 200
@@ -215,22 +215,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
215 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 215 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
216 sogd.Enabled = false; 216 sogd.Enabled = false;
217 217
218 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 218 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
219 219
220 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; 220 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
221 scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); 221 scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
222 222
223 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 223 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
224 224
225 Assert.That(retrievedPart, Is.Not.Null); 225 Assert.That(retrievedPart, Is.Not.Null);
226 226
227 Assert.That(part.ParentGroup.IsDeleted, Is.False); 227 Assert.That(so.IsDeleted, Is.False);
228 228
229 sogd.InventoryDeQueueAndDelete(); 229 sogd.InventoryDeQueueAndDelete();
230 230
231 Assert.That(part.ParentGroup.IsDeleted, Is.True); 231 Assert.That(so.IsDeleted, Is.True);
232 232
233 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); 233 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
234 Assert.That(retrievedPart2, Is.Null); 234 Assert.That(retrievedPart2, Is.Null);
235 } 235 }
236 236
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 1add3dd..0e525c9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -72,10 +72,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
72 bool debugtest = false; 72 bool debugtest = false;
73 73
74 Scene scene = new SceneHelpers().SetupScene(); 74 Scene scene = new SceneHelpers().SetupScene();
75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 75 SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
76 SceneObjectGroup grp1 = part1.ParentGroup; 76 SceneObjectPart part1 = grp1.RootPart;
77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 77 SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene);
78 SceneObjectGroup grp2 = part2.ParentGroup; 78 SceneObjectPart part2 = grp2.RootPart;
79 79
80 grp1.AbsolutePosition = new Vector3(10, 10, 10); 80 grp1.AbsolutePosition = new Vector3(10, 10, 10);
81 grp2.AbsolutePosition = Vector3.Zero; 81 grp2.AbsolutePosition = Vector3.Zero;
@@ -154,14 +154,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
154 bool debugtest = false; 154 bool debugtest = false;
155 155
156 Scene scene = new SceneHelpers().SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 157 SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
158 SceneObjectGroup grp1 = part1.ParentGroup; 158 SceneObjectPart part1 = grp1.RootPart;
159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 159 SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene);
160 SceneObjectGroup grp2 = part2.ParentGroup; 160 SceneObjectPart part2 = grp2.RootPart;
161 SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene); 161 SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene);
162 SceneObjectGroup grp3 = part3.ParentGroup; 162 SceneObjectPart part3 = grp3.RootPart;
163 SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene); 163 SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene);
164 SceneObjectGroup grp4 = part4.ParentGroup; 164 SceneObjectPart part4 = grp4.RootPart;
165 165
166 grp1.AbsolutePosition = new Vector3(10, 10, 10); 166 grp1.AbsolutePosition = new Vector3(10, 10, 10);
167 grp2.AbsolutePosition = Vector3.Zero; 167 grp2.AbsolutePosition = Vector3.Zero;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index 0a94c19..e931859 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
53// log4net.Config.XmlConfigurator.Configure(); 53// log4net.Config.XmlConfigurator.Configure();
54 54
55 Scene scene = new SceneHelpers().SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; 56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
57 57
58 g1.GroupResize(new Vector3(2, 3, 4)); 58 g1.GroupResize(new Vector3(2, 3, 4));
59 59
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index 313e350..ed39be1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
64 Vector3 startPos = new Vector3(10.1f, 0, 0); 64 Vector3 startPos = new Vector3(10.1f, 0, 0);
65 m_sp.AbsolutePosition = startPos; 65 m_sp.AbsolutePosition = startPos;
66 66
67 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 67 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
68 68
69 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); 69 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
70 70
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
82 Vector3 startPos = new Vector3(9.9f, 0, 0); 82 Vector3 startPos = new Vector3(9.9f, 0, 0);
83 m_sp.AbsolutePosition = startPos; 83 m_sp.AbsolutePosition = startPos;
84 84
85 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 85 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
86 86
87 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); 87 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
88 88
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
100 Vector3 startPos = new Vector3(1, 1, 1); 100 Vector3 startPos = new Vector3(1, 1, 1);
101 m_sp.AbsolutePosition = startPos; 101 m_sp.AbsolutePosition = startPos;
102 102
103 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 103 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
104 104
105 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); 105 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
106 106
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
133 Vector3 startPos = new Vector3(128, 128, 30); 133 Vector3 startPos = new Vector3(128, 128, 30);
134 m_sp.AbsolutePosition = startPos; 134 m_sp.AbsolutePosition = startPos;
135 135
136 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 136 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
137 part.SitTargetPosition = new Vector3(0, 0, 1); 137 part.SitTargetPosition = new Vector3(0, 0, 1);
138 138
139 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); 139 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index d15141b..a51e4e3 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -128,7 +128,9 @@ namespace OpenSim.Region.Framework.Tests
128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
130 SceneObjectPart sop1 = sog1.RootPart; 130 SceneObjectPart sop1 = sog1.RootPart;
131 TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); 131 TaskInventoryItem sopItem1
132 = TaskInventoryHelpers.AddNotecard(
133 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
132 134
133 InventoryFolderBase folder 135 InventoryFolderBase folder
134 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; 136 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
@@ -156,8 +158,11 @@ namespace OpenSim.Region.Framework.Tests
156 Scene scene = new SceneHelpers().SetupScene(); 158 Scene scene = new SceneHelpers().SetupScene();
157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 159 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 160 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
161
159 SceneObjectPart sop1 = sog1.RootPart; 162 SceneObjectPart sop1 = sog1.RootPart;
160 TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); 163 TaskInventoryItem sopItem1
164 = TaskInventoryHelpers.AddNotecard(
165 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
161 166
162 // Perform test 167 // Perform test
163 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); 168 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 65dad2d..9179966 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -301,7 +301,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
301 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); 301 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
302 302
303 ScenePresence npc = m_scene.GetScenePresence(npcId); 303 ScenePresence npc = m_scene.GetScenePresence(npcId);
304 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 304 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
305 305
306 part.SitTargetPosition = new Vector3(0, 0, 1); 306 part.SitTargetPosition = new Vector3(0, 0, 1);
307 m_npcMod.Sit(npc.UUID, part.UUID, m_scene); 307 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
@@ -333,7 +333,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
333 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); 333 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
334 334
335 ScenePresence npc = m_scene.GetScenePresence(npcId); 335 ScenePresence npc = m_scene.GetScenePresence(npcId);
336 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 336 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
337 337
338 m_npcMod.Sit(npc.UUID, part.UUID, m_scene); 338 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
339 339
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 04c4c00..14dd2ad 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
231 231
232 m_host.AddScriptLPS(1); 232 m_host.AddScriptLPS(1);
233 233
234 if ((item = ScriptByName(name)) != UUID.Zero) 234 if ((item = GetScriptByName(name)) != UUID.Zero)
235 m_ScriptEngine.ResetScript(item); 235 m_ScriptEngine.ResetScript(item);
236 else 236 else
237 ShoutError("llResetOtherScript: script "+name+" not found"); 237 ShoutError("llResetOtherScript: script "+name+" not found");
@@ -243,7 +243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
243 243
244 m_host.AddScriptLPS(1); 244 m_host.AddScriptLPS(1);
245 245
246 if ((item = ScriptByName(name)) != UUID.Zero) 246 if ((item = GetScriptByName(name)) != UUID.Zero)
247 { 247 {
248 return m_ScriptEngine.GetScriptState(item) ?1:0; 248 return m_ScriptEngine.GetScriptState(item) ?1:0;
249 } 249 }
@@ -265,7 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
265 // These functions are supposed to be robust, 265 // These functions are supposed to be robust,
266 // so get the state one step at a time. 266 // so get the state one step at a time.
267 267
268 if ((item = ScriptByName(name)) != UUID.Zero) 268 if ((item = GetScriptByName(name)) != UUID.Zero)
269 { 269 {
270 m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); 270 m_ScriptEngine.SetScriptState(item, run == 0 ? false : true);
271 } 271 }
@@ -3003,68 +3003,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3003 { 3003 {
3004 m_host.AddScriptLPS(1); 3004 m_host.AddScriptLPS(1);
3005 3005
3006 Util.FireAndForget(delegate (object x) 3006 Util.FireAndForget(x =>
3007 { 3007 {
3008 if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) 3008 if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
3009 return; 3009 return;
3010
3010 float dist = (float)llVecDist(llGetPos(), pos); 3011 float dist = (float)llVecDist(llGetPos(), pos);
3011 3012
3012 if (dist > m_ScriptDistanceFactor * 10.0f) 3013 if (dist > m_ScriptDistanceFactor * 10.0f)
3013 return; 3014 return;
3014 3015
3015 //Clone is thread-safe 3016 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory);
3016 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3017 3017
3018 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 3018 if (item == null)
3019 { 3019 {
3020 if (inv.Value.Name == inventory) 3020 llSay(0, "Could not find object " + inventory);
3021 { 3021 return;
3022 // make sure we're an object. 3022 }
3023 if (inv.Value.InvType != (int)InventoryType.Object)
3024 {
3025 llSay(0, "Unable to create requested object. Object is missing from database.");
3026 return;
3027 }
3028 3023
3029 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); 3024 if (item.InvType != (int)InventoryType.Object)
3030 Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); 3025 {
3026 llSay(0, "Unable to create requested object. Object is missing from database.");
3027 return;
3028 }
3031 3029
3032 // need the magnitude later 3030 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
3033 // float velmag = (float)Util.GetMagnitude(llvel); 3031 Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
3034 3032
3035 SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); 3033 // need the magnitude later
3034 // float velmag = (float)Util.GetMagnitude(llvel);
3036 3035
3037 // If either of these are null, then there was an unknown error. 3036 SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param);
3038 if (new_group == null)
3039 continue;
3040 3037
3041 // objects rezzed with this method are die_at_edge by default. 3038 // If either of these are null, then there was an unknown error.
3042 new_group.RootPart.SetDieAtEdge(true); 3039 if (new_group == null)
3040 return;
3043 3041
3044 new_group.ResumeScripts(); 3042 // objects rezzed with this method are die_at_edge by default.
3043 new_group.RootPart.SetDieAtEdge(true);
3045 3044
3046 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( 3045 new_group.ResumeScripts();
3047 "object_rez", new Object[] {
3048 new LSL_String(
3049 new_group.RootPart.UUID.ToString()) },
3050 new DetectParams[0]));
3051 3046
3052 float groupmass = new_group.GetMass(); 3047 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
3048 "object_rez", new Object[] {
3049 new LSL_String(
3050 new_group.RootPart.UUID.ToString()) },
3051 new DetectParams[0]));
3053 3052
3054 PhysicsActor pa = new_group.RootPart.PhysActor; 3053 // do recoil
3054 SceneObjectGroup hostgrp = m_host.ParentGroup;
3055 if (hostgrp == null)
3056 return;
3055 3057
3056 if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) 3058 if (hostgrp.IsAttachment) // don't recoil avatars
3057 { 3059 return;
3058 // recoil 3060
3059 llvel *= -groupmass; 3061 PhysicsActor pa = new_group.RootPart.PhysActor;
3060 llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); 3062
3061 } 3063 if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
3062 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3064 {
3063 return; 3065 float groupmass = new_group.GetMass();
3064 } 3066 llvel *= -groupmass;
3067 llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0);
3065 } 3068 }
3069 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3070 return;
3066 3071
3067 llSay(0, "Could not find object " + inventory);
3068 }); 3072 });
3069 3073
3070 //ScriptSleep((int)((groupmass * velmag) / 10)); 3074 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -4213,11 +4217,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4213 public void llGiveInventory(string destination, string inventory) 4217 public void llGiveInventory(string destination, string inventory)
4214 { 4218 {
4215 m_host.AddScriptLPS(1); 4219 m_host.AddScriptLPS(1);
4216 bool found = false; 4220
4217 UUID destId = UUID.Zero; 4221 UUID destId = UUID.Zero;
4218 UUID objId = UUID.Zero;
4219 int assetType = 0;
4220 string objName = String.Empty;
4221 4222
4222 if (!UUID.TryParse(destination, out destId)) 4223 if (!UUID.TryParse(destination, out destId))
4223 { 4224 {
@@ -4225,28 +4226,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4225 return; 4226 return;
4226 } 4227 }
4227 4228
4228 // move the first object found with this inventory name 4229 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory);
4229 m_host.TaskInventory.LockItemsForRead(true);
4230 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4231 {
4232 if (inv.Value.Name == inventory)
4233 {
4234 found = true;
4235 objId = inv.Key;
4236 assetType = inv.Value.Type;
4237 objName = inv.Value.Name;
4238 break;
4239 }
4240 }
4241 m_host.TaskInventory.LockItemsForRead(false);
4242 4230
4243 if (!found) 4231 if (item == null)
4244 { 4232 {
4245 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4233 llSay(0, String.Format("Could not find object '{0}'", inventory));
4246 return; 4234 return;
4247// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4235// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
4248 } 4236 }
4249 4237
4238 UUID objId = item.ItemID;
4239
4250 // check if destination is an object 4240 // check if destination is an object
4251 if (World.GetSceneObjectPart(destId) != null) 4241 if (World.GetSceneObjectPart(destId) != null)
4252 { 4242 {
@@ -4278,14 +4268,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4278 return; 4268 return;
4279 4269
4280 byte[] bucket = new byte[1]; 4270 byte[] bucket = new byte[1];
4281 bucket[0] = (byte)assetType; 4271 bucket[0] = (byte)item.Type;
4282 //byte[] objBytes = agentItem.ID.GetBytes(); 4272 //byte[] objBytes = agentItem.ID.GetBytes();
4283 //Array.Copy(objBytes, 0, bucket, 1, 16); 4273 //Array.Copy(objBytes, 0, bucket, 1, 16);
4284 4274
4285 GridInstantMessage msg = new GridInstantMessage(World, 4275 GridInstantMessage msg = new GridInstantMessage(World,
4286 m_host.OwnerID, m_host.Name, destId, 4276 m_host.OwnerID, m_host.Name, destId,
4287 (byte)InstantMessageDialog.TaskInventoryOffered, 4277 (byte)InstantMessageDialog.TaskInventoryOffered,
4288 false, objName+". "+m_host.Name+" is located at "+ 4278 false, item.Name+". "+m_host.Name+" is located at "+
4289 World.RegionInfo.RegionName+" "+ 4279 World.RegionInfo.RegionName+" "+
4290 m_host.AbsolutePosition.ToString(), 4280 m_host.AbsolutePosition.ToString(),
4291 agentItem.ID, true, m_host.AbsolutePosition, 4281 agentItem.ID, true, m_host.AbsolutePosition,
@@ -4313,27 +4303,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4313 { 4303 {
4314 m_host.AddScriptLPS(1); 4304 m_host.AddScriptLPS(1);
4315 4305
4316 List<TaskInventoryItem> inv; 4306 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
4317 try 4307
4318 { 4308 if (item == null)
4319 m_host.TaskInventory.LockItemsForRead(true); 4309 return;
4320 inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); 4310
4321 } 4311 if (item.ItemID == m_item.ItemID)
4322 finally 4312 throw new ScriptDeleteException();
4323 { 4313 else
4324 m_host.TaskInventory.LockItemsForRead(false); 4314 m_host.Inventory.RemoveInventoryItem(item.ItemID);
4325 }
4326 foreach (TaskInventoryItem item in inv)
4327 {
4328 if (item.Name == name)
4329 {
4330 if (item.ItemID == m_item.ItemID)
4331 throw new ScriptDeleteException();
4332 else
4333 m_host.Inventory.RemoveInventoryItem(item.ItemID);
4334 return;
4335 }
4336 }
4337 } 4315 }
4338 4316
4339 public void llSetText(string text, LSL_Vector color, double alpha) 4317 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -4481,10 +4459,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4481 { 4459 {
4482 m_host.AddScriptLPS(1); 4460 m_host.AddScriptLPS(1);
4483 4461
4484 //Clone is thread safe 4462 foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems())
4485 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
4486
4487 foreach (TaskInventoryItem item in itemDictionary.Values)
4488 { 4463 {
4489 if (item.Type == 3 && item.Name == name) 4464 if (item.Type == 3 && item.Name == name)
4490 { 4465 {
@@ -4516,6 +4491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4516 return tid.ToString(); 4491 return tid.ToString();
4517 } 4492 }
4518 } 4493 }
4494
4519 ScriptSleep(1000); 4495 ScriptSleep(1000);
4520 return String.Empty; 4496 return String.Empty;
4521 } 4497 }
@@ -4708,19 +4684,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4708 UUID soundId = UUID.Zero; 4684 UUID soundId = UUID.Zero;
4709 if (!UUID.TryParse(impact_sound, out soundId)) 4685 if (!UUID.TryParse(impact_sound, out soundId))
4710 { 4686 {
4711 m_host.TaskInventory.LockItemsForRead(true); 4687 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound);
4712 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4688
4713 { 4689 if (item != null && item.Type == (int)AssetType.Sound)
4714 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4690 soundId = item.AssetID;
4715 {
4716 soundId = item.AssetID;
4717 break;
4718 }
4719 }
4720 m_host.TaskInventory.LockItemsForRead(false);
4721 } 4691 }
4722 m_host.CollisionSoundVolume = (float)impact_volume; 4692
4723 m_host.CollisionSound = soundId; 4693 m_host.CollisionSound = soundId;
4694 m_host.CollisionSoundVolume = (float)impact_volume;
4724 m_host.CollisionSoundType = 1; 4695 m_host.CollisionSoundType = 1;
4725 } 4696 }
4726 4697
@@ -4762,10 +4733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4762 UUID partItemID; 4733 UUID partItemID;
4763 foreach (SceneObjectPart part in parts) 4734 foreach (SceneObjectPart part in parts)
4764 { 4735 {
4765 //Clone is thread safe 4736 foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems())
4766 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4767
4768 foreach (TaskInventoryItem item in itemsDictionary.Values)
4769 { 4737 {
4770 if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) 4738 if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT)
4771 { 4739 {
@@ -5136,22 +5104,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5136 { 5104 {
5137 m_host.AddScriptLPS(1); 5105 m_host.AddScriptLPS(1);
5138 5106
5139 m_host.TaskInventory.LockItemsForRead(true); 5107 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
5140 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 5108
5109 if (item == null)
5110 return UUID.Zero.ToString();
5111
5112 if ((item.CurrentPermissions
5113 & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
5114 == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
5141 { 5115 {
5142 if (inv.Value.Name == name) 5116 return item.AssetID.ToString();
5143 {
5144 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
5145 {
5146 m_host.TaskInventory.LockItemsForRead(false);
5147 return inv.Value.AssetID.ToString();
5148 }
5149 else
5150 {
5151 m_host.TaskInventory.LockItemsForRead(false);
5152 return UUID.Zero.ToString();
5153 }
5154 }
5155 } 5117 }
5156 m_host.TaskInventory.LockItemsForRead(false); 5118 m_host.TaskInventory.LockItemsForRead(false);
5157 5119
@@ -6774,22 +6736,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6774 } 6736 }
6775 } 6737 }
6776 6738
6777 protected UUID GetTaskInventoryItem(string name)
6778 {
6779 m_host.TaskInventory.LockItemsForRead(true);
6780 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6781 {
6782 if (inv.Value.Name == name)
6783 {
6784 m_host.TaskInventory.LockItemsForRead(false);
6785 return inv.Key;
6786 }
6787 }
6788 m_host.TaskInventory.LockItemsForRead(false);
6789
6790 return UUID.Zero;
6791 }
6792
6793 public void llGiveInventoryList(string destination, string category, LSL_List inventory) 6739 public void llGiveInventoryList(string destination, string category, LSL_List inventory)
6794 { 6740 {
6795 m_host.AddScriptLPS(1); 6741 m_host.AddScriptLPS(1);
@@ -6802,16 +6748,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6802 6748
6803 foreach (Object item in inventory.Data) 6749 foreach (Object item in inventory.Data)
6804 { 6750 {
6751 string rawItemString = item.ToString();
6752
6805 UUID itemID; 6753 UUID itemID;
6806 if (UUID.TryParse(item.ToString(), out itemID)) 6754 if (UUID.TryParse(rawItemString, out itemID))
6807 { 6755 {
6808 itemList.Add(itemID); 6756 itemList.Add(itemID);
6809 } 6757 }
6810 else 6758 else
6811 { 6759 {
6812 itemID = GetTaskInventoryItem(item.ToString()); 6760 TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString);
6813 if (itemID != UUID.Zero) 6761
6814 itemList.Add(itemID); 6762 if (taskItem != null)
6763 itemList.Add(taskItem.ItemID);
6815 } 6764 }
6816 } 6765 }
6817 6766
@@ -7133,9 +7082,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7133 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) 7082 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
7134 { 7083 {
7135 m_host.AddScriptLPS(1); 7084 m_host.AddScriptLPS(1);
7136 bool found = false; 7085
7137 UUID destId = UUID.Zero; 7086 UUID destId = UUID.Zero;
7138 UUID srcId = UUID.Zero;
7139 7087
7140 if (!UUID.TryParse(target, out destId)) 7088 if (!UUID.TryParse(target, out destId))
7141 { 7089 {
@@ -7150,25 +7098,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7150 } 7098 }
7151 7099
7152 // copy the first script found with this inventory name 7100 // copy the first script found with this inventory name
7153 TaskInventoryItem scriptItem = null; 7101 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
7154 m_host.TaskInventory.LockItemsForRead(true);
7155 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
7156 {
7157 if (inv.Value.Name == name)
7158 {
7159 // make sure the object is a script
7160 if (10 == inv.Value.Type)
7161 {
7162 found = true;
7163 srcId = inv.Key;
7164 scriptItem = inv.Value;
7165 break;
7166 }
7167 }
7168 }
7169 m_host.TaskInventory.LockItemsForRead(false);
7170 7102
7171 if (!found) 7103 // make sure the object is a script
7104 if (item == null || item.Type != 10)
7172 { 7105 {
7173 llSay(0, "Could not find script " + name); 7106 llSay(0, "Could not find script " + name);
7174 return; 7107 return;
@@ -7177,13 +7110,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7177 SceneObjectPart dest = World.GetSceneObjectPart(destId); 7110 SceneObjectPart dest = World.GetSceneObjectPart(destId);
7178 if (dest != null) 7111 if (dest != null)
7179 { 7112 {
7180 if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) 7113 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7181 { 7114 {
7182 // the rest of the permission checks are done in RezScript, so check the pin there as well 7115 // the rest of the permission checks are done in RezScript, so check the pin there as well
7183 World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); 7116 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
7184 7117
7185 if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) 7118 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7186 m_host.Inventory.RemoveInventoryItem(srcId); 7119 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7187 } 7120 }
7188 } 7121 }
7189 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7122 // this will cause the delay even if the script pin or permissions were wrong - seems ok
@@ -10224,92 +10157,82 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10224 } 10157 }
10225 } 10158 }
10226 10159
10227 public LSL_Integer llGetInventoryPermMask(string item, int mask) 10160 public LSL_Integer llGetInventoryPermMask(string itemName, int mask)
10228 { 10161 {
10229 m_host.AddScriptLPS(1); 10162 m_host.AddScriptLPS(1);
10230 10163
10231 m_host.TaskInventory.LockItemsForRead(true); 10164 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
10232 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 10165
10166 if (item == null)
10167 return -1;
10168
10169 switch (mask)
10233 { 10170 {
10234 if (inv.Value.Name == item) 10171 case 0:
10235 { 10172 return (int)item.BasePermissions;
10236 m_host.TaskInventory.LockItemsForRead(false); 10173 case 1:
10237 switch (mask) 10174 return (int)item.CurrentPermissions;
10238 { 10175 case 2:
10239 case 0: 10176 return (int)item.GroupPermissions;
10240 return (int)inv.Value.BasePermissions; 10177 case 3:
10241 case 1: 10178 return (int)item.EveryonePermissions;
10242 return (int)inv.Value.CurrentPermissions; 10179 case 4:
10243 case 2: 10180 return (int)item.NextPermissions;
10244 return (int)inv.Value.GroupPermissions;
10245 case 3:
10246 return (int)inv.Value.EveryonePermissions;
10247 case 4:
10248 return (int)inv.Value.NextPermissions;
10249 }
10250 }
10251 } 10181 }
10252 m_host.TaskInventory.LockItemsForRead(false); 10182 m_host.TaskInventory.LockItemsForRead(false);
10253 10183
10254 return -1; 10184 return -1;
10255 } 10185 }
10256 10186
10257 public void llSetInventoryPermMask(string item, int mask, int value) 10187 public void llSetInventoryPermMask(string itemName, int mask, int value)
10258 { 10188 {
10259 m_host.AddScriptLPS(1); 10189 m_host.AddScriptLPS(1);
10190
10260 if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) 10191 if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
10261 { 10192 {
10262 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 10193 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
10263 { 10194 {
10264 lock (m_host.TaskInventory) 10195 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
10196
10197 if (item != null)
10265 { 10198 {
10266 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 10199 switch (mask)
10267 { 10200 {
10268 if (inv.Value.Name == item) 10201 case 0:
10269 { 10202 item.BasePermissions = (uint)value;
10270 switch (mask) 10203 break;
10271 { 10204 case 1:
10272 case 0: 10205 item.CurrentPermissions = (uint)value;
10273 inv.Value.BasePermissions = (uint)value; 10206 break;
10274 break; 10207 case 2:
10275 case 1: 10208 item.GroupPermissions = (uint)value;
10276 inv.Value.CurrentPermissions = (uint)value; 10209 break;
10277 break; 10210 case 3:
10278 case 2: 10211 item.EveryonePermissions = (uint)value;
10279 inv.Value.GroupPermissions = (uint)value; 10212 break;
10280 break; 10213 case 4:
10281 case 3: 10214 item.NextPermissions = (uint)value;
10282 inv.Value.EveryonePermissions = (uint)value; 10215 break;
10283 break;
10284 case 4:
10285 inv.Value.NextPermissions = (uint)value;
10286 break;
10287 }
10288 }
10289 } 10216 }
10290 } 10217 }
10291 } 10218 }
10292 } 10219 }
10293 } 10220 }
10294 10221
10295 public LSL_String llGetInventoryCreator(string item) 10222 public LSL_String llGetInventoryCreator(string itemName)
10296 { 10223 {
10297 m_host.AddScriptLPS(1); 10224 m_host.AddScriptLPS(1);
10298 10225
10299 m_host.TaskInventory.LockItemsForRead(true); 10226 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
10300 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 10227
10228 if (item == null)
10301 { 10229 {
10302 if (inv.Value.Name == item) 10230 llSay(0, "No item name '" + item + "'");
10303 {
10304 m_host.TaskInventory.LockItemsForRead(false);
10305 return inv.Value.CreatorID.ToString();
10306 }
10307 }
10308 m_host.TaskInventory.LockItemsForRead(false);
10309 10231
10310 llSay(0, "No item name '" + item + "'"); 10232 return String.Empty;
10233 }
10311 10234
10312 return String.Empty; 10235 return item.CreatorID.ToString();
10313 } 10236 }
10314 10237
10315 public void llOwnerSay(string msg) 10238 public void llOwnerSay(string msg)
@@ -10869,18 +10792,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10869 { 10792 {
10870 m_host.AddScriptLPS(1); 10793 m_host.AddScriptLPS(1);
10871 10794
10872 m_host.TaskInventory.LockItemsForRead(true); 10795 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
10873 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
10874 {
10875 if (inv.Value.Name == name)
10876 {
10877 m_host.TaskInventory.LockItemsForRead(false);
10878 return inv.Value.Type;
10879 }
10880 }
10881 m_host.TaskInventory.LockItemsForRead(false);
10882 10796
10883 return -1; 10797 if (item == null)
10798 return -1;
10799
10800 return item.Type;
10884 } 10801 }
10885 10802
10886 public void llSetPayPrice(int price, LSL_List quick_pay_buttons) 10803 public void llSetPayPrice(int price, LSL_List quick_pay_buttons)
@@ -11766,22 +11683,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11766 return new LSL_List(); 11683 return new LSL_List();
11767 } 11684 }
11768 11685
11769 internal UUID ScriptByName(string name) 11686 internal UUID GetScriptByName(string name)
11770 { 11687 {
11771 m_host.TaskInventory.LockItemsForRead(true); 11688 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
11772
11773 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
11774 {
11775 if (item.Type == 10 && item.Name == name)
11776 {
11777 m_host.TaskInventory.LockItemsForRead(false);
11778 return item.ItemID;
11779 }
11780 }
11781 11689
11782 m_host.TaskInventory.LockItemsForRead(false); 11690 if (item == null || item.Type != 10)
11691 return UUID.Zero;
11783 11692
11784 return UUID.Zero; 11693 return item.ItemID;
11785 } 11694 }
11786 11695
11787 internal void ShoutError(string msg) 11696 internal void ShoutError(string msg)
@@ -11821,21 +11730,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11821 { 11730 {
11822 m_host.AddScriptLPS(1); 11731 m_host.AddScriptLPS(1);
11823 11732
11824 //Clone is thread safe
11825 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
11826
11827 UUID assetID = UUID.Zero; 11733 UUID assetID = UUID.Zero;
11828 11734
11829 if (!UUID.TryParse(name, out assetID)) 11735 if (!UUID.TryParse(name, out assetID))
11830 { 11736 {
11831 foreach (TaskInventoryItem item in itemsDictionary.Values) 11737 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
11832 { 11738
11833 if (item.Type == 7 && item.Name == name) 11739 if (item != null && item.Type == 7)
11834 { 11740 assetID = item.AssetID;
11835 assetID = item.AssetID;
11836 break;
11837 }
11838 }
11839 } 11741 }
11840 11742
11841 if (assetID == UUID.Zero) 11743 if (assetID == UUID.Zero)
@@ -11884,21 +11786,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11884 { 11786 {
11885 m_host.AddScriptLPS(1); 11787 m_host.AddScriptLPS(1);
11886 11788
11887 //Clone is thread safe
11888 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
11889
11890 UUID assetID = UUID.Zero; 11789 UUID assetID = UUID.Zero;
11891 11790
11892 if (!UUID.TryParse(name, out assetID)) 11791 if (!UUID.TryParse(name, out assetID))
11893 { 11792 {
11894 foreach (TaskInventoryItem item in itemsDictionary.Values) 11793 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
11895 { 11794
11896 if (item.Type == 7 && item.Name == name) 11795 if (item != null && item.Type == 7)
11897 { 11796 assetID = item.AssetID;
11898 assetID = item.AssetID;
11899 break;
11900 }
11901 }
11902 } 11797 }
11903 11798
11904 if (assetID == UUID.Zero) 11799 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 795376b..77b659b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
126 [Serializable] 126 [Serializable]
127 public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi 127 public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi
128 { 128 {
129// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 129 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
130 130
131 public const string GridInfoServiceConfigSectionName = "GridInfoService"; 131 public const string GridInfoServiceConfigSectionName = "GridInfoService";
132 132
@@ -2136,7 +2136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2136 2136
2137 public LSL_String osFormatString(string str, LSL_List strings) 2137 public LSL_String osFormatString(string str, LSL_List strings)
2138 { 2138 {
2139 CheckThreatLevel(ThreatLevel.Low, "osFormatString"); 2139 CheckThreatLevel(ThreatLevel.VeryLow, "osFormatString");
2140 m_host.AddScriptLPS(1); 2140 m_host.AddScriptLPS(1);
2141 2141
2142 return String.Format(str, strings.Data); 2142 return String.Format(str, strings.Data);
@@ -2144,7 +2144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2144 2144
2145 public LSL_List osMatchString(string src, string pattern, int start) 2145 public LSL_List osMatchString(string src, string pattern, int start)
2146 { 2146 {
2147 CheckThreatLevel(ThreatLevel.High, "osMatchString"); 2147 CheckThreatLevel(ThreatLevel.VeryLow, "osMatchString");
2148 m_host.AddScriptLPS(1); 2148 m_host.AddScriptLPS(1);
2149 2149
2150 LSL_List result = new LSL_List(); 2150 LSL_List result = new LSL_List();
@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2186 2186
2187 public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start) 2187 public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
2188 { 2188 {
2189 CheckThreatLevel(ThreatLevel.High, "osReplaceString"); 2189 CheckThreatLevel(ThreatLevel.VeryLow, "osReplaceString");
2190 m_host.AddScriptLPS(1); 2190 m_host.AddScriptLPS(1);
2191 2191
2192 // Normalize indices (if negative). 2192 // Normalize indices (if negative).
@@ -3199,6 +3199,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3199 ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint); 3199 ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint);
3200 } 3200 }
3201 3201
3202 public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint)
3203 {
3204 CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory");
3205
3206 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3207
3208 if (attachmentsModule == null)
3209 return;
3210
3211 m_host.AddScriptLPS(1);
3212
3213 InitLSL();
3214
3215 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
3216
3217 if (item == null)
3218 {
3219 ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Could not find object '{0}'", itemName));
3220 throw new Exception(String.Format("The inventory item '{0}' could not be found", itemName));
3221 }
3222
3223 if (item.InvType != (int)InventoryType.Object)
3224 {
3225 // FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set
3226 // up the api reference.
3227 if (m_LSL_Api != null)
3228 ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName));
3229
3230 throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName));
3231
3232 return;
3233 }
3234
3235 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
3236
3237 if (sp == null)
3238 return;
3239
3240 InventoryItemBase newItem = World.MoveTaskInventoryItem(sp.UUID, UUID.Zero, m_host, item.ItemID);
3241
3242 if (newItem == null)
3243 {
3244 m_log.ErrorFormat(
3245 "[OSSL API]: Could not create user inventory item {0} for {1}, attach point {2} in {3}",
3246 itemName, m_host.Name, attachmentPoint, World.Name);
3247
3248 return;
3249 }
3250
3251 attachmentsModule.RezSingleAttachmentFromInventory(sp, newItem.ID, (uint)attachmentPoint);
3252 }
3253
3202 public void osForceDetachFromAvatar() 3254 public void osForceDetachFromAvatar()
3203 { 3255 {
3204 CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar"); 3256 CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 7382495..a790cdc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -107,6 +107,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
107 void osForceAttachToAvatar(int attachment); 107 void osForceAttachToAvatar(int attachment);
108 108
109 /// <summary> 109 /// <summary>
110 /// Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
111 /// </summary>
112 /// <param name='itemName'>Tha name of the item. If this is not found then a warning is said to the owner</param>
113 /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
114 void osForceAttachToAvatarFromInventory(string itemName, int attachment);
115
116 /// <summary>
110 /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH 117 /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
111 /// </summary> 118 /// </summary>
112 /// <remarks>Nothing happens if the object is not attached.</remarks> 119 /// <remarks>Nothing happens if the object is not attached.</remarks>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index d230662..500ed96 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -296,6 +296,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
296 m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint); 296 m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint);
297 } 297 }
298 298
299 public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint)
300 {
301 m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint);
302 }
303
299 public void osForceDetachFromAvatar() 304 public void osForceDetachFromAvatar()
300 { 305 {
301 m_OSSL_Functions.osForceDetachFromAvatar(); 306 m_OSSL_Functions.osForceDetachFromAvatar();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
index bc3b790..2565ae7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
@@ -89,7 +89,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
89 89
90 // FIXME: This should really be a script item (with accompanying script) 90 // FIXME: This should really be a script item (with accompanying script)
91 TaskInventoryItem grp1Item 91 TaskInventoryItem grp1Item
92 = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart); 92 = TaskInventoryHelpers.AddNotecard(
93 m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
93 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 94 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
94 95
95 SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20); 96 SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20);
@@ -122,7 +123,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
122 123
123 // FIXME: This should really be a script item (with accompanying script) 124 // FIXME: This should really be a script item (with accompanying script)
124 TaskInventoryItem grp1Item 125 TaskInventoryItem grp1Item
125 = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart); 126 = TaskInventoryHelpers.AddNotecard(
127 m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
128
126 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 129 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
127 130
128 LSL_Api apiGrp1 = new LSL_Api(); 131 LSL_Api apiGrp1 = new LSL_Api();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index f96a156..c41d1e7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
59 config.Set("Enabled", "true"); 59 config.Set("Enabled", "true");
60 60
61 Scene scene = new SceneHelpers().SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 62 SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
63 63
64 XEngine.XEngine engine = new XEngine.XEngine(); 64 XEngine.XEngine engine = new XEngine.XEngine();
65 engine.Initialise(initConfigSource); 65 engine.Initialise(initConfigSource);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
new file mode 100644
index 0000000..537b8aa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
@@ -0,0 +1,178 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using log4net;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenMetaverse.Assets;
37using OpenMetaverse.StructuredData;
38using OpenSim.Framework;
39using OpenSim.Region.CoreModules.Avatar.Attachments;
40using OpenSim.Region.CoreModules.Framework.InventoryAccess;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.ScriptEngine.Shared;
43using OpenSim.Region.ScriptEngine.Shared.Api;
44using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47
48namespace OpenSim.Region.ScriptEngine.Shared.Tests
49{
50 /// <summary>
51 /// Tests for OSSL attachment functions
52 /// </summary>
53 /// <remarks>
54 /// TODO: Add tests for all functions
55 /// </remarks>
56 [TestFixture]
57 public class OSSL_ApiAttachmentTests : OpenSimTestCase
58 {
59 protected Scene m_scene;
60 protected XEngine.XEngine m_engine;
61
62 [SetUp]
63 public override void SetUp()
64 {
65 base.SetUp();
66
67 IConfigSource initConfigSource = new IniConfigSource();
68
69 IConfig xengineConfig = initConfigSource.AddConfig("XEngine");
70 xengineConfig.Set("Enabled", "true");
71 xengineConfig.Set("AllowOSFunctions", "true");
72 xengineConfig.Set("OSFunctionThreatLevel", "Severe");
73
74 IConfig modulesConfig = initConfigSource.AddConfig("Modules");
75 modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
76
77 m_scene = new SceneHelpers().SetupScene();
78 SceneHelpers.SetupSceneModules(
79 m_scene, initConfigSource, new AttachmentsModule(), new BasicInventoryAccessModule());
80
81 m_engine = new XEngine.XEngine();
82 m_engine.Initialise(initConfigSource);
83 m_engine.AddRegion(m_scene);
84 }
85
86 [Test]
87 public void TestOsForceAttachToAvatarFromInventory()
88 {
89 TestHelpers.InMethod();
90// TestHelpers.EnableLogging();
91
92 string taskInvObjItemName = "sphere";
93 UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
94 AttachmentPoint attachPoint = AttachmentPoint.Chin;
95
96 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
97 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
98 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
99 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
100
101 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
102 OSSL_Api osslApi = new OSSL_Api();
103 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
104
105// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
106
107 // Create an object embedded inside the first
108 TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
109
110 osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
111
112 // Check scene presence status
113 Assert.That(sp.HasAttachments(), Is.True);
114 List<SceneObjectGroup> attachments = sp.GetAttachments();
115 Assert.That(attachments.Count, Is.EqualTo(1));
116 SceneObjectGroup attSo = attachments[0];
117 Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName));
118 Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint));
119 Assert.That(attSo.IsAttachment);
120 Assert.That(attSo.UsesPhysics, Is.False);
121 Assert.That(attSo.IsTemporary, Is.False);
122
123 // Check appearance status
124 List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
125 Assert.That(attachmentsInAppearance.Count, Is.EqualTo(1));
126 Assert.That(sp.Appearance.GetAttachpoint(attachmentsInAppearance[0].ItemID), Is.EqualTo((uint)attachPoint));
127 }
128
129 /// <summary>
130 /// Make sure we can't force attach anything other than objects.
131 /// </summary>
132 [Test]
133 public void TestOsForceAttachToAvatarFromInventoryNotObject()
134 {
135 TestHelpers.InMethod();
136// TestHelpers.EnableLogging();
137
138 string taskInvObjItemName = "sphere";
139 UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
140 AttachmentPoint attachPoint = AttachmentPoint.Chin;
141
142 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
143 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
144 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
145 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
146
147 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
148 OSSL_Api osslApi = new OSSL_Api();
149 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
150
151 // Create an object embedded inside the first
152 TaskInventoryHelpers.AddNotecard(
153 m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900));
154
155 bool exceptionCaught = false;
156
157 try
158 {
159 osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
160 }
161 catch (Exception e)
162 {
163 exceptionCaught = true;
164 }
165
166 Assert.That(exceptionCaught, Is.True);
167
168 // Check scene presence status
169 Assert.That(sp.HasAttachments(), Is.False);
170 List<SceneObjectGroup> attachments = sp.GetAttachments();
171 Assert.That(attachments.Count, Is.EqualTo(0));
172
173 // Check appearance status
174 List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
175 Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0));
176 }
177 }
178} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index 0ccd889..813e53b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -52,14 +52,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
52 /// Tests for OSSL NPC API 52 /// Tests for OSSL NPC API
53 /// </summary> 53 /// </summary>
54 [TestFixture] 54 [TestFixture]
55 public class OSSL_NpcApiAppearanceTest 55 public class OSSL_NpcApiAppearanceTest : OpenSimTestCase
56 { 56 {
57 protected Scene m_scene; 57 protected Scene m_scene;
58 protected XEngine.XEngine m_engine; 58 protected XEngine.XEngine m_engine;
59 59
60 [SetUp] 60 [SetUp]
61 public void SetUp() 61 public override void SetUp()
62 { 62 {
63 base.SetUp();
64
63 IConfigSource initConfigSource = new IniConfigSource(); 65 IConfigSource initConfigSource = new IniConfigSource();
64 IConfig config = initConfigSource.AddConfig("XEngine"); 66 IConfig config = initConfigSource.AddConfig("XEngine");
65 config.Set("Enabled", "true"); 67 config.Set("Enabled", "true");