diff options
Diffstat (limited to 'OpenSim/Region')
20 files changed, 1133 insertions, 733 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 202cc62..51433cb 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -162,6 +162,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
163 | private int m_maxRTO = 60000; | 163 | private int m_maxRTO = 60000; |
164 | 164 | ||
165 | /// <summary> | ||
166 | /// This is the percentage of the udp texture queue to add to the task queue since | ||
167 | /// textures are now generally handled through http. | ||
168 | /// </summary> | ||
169 | private double m_cannibalrate = 0.0; | ||
170 | |||
165 | private ClientInfo m_info = new ClientInfo(); | 171 | private ClientInfo m_info = new ClientInfo(); |
166 | 172 | ||
167 | /// <summary> | 173 | /// <summary> |
@@ -201,6 +207,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
201 | // Create an array of token buckets for this clients different throttle categories | 207 | // Create an array of token buckets for this clients different throttle categories |
202 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | 208 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; |
203 | 209 | ||
210 | m_cannibalrate = rates.CannibalizeTextureRate; | ||
211 | |||
204 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 212 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
205 | { | 213 | { |
206 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 214 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
@@ -349,6 +357,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
349 | texture = Math.Max(texture, LLUDPServer.MTU); | 357 | texture = Math.Max(texture, LLUDPServer.MTU); |
350 | asset = Math.Max(asset, LLUDPServer.MTU); | 358 | asset = Math.Max(asset, LLUDPServer.MTU); |
351 | 359 | ||
360 | // Since most textures are now delivered through http, make it possible | ||
361 | // to cannibalize some of the bw from the texture throttle to use for | ||
362 | // the task queue (e.g. object updates) | ||
363 | task = task + (int)(m_cannibalrate * texture); | ||
364 | texture = (int)((1 - m_cannibalrate) * texture); | ||
365 | |||
352 | //int total = resend + land + wind + cloud + task + texture + asset; | 366 | //int total = resend + land + wind + cloud + task + texture + asset; |
353 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", | 367 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", |
354 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); | 368 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs index c9aac0b..e5bae6e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs | |||
@@ -59,6 +59,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
59 | /// <summary>Flag used to enable adaptive throttles</summary> | 59 | /// <summary>Flag used to enable adaptive throttles</summary> |
60 | public bool AdaptiveThrottlesEnabled; | 60 | public bool AdaptiveThrottlesEnabled; |
61 | 61 | ||
62 | /// <summary>Amount of the texture throttle to steal for the task throttle</summary> | ||
63 | public double CannibalizeTextureRate; | ||
64 | |||
62 | /// <summary> | 65 | /// <summary> |
63 | /// Default constructor | 66 | /// Default constructor |
64 | /// </summary> | 67 | /// </summary> |
@@ -80,6 +83,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
80 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); | 83 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); |
81 | 84 | ||
82 | AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); | 85 | AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); |
86 | |||
87 | CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f); | ||
88 | CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9); | ||
83 | } | 89 | } |
84 | catch (Exception) { } | 90 | catch (Exception) { } |
85 | } | 91 | } |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 6a5f8f3..b270de9 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -771,7 +771,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
771 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); | 771 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); |
772 | 772 | ||
773 | HashSet<UUID> uniqueUuids = new HashSet<UUID>(); | 773 | HashSet<UUID> uniqueUuids = new HashSet<UUID>(); |
774 | Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>(); | 774 | Dictionary<UUID, sbyte> assets = new Dictionary<UUID, sbyte>(); |
775 | 775 | ||
776 | foreach (Scene s in m_Scenes) | 776 | foreach (Scene s in m_Scenes) |
777 | { | 777 | { |
@@ -794,7 +794,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
794 | else if (storeUncached) | 794 | else if (storeUncached) |
795 | { | 795 | { |
796 | AssetBase cachedAsset = m_AssetService.Get(assetID.ToString()); | 796 | AssetBase cachedAsset = m_AssetService.Get(assetID.ToString()); |
797 | if (cachedAsset == null && assets[assetID] != AssetType.Unknown) | 797 | if (cachedAsset == null && assets[assetID] != (sbyte)AssetType.Unknown) |
798 | m_log.DebugFormat( | 798 | m_log.DebugFormat( |
799 | "[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets", | 799 | "[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets", |
800 | assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name); | 800 | assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 4ec8ae7..4292719 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
78 | /// <value> | 78 | /// <value> |
79 | /// Used to collect the uuids of the assets that we need to save into the archive | 79 | /// Used to collect the uuids of the assets that we need to save into the archive |
80 | /// </value> | 80 | /// </value> |
81 | protected Dictionary<UUID, AssetType> m_assetUuids = new Dictionary<UUID, AssetType>(); | 81 | protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>(); |
82 | 82 | ||
83 | /// <value> | 83 | /// <value> |
84 | /// Used to collect the uuids of the users that we need to save into the archive | 84 | /// Used to collect the uuids of the users that we need to save into the archive |
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
187 | 187 | ||
188 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset | 188 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset |
189 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) | 189 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) |
190 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); | 190 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids); |
191 | } | 191 | } |
192 | 192 | ||
193 | /// <summary> | 193 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 04a0db6..09b1975 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -182,11 +182,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
182 | { | 182 | { |
183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | 183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); |
184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); | 184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); |
185 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 185 | Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); |
186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); | 186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); |
187 | uuidGatherer.GatherAssetUuids(so, ids); | 187 | uuidGatherer.GatherAssetUuids(so, ids); |
188 | 188 | ||
189 | foreach (KeyValuePair<UUID, AssetType> kvp in ids) | 189 | foreach (KeyValuePair<UUID, sbyte> kvp in ids) |
190 | uuidGatherer.FetchAsset(kvp.Key); | 190 | uuidGatherer.FetchAsset(kvp.Key); |
191 | } | 191 | } |
192 | } | 192 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index b7a4d1a..d4fb1ba 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | |||
@@ -260,9 +260,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
260 | 260 | ||
261 | // The act of gathering UUIDs downloads some assets from the remote server | 261 | // The act of gathering UUIDs downloads some assets from the remote server |
262 | // but not all... | 262 | // but not all... |
263 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 263 | Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); |
264 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); | 264 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); |
265 | uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); | 265 | uuidGatherer.GatherAssetUuids(assetID, meta.Type, ids); |
266 | m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count); | 266 | m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count); |
267 | bool success = true; | 267 | bool success = true; |
268 | foreach (UUID uuid in ids.Keys) | 268 | foreach (UUID uuid in ids.Keys) |
@@ -286,9 +286,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
286 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); | 286 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); |
287 | if (asset != null) | 287 | if (asset != null) |
288 | { | 288 | { |
289 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 289 | Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); |
290 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); | 290 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); |
291 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | 291 | uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids); |
292 | bool success = false; | 292 | bool success = false; |
293 | foreach (UUID uuid in ids.Keys) | 293 | foreach (UUID uuid in ids.Keys) |
294 | { | 294 | { |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index 9f39aa2..cd95ee9 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
178 | 178 | ||
179 | // Archive the regions | 179 | // Archive the regions |
180 | 180 | ||
181 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | 181 | Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>(); |
182 | 182 | ||
183 | scenesGroup.ForEachScene(delegate(Scene scene) | 183 | scenesGroup.ForEachScene(delegate(Scene scene) |
184 | { | 184 | { |
@@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
216 | } | 216 | } |
217 | } | 217 | } |
218 | 218 | ||
219 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) | 219 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids) |
220 | { | 220 | { |
221 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); | 221 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); |
222 | 222 | ||
@@ -276,16 +276,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
276 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; | 276 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; |
277 | 277 | ||
278 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | 278 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) |
279 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | 279 | assetUuids[regionSettings.TerrainTexture1] = (sbyte)AssetType.Texture; |
280 | 280 | ||
281 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | 281 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) |
282 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | 282 | assetUuids[regionSettings.TerrainTexture2] = (sbyte)AssetType.Texture; |
283 | 283 | ||
284 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | 284 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) |
285 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | 285 | assetUuids[regionSettings.TerrainTexture3] = (sbyte)AssetType.Texture; |
286 | 286 | ||
287 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | 287 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) |
288 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | 288 | assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture; |
289 | 289 | ||
290 | Save(scene, sceneObjects, regionDir); | 290 | Save(scene, sceneObjects, regionDir); |
291 | } | 291 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 9600023..2d0da61 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
81 | /// <value> | 81 | /// <value> |
82 | /// uuids to request | 82 | /// uuids to request |
83 | /// </value> | 83 | /// </value> |
84 | protected IDictionary<UUID, AssetType> m_uuids; | 84 | protected IDictionary<UUID, sbyte> m_uuids; |
85 | 85 | ||
86 | /// <value> | 86 | /// <value> |
87 | /// Callback used when all the assets requested have been received. | 87 | /// Callback used when all the assets requested have been received. |
@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
115 | protected Dictionary<string, object> m_options; | 115 | protected Dictionary<string, object> m_options; |
116 | 116 | ||
117 | protected internal AssetsRequest( | 117 | protected internal AssetsRequest( |
118 | AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids, | 118 | AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids, |
119 | IAssetService assetService, IUserAccountService userService, | 119 | IAssetService assetService, IUserAccountService userService, |
120 | UUID scope, Dictionary<string, object> options, | 120 | UUID scope, Dictionary<string, object> options, |
121 | AssetsRequestCallback assetsRequestCallback) | 121 | AssetsRequestCallback assetsRequestCallback) |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
154 | 154 | ||
155 | m_requestCallbackTimer.Enabled = true; | 155 | m_requestCallbackTimer.Enabled = true; |
156 | 156 | ||
157 | foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) | 157 | foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids) |
158 | { | 158 | { |
159 | // m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key); | 159 | // m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key); |
160 | 160 | ||
@@ -235,9 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
235 | // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer | 235 | // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer |
236 | if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown) | 236 | if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown) |
237 | { | 237 | { |
238 | AssetType type = (AssetType)assetType; | 238 | m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, SLUtil.AssetTypeFromCode((sbyte)assetType)); |
239 | m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, type); | 239 | fetchedAsset.Type = (sbyte)assetType; |
240 | fetchedAsset.Type = (sbyte)type; | ||
241 | } | 240 | } |
242 | 241 | ||
243 | AssetRequestCallback(fetchedAssetID, this, fetchedAsset); | 242 | AssetRequestCallback(fetchedAssetID, this, fetchedAsset); |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs index 173b603..1659493 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
60 | 60 | ||
61 | public void Initialise() | 61 | public void Initialise() |
62 | { | 62 | { |
63 | m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); | 63 | // m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); |
64 | 64 | ||
65 | m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", | 65 | m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", |
66 | "set terrain texture <number> <uuid> [<x>] [<y>]", | 66 | "set terrain texture <number> <uuid> [<x>] [<y>]", |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 17387da..3bd7b4a 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
702 | } | 702 | } |
703 | } | 703 | } |
704 | 704 | ||
705 | public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) | 705 | public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) |
706 | { | 706 | { |
707 | SceneObjectPart part; | 707 | SceneObjectPart part; |
708 | 708 | ||
@@ -742,7 +742,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
742 | default: | 742 | default: |
743 | break; | 743 | break; |
744 | } | 744 | } |
745 | SendTelehubInfo(client); | 745 | |
746 | if (client != null) | ||
747 | SendTelehubInfo(client); | ||
746 | } | 748 | } |
747 | 749 | ||
748 | private void SendSimulatorBlueBoxMessage( | 750 | private void SendSimulatorBlueBoxMessage( |
@@ -1214,7 +1216,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1214 | client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; | 1216 | client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; |
1215 | client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; | 1217 | client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; |
1216 | client.OnEstateChangeInfo += handleEstateChangeInfo; | 1218 | client.OnEstateChangeInfo += handleEstateChangeInfo; |
1217 | client.OnEstateManageTelehub += handleOnEstateManageTelehub; | 1219 | client.OnEstateManageTelehub += HandleOnEstateManageTelehub; |
1218 | client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; | 1220 | client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; |
1219 | client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; | 1221 | client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; |
1220 | client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; | 1222 | client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; |
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index b67312e..1a89721 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -51,10 +51,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | UUID = 5 | 51 | UUID = 5 |
52 | } | 52 | } |
53 | 53 | ||
54 | public struct JsonStoreStats | ||
55 | { | ||
56 | public int StoreCount; | ||
57 | } | ||
58 | |||
54 | public delegate void TakeValueCallback(string s); | 59 | public delegate void TakeValueCallback(string s); |
55 | 60 | ||
56 | public interface IJsonStoreModule | 61 | public interface IJsonStoreModule |
57 | { | 62 | { |
63 | JsonStoreStats GetStoreStats(); | ||
64 | |||
58 | bool AttachObjectStore(UUID objectID); | 65 | bool AttachObjectStore(UUID objectID); |
59 | bool CreateStore(string value, ref UUID result); | 66 | bool CreateStore(string value, ref UUID result); |
60 | bool DestroyStore(UUID storeID); | 67 | bool DestroyStore(UUID storeID); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index aee621f..2f666c0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3930,32 +3930,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
3930 | } | 3930 | } |
3931 | } | 3931 | } |
3932 | 3932 | ||
3933 | // m_log.DebugFormat( | ||
3934 | // "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", | ||
3935 | // RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); | ||
3936 | |||
3933 | // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags | 3937 | // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags |
3934 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && | 3938 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && |
3935 | RegionInfo.EstateSettings.AllowDirectTeleport == false && | 3939 | RegionInfo.EstateSettings.AllowDirectTeleport == false && |
3936 | !viahome && !godlike) | 3940 | !viahome && !godlike) |
3937 | { | 3941 | { |
3938 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); | 3942 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); |
3939 | // Can have multiple SpawnPoints | 3943 | |
3940 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); | 3944 | if (telehub != null) |
3941 | if (spawnpoints.Count > 1) | ||
3942 | { | 3945 | { |
3943 | // We have multiple SpawnPoints, Route the agent to a random or sequential one | 3946 | // Can have multiple SpawnPoints |
3944 | if (SpawnPointRouting == "random") | 3947 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); |
3945 | acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | 3948 | if (spawnpoints.Count > 1) |
3946 | telehub.AbsolutePosition, | 3949 | { |
3947 | telehub.GroupRotation | 3950 | // We have multiple SpawnPoints, Route the agent to a random or sequential one |
3948 | ); | 3951 | if (SpawnPointRouting == "random") |
3952 | acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | ||
3953 | telehub.AbsolutePosition, | ||
3954 | telehub.GroupRotation | ||
3955 | ); | ||
3956 | else | ||
3957 | acd.startpos = spawnpoints[SpawnPoint()].GetLocation( | ||
3958 | telehub.AbsolutePosition, | ||
3959 | telehub.GroupRotation | ||
3960 | ); | ||
3961 | } | ||
3962 | else if (spawnpoints.Count == 1) | ||
3963 | { | ||
3964 | // We have a single SpawnPoint and will route the agent to it | ||
3965 | acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3966 | } | ||
3949 | else | 3967 | else |
3950 | acd.startpos = spawnpoints[SpawnPoint()].GetLocation( | 3968 | { |
3951 | telehub.AbsolutePosition, | 3969 | m_log.DebugFormat( |
3952 | telehub.GroupRotation | 3970 | "[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.", |
3953 | ); | 3971 | RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); |
3972 | } | ||
3954 | } | 3973 | } |
3955 | else | 3974 | else |
3956 | { | 3975 | { |
3957 | // We have a single SpawnPoint and will route the agent to it | 3976 | m_log.DebugFormat( |
3958 | acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3977 | "[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.", |
3978 | RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); | ||
3959 | } | 3979 | } |
3960 | 3980 | ||
3961 | return true; | 3981 | return true; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs new file mode 100644 index 0000000..9a97acc --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs | |||
@@ -0,0 +1,119 @@ | |||
1 | /* | ||
2 | * Redistribution and use in source and binary forms, with or without | ||
3 | * modification, are permitted provided that the following conditions are met: | ||
4 | * * Redistributions of source code must retain the above copyright | ||
5 | * notice, this list of conditions and the following disclaimer. | ||
6 | * * Redistributions in binary form must reproduce the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer in the | ||
8 | * documentation and/or other materials provided with the distribution. | ||
9 | * * Neither the name of the OpenSimulator Project nor the | ||
10 | * names of its contributors may be used to endorse or promote products | ||
11 | * derived from this software without specific prior written permission. | ||
12 | * | ||
13 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
16 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
20 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | |||
25 | using System; | ||
26 | using Nini.Config; | ||
27 | using NUnit.Framework; | ||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.CoreModules.World.Estate; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | using OpenSim.Tests.Common; | ||
35 | using OpenSim.Tests.Common.Mock; | ||
36 | |||
37 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Scene telehub tests | ||
41 | /// </summary> | ||
42 | /// <remarks> | ||
43 | /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour | ||
44 | /// in the case of an error condition | ||
45 | /// </remarks> | ||
46 | [TestFixture] | ||
47 | public class SceneTelehubTests : OpenSimTestCase | ||
48 | { | ||
49 | /// <summary> | ||
50 | /// Test for desired behaviour when a telehub has no spawn points | ||
51 | /// </summary> | ||
52 | [Test] | ||
53 | public void TestNoTelehubSpawnPoints() | ||
54 | { | ||
55 | TestHelpers.InMethod(); | ||
56 | // TestHelpers.EnableLogging(); | ||
57 | |||
58 | EstateManagementModule emm = new EstateManagementModule(); | ||
59 | |||
60 | SceneHelpers sh = new SceneHelpers(); | ||
61 | Scene scene = sh.SetupScene(); | ||
62 | SceneHelpers.SetupSceneModules(scene, emm); | ||
63 | |||
64 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); | ||
65 | |||
66 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); | ||
67 | |||
68 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); | ||
69 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | ||
70 | |||
71 | // Must still be possible to successfully log in | ||
72 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); | ||
73 | |||
74 | UserAccount ua | ||
75 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); | ||
76 | |||
77 | SceneHelpers.AddScenePresence(scene, ua); | ||
78 | |||
79 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); | ||
80 | } | ||
81 | |||
82 | /// <summary> | ||
83 | /// Test for desired behaviour when the scene object nominated as a telehub object does not exist. | ||
84 | /// </summary> | ||
85 | [Test] | ||
86 | public void TestNoTelehubSceneObject() | ||
87 | { | ||
88 | TestHelpers.InMethod(); | ||
89 | // TestHelpers.EnableLogging(); | ||
90 | |||
91 | EstateManagementModule emm = new EstateManagementModule(); | ||
92 | |||
93 | SceneHelpers sh = new SceneHelpers(); | ||
94 | Scene scene = sh.SetupScene(); | ||
95 | SceneHelpers.SetupSceneModules(scene, emm); | ||
96 | |||
97 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); | ||
98 | |||
99 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); | ||
100 | SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner); | ||
101 | |||
102 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); | ||
103 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId); | ||
104 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | ||
105 | |||
106 | scene.DeleteSceneObject(telehubSo, false); | ||
107 | |||
108 | // Must still be possible to successfully log in | ||
109 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); | ||
110 | |||
111 | UserAccount ua | ||
112 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); | ||
113 | |||
114 | SceneHelpers.AddScenePresence(scene, ua); | ||
115 | |||
116 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); | ||
117 | } | ||
118 | } | ||
119 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index dd27294..1e59e3f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -62,8 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
62 | = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero); | 62 | = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero); |
63 | m_assetService.Store(corruptAsset); | 63 | m_assetService.Store(corruptAsset); |
64 | 64 | ||
65 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | 65 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
66 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); | 66 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); |
67 | 67 | ||
68 | // We count the uuid as gathered even if the asset itself is corrupt. | 68 | // We count the uuid as gathered even if the asset itself is corrupt. |
69 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); | 69 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
@@ -78,9 +78,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
78 | TestHelpers.InMethod(); | 78 | TestHelpers.InMethod(); |
79 | 79 | ||
80 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); | 80 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
81 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | 81 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
82 | 82 | ||
83 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); | 83 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); |
84 | 84 | ||
85 | // We count the uuid as gathered even if the asset itself is missing. | 85 | // We count the uuid as gathered even if the asset itself is missing. |
86 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); | 86 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
@@ -103,8 +103,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
103 | AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString()); | 103 | AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString()); |
104 | m_assetService.Store(ncAsset); | 104 | m_assetService.Store(ncAsset); |
105 | 105 | ||
106 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | 106 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
107 | m_uuidGatherer.GatherAssetUuids(ncAssetId, AssetType.Notecard, foundAssetUuids); | 107 | m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids); |
108 | 108 | ||
109 | // We count the uuid as gathered even if the asset itself is corrupt. | 109 | // We count the uuid as gathered even if the asset itself is corrupt. |
110 | Assert.That(foundAssetUuids.Count, Is.EqualTo(2)); | 110 | Assert.That(foundAssetUuids.Count, Is.EqualTo(2)); |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 3e074b9..75a51b5 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -38,6 +38,7 @@ using OpenMetaverse.StructuredData; | |||
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Region.Framework.Scenes.Serialization; | 39 | using OpenSim.Region.Framework.Scenes.Serialization; |
40 | using OpenSim.Services.Interfaces; | 40 | using OpenSim.Services.Interfaces; |
41 | using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType; | ||
41 | 42 | ||
42 | namespace OpenSim.Region.Framework.Scenes | 43 | namespace OpenSim.Region.Framework.Scenes |
43 | { | 44 | { |
@@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> | 84 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> |
84 | /// <param name="assetType">The type of the asset for the uuid given</param> | 85 | /// <param name="assetType">The type of the asset for the uuid given</param> |
85 | /// <param name="assetUuids">The assets gathered</param> | 86 | /// <param name="assetUuids">The assets gathered</param> |
86 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 87 | public void GatherAssetUuids(UUID assetUuid, sbyte assetType, IDictionary<UUID, sbyte> assetUuids) |
87 | { | 88 | { |
88 | // avoid infinite loops | 89 | // avoid infinite loops |
89 | if (assetUuids.ContainsKey(assetUuid)) | 90 | if (assetUuids.ContainsKey(assetUuid)) |
@@ -93,23 +94,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | { | 94 | { |
94 | assetUuids[assetUuid] = assetType; | 95 | assetUuids[assetUuid] = assetType; |
95 | 96 | ||
96 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) | 97 | if ((sbyte)AssetType.Bodypart == assetType || (sbyte)AssetType.Clothing == assetType) |
97 | { | 98 | { |
98 | GetWearableAssetUuids(assetUuid, assetUuids); | 99 | GetWearableAssetUuids(assetUuid, assetUuids); |
99 | } | 100 | } |
100 | else if (AssetType.Gesture == assetType) | 101 | else if ((sbyte)AssetType.Gesture == assetType) |
101 | { | 102 | { |
102 | GetGestureAssetUuids(assetUuid, assetUuids); | 103 | GetGestureAssetUuids(assetUuid, assetUuids); |
103 | } | 104 | } |
104 | else if (AssetType.Notecard == assetType) | 105 | else if ((sbyte)AssetType.Notecard == assetType) |
105 | { | 106 | { |
106 | GetTextEmbeddedAssetUuids(assetUuid, assetUuids); | 107 | GetTextEmbeddedAssetUuids(assetUuid, assetUuids); |
107 | } | 108 | } |
108 | else if (AssetType.LSLText == assetType) | 109 | else if ((sbyte)AssetType.LSLText == assetType) |
109 | { | 110 | { |
110 | GetTextEmbeddedAssetUuids(assetUuid, assetUuids); | 111 | GetTextEmbeddedAssetUuids(assetUuid, assetUuids); |
111 | } | 112 | } |
112 | else if (AssetType.Object == assetType) | 113 | else if ((sbyte)OpenSimAssetType.Material == assetType) |
114 | { | ||
115 | GetMaterialAssetUuids(assetUuid, assetUuids); | ||
116 | } | ||
117 | else if ((sbyte)AssetType.Object == assetType) | ||
113 | { | 118 | { |
114 | GetSceneObjectAssetUuids(assetUuid, assetUuids); | 119 | GetSceneObjectAssetUuids(assetUuid, assetUuids); |
115 | } | 120 | } |
@@ -136,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | /// A dictionary which is populated with the asset UUIDs gathered and the type of that asset. | 141 | /// A dictionary which is populated with the asset UUIDs gathered and the type of that asset. |
137 | /// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown. | 142 | /// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown. |
138 | /// </param> | 143 | /// </param> |
139 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) | 144 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, sbyte> assetUuids) |
140 | { | 145 | { |
141 | // m_log.DebugFormat( | 146 | // m_log.DebugFormat( |
142 | // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); | 147 | // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); |
@@ -156,7 +161,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | { | 161 | { |
157 | // Get the prim's default texture. This will be used for faces which don't have their own texture | 162 | // Get the prim's default texture. This will be used for faces which don't have their own texture |
158 | if (textureEntry.DefaultTexture != null) | 163 | if (textureEntry.DefaultTexture != null) |
159 | assetUuids[textureEntry.DefaultTexture.TextureID] = AssetType.Texture; | 164 | assetUuids[textureEntry.DefaultTexture.TextureID] = (sbyte)AssetType.Texture; |
160 | 165 | ||
161 | if (textureEntry.FaceTextures != null) | 166 | if (textureEntry.FaceTextures != null) |
162 | { | 167 | { |
@@ -164,20 +169,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures) | 169 | foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures) |
165 | { | 170 | { |
166 | if (texture != null) | 171 | if (texture != null) |
167 | assetUuids[texture.TextureID] = AssetType.Texture; | 172 | assetUuids[texture.TextureID] = (sbyte)AssetType.Texture; |
168 | } | 173 | } |
169 | } | 174 | } |
170 | } | 175 | } |
171 | 176 | ||
172 | // If the prim is a sculpt then preserve this information too | 177 | // If the prim is a sculpt then preserve this information too |
173 | if (part.Shape.SculptTexture != UUID.Zero) | 178 | if (part.Shape.SculptTexture != UUID.Zero) |
174 | assetUuids[part.Shape.SculptTexture] = AssetType.Texture; | 179 | assetUuids[part.Shape.SculptTexture] = (sbyte)AssetType.Texture; |
175 | 180 | ||
176 | if (part.Shape.ProjectionTextureUUID != UUID.Zero) | 181 | if (part.Shape.ProjectionTextureUUID != UUID.Zero) |
177 | assetUuids[part.Shape.ProjectionTextureUUID] = AssetType.Texture; | 182 | assetUuids[part.Shape.ProjectionTextureUUID] = (sbyte)AssetType.Texture; |
178 | 183 | ||
179 | if (part.CollisionSound != UUID.Zero) | 184 | if (part.CollisionSound != UUID.Zero) |
180 | assetUuids[part.CollisionSound] = AssetType.Sound; | 185 | assetUuids[part.CollisionSound] = (sbyte)AssetType.Sound; |
181 | 186 | ||
182 | if (part.ParticleSystem.Length > 0) | 187 | if (part.ParticleSystem.Length > 0) |
183 | { | 188 | { |
@@ -185,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
185 | { | 190 | { |
186 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0); | 191 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0); |
187 | if (ps.Texture != UUID.Zero) | 192 | if (ps.Texture != UUID.Zero) |
188 | assetUuids[ps.Texture] = AssetType.Texture; | 193 | assetUuids[ps.Texture] = (sbyte)AssetType.Texture; |
189 | } | 194 | } |
190 | catch (Exception e) | 195 | catch (Exception e) |
191 | { | 196 | { |
@@ -205,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | // tii.Name, tii.Type, part.Name, part.UUID); | 210 | // tii.Name, tii.Type, part.Name, part.UUID); |
206 | 211 | ||
207 | if (!assetUuids.ContainsKey(tii.AssetID)) | 212 | if (!assetUuids.ContainsKey(tii.AssetID)) |
208 | GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); | 213 | GatherAssetUuids(tii.AssetID, (sbyte)tii.Type, assetUuids); |
209 | } | 214 | } |
210 | 215 | ||
211 | // FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed | 216 | // FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed |
@@ -214,7 +219,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | // Scene.EventManager is present. | 219 | // Scene.EventManager is present. |
215 | // part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids); | 220 | // part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids); |
216 | 221 | ||
217 | GatherMaterialsUuids(part, assetUuids); | 222 | |
223 | // still needed to retrieve textures used as materials for any parts containing legacy materials stored in DynAttrs | ||
224 | GatherMaterialsUuids(part, assetUuids); | ||
218 | } | 225 | } |
219 | catch (Exception e) | 226 | catch (Exception e) |
220 | { | 227 | { |
@@ -225,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
225 | } | 232 | } |
226 | } | 233 | } |
227 | } | 234 | } |
228 | 235 | ||
229 | // /// <summary> | 236 | // /// <summary> |
230 | // /// The callback made when we request the asset for an object from the asset service. | 237 | // /// The callback made when we request the asset for an object from the asset service. |
231 | // /// </summary> | 238 | // /// </summary> |
@@ -241,10 +248,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
241 | 248 | ||
242 | /// <summary> | 249 | /// <summary> |
243 | /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps | 250 | /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps |
251 | /// stored in legacy format in part.DynAttrs | ||
244 | /// </summary> | 252 | /// </summary> |
245 | /// <param name="part"></param> | 253 | /// <param name="part"></param> |
246 | /// <param name="assetUuids"></param> | 254 | /// <param name="assetUuids"></param> |
247 | public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) | 255 | //public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) |
256 | public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, sbyte> assetUuids) | ||
248 | { | 257 | { |
249 | // scan thru the dynAttrs map of this part for any textures used as materials | 258 | // scan thru the dynAttrs map of this part for any textures used as materials |
250 | OSD osdMaterials = null; | 259 | OSD osdMaterials = null; |
@@ -280,7 +289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | UUID normalMapId = mat["NormMap"].AsUUID(); | 289 | UUID normalMapId = mat["NormMap"].AsUUID(); |
281 | if (normalMapId != UUID.Zero) | 290 | if (normalMapId != UUID.Zero) |
282 | { | 291 | { |
283 | assetUuids[normalMapId] = AssetType.Texture; | 292 | assetUuids[normalMapId] = (sbyte)AssetType.Texture; |
284 | //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); | 293 | //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); |
285 | } | 294 | } |
286 | } | 295 | } |
@@ -289,7 +298,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | UUID specularMapId = mat["SpecMap"].AsUUID(); | 298 | UUID specularMapId = mat["SpecMap"].AsUUID(); |
290 | if (specularMapId != UUID.Zero) | 299 | if (specularMapId != UUID.Zero) |
291 | { | 300 | { |
292 | assetUuids[specularMapId] = AssetType.Texture; | 301 | assetUuids[specularMapId] = (sbyte)AssetType.Texture; |
293 | //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); | 302 | //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); |
294 | } | 303 | } |
295 | } | 304 | } |
@@ -344,7 +353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </summary> | 353 | /// </summary> |
345 | /// <param name="scriptUuid"></param> | 354 | /// <param name="scriptUuid"></param> |
346 | /// <param name="assetUuids">Dictionary in which to record the references</param> | 355 | /// <param name="assetUuids">Dictionary in which to record the references</param> |
347 | private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids) | 356 | private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, sbyte> assetUuids) |
348 | { | 357 | { |
349 | // m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId); | 358 | // m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId); |
350 | 359 | ||
@@ -364,7 +373,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
364 | 373 | ||
365 | // Embedded asset references (if not false positives) could be for many types of asset, so we will | 374 | // Embedded asset references (if not false positives) could be for many types of asset, so we will |
366 | // label these as unknown. | 375 | // label these as unknown. |
367 | assetUuids[uuid] = AssetType.Unknown; | 376 | assetUuids[uuid] = (sbyte)AssetType.Unknown; |
368 | } | 377 | } |
369 | } | 378 | } |
370 | } | 379 | } |
@@ -374,7 +383,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
374 | /// </summary> | 383 | /// </summary> |
375 | /// <param name="wearableAssetUuid"></param> | 384 | /// <param name="wearableAssetUuid"></param> |
376 | /// <param name="assetUuids">Dictionary in which to record the references</param> | 385 | /// <param name="assetUuids">Dictionary in which to record the references</param> |
377 | private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, AssetType> assetUuids) | 386 | private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, sbyte> assetUuids) |
378 | { | 387 | { |
379 | AssetBase assetBase = GetAsset(wearableAssetUuid); | 388 | AssetBase assetBase = GetAsset(wearableAssetUuid); |
380 | 389 | ||
@@ -389,7 +398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | 398 | ||
390 | foreach (UUID uuid in wearableAsset.Textures.Values) | 399 | foreach (UUID uuid in wearableAsset.Textures.Values) |
391 | { | 400 | { |
392 | assetUuids[uuid] = AssetType.Texture; | 401 | assetUuids[uuid] = (sbyte)AssetType.Texture; |
393 | } | 402 | } |
394 | } | 403 | } |
395 | } | 404 | } |
@@ -401,7 +410,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | /// </summary> | 410 | /// </summary> |
402 | /// <param name="sceneObject"></param> | 411 | /// <param name="sceneObject"></param> |
403 | /// <param name="assetUuids"></param> | 412 | /// <param name="assetUuids"></param> |
404 | private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, AssetType> assetUuids) | 413 | private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, sbyte> assetUuids) |
405 | { | 414 | { |
406 | AssetBase objectAsset = GetAsset(sceneObjectUuid); | 415 | AssetBase objectAsset = GetAsset(sceneObjectUuid); |
407 | 416 | ||
@@ -430,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | /// </summary> | 439 | /// </summary> |
431 | /// <param name="gestureUuid"></param> | 440 | /// <param name="gestureUuid"></param> |
432 | /// <param name="assetUuids"></param> | 441 | /// <param name="assetUuids"></param> |
433 | private void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, AssetType> assetUuids) | 442 | private void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, sbyte> assetUuids) |
434 | { | 443 | { |
435 | AssetBase assetBase = GetAsset(gestureUuid); | 444 | AssetBase assetBase = GetAsset(gestureUuid); |
436 | if (null == assetBase) | 445 | if (null == assetBase) |
@@ -464,9 +473,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
464 | // If it can be parsed as a UUID, it is an asset ID | 473 | // If it can be parsed as a UUID, it is an asset ID |
465 | UUID uuid; | 474 | UUID uuid; |
466 | if (UUID.TryParse(id, out uuid)) | 475 | if (UUID.TryParse(id, out uuid)) |
467 | assetUuids[uuid] = AssetType.Animation; | 476 | assetUuids[uuid] = (sbyte)AssetType.Animation; |
468 | } | 477 | } |
469 | } | 478 | } |
479 | |||
480 | /// <summary> | ||
481 | /// Get the asset uuid's referenced in a material. | ||
482 | /// </summary> | ||
483 | private void GetMaterialAssetUuids(UUID materialUuid, IDictionary<UUID, sbyte> assetUuids) | ||
484 | { | ||
485 | AssetBase assetBase = GetAsset(materialUuid); | ||
486 | if (null == assetBase) | ||
487 | return; | ||
488 | |||
489 | OSDMap mat = (OSDMap)OSDParser.DeserializeLLSDXml(assetBase.Data); | ||
490 | |||
491 | UUID normMap = mat["NormMap"].AsUUID(); | ||
492 | if (normMap != UUID.Zero) | ||
493 | assetUuids[normMap] = (sbyte)AssetType.Texture; | ||
494 | |||
495 | UUID specMap = mat["SpecMap"].AsUUID(); | ||
496 | if (specMap != UUID.Zero) | ||
497 | assetUuids[specMap] = (sbyte)AssetType.Texture; | ||
498 | } | ||
470 | } | 499 | } |
471 | 500 | ||
472 | public class HGUuidGatherer : UuidGatherer | 501 | public class HGUuidGatherer : UuidGatherer |
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs deleted file mode 100644 index d8f5563..0000000 --- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs +++ /dev/null | |||
@@ -1,657 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security.Cryptography; // for computing md5 hash | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | |||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | |||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Framework.Servers.HttpServer; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | |||
46 | using Ionic.Zlib; | ||
47 | |||
48 | // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already | ||
49 | // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans | ||
50 | // the available DLLs | ||
51 | //[assembly: Addin("MaterialsDemoModule", "1.0")] | ||
52 | //[assembly: AddinDependency("OpenSim", "0.5")] | ||
53 | |||
54 | namespace OpenSim.Region.OptionalModules.MaterialsDemoModule | ||
55 | { | ||
56 | /// <summary> | ||
57 | /// | ||
58 | // # # ## ##### # # # # # #### | ||
59 | // # # # # # # ## # # ## # # # | ||
60 | // # # # # # # # # # # # # # # | ||
61 | // # ## # ###### ##### # # # # # # # # ### | ||
62 | // ## ## # # # # # ## # # ## # # | ||
63 | // # # # # # # # # # # # #### | ||
64 | // | ||
65 | // THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION! | ||
66 | // | ||
67 | ////////////// WARNING ////////////////////////////////////////////////////////////////// | ||
68 | /// This is an *Experimental* module for developing support for materials-capable viewers | ||
69 | /// This module should NOT be used in a production environment! It may cause data corruption and | ||
70 | /// viewer crashes. It should be only used to evaluate implementations of materials. | ||
71 | /// | ||
72 | /// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature | ||
73 | /// of OpenSimulator and is not field proven at the time this module was written. Persistence | ||
74 | /// may fail or become corrupt and this could cause viewer crashes due to erroneous materials | ||
75 | /// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means | ||
76 | /// of archiving however the texture resources used by these materials probably will not as they | ||
77 | /// may not be adequately referenced to ensure proper archiving. | ||
78 | /// | ||
79 | /// | ||
80 | /// | ||
81 | /// To enable this module, add this string at the bottom of OpenSim.ini: | ||
82 | /// [MaterialsDemoModule] | ||
83 | /// | ||
84 | /// </summary> | ||
85 | /// | ||
86 | |||
87 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")] | ||
88 | public class MaterialsDemoModule : INonSharedRegionModule | ||
89 | { | ||
90 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
91 | |||
92 | public string Name { get { return "MaterialsDemoModule"; } } | ||
93 | |||
94 | public Type ReplaceableInterface { get { return null; } } | ||
95 | |||
96 | private Scene m_scene = null; | ||
97 | private bool m_enabled = false; | ||
98 | |||
99 | public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>(); | ||
100 | |||
101 | public void Initialise(IConfigSource source) | ||
102 | { | ||
103 | m_enabled = (source.Configs["MaterialsDemoModule"] != null); | ||
104 | if (!m_enabled) | ||
105 | return; | ||
106 | |||
107 | m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE"); | ||
108 | } | ||
109 | |||
110 | public void Close() | ||
111 | { | ||
112 | if (!m_enabled) | ||
113 | return; | ||
114 | |||
115 | m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE"); | ||
116 | } | ||
117 | |||
118 | public void AddRegion(Scene scene) | ||
119 | { | ||
120 | if (!m_enabled) | ||
121 | return; | ||
122 | |||
123 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
124 | |||
125 | m_scene = scene; | ||
126 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
127 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; | ||
128 | // m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids; | ||
129 | } | ||
130 | |||
131 | void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) | ||
132 | { | ||
133 | foreach (var part in obj.Parts) | ||
134 | if (part != null) | ||
135 | GetStoredMaterialsForPart(part); | ||
136 | } | ||
137 | |||
138 | void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) | ||
139 | { | ||
140 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | ||
141 | |||
142 | IRequestHandler renderMaterialsPostHandler | ||
143 | = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); | ||
144 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); | ||
145 | |||
146 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET | ||
147 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST | ||
148 | // handler normally and then add a GET handler via MainServer | ||
149 | |||
150 | IRequestHandler renderMaterialsGetHandler | ||
151 | = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null); | ||
152 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); | ||
153 | |||
154 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well | ||
155 | IRequestHandler renderMaterialsPutHandler | ||
156 | = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); | ||
157 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); | ||
158 | } | ||
159 | |||
160 | public void RemoveRegion(Scene scene) | ||
161 | { | ||
162 | if (!m_enabled) | ||
163 | return; | ||
164 | |||
165 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
166 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; | ||
167 | // m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; | ||
168 | |||
169 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
170 | } | ||
171 | |||
172 | public void RegionLoaded(Scene scene) | ||
173 | { | ||
174 | } | ||
175 | |||
176 | OSDMap GetMaterial(UUID id) | ||
177 | { | ||
178 | OSDMap map = null; | ||
179 | lock (m_knownMaterials) | ||
180 | { | ||
181 | if (m_knownMaterials.ContainsKey(id)) | ||
182 | { | ||
183 | map = new OSDMap(); | ||
184 | map["ID"] = OSD.FromBinary(id.GetBytes()); | ||
185 | map["Material"] = m_knownMaterials[id]; | ||
186 | } | ||
187 | } | ||
188 | return map; | ||
189 | } | ||
190 | |||
191 | void GetStoredMaterialsForPart(SceneObjectPart part) | ||
192 | { | ||
193 | OSD OSMaterials = null; | ||
194 | OSDArray matsArr = null; | ||
195 | |||
196 | if (part.DynAttrs == null) | ||
197 | { | ||
198 | m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( "); | ||
199 | } | ||
200 | |||
201 | lock (part.DynAttrs) | ||
202 | { | ||
203 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
204 | { | ||
205 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
206 | |||
207 | if (materialsStore == null) | ||
208 | return; | ||
209 | |||
210 | materialsStore.TryGetValue("Materials", out OSMaterials); | ||
211 | } | ||
212 | |||
213 | if (OSMaterials != null && OSMaterials is OSDArray) | ||
214 | matsArr = OSMaterials as OSDArray; | ||
215 | else | ||
216 | return; | ||
217 | } | ||
218 | |||
219 | m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials)); | ||
220 | |||
221 | if (matsArr == null) | ||
222 | { | ||
223 | m_log.Info("[MaterialsDemoModule]: matsArr is null :( "); | ||
224 | return; | ||
225 | } | ||
226 | |||
227 | foreach (OSD elemOsd in matsArr) | ||
228 | { | ||
229 | if (elemOsd != null && elemOsd is OSDMap) | ||
230 | { | ||
231 | OSDMap matMap = elemOsd as OSDMap; | ||
232 | if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) | ||
233 | { | ||
234 | try | ||
235 | { | ||
236 | lock (m_knownMaterials) | ||
237 | m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"]; | ||
238 | } | ||
239 | catch (Exception e) | ||
240 | { | ||
241 | m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString()); | ||
242 | } | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | } | ||
247 | |||
248 | void StoreMaterialsForPart(SceneObjectPart part) | ||
249 | { | ||
250 | try | ||
251 | { | ||
252 | if (part == null || part.Shape == null) | ||
253 | return; | ||
254 | |||
255 | Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>(); | ||
256 | |||
257 | Primitive.TextureEntry te = part.Shape.Textures; | ||
258 | |||
259 | if (te.DefaultTexture != null) | ||
260 | { | ||
261 | lock (m_knownMaterials) | ||
262 | { | ||
263 | if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID)) | ||
264 | mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID]; | ||
265 | } | ||
266 | } | ||
267 | |||
268 | if (te.FaceTextures != null) | ||
269 | { | ||
270 | foreach (var face in te.FaceTextures) | ||
271 | { | ||
272 | if (face != null) | ||
273 | { | ||
274 | lock (m_knownMaterials) | ||
275 | { | ||
276 | if (m_knownMaterials.ContainsKey(face.MaterialID)) | ||
277 | mats[face.MaterialID] = m_knownMaterials[face.MaterialID]; | ||
278 | } | ||
279 | } | ||
280 | } | ||
281 | } | ||
282 | if (mats.Count == 0) | ||
283 | return; | ||
284 | |||
285 | OSDArray matsArr = new OSDArray(); | ||
286 | foreach (KeyValuePair<UUID, OSDMap> kvp in mats) | ||
287 | { | ||
288 | OSDMap matOsd = new OSDMap(); | ||
289 | matOsd["ID"] = OSD.FromUUID(kvp.Key); | ||
290 | matOsd["Material"] = kvp.Value; | ||
291 | matsArr.Add(matOsd); | ||
292 | } | ||
293 | |||
294 | OSDMap OSMaterials = new OSDMap(); | ||
295 | OSMaterials["Materials"] = matsArr; | ||
296 | |||
297 | lock (part.DynAttrs) | ||
298 | part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials); | ||
299 | } | ||
300 | catch (Exception e) | ||
301 | { | ||
302 | m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString()); | ||
303 | } | ||
304 | } | ||
305 | |||
306 | public string RenderMaterialsPostCap(string request, string path, | ||
307 | string param, IOSHttpRequest httpRequest, | ||
308 | IOSHttpResponse httpResponse) | ||
309 | { | ||
310 | m_log.Debug("[MaterialsDemoModule]: POST cap handler"); | ||
311 | |||
312 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
313 | OSDMap resp = new OSDMap(); | ||
314 | |||
315 | OSDMap materialsFromViewer = null; | ||
316 | |||
317 | OSDArray respArr = new OSDArray(); | ||
318 | |||
319 | if (req.ContainsKey("Zipped")) | ||
320 | { | ||
321 | OSD osd = null; | ||
322 | |||
323 | byte[] inBytes = req["Zipped"].AsBinary(); | ||
324 | |||
325 | try | ||
326 | { | ||
327 | osd = ZDecompressBytesToOsd(inBytes); | ||
328 | |||
329 | if (osd != null) | ||
330 | { | ||
331 | if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries | ||
332 | { | ||
333 | foreach (OSD elem in (OSDArray)osd) | ||
334 | { | ||
335 | |||
336 | try | ||
337 | { | ||
338 | UUID id = new UUID(elem.AsBinary(), 0); | ||
339 | |||
340 | lock (m_knownMaterials) | ||
341 | { | ||
342 | if (m_knownMaterials.ContainsKey(id)) | ||
343 | { | ||
344 | m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString()); | ||
345 | OSDMap matMap = new OSDMap(); | ||
346 | matMap["ID"] = OSD.FromBinary(id.GetBytes()); | ||
347 | |||
348 | matMap["Material"] = m_knownMaterials[id]; | ||
349 | respArr.Add(matMap); | ||
350 | } | ||
351 | else | ||
352 | m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString()); | ||
353 | } | ||
354 | } | ||
355 | catch (Exception e) | ||
356 | { | ||
357 | // report something here? | ||
358 | continue; | ||
359 | } | ||
360 | } | ||
361 | } | ||
362 | else if (osd is OSDMap) // reqest to assign a material | ||
363 | { | ||
364 | materialsFromViewer = osd as OSDMap; | ||
365 | |||
366 | if (materialsFromViewer.ContainsKey("FullMaterialsPerFace")) | ||
367 | { | ||
368 | OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"]; | ||
369 | if (matsOsd is OSDArray) | ||
370 | { | ||
371 | OSDArray matsArr = matsOsd as OSDArray; | ||
372 | |||
373 | try | ||
374 | { | ||
375 | foreach (OSDMap matsMap in matsArr) | ||
376 | { | ||
377 | m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap)); | ||
378 | |||
379 | uint matLocalID = 0; | ||
380 | try { matLocalID = matsMap["ID"].AsUInteger(); } | ||
381 | catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); } | ||
382 | m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString()); | ||
383 | |||
384 | |||
385 | OSDMap mat = null; | ||
386 | try { mat = matsMap["Material"] as OSDMap; } | ||
387 | catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); } | ||
388 | m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat)); | ||
389 | |||
390 | UUID id = HashOsd(mat); | ||
391 | lock (m_knownMaterials) | ||
392 | m_knownMaterials[id] = mat; | ||
393 | |||
394 | |||
395 | var sop = m_scene.GetSceneObjectPart(matLocalID); | ||
396 | if (sop == null) | ||
397 | m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString()); | ||
398 | else | ||
399 | { | ||
400 | var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); | ||
401 | |||
402 | if (te == null) | ||
403 | { | ||
404 | m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString()); | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | int face = -1; | ||
409 | |||
410 | if (matsMap.ContainsKey("Face")) | ||
411 | { | ||
412 | face = matsMap["Face"].AsInteger(); | ||
413 | if (te.FaceTextures == null) // && face == 0) | ||
414 | { | ||
415 | if (te.DefaultTexture == null) | ||
416 | m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null"); | ||
417 | else | ||
418 | te.DefaultTexture.MaterialID = id; | ||
419 | } | ||
420 | else | ||
421 | { | ||
422 | if (te.FaceTextures.Length >= face - 1) | ||
423 | { | ||
424 | if (te.FaceTextures[face] == null) | ||
425 | te.DefaultTexture.MaterialID = id; | ||
426 | else | ||
427 | te.FaceTextures[face].MaterialID = id; | ||
428 | } | ||
429 | } | ||
430 | } | ||
431 | else | ||
432 | { | ||
433 | if (te.DefaultTexture != null) | ||
434 | te.DefaultTexture.MaterialID = id; | ||
435 | } | ||
436 | |||
437 | m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString()); | ||
438 | |||
439 | //we cant use sop.UpdateTextureEntry(te); because it filters so do it manually | ||
440 | |||
441 | if (sop.ParentGroup != null) | ||
442 | { | ||
443 | sop.Shape.TextureEntry = te.GetBytes(); | ||
444 | sop.TriggerScriptChangedEvent(Changed.TEXTURE); | ||
445 | sop.UpdateFlag = UpdateRequired.FULL; | ||
446 | sop.ParentGroup.HasGroupChanged = true; | ||
447 | |||
448 | sop.ScheduleFullUpdate(); | ||
449 | |||
450 | StoreMaterialsForPart(sop); | ||
451 | } | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | } | ||
456 | catch (Exception e) | ||
457 | { | ||
458 | m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message); | ||
459 | } | ||
460 | } | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | |||
465 | } | ||
466 | catch (Exception e) | ||
467 | { | ||
468 | m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message); | ||
469 | //return ""; | ||
470 | } | ||
471 | m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString()); | ||
472 | } | ||
473 | |||
474 | |||
475 | resp["Zipped"] = ZCompressOSD(respArr, false); | ||
476 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
477 | |||
478 | //m_log.Debug("[MaterialsDemoModule]: cap request: " + request); | ||
479 | m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary())); | ||
480 | m_log.Debug("[MaterialsDemoModule]: cap response: " + response); | ||
481 | return response; | ||
482 | } | ||
483 | |||
484 | |||
485 | public string RenderMaterialsGetCap(string request, string path, | ||
486 | string param, IOSHttpRequest httpRequest, | ||
487 | IOSHttpResponse httpResponse) | ||
488 | { | ||
489 | m_log.Debug("[MaterialsDemoModule]: GET cap handler"); | ||
490 | |||
491 | OSDMap resp = new OSDMap(); | ||
492 | int matsCount = 0; | ||
493 | OSDArray allOsd = new OSDArray(); | ||
494 | |||
495 | lock (m_knownMaterials) | ||
496 | { | ||
497 | foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials) | ||
498 | { | ||
499 | OSDMap matMap = new OSDMap(); | ||
500 | |||
501 | matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); | ||
502 | matMap["Material"] = kvp.Value; | ||
503 | allOsd.Add(matMap); | ||
504 | matsCount++; | ||
505 | } | ||
506 | } | ||
507 | |||
508 | resp["Zipped"] = ZCompressOSD(allOsd, false); | ||
509 | m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString()); | ||
510 | |||
511 | return OSDParser.SerializeLLSDXmlString(resp); | ||
512 | } | ||
513 | |||
514 | static string ZippedOsdBytesToString(byte[] bytes) | ||
515 | { | ||
516 | try | ||
517 | { | ||
518 | return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes)); | ||
519 | } | ||
520 | catch (Exception e) | ||
521 | { | ||
522 | return "ZippedOsdBytesToString caught an exception: " + e.ToString(); | ||
523 | } | ||
524 | } | ||
525 | |||
526 | /// <summary> | ||
527 | /// computes a UUID by hashing a OSD object | ||
528 | /// </summary> | ||
529 | /// <param name="osd"></param> | ||
530 | /// <returns></returns> | ||
531 | private static UUID HashOsd(OSD osd) | ||
532 | { | ||
533 | using (var md5 = MD5.Create()) | ||
534 | using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false))) | ||
535 | return new UUID(md5.ComputeHash(ms), 0); | ||
536 | } | ||
537 | |||
538 | public static OSD ZCompressOSD(OSD inOsd, bool useHeader) | ||
539 | { | ||
540 | OSD osd = null; | ||
541 | |||
542 | using (MemoryStream msSinkCompressed = new MemoryStream()) | ||
543 | { | ||
544 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, | ||
545 | Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true)) | ||
546 | { | ||
547 | CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut); | ||
548 | zOut.Close(); | ||
549 | } | ||
550 | |||
551 | msSinkCompressed.Seek(0L, SeekOrigin.Begin); | ||
552 | osd = OSD.FromBinary( msSinkCompressed.ToArray()); | ||
553 | } | ||
554 | |||
555 | return osd; | ||
556 | } | ||
557 | |||
558 | |||
559 | public static OSD ZDecompressBytesToOsd(byte[] input) | ||
560 | { | ||
561 | OSD osd = null; | ||
562 | |||
563 | using (MemoryStream msSinkUnCompressed = new MemoryStream()) | ||
564 | { | ||
565 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true)) | ||
566 | { | ||
567 | CopyStream(new MemoryStream(input), zOut); | ||
568 | zOut.Close(); | ||
569 | } | ||
570 | msSinkUnCompressed.Seek(0L, SeekOrigin.Begin); | ||
571 | osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray()); | ||
572 | } | ||
573 | |||
574 | return osd; | ||
575 | } | ||
576 | |||
577 | static void CopyStream(System.IO.Stream input, System.IO.Stream output) | ||
578 | { | ||
579 | byte[] buffer = new byte[2048]; | ||
580 | int len; | ||
581 | while ((len = input.Read(buffer, 0, 2048)) > 0) | ||
582 | { | ||
583 | output.Write(buffer, 0, len); | ||
584 | } | ||
585 | |||
586 | output.Flush(); | ||
587 | } | ||
588 | |||
589 | // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some | ||
590 | // calls to the gatherer are done for objects with no scene. | ||
591 | // /// <summary> | ||
592 | // /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps | ||
593 | // /// </summary> | ||
594 | // /// <param name="part"></param> | ||
595 | // /// <param name="assetUuids"></param> | ||
596 | // private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) | ||
597 | // { | ||
598 | // // scan thru the dynAttrs map of this part for any textures used as materials | ||
599 | // OSD osdMaterials = null; | ||
600 | // | ||
601 | // lock (part.DynAttrs) | ||
602 | // { | ||
603 | // if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
604 | // { | ||
605 | // OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
606 | // if (materialsStore == null) | ||
607 | // return; | ||
608 | // | ||
609 | // materialsStore.TryGetValue("Materials", out osdMaterials); | ||
610 | // } | ||
611 | // | ||
612 | // if (osdMaterials != null) | ||
613 | // { | ||
614 | // //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); | ||
615 | // | ||
616 | // if (osdMaterials is OSDArray) | ||
617 | // { | ||
618 | // OSDArray matsArr = osdMaterials as OSDArray; | ||
619 | // foreach (OSDMap matMap in matsArr) | ||
620 | // { | ||
621 | // try | ||
622 | // { | ||
623 | // if (matMap.ContainsKey("Material")) | ||
624 | // { | ||
625 | // OSDMap mat = matMap["Material"] as OSDMap; | ||
626 | // if (mat.ContainsKey("NormMap")) | ||
627 | // { | ||
628 | // UUID normalMapId = mat["NormMap"].AsUUID(); | ||
629 | // if (normalMapId != UUID.Zero) | ||
630 | // { | ||
631 | // assetUuids[normalMapId] = AssetType.Texture; | ||
632 | // //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); | ||
633 | // } | ||
634 | // } | ||
635 | // if (mat.ContainsKey("SpecMap")) | ||
636 | // { | ||
637 | // UUID specularMapId = mat["SpecMap"].AsUUID(); | ||
638 | // if (specularMapId != UUID.Zero) | ||
639 | // { | ||
640 | // assetUuids[specularMapId] = AssetType.Texture; | ||
641 | // //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); | ||
642 | // } | ||
643 | // } | ||
644 | // } | ||
645 | // | ||
646 | // } | ||
647 | // catch (Exception e) | ||
648 | // { | ||
649 | // m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message); | ||
650 | // } | ||
651 | // } | ||
652 | // } | ||
653 | // } | ||
654 | // } | ||
655 | // } | ||
656 | } | ||
657 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs new file mode 100644 index 0000000..afb788b --- /dev/null +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | |||
@@ -0,0 +1,590 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security.Cryptography; // for computing md5 hash | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | |||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | |||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Framework.Servers.HttpServer; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType; | ||
46 | |||
47 | using Ionic.Zlib; | ||
48 | |||
49 | // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already | ||
50 | // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans | ||
51 | // the available DLLs | ||
52 | //[assembly: Addin("MaterialsModule", "1.0")] | ||
53 | //[assembly: AddinDependency("OpenSim", "0.5")] | ||
54 | |||
55 | namespace OpenSim.Region.OptionalModules.Materials | ||
56 | { | ||
57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")] | ||
58 | public class MaterialsModule : INonSharedRegionModule | ||
59 | { | ||
60 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
61 | |||
62 | public string Name { get { return "MaterialsModule"; } } | ||
63 | |||
64 | public Type ReplaceableInterface { get { return null; } } | ||
65 | |||
66 | private Scene m_scene = null; | ||
67 | private bool m_enabled = false; | ||
68 | |||
69 | public Dictionary<UUID, OSDMap> m_regionMaterials = new Dictionary<UUID, OSDMap>(); | ||
70 | |||
71 | public void Initialise(IConfigSource source) | ||
72 | { | ||
73 | IConfig config = source.Configs["Materials"]; | ||
74 | if (config == null) | ||
75 | return; | ||
76 | |||
77 | m_enabled = config.GetBoolean("enable_materials", true); | ||
78 | if (!m_enabled) | ||
79 | return; | ||
80 | |||
81 | m_log.DebugFormat("[Materials]: Initialized"); | ||
82 | } | ||
83 | |||
84 | public void Close() | ||
85 | { | ||
86 | if (!m_enabled) | ||
87 | return; | ||
88 | } | ||
89 | |||
90 | public void AddRegion(Scene scene) | ||
91 | { | ||
92 | if (!m_enabled) | ||
93 | return; | ||
94 | |||
95 | m_scene = scene; | ||
96 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
97 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; | ||
98 | } | ||
99 | |||
100 | private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) | ||
101 | { | ||
102 | foreach (var part in obj.Parts) | ||
103 | if (part != null) | ||
104 | GetStoredMaterialsInPart(part); | ||
105 | } | ||
106 | |||
107 | private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) | ||
108 | { | ||
109 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | ||
110 | |||
111 | IRequestHandler renderMaterialsPostHandler | ||
112 | = new RestStreamHandler("POST", capsBase + "/", | ||
113 | (request, path, param, httpRequest, httpResponse) | ||
114 | => RenderMaterialsPostCap(request, agentID), | ||
115 | "RenderMaterials", null); | ||
116 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); | ||
117 | |||
118 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET | ||
119 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST | ||
120 | // handler normally and then add a GET handler via MainServer | ||
121 | |||
122 | IRequestHandler renderMaterialsGetHandler | ||
123 | = new RestStreamHandler("GET", capsBase + "/", | ||
124 | (request, path, param, httpRequest, httpResponse) | ||
125 | => RenderMaterialsGetCap(request), | ||
126 | "RenderMaterials", null); | ||
127 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); | ||
128 | |||
129 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well | ||
130 | IRequestHandler renderMaterialsPutHandler | ||
131 | = new RestStreamHandler("PUT", capsBase + "/", | ||
132 | (request, path, param, httpRequest, httpResponse) | ||
133 | => RenderMaterialsPostCap(request, agentID), | ||
134 | "RenderMaterials", null); | ||
135 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); | ||
136 | } | ||
137 | |||
138 | public void RemoveRegion(Scene scene) | ||
139 | { | ||
140 | if (!m_enabled) | ||
141 | return; | ||
142 | |||
143 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
144 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; | ||
145 | } | ||
146 | |||
147 | public void RegionLoaded(Scene scene) | ||
148 | { | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'. | ||
153 | /// </summary> | ||
154 | /// <param name="part"></param> | ||
155 | private void GetLegacyStoredMaterialsInPart(SceneObjectPart part) | ||
156 | { | ||
157 | if (part.DynAttrs == null) | ||
158 | return; | ||
159 | |||
160 | OSD OSMaterials = null; | ||
161 | OSDArray matsArr = null; | ||
162 | |||
163 | lock (part.DynAttrs) | ||
164 | { | ||
165 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
166 | { | ||
167 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
168 | |||
169 | if (materialsStore == null) | ||
170 | return; | ||
171 | |||
172 | materialsStore.TryGetValue("Materials", out OSMaterials); | ||
173 | } | ||
174 | |||
175 | if (OSMaterials != null && OSMaterials is OSDArray) | ||
176 | matsArr = OSMaterials as OSDArray; | ||
177 | else | ||
178 | return; | ||
179 | } | ||
180 | |||
181 | if (matsArr == null) | ||
182 | return; | ||
183 | |||
184 | foreach (OSD elemOsd in matsArr) | ||
185 | { | ||
186 | if (elemOsd != null && elemOsd is OSDMap) | ||
187 | { | ||
188 | OSDMap matMap = elemOsd as OSDMap; | ||
189 | if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) | ||
190 | { | ||
191 | try | ||
192 | { | ||
193 | lock (m_regionMaterials) | ||
194 | m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"]; | ||
195 | } | ||
196 | catch (Exception e) | ||
197 | { | ||
198 | m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString()); | ||
199 | } | ||
200 | } | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// Find the materials used in the SOP, and add them to 'm_regionMaterials'. | ||
207 | /// </summary> | ||
208 | private void GetStoredMaterialsInPart(SceneObjectPart part) | ||
209 | { | ||
210 | if (part.Shape == null) | ||
211 | return; | ||
212 | |||
213 | var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); | ||
214 | if (te == null) | ||
215 | return; | ||
216 | |||
217 | GetLegacyStoredMaterialsInPart(part); | ||
218 | |||
219 | GetStoredMaterialInFace(part, te.DefaultTexture); | ||
220 | |||
221 | foreach (Primitive.TextureEntryFace face in te.FaceTextures) | ||
222 | { | ||
223 | if (face != null) | ||
224 | GetStoredMaterialInFace(part, face); | ||
225 | } | ||
226 | } | ||
227 | |||
228 | /// <summary> | ||
229 | /// Find the materials used in one Face, and add them to 'm_regionMaterials'. | ||
230 | /// </summary> | ||
231 | private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face) | ||
232 | { | ||
233 | UUID id = face.MaterialID; | ||
234 | if (id == UUID.Zero) | ||
235 | return; | ||
236 | |||
237 | lock (m_regionMaterials) | ||
238 | { | ||
239 | if (m_regionMaterials.ContainsKey(id)) | ||
240 | return; | ||
241 | |||
242 | byte[] data = m_scene.AssetService.GetData(id.ToString()); | ||
243 | if (data == null) | ||
244 | { | ||
245 | m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id); | ||
246 | return; | ||
247 | } | ||
248 | |||
249 | OSDMap mat; | ||
250 | try | ||
251 | { | ||
252 | mat = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
253 | } | ||
254 | catch (Exception e) | ||
255 | { | ||
256 | m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message); | ||
257 | return; | ||
258 | } | ||
259 | |||
260 | m_regionMaterials[id] = mat; | ||
261 | } | ||
262 | } | ||
263 | |||
264 | public string RenderMaterialsPostCap(string request, UUID agentID) | ||
265 | { | ||
266 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
267 | OSDMap resp = new OSDMap(); | ||
268 | |||
269 | OSDMap materialsFromViewer = null; | ||
270 | |||
271 | OSDArray respArr = new OSDArray(); | ||
272 | |||
273 | if (req.ContainsKey("Zipped")) | ||
274 | { | ||
275 | OSD osd = null; | ||
276 | |||
277 | byte[] inBytes = req["Zipped"].AsBinary(); | ||
278 | |||
279 | try | ||
280 | { | ||
281 | osd = ZDecompressBytesToOsd(inBytes); | ||
282 | |||
283 | if (osd != null) | ||
284 | { | ||
285 | if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries | ||
286 | { | ||
287 | foreach (OSD elem in (OSDArray)osd) | ||
288 | { | ||
289 | try | ||
290 | { | ||
291 | UUID id = new UUID(elem.AsBinary(), 0); | ||
292 | |||
293 | lock (m_regionMaterials) | ||
294 | { | ||
295 | if (m_regionMaterials.ContainsKey(id)) | ||
296 | { | ||
297 | OSDMap matMap = new OSDMap(); | ||
298 | matMap["ID"] = OSD.FromBinary(id.GetBytes()); | ||
299 | matMap["Material"] = m_regionMaterials[id]; | ||
300 | respArr.Add(matMap); | ||
301 | } | ||
302 | else | ||
303 | { | ||
304 | m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString()); | ||
305 | |||
306 | // Theoretically we could try to load the material from the assets service, | ||
307 | // but that shouldn't be necessary because the viewer should only request | ||
308 | // materials that exist in a prim on the region, and all of these materials | ||
309 | // are already stored in m_regionMaterials. | ||
310 | } | ||
311 | } | ||
312 | } | ||
313 | catch (Exception e) | ||
314 | { | ||
315 | m_log.Error("Error getting materials in response to viewer request", e); | ||
316 | continue; | ||
317 | } | ||
318 | } | ||
319 | } | ||
320 | else if (osd is OSDMap) // request to assign a material | ||
321 | { | ||
322 | materialsFromViewer = osd as OSDMap; | ||
323 | |||
324 | if (materialsFromViewer.ContainsKey("FullMaterialsPerFace")) | ||
325 | { | ||
326 | OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"]; | ||
327 | if (matsOsd is OSDArray) | ||
328 | { | ||
329 | OSDArray matsArr = matsOsd as OSDArray; | ||
330 | |||
331 | try | ||
332 | { | ||
333 | foreach (OSDMap matsMap in matsArr) | ||
334 | { | ||
335 | uint primLocalID = 0; | ||
336 | try { | ||
337 | primLocalID = matsMap["ID"].AsUInteger(); | ||
338 | } | ||
339 | catch (Exception e) { | ||
340 | m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message); | ||
341 | continue; | ||
342 | } | ||
343 | |||
344 | OSDMap mat = null; | ||
345 | try | ||
346 | { | ||
347 | mat = matsMap["Material"] as OSDMap; | ||
348 | } | ||
349 | catch (Exception e) | ||
350 | { | ||
351 | m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message); | ||
352 | continue; | ||
353 | } | ||
354 | |||
355 | SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID); | ||
356 | if (sop == null) | ||
357 | { | ||
358 | m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString()); | ||
359 | continue; | ||
360 | } | ||
361 | |||
362 | if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID)) | ||
363 | { | ||
364 | m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID); | ||
365 | continue; | ||
366 | } | ||
367 | |||
368 | Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); | ||
369 | if (te == null) | ||
370 | { | ||
371 | m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID); | ||
372 | continue; | ||
373 | } | ||
374 | |||
375 | |||
376 | UUID id; | ||
377 | if (mat == null) | ||
378 | { | ||
379 | // This happens then the user removes a material from a prim | ||
380 | id = UUID.Zero; | ||
381 | } | ||
382 | else | ||
383 | { | ||
384 | id = StoreMaterialAsAsset(agentID, mat, sop); | ||
385 | } | ||
386 | |||
387 | |||
388 | int face = -1; | ||
389 | |||
390 | if (matsMap.ContainsKey("Face")) | ||
391 | { | ||
392 | face = matsMap["Face"].AsInteger(); | ||
393 | Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face); | ||
394 | faceEntry.MaterialID = id; | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | if (te.DefaultTexture == null) | ||
399 | m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID); | ||
400 | else | ||
401 | te.DefaultTexture.MaterialID = id; | ||
402 | } | ||
403 | |||
404 | //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id); | ||
405 | |||
406 | // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually | ||
407 | sop.Shape.TextureEntry = te.GetBytes(); | ||
408 | |||
409 | if (sop.ParentGroup != null) | ||
410 | { | ||
411 | sop.TriggerScriptChangedEvent(Changed.TEXTURE); | ||
412 | sop.UpdateFlag = UpdateRequired.FULL; | ||
413 | sop.ParentGroup.HasGroupChanged = true; | ||
414 | sop.ScheduleFullUpdate(); | ||
415 | } | ||
416 | } | ||
417 | } | ||
418 | catch (Exception e) | ||
419 | { | ||
420 | m_log.Warn("[Materials]: exception processing received material ", e); | ||
421 | } | ||
422 | } | ||
423 | } | ||
424 | } | ||
425 | } | ||
426 | |||
427 | } | ||
428 | catch (Exception e) | ||
429 | { | ||
430 | m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e); | ||
431 | //return ""; | ||
432 | } | ||
433 | } | ||
434 | |||
435 | |||
436 | resp["Zipped"] = ZCompressOSD(respArr, false); | ||
437 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
438 | |||
439 | //m_log.Debug("[Materials]: cap request: " + request); | ||
440 | //m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary())); | ||
441 | //m_log.Debug("[Materials]: cap response: " + response); | ||
442 | return response; | ||
443 | } | ||
444 | |||
445 | private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop) | ||
446 | { | ||
447 | UUID id; | ||
448 | // Material UUID = hash of the material's data. | ||
449 | // This makes materials deduplicate across the entire grid (but isn't otherwise required). | ||
450 | byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat)); | ||
451 | using (var md5 = MD5.Create()) | ||
452 | id = new UUID(md5.ComputeHash(data), 0); | ||
453 | |||
454 | lock (m_regionMaterials) | ||
455 | { | ||
456 | if (!m_regionMaterials.ContainsKey(id)) | ||
457 | { | ||
458 | m_regionMaterials[id] = mat; | ||
459 | |||
460 | // This asset might exist already, but it's ok to try to store it again | ||
461 | string name = "Material " + ChooseMaterialName(mat, sop); | ||
462 | name = name.Substring(0, Math.Min(64, name.Length)).Trim(); | ||
463 | AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString()); | ||
464 | asset.Data = data; | ||
465 | m_scene.AssetService.Store(asset); | ||
466 | } | ||
467 | } | ||
468 | return id; | ||
469 | } | ||
470 | |||
471 | /// <summary> | ||
472 | /// Use heuristics to choose a good name for the material. | ||
473 | /// </summary> | ||
474 | private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop) | ||
475 | { | ||
476 | UUID normMap = mat["NormMap"].AsUUID(); | ||
477 | if (normMap != UUID.Zero) | ||
478 | { | ||
479 | AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString()); | ||
480 | if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR")) | ||
481 | return asset.Name; | ||
482 | } | ||
483 | |||
484 | UUID specMap = mat["SpecMap"].AsUUID(); | ||
485 | if (specMap != UUID.Zero) | ||
486 | { | ||
487 | AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString()); | ||
488 | if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR")) | ||
489 | return asset.Name; | ||
490 | } | ||
491 | |||
492 | if (sop.Name != "Primitive") | ||
493 | return sop.Name; | ||
494 | |||
495 | if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive")) | ||
496 | return sop.ParentGroup.Name; | ||
497 | |||
498 | return ""; | ||
499 | } | ||
500 | |||
501 | |||
502 | public string RenderMaterialsGetCap(string request) | ||
503 | { | ||
504 | OSDMap resp = new OSDMap(); | ||
505 | int matsCount = 0; | ||
506 | OSDArray allOsd = new OSDArray(); | ||
507 | |||
508 | lock (m_regionMaterials) | ||
509 | { | ||
510 | foreach (KeyValuePair<UUID, OSDMap> kvp in m_regionMaterials) | ||
511 | { | ||
512 | OSDMap matMap = new OSDMap(); | ||
513 | |||
514 | matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); | ||
515 | matMap["Material"] = kvp.Value; | ||
516 | allOsd.Add(matMap); | ||
517 | matsCount++; | ||
518 | } | ||
519 | } | ||
520 | |||
521 | resp["Zipped"] = ZCompressOSD(allOsd, false); | ||
522 | |||
523 | return OSDParser.SerializeLLSDXmlString(resp); | ||
524 | } | ||
525 | |||
526 | private static string ZippedOsdBytesToString(byte[] bytes) | ||
527 | { | ||
528 | try | ||
529 | { | ||
530 | return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes)); | ||
531 | } | ||
532 | catch (Exception e) | ||
533 | { | ||
534 | return "ZippedOsdBytesToString caught an exception: " + e.ToString(); | ||
535 | } | ||
536 | } | ||
537 | |||
538 | /// <summary> | ||
539 | /// computes a UUID by hashing a OSD object | ||
540 | /// </summary> | ||
541 | /// <param name="osd"></param> | ||
542 | /// <returns></returns> | ||
543 | private static UUID HashOsd(OSD osd) | ||
544 | { | ||
545 | byte[] data = OSDParser.SerializeLLSDBinary(osd, false); | ||
546 | using (var md5 = MD5.Create()) | ||
547 | return new UUID(md5.ComputeHash(data), 0); | ||
548 | } | ||
549 | |||
550 | public static OSD ZCompressOSD(OSD inOsd, bool useHeader) | ||
551 | { | ||
552 | OSD osd = null; | ||
553 | |||
554 | byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader); | ||
555 | |||
556 | using (MemoryStream msSinkCompressed = new MemoryStream()) | ||
557 | { | ||
558 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, | ||
559 | Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true)) | ||
560 | { | ||
561 | zOut.Write(data, 0, data.Length); | ||
562 | } | ||
563 | |||
564 | msSinkCompressed.Seek(0L, SeekOrigin.Begin); | ||
565 | osd = OSD.FromBinary(msSinkCompressed.ToArray()); | ||
566 | } | ||
567 | |||
568 | return osd; | ||
569 | } | ||
570 | |||
571 | |||
572 | public static OSD ZDecompressBytesToOsd(byte[] input) | ||
573 | { | ||
574 | OSD osd = null; | ||
575 | |||
576 | using (MemoryStream msSinkUnCompressed = new MemoryStream()) | ||
577 | { | ||
578 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true)) | ||
579 | { | ||
580 | zOut.Write(input, 0, input.Length); | ||
581 | } | ||
582 | |||
583 | msSinkUnCompressed.Seek(0L, SeekOrigin.Begin); | ||
584 | osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray()); | ||
585 | } | ||
586 | |||
587 | return osd; | ||
588 | } | ||
589 | } | ||
590 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs new file mode 100644 index 0000000..d4b19dd --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs | |||
@@ -0,0 +1,195 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
46 | { | ||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreCommandsModule")] | ||
48 | |||
49 | public class JsonStoreCommandsModule : INonSharedRegionModule | ||
50 | { | ||
51 | private static readonly ILog m_log = | ||
52 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private IConfig m_config = null; | ||
55 | private bool m_enabled = false; | ||
56 | |||
57 | private Scene m_scene = null; | ||
58 | //private IJsonStoreModule m_store; | ||
59 | private JsonStoreModule m_store; | ||
60 | |||
61 | #region Region Module interface | ||
62 | |||
63 | // ----------------------------------------------------------------- | ||
64 | /// <summary> | ||
65 | /// Name of this shared module is it's class name | ||
66 | /// </summary> | ||
67 | // ----------------------------------------------------------------- | ||
68 | public string Name | ||
69 | { | ||
70 | get { return this.GetType().Name; } | ||
71 | } | ||
72 | |||
73 | // ----------------------------------------------------------------- | ||
74 | /// <summary> | ||
75 | /// Initialise this shared module | ||
76 | /// </summary> | ||
77 | /// <param name="scene">this region is getting initialised</param> | ||
78 | /// <param name="source">nini config, we are not using this</param> | ||
79 | // ----------------------------------------------------------------- | ||
80 | public void Initialise(IConfigSource config) | ||
81 | { | ||
82 | try | ||
83 | { | ||
84 | if ((m_config = config.Configs["JsonStore"]) == null) | ||
85 | { | ||
86 | // There is no configuration, the module is disabled | ||
87 | // m_log.InfoFormat("[JsonStore] no configuration info"); | ||
88 | return; | ||
89 | } | ||
90 | |||
91 | m_enabled = m_config.GetBoolean("Enabled", m_enabled); | ||
92 | } | ||
93 | catch (Exception e) | ||
94 | { | ||
95 | m_log.Error("[JsonStore]: initialization error: {0}", e); | ||
96 | return; | ||
97 | } | ||
98 | |||
99 | if (m_enabled) | ||
100 | m_log.DebugFormat("[JsonStore]: module is enabled"); | ||
101 | } | ||
102 | |||
103 | // ----------------------------------------------------------------- | ||
104 | /// <summary> | ||
105 | /// everything is loaded, perform post load configuration | ||
106 | /// </summary> | ||
107 | // ----------------------------------------------------------------- | ||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | // ----------------------------------------------------------------- | ||
113 | /// <summary> | ||
114 | /// Nothing to do on close | ||
115 | /// </summary> | ||
116 | // ----------------------------------------------------------------- | ||
117 | public void Close() | ||
118 | { | ||
119 | } | ||
120 | |||
121 | // ----------------------------------------------------------------- | ||
122 | /// <summary> | ||
123 | /// </summary> | ||
124 | // ----------------------------------------------------------------- | ||
125 | public void AddRegion(Scene scene) | ||
126 | { | ||
127 | if (m_enabled) | ||
128 | { | ||
129 | m_scene = scene; | ||
130 | |||
131 | } | ||
132 | } | ||
133 | |||
134 | // ----------------------------------------------------------------- | ||
135 | /// <summary> | ||
136 | /// </summary> | ||
137 | // ----------------------------------------------------------------- | ||
138 | public void RemoveRegion(Scene scene) | ||
139 | { | ||
140 | // need to remove all references to the scene in the subscription | ||
141 | // list to enable full garbage collection of the scene object | ||
142 | } | ||
143 | |||
144 | // ----------------------------------------------------------------- | ||
145 | /// <summary> | ||
146 | /// Called when all modules have been added for a region. This is | ||
147 | /// where we hook up events | ||
148 | /// </summary> | ||
149 | // ----------------------------------------------------------------- | ||
150 | public void RegionLoaded(Scene scene) | ||
151 | { | ||
152 | if (m_enabled) | ||
153 | { | ||
154 | m_scene = scene; | ||
155 | |||
156 | m_store = (JsonStoreModule) m_scene.RequestModuleInterface<IJsonStoreModule>(); | ||
157 | if (m_store == null) | ||
158 | { | ||
159 | m_log.ErrorFormat("[JsonStoreCommands]: JsonModule interface not defined"); | ||
160 | m_enabled = false; | ||
161 | return; | ||
162 | } | ||
163 | |||
164 | scene.AddCommand("JsonStore", this, "jsonstore stats", "jsonstore stats", | ||
165 | "Display statistics about the state of the JsonStore module", "", | ||
166 | CmdStats); | ||
167 | } | ||
168 | } | ||
169 | |||
170 | /// ----------------------------------------------------------------- | ||
171 | /// <summary> | ||
172 | /// </summary> | ||
173 | // ----------------------------------------------------------------- | ||
174 | public Type ReplaceableInterface | ||
175 | { | ||
176 | get { return null; } | ||
177 | } | ||
178 | |||
179 | #endregion | ||
180 | |||
181 | #region Commands | ||
182 | |||
183 | private void CmdStats(string module, string[] cmd) | ||
184 | { | ||
185 | if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null) | ||
186 | return; | ||
187 | |||
188 | JsonStoreStats stats = m_store.GetStoreStats(); | ||
189 | MainConsole.Instance.OutputFormat("{0}\t{1}",m_scene.RegionInfo.RegionName,stats.StoreCount); | ||
190 | } | ||
191 | |||
192 | #endregion | ||
193 | |||
194 | } | ||
195 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index 5fbfcc5..b502a55 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -42,7 +42,6 @@ using OpenSim.Region.Framework.Scenes; | |||
42 | using System.Collections.Generic; | 42 | using System.Collections.Generic; |
43 | using System.Text.RegularExpressions; | 43 | using System.Text.RegularExpressions; |
44 | 44 | ||
45 | |||
46 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | 45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore |
47 | { | 46 | { |
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")] | 47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")] |
@@ -60,6 +59,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
60 | private Scene m_scene = null; | 59 | private Scene m_scene = null; |
61 | 60 | ||
62 | private Dictionary<UUID,JsonStore> m_JsonValueStore; | 61 | private Dictionary<UUID,JsonStore> m_JsonValueStore; |
62 | |||
63 | private UUID m_sharedStore; | 63 | private UUID m_sharedStore; |
64 | 64 | ||
65 | #region Region Module interface | 65 | #region Region Module interface |
@@ -140,6 +140,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
140 | m_sharedStore = UUID.Zero; | 140 | m_sharedStore = UUID.Zero; |
141 | m_JsonValueStore = new Dictionary<UUID,JsonStore>(); | 141 | m_JsonValueStore = new Dictionary<UUID,JsonStore>(); |
142 | m_JsonValueStore.Add(m_sharedStore,new JsonStore("")); | 142 | m_JsonValueStore.Add(m_sharedStore,new JsonStore("")); |
143 | |||
144 | scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene; | ||
143 | } | 145 | } |
144 | } | 146 | } |
145 | 147 | ||
@@ -149,6 +151,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
149 | // ----------------------------------------------------------------- | 151 | // ----------------------------------------------------------------- |
150 | public void RemoveRegion(Scene scene) | 152 | public void RemoveRegion(Scene scene) |
151 | { | 153 | { |
154 | scene.EventManager.OnObjectBeingRemovedFromScene -= EventManagerOnObjectBeingRemovedFromScene; | ||
155 | |||
152 | // need to remove all references to the scene in the subscription | 156 | // need to remove all references to the scene in the subscription |
153 | // list to enable full garbage collection of the scene object | 157 | // list to enable full garbage collection of the scene object |
154 | } | 158 | } |
@@ -161,7 +165,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
161 | // ----------------------------------------------------------------- | 165 | // ----------------------------------------------------------------- |
162 | public void RegionLoaded(Scene scene) | 166 | public void RegionLoaded(Scene scene) |
163 | { | 167 | { |
164 | if (m_enabled) {} | 168 | if (m_enabled) |
169 | { | ||
170 | } | ||
165 | } | 171 | } |
166 | 172 | ||
167 | /// ----------------------------------------------------------------- | 173 | /// ----------------------------------------------------------------- |
@@ -175,8 +181,39 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
175 | 181 | ||
176 | #endregion | 182 | #endregion |
177 | 183 | ||
184 | #region SceneEvents | ||
185 | // ----------------------------------------------------------------- | ||
186 | /// <summary> | ||
187 | /// | ||
188 | /// </summary> | ||
189 | // ----------------------------------------------------------------- | ||
190 | public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj) | ||
191 | { | ||
192 | obj.ForEachPart(delegate(SceneObjectPart sop) { DestroyStore(sop.UUID); } ); | ||
193 | } | ||
194 | |||
195 | #endregion | ||
196 | |||
178 | #region ScriptInvocationInteface | 197 | #region ScriptInvocationInteface |
179 | 198 | ||
199 | |||
200 | // ----------------------------------------------------------------- | ||
201 | /// <summary> | ||
202 | /// | ||
203 | /// </summary> | ||
204 | // ----------------------------------------------------------------- | ||
205 | public JsonStoreStats GetStoreStats() | ||
206 | { | ||
207 | JsonStoreStats stats; | ||
208 | |||
209 | lock (m_JsonValueStore) | ||
210 | { | ||
211 | stats.StoreCount = m_JsonValueStore.Count; | ||
212 | } | ||
213 | |||
214 | return stats; | ||
215 | } | ||
216 | |||
180 | // ----------------------------------------------------------------- | 217 | // ----------------------------------------------------------------- |
181 | /// <summary> | 218 | /// <summary> |
182 | /// | 219 | /// |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index 1bb5aee..9fbfb66 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -59,7 +59,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
59 | 59 | ||
60 | private IScriptModuleComms m_comms; | 60 | private IScriptModuleComms m_comms; |
61 | private IJsonStoreModule m_store; | 61 | private IJsonStoreModule m_store; |
62 | 62 | ||
63 | private Dictionary<UUID,HashSet<UUID>> m_scriptStores = new Dictionary<UUID,HashSet<UUID>>(); | ||
64 | |||
63 | #region Region Module interface | 65 | #region Region Module interface |
64 | 66 | ||
65 | // ----------------------------------------------------------------- | 67 | // ----------------------------------------------------------------- |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
126 | // ----------------------------------------------------------------- | 128 | // ----------------------------------------------------------------- |
127 | public void AddRegion(Scene scene) | 129 | public void AddRegion(Scene scene) |
128 | { | 130 | { |
131 | scene.EventManager.OnScriptReset += HandleScriptReset; | ||
132 | scene.EventManager.OnRemoveScript += HandleScriptReset; | ||
129 | } | 133 | } |
130 | 134 | ||
131 | // ----------------------------------------------------------------- | 135 | // ----------------------------------------------------------------- |
@@ -134,12 +138,34 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
134 | // ----------------------------------------------------------------- | 138 | // ----------------------------------------------------------------- |
135 | public void RemoveRegion(Scene scene) | 139 | public void RemoveRegion(Scene scene) |
136 | { | 140 | { |
141 | scene.EventManager.OnScriptReset -= HandleScriptReset; | ||
142 | scene.EventManager.OnRemoveScript -= HandleScriptReset; | ||
143 | |||
137 | // need to remove all references to the scene in the subscription | 144 | // need to remove all references to the scene in the subscription |
138 | // list to enable full garbage collection of the scene object | 145 | // list to enable full garbage collection of the scene object |
139 | } | 146 | } |
140 | 147 | ||
141 | // ----------------------------------------------------------------- | 148 | // ----------------------------------------------------------------- |
142 | /// <summary> | 149 | /// <summary> |
150 | /// </summary> | ||
151 | // ----------------------------------------------------------------- | ||
152 | private void HandleScriptReset(uint localID, UUID itemID) | ||
153 | { | ||
154 | HashSet<UUID> stores; | ||
155 | |||
156 | lock (m_scriptStores) | ||
157 | { | ||
158 | if (! m_scriptStores.TryGetValue(itemID, out stores)) | ||
159 | return; | ||
160 | m_scriptStores.Remove(itemID); | ||
161 | } | ||
162 | |||
163 | foreach (UUID id in stores) | ||
164 | m_store.DestroyStore(id); | ||
165 | } | ||
166 | |||
167 | // ----------------------------------------------------------------- | ||
168 | /// <summary> | ||
143 | /// Called when all modules have been added for a region. This is | 169 | /// Called when all modules have been added for a region. This is |
144 | /// where we hook up events | 170 | /// where we hook up events |
145 | /// </summary> | 171 | /// </summary> |
@@ -250,6 +276,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
250 | if (! m_store.CreateStore(value, ref uuid)) | 276 | if (! m_store.CreateStore(value, ref uuid)) |
251 | GenerateRuntimeError("Failed to create Json store"); | 277 | GenerateRuntimeError("Failed to create Json store"); |
252 | 278 | ||
279 | lock (m_scriptStores) | ||
280 | { | ||
281 | if (! m_scriptStores.ContainsKey(scriptID)) | ||
282 | m_scriptStores[scriptID] = new HashSet<UUID>(); | ||
283 | |||
284 | m_scriptStores[scriptID].Add(uuid); | ||
285 | } | ||
253 | return uuid; | 286 | return uuid; |
254 | } | 287 | } |
255 | 288 | ||
@@ -261,6 +294,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
261 | [ScriptInvocation] | 294 | [ScriptInvocation] |
262 | public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID) | 295 | public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID) |
263 | { | 296 | { |
297 | lock(m_scriptStores) | ||
298 | { | ||
299 | if (m_scriptStores.ContainsKey(scriptID)) | ||
300 | m_scriptStores[scriptID].Remove(storeID); | ||
301 | } | ||
302 | |||
264 | return m_store.DestroyStore(storeID) ? 1 : 0; | 303 | return m_store.DestroyStore(storeID) ? 1 : 0; |
265 | } | 304 | } |
266 | 305 | ||