diff options
Diffstat (limited to 'OpenSim/Region')
12 files changed, 321 insertions, 217 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 9c952aa..1458ff9 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -409,10 +409,6 @@ namespace OpenSim | |||
409 | m_console.Commands.AddCommand("General", false, "modules unload", | 409 | m_console.Commands.AddCommand("General", false, "modules unload", |
410 | "modules unload <name>", | 410 | "modules unload <name>", |
411 | "Unload a module", HandleModules); | 411 | "Unload a module", HandleModules); |
412 | |||
413 | m_console.Commands.AddCommand("Objects", false, "kill uuid", | ||
414 | "kill uuid <UUID>", | ||
415 | "Kill an object by UUID", KillUUID); | ||
416 | } | 412 | } |
417 | 413 | ||
418 | public override void ShutdownSpecific() | 414 | public override void ShutdownSpecific() |
@@ -1309,58 +1305,6 @@ namespace OpenSim | |||
1309 | return result; | 1305 | return result; |
1310 | } | 1306 | } |
1311 | 1307 | ||
1312 | /// <summary> | ||
1313 | /// Kill an object given its UUID. | ||
1314 | /// </summary> | ||
1315 | /// <param name="cmdparams"></param> | ||
1316 | protected void KillUUID(string module, string[] cmdparams) | ||
1317 | { | ||
1318 | if (cmdparams.Length > 2) | ||
1319 | { | ||
1320 | UUID id = UUID.Zero; | ||
1321 | SceneObjectGroup grp = null; | ||
1322 | Scene sc = null; | ||
1323 | |||
1324 | if (!UUID.TryParse(cmdparams[2], out id)) | ||
1325 | { | ||
1326 | MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!"); | ||
1327 | return; | ||
1328 | } | ||
1329 | |||
1330 | m_sceneManager.ForEachScene( | ||
1331 | delegate(Scene scene) | ||
1332 | { | ||
1333 | SceneObjectPart part = scene.GetSceneObjectPart(id); | ||
1334 | if (part == null) | ||
1335 | return; | ||
1336 | |||
1337 | grp = part.ParentGroup; | ||
1338 | sc = scene; | ||
1339 | }); | ||
1340 | |||
1341 | if (grp == null) | ||
1342 | { | ||
1343 | MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id)); | ||
1344 | } | ||
1345 | else | ||
1346 | { | ||
1347 | MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName)); | ||
1348 | try | ||
1349 | { | ||
1350 | sc.DeleteSceneObject(grp, false); | ||
1351 | } | ||
1352 | catch (Exception e) | ||
1353 | { | ||
1354 | m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e); | ||
1355 | } | ||
1356 | } | ||
1357 | } | ||
1358 | else | ||
1359 | { | ||
1360 | MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>"); | ||
1361 | } | ||
1362 | } | ||
1363 | |||
1364 | #endregion | 1308 | #endregion |
1365 | } | 1309 | } |
1366 | } | 1310 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 54cff55..fcf682b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -102,6 +102,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
102 | 102 | ||
103 | #region IAttachmentsModule | 103 | #region IAttachmentsModule |
104 | 104 | ||
105 | public void CopyAttachments(IScenePresence sp, AgentData ad) | ||
106 | { | ||
107 | lock (sp.AttachmentsSyncLock) | ||
108 | { | ||
109 | // Attachment objects | ||
110 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
111 | if (attachments.Count > 0) | ||
112 | { | ||
113 | ad.AttachmentObjects = new List<ISceneObject>(); | ||
114 | ad.AttachmentObjectStates = new List<string>(); | ||
115 | // IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
116 | sp.InTransitScriptStates.Clear(); | ||
117 | |||
118 | foreach (SceneObjectGroup sog in attachments) | ||
119 | { | ||
120 | // We need to make a copy and pass that copy | ||
121 | // because of transfers withn the same sim | ||
122 | ISceneObject clone = sog.CloneForNewScene(); | ||
123 | // Attachment module assumes that GroupPosition holds the offsets...! | ||
124 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
125 | ((SceneObjectGroup)clone).IsAttachment = false; | ||
126 | ad.AttachmentObjects.Add(clone); | ||
127 | string state = sog.GetStateSnapshot(); | ||
128 | ad.AttachmentObjectStates.Add(state); | ||
129 | sp.InTransitScriptStates.Add(state); | ||
130 | // Let's remove the scripts of the original object here | ||
131 | sog.RemoveScriptInstances(true); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | } | ||
136 | |||
137 | public void CopyAttachments(AgentData ad, IScenePresence sp) | ||
138 | { | ||
139 | if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0) | ||
140 | { | ||
141 | lock (sp.AttachmentsSyncLock) | ||
142 | sp.ClearAttachments(); | ||
143 | |||
144 | int i = 0; | ||
145 | foreach (ISceneObject so in ad.AttachmentObjects) | ||
146 | { | ||
147 | ((SceneObjectGroup)so).LocalId = 0; | ||
148 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); | ||
149 | so.SetState(ad.AttachmentObjectStates[i++], m_scene); | ||
150 | m_scene.IncomingCreateObject(Vector3.Zero, so); | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | |||
105 | /// <summary> | 155 | /// <summary> |
106 | /// RezAttachments. This should only be called upon login on the first region. | 156 | /// RezAttachments. This should only be called upon login on the first region. |
107 | /// Attachment rezzings on crossings and TPs are done in a different way. | 157 | /// Attachment rezzings on crossings and TPs are done in a different way. |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 8969006..1c10422 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -38,11 +38,14 @@ using OpenMetaverse; | |||
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
40 | using OpenSim.Region.CoreModules.Avatar.Attachments; | 40 | using OpenSim.Region.CoreModules.Avatar.Attachments; |
41 | using OpenSim.Region.CoreModules.Framework; | ||
42 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
41 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | 43 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; |
42 | using OpenSim.Region.CoreModules.World.Serialiser; | 44 | using OpenSim.Region.CoreModules.World.Serialiser; |
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 45 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
44 | using OpenSim.Region.Framework.Scenes; | 46 | using OpenSim.Region.Framework.Scenes; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
48 | using OpenSim.Services.Interfaces; | ||
46 | using OpenSim.Tests.Common; | 49 | using OpenSim.Tests.Common; |
47 | using OpenSim.Tests.Common.Mock; | 50 | using OpenSim.Tests.Common.Mock; |
48 | 51 | ||
@@ -52,27 +55,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
52 | /// Attachment tests | 55 | /// Attachment tests |
53 | /// </summary> | 56 | /// </summary> |
54 | [TestFixture] | 57 | [TestFixture] |
55 | public class AttachmentsModuleTests | 58 | public class AttachmentsModuleTests : OpenSimTestCase |
56 | { | 59 | { |
57 | private Scene scene; | ||
58 | private AttachmentsModule m_attMod; | ||
59 | private ScenePresence m_presence; | ||
60 | |||
61 | /// <summary> | ||
62 | /// Standard user ID | ||
63 | /// </summary> | ||
64 | private UUID m_userId = TestHelpers.ParseTail(0x1); | ||
65 | |||
66 | // /// <summary> | ||
67 | // /// Standard attachment item ID | ||
68 | // /// </summary> | ||
69 | // private UUID m_attItemId = TestHelpers.ParseTail(0x10); | ||
70 | // | ||
71 | // /// <summary> | ||
72 | // /// Standard attachment asset ID | ||
73 | // /// </summary> | ||
74 | // private UUID m_attAssetId = TestHelpers.ParseTail(0x11); | ||
75 | |||
76 | [TestFixtureSetUp] | 60 | [TestFixtureSetUp] |
77 | public void FixtureInit() | 61 | public void FixtureInit() |
78 | { | 62 | { |
@@ -80,18 +64,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
80 | Util.FireAndForgetMethod = FireAndForgetMethod.None; | 64 | Util.FireAndForgetMethod = FireAndForgetMethod.None; |
81 | } | 65 | } |
82 | 66 | ||
83 | [SetUp] | ||
84 | public void Init() | ||
85 | { | ||
86 | IConfigSource config = new IniConfigSource(); | ||
87 | config.AddConfig("Modules"); | ||
88 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
89 | |||
90 | scene = new SceneHelpers().SetupScene(); | ||
91 | m_attMod = new AttachmentsModule(); | ||
92 | SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); | ||
93 | } | ||
94 | |||
95 | [TestFixtureTearDown] | 67 | [TestFixtureTearDown] |
96 | public void TearDown() | 68 | public void TearDown() |
97 | { | 69 | { |
@@ -100,6 +72,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
100 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 72 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
101 | } | 73 | } |
102 | 74 | ||
75 | private Scene CreateDefaultTestScene() | ||
76 | { | ||
77 | IConfigSource config = new IniConfigSource(); | ||
78 | config.AddConfig("Modules"); | ||
79 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
80 | |||
81 | Scene scene = new SceneHelpers().SetupScene(); | ||
82 | SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule()); | ||
83 | |||
84 | return scene; | ||
85 | } | ||
86 | |||
103 | /// <summary> | 87 | /// <summary> |
104 | /// Creates an attachment item in the given user's inventory. Does not attach. | 88 | /// Creates an attachment item in the given user's inventory. Does not attach. |
105 | /// </summary> | 89 | /// </summary> |
@@ -109,11 +93,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
109 | /// <returns> | 93 | /// <returns> |
110 | /// The attachment item. | 94 | /// The attachment item. |
111 | /// </returns> | 95 | /// </returns> |
96 | /// <param name='scene'></param> | ||
112 | /// <param name='userId'></param> | 97 | /// <param name='userId'></param> |
113 | /// <param name='attName'></param> | 98 | /// <param name='attName'></param> |
114 | /// <param name='rawItemId'></param> | 99 | /// <param name='rawItemId'></param> |
115 | /// <param name='rawAssetId'></param> | 100 | /// <param name='rawAssetId'></param> |
116 | private InventoryItemBase CreateAttachmentItem(UUID userId, string attName, int rawItemId, int rawAssetId) | 101 | private InventoryItemBase CreateAttachmentItem( |
102 | Scene scene, UUID userId, string attName, int rawItemId, int rawAssetId) | ||
117 | { | 103 | { |
118 | return UserInventoryHelpers.CreateInventoryItem( | 104 | return UserInventoryHelpers.CreateInventoryItem( |
119 | scene, | 105 | scene, |
@@ -130,18 +116,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
130 | TestHelpers.InMethod(); | 116 | TestHelpers.InMethod(); |
131 | // TestHelpers.EnableLogging(); | 117 | // TestHelpers.EnableLogging(); |
132 | 118 | ||
133 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 119 | Scene scene = CreateDefaultTestScene(); |
134 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); | 120 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
121 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
135 | 122 | ||
136 | string attName = "att"; | 123 | string attName = "att"; |
137 | 124 | ||
138 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup; | 125 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID).ParentGroup; |
139 | 126 | ||
140 | m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false, false); | 127 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); |
141 | 128 | ||
142 | // Check status on scene presence | 129 | // Check status on scene presence |
143 | Assert.That(m_presence.HasAttachments(), Is.True); | 130 | Assert.That(sp.HasAttachments(), Is.True); |
144 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); | 131 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
145 | Assert.That(attachments.Count, Is.EqualTo(1)); | 132 | Assert.That(attachments.Count, Is.EqualTo(1)); |
146 | SceneObjectGroup attSo = attachments[0]; | 133 | SceneObjectGroup attSo = attachments[0]; |
147 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 134 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
@@ -152,14 +139,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
152 | 139 | ||
153 | // Check item status | 140 | // Check item status |
154 | Assert.That( | 141 | Assert.That( |
155 | m_presence.Appearance.GetAttachpoint(attSo.FromItemID), | 142 | sp.Appearance.GetAttachpoint(attSo.FromItemID), |
156 | Is.EqualTo((int)AttachmentPoint.Chest)); | 143 | Is.EqualTo((int)AttachmentPoint.Chest)); |
157 | 144 | ||
158 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | 145 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); |
159 | Assert.That(attachmentItem, Is.Not.Null); | 146 | Assert.That(attachmentItem, Is.Not.Null); |
160 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); | 147 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); |
161 | 148 | ||
162 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(m_presence.UUID, AssetType.Object); | 149 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); |
163 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); | 150 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); |
164 | 151 | ||
165 | // TestHelpers.DisableLogging(); | 152 | // TestHelpers.DisableLogging(); |
@@ -171,17 +158,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
171 | TestHelpers.InMethod(); | 158 | TestHelpers.InMethod(); |
172 | // log4net.Config.XmlConfigurator.Configure(); | 159 | // log4net.Config.XmlConfigurator.Configure(); |
173 | 160 | ||
174 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 161 | Scene scene = CreateDefaultTestScene(); |
175 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); | 162 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
163 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
176 | 164 | ||
177 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 165 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
178 | 166 | ||
179 | m_attMod.RezSingleAttachmentFromInventory( | 167 | scene.AttachmentsModule.RezSingleAttachmentFromInventory( |
180 | m_presence, attItem.ID, (uint)AttachmentPoint.Chest); | 168 | sp, attItem.ID, (uint)AttachmentPoint.Chest); |
181 | 169 | ||
182 | // Check scene presence status | 170 | // Check scene presence status |
183 | Assert.That(m_presence.HasAttachments(), Is.True); | 171 | Assert.That(sp.HasAttachments(), Is.True); |
184 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); | 172 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
185 | Assert.That(attachments.Count, Is.EqualTo(1)); | 173 | Assert.That(attachments.Count, Is.EqualTo(1)); |
186 | SceneObjectGroup attSo = attachments[0]; | 174 | SceneObjectGroup attSo = attachments[0]; |
187 | Assert.That(attSo.Name, Is.EqualTo(attItem.Name)); | 175 | Assert.That(attSo.Name, Is.EqualTo(attItem.Name)); |
@@ -191,8 +179,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
191 | Assert.That(attSo.IsTemporary, Is.False); | 179 | Assert.That(attSo.IsTemporary, Is.False); |
192 | 180 | ||
193 | // Check appearance status | 181 | // Check appearance status |
194 | Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1)); | 182 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); |
195 | Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | 183 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); |
196 | } | 184 | } |
197 | 185 | ||
198 | [Test] | 186 | [Test] |
@@ -201,23 +189,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
201 | TestHelpers.InMethod(); | 189 | TestHelpers.InMethod(); |
202 | // log4net.Config.XmlConfigurator.Configure(); | 190 | // log4net.Config.XmlConfigurator.Configure(); |
203 | 191 | ||
204 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 192 | Scene scene = CreateDefaultTestScene(); |
205 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); | 193 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
194 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
206 | 195 | ||
207 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 196 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
208 | 197 | ||
209 | ISceneEntity so | 198 | ISceneEntity so |
210 | = m_attMod.RezSingleAttachmentFromInventory( | 199 | = scene.AttachmentsModule.RezSingleAttachmentFromInventory( |
211 | m_presence, attItem.ID, (uint)AttachmentPoint.Chest); | 200 | sp, attItem.ID, (uint)AttachmentPoint.Chest); |
212 | m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId); | 201 | scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId); |
213 | 202 | ||
214 | // Check scene presence status | 203 | // Check scene presence status |
215 | Assert.That(m_presence.HasAttachments(), Is.False); | 204 | Assert.That(sp.HasAttachments(), Is.False); |
216 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); | 205 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
217 | Assert.That(attachments.Count, Is.EqualTo(0)); | 206 | Assert.That(attachments.Count, Is.EqualTo(0)); |
218 | 207 | ||
219 | // Check appearance status | 208 | // Check appearance status |
220 | Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0)); | 209 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0)); |
221 | 210 | ||
222 | // Check item status | 211 | // Check item status |
223 | Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); | 212 | Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); |
@@ -232,22 +221,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
232 | TestHelpers.InMethod(); | 221 | TestHelpers.InMethod(); |
233 | // log4net.Config.XmlConfigurator.Configure(); | 222 | // log4net.Config.XmlConfigurator.Configure(); |
234 | 223 | ||
235 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 224 | Scene scene = CreateDefaultTestScene(); |
236 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); | 225 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
226 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
237 | 227 | ||
238 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 228 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
239 | 229 | ||
240 | m_attMod.RezSingleAttachmentFromInventory( | 230 | scene.AttachmentsModule.RezSingleAttachmentFromInventory( |
241 | m_presence, attItem.ID, (uint)AttachmentPoint.Chest); | 231 | sp, attItem.ID, (uint)AttachmentPoint.Chest); |
242 | m_attMod.DetachSingleAttachmentToInv(m_presence, attItem.ID); | 232 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, attItem.ID); |
243 | 233 | ||
244 | // Check status on scene presence | 234 | // Check status on scene presence |
245 | Assert.That(m_presence.HasAttachments(), Is.False); | 235 | Assert.That(sp.HasAttachments(), Is.False); |
246 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); | 236 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
247 | Assert.That(attachments.Count, Is.EqualTo(0)); | 237 | Assert.That(attachments.Count, Is.EqualTo(0)); |
248 | 238 | ||
249 | // Check item status | 239 | // Check item status |
250 | Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); | 240 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); |
251 | } | 241 | } |
252 | 242 | ||
253 | /// <summary> | 243 | /// <summary> |
@@ -259,10 +249,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
259 | TestHelpers.InMethod(); | 249 | TestHelpers.InMethod(); |
260 | // log4net.Config.XmlConfigurator.Configure(); | 250 | // log4net.Config.XmlConfigurator.Configure(); |
261 | 251 | ||
262 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 252 | Scene scene = CreateDefaultTestScene(); |
263 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 253 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
254 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); | ||
264 | 255 | ||
265 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); | 256 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); |
266 | acd.Appearance = new AvatarAppearance(); | 257 | acd.Appearance = new AvatarAppearance(); |
267 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); | 258 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); |
268 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); | 259 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); |
@@ -281,10 +272,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
281 | TestHelpers.InMethod(); | 272 | TestHelpers.InMethod(); |
282 | // log4net.Config.XmlConfigurator.Configure(); | 273 | // log4net.Config.XmlConfigurator.Configure(); |
283 | 274 | ||
284 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 275 | Scene scene = CreateDefaultTestScene(); |
285 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 276 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
277 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); | ||
286 | 278 | ||
287 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); | 279 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); |
288 | acd.Appearance = new AvatarAppearance(); | 280 | acd.Appearance = new AvatarAppearance(); |
289 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); | 281 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); |
290 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); | 282 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); |
@@ -314,10 +306,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
314 | { | 306 | { |
315 | TestHelpers.InMethod(); | 307 | TestHelpers.InMethod(); |
316 | 308 | ||
317 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 309 | Scene scene = CreateDefaultTestScene(); |
318 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 310 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
311 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); | ||
319 | 312 | ||
320 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); | 313 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); |
321 | acd.Appearance = new AvatarAppearance(); | 314 | acd.Appearance = new AvatarAppearance(); |
322 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); | 315 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); |
323 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd); | 316 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd); |
@@ -332,6 +325,92 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
332 | Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition)); | 325 | Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition)); |
333 | } | 326 | } |
334 | 327 | ||
328 | [Test] | ||
329 | public void TestSameSimulatorNeighbouringRegionsTeleport() | ||
330 | { | ||
331 | TestHelpers.InMethod(); | ||
332 | // TestHelpers.EnableLogging(); | ||
333 | |||
334 | AttachmentsModule attModA = new AttachmentsModule(); | ||
335 | AttachmentsModule attModB = new AttachmentsModule(); | ||
336 | EntityTransferModule etmA = new EntityTransferModule(); | ||
337 | EntityTransferModule etmB = new EntityTransferModule(); | ||
338 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
339 | |||
340 | IConfigSource config = new IniConfigSource(); | ||
341 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
342 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
343 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
344 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
345 | |||
346 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
347 | // for a callback from the destination scene before removing its avatar data. | ||
348 | entityTransferConfig.Set("wait_for_callback", false); | ||
349 | |||
350 | modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
351 | |||
352 | SceneHelpers sh = new SceneHelpers(); | ||
353 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
354 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); | ||
355 | |||
356 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
357 | SceneHelpers.SetupSceneModules( | ||
358 | sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule()); | ||
359 | SceneHelpers.SetupSceneModules( | ||
360 | sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule()); | ||
361 | |||
362 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1); | ||
363 | ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, ua1.PrincipalID, sh.SceneManager); | ||
364 | beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32); | ||
365 | |||
366 | InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20); | ||
367 | |||
368 | sceneA.AttachmentsModule.RezSingleAttachmentFromInventory( | ||
369 | beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest); | ||
370 | |||
371 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
372 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
373 | |||
374 | sceneA.RequestTeleportLocation( | ||
375 | beforeTeleportSp.ControllingClient, | ||
376 | sceneB.RegionInfo.RegionHandle, | ||
377 | teleportPosition, | ||
378 | teleportLookAt, | ||
379 | (uint)TeleportFlags.ViaLocation); | ||
380 | |||
381 | ((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide(); | ||
382 | |||
383 | // Check attachments have made it into sceneB | ||
384 | ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID); | ||
385 | |||
386 | // This is appearance data, as opposed to actually rezzed attachments | ||
387 | List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments(); | ||
388 | Assert.That(sceneBAttachments.Count, Is.EqualTo(1)); | ||
389 | Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest)); | ||
390 | Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID)); | ||
391 | Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID)); | ||
392 | Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | ||
393 | |||
394 | // This is the actual attachment | ||
395 | List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments(); | ||
396 | Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1)); | ||
397 | SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0]; | ||
398 | Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); | ||
399 | Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); | ||
400 | |||
401 | // Check attachments have been removed from sceneA | ||
402 | ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID); | ||
403 | |||
404 | // Since this is appearance data, it is still present on the child avatar! | ||
405 | List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments(); | ||
406 | Assert.That(sceneAAttachments.Count, Is.EqualTo(1)); | ||
407 | Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | ||
408 | |||
409 | // This is the actual attachment, which should no longer exist | ||
410 | List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments(); | ||
411 | Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); | ||
412 | } | ||
413 | |||
335 | // I'm commenting this test because scene setup NEEDS InventoryService to | 414 | // I'm commenting this test because scene setup NEEDS InventoryService to |
336 | // be non-null | 415 | // be non-null |
337 | //[Test] | 416 | //[Test] |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 875c073..89cc4f6 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
128 | /// <param name="visualParam"></param> | 128 | /// <param name="visualParam"></param> |
129 | public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) | 129 | public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) |
130 | { | 130 | { |
131 | // m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId); | 131 | // m_log.DebugFormat( |
132 | // "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", | ||
133 | // sp.Name, textureEntry, visualParams); | ||
132 | 134 | ||
133 | // TODO: This is probably not necessary any longer, just assume the | 135 | // TODO: This is probably not necessary any longer, just assume the |
134 | // textureEntry set implies that the appearance transaction is complete | 136 | // textureEntry set implies that the appearance transaction is complete |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 90ae69d..1056865 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock; | |||
48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
49 | { | 49 | { |
50 | [TestFixture] | 50 | [TestFixture] |
51 | public class InventoryArchiveTestCase | 51 | public class InventoryArchiveTestCase : OpenSimTestCase |
52 | { | 52 | { |
53 | protected ManualResetEvent mre = new ManualResetEvent(false); | 53 | protected ManualResetEvent mre = new ManualResetEvent(false); |
54 | 54 | ||
@@ -84,8 +84,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
84 | protected string m_coaItemName = "Coalesced Item"; | 84 | protected string m_coaItemName = "Coalesced Item"; |
85 | 85 | ||
86 | [SetUp] | 86 | [SetUp] |
87 | public virtual void SetUp() | 87 | public override void SetUp() |
88 | { | 88 | { |
89 | base.SetUp(); | ||
89 | m_iarStream = new MemoryStream(m_iarStreamBytes); | 90 | m_iarStream = new MemoryStream(m_iarStreamBytes); |
90 | } | 91 | } |
91 | 92 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 7b13213..560f807 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -709,6 +709,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
709 | agent.CallbackURI, region.RegionName); | 709 | agent.CallbackURI, region.RegionName); |
710 | } | 710 | } |
711 | 711 | ||
712 | /// <summary> | ||
713 | /// Clean up operations once an agent has moved away through cross or teleport. | ||
714 | /// </summary> | ||
715 | /// <param name='sp'></param> | ||
716 | /// <param name='logout'></param> | ||
712 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) | 717 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
713 | { | 718 | { |
714 | if (sp.Scene.AttachmentsModule != null) | 719 | if (sp.Scene.AttachmentsModule != null) |
@@ -1622,6 +1627,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1622 | #endregion | 1627 | #endregion |
1623 | 1628 | ||
1624 | #region Object Transfers | 1629 | #region Object Transfers |
1630 | |||
1625 | /// <summary> | 1631 | /// <summary> |
1626 | /// Move the given scene object into a new region depending on which region its absolute position has moved | 1632 | /// Move the given scene object into a new region depending on which region its absolute position has moved |
1627 | /// into. | 1633 | /// into. |
@@ -1932,35 +1938,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1932 | return successYN; | 1938 | return successYN; |
1933 | } | 1939 | } |
1934 | 1940 | ||
1935 | protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) | 1941 | /// <summary> |
1942 | /// Cross the attachments for an avatar into the destination region. | ||
1943 | /// </summary> | ||
1944 | /// <remarks> | ||
1945 | /// This is only invoked for simulators released prior to April 2011. Versions of OpenSimulator since then | ||
1946 | /// transfer attachments in one go as part of the ChildAgentDataUpdate data passed in the update agent call. | ||
1947 | /// </remarks> | ||
1948 | /// <param name='destination'></param> | ||
1949 | /// <param name='sp'></param> | ||
1950 | /// <param name='silent'></param> | ||
1951 | protected void CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) | ||
1936 | { | 1952 | { |
1937 | List<SceneObjectGroup> m_attachments = sp.GetAttachments(); | 1953 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
1938 | 1954 | ||
1939 | // Validate | 1955 | // m_log.DebugFormat( |
1940 | // foreach (SceneObjectGroup gobj in m_attachments) | 1956 | // "[ENTITY TRANSFER MODULE]: Crossing {0} attachments into {1} for {2}", |
1941 | // { | 1957 | // m_attachments.Count, destination.RegionName, sp.Name); |
1942 | // if (gobj == null || gobj.IsDeleted) | ||
1943 | // return false; | ||
1944 | // } | ||
1945 | 1958 | ||
1946 | foreach (SceneObjectGroup gobj in m_attachments) | 1959 | foreach (SceneObjectGroup gobj in attachments) |
1947 | { | 1960 | { |
1948 | // If the prim group is null then something must have happened to it! | 1961 | // If the prim group is null then something must have happened to it! |
1949 | if (gobj != null && !gobj.IsDeleted) | 1962 | if (gobj != null && !gobj.IsDeleted) |
1950 | { | 1963 | { |
1951 | // Set the parent localID to 0 so it transfers over properly. | 1964 | SceneObjectGroup clone = (SceneObjectGroup)gobj.CloneForNewScene(); |
1952 | gobj.RootPart.SetParentLocalId(0); | 1965 | clone.RootPart.GroupPosition = gobj.RootPart.AttachedPos; |
1953 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; | 1966 | clone.IsAttachment = false; |
1954 | gobj.IsAttachment = false; | 1967 | |
1955 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | 1968 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); |
1956 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); | 1969 | m_log.DebugFormat( |
1957 | CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent); | 1970 | "[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", |
1971 | clone.UUID, destination.RegionName); | ||
1972 | |||
1973 | CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, clone, silent); | ||
1958 | } | 1974 | } |
1959 | } | 1975 | } |
1960 | 1976 | ||
1961 | sp.ClearAttachments(); | 1977 | sp.ClearAttachments(); |
1962 | |||
1963 | return true; | ||
1964 | } | 1978 | } |
1965 | 1979 | ||
1966 | #endregion | 1980 | #endregion |
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index 830d9cb..e5cd3e2 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | |||
@@ -98,7 +98,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
98 | m_console.Commands.AddCommand( | 98 | m_console.Commands.AddCommand( |
99 | "Objects", false, "delete object name", | 99 | "Objects", false, "delete object name", |
100 | "delete object name [--regex] <name>", | 100 | "delete object name [--regex] <name>", |
101 | "Delete a scene object by name.\nIf --regex is specified then the name is treatead as a regular expression", | 101 | "Delete a scene object by name.", |
102 | "If --regex is specified then the name is treatead as a regular expression", | ||
102 | HandleDeleteObject); | 103 | HandleDeleteObject); |
103 | 104 | ||
104 | m_console.Commands.AddCommand( | 105 | m_console.Commands.AddCommand( |
@@ -118,7 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
118 | false, | 119 | false, |
119 | "show object name", | 120 | "show object name", |
120 | "show object name [--regex] <name>", | 121 | "show object name [--regex] <name>", |
121 | "Show details of scene objects with the given name.\nIf --regex is specified then the name is treatead as a regular expression", | 122 | "Show details of scene objects with the given name.", |
123 | "If --regex is specified then the name is treatead as a regular expression", | ||
122 | HandleShowObjectByName); | 124 | HandleShowObjectByName); |
123 | 125 | ||
124 | m_console.Commands.AddCommand( | 126 | m_console.Commands.AddCommand( |
@@ -133,7 +135,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
133 | false, | 135 | false, |
134 | "show part name", | 136 | "show part name", |
135 | "show part name [--regex] <name>", | 137 | "show part name [--regex] <name>", |
136 | "Show details of scene object parts with the given name.\nIf --regex is specified then the name is treatead as a regular expression", | 138 | "Show details of scene object parts with the given name.", |
139 | "If --regex is specified then the name is treatead as a regular expression", | ||
137 | HandleShowPartByName); | 140 | HandleShowPartByName); |
138 | } | 141 | } |
139 | 142 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 70ea7cf..7446530 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -37,6 +37,20 @@ namespace OpenSim.Region.Framework.Interfaces | |||
37 | public interface IAttachmentsModule | 37 | public interface IAttachmentsModule |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// Copy attachment data from a ScenePresence into the AgentData structure for transmission to another simulator | ||
41 | /// </summary> | ||
42 | /// <param name='sp'></param> | ||
43 | /// <param name='ad'></param> | ||
44 | void CopyAttachments(IScenePresence sp, AgentData ad); | ||
45 | |||
46 | /// <summary> | ||
47 | /// Copy attachment data from an AgentData structure into a ScenePresence. | ||
48 | /// </summary> | ||
49 | /// <param name='ad'></param> | ||
50 | /// <param name='sp'></param> | ||
51 | void CopyAttachments(AgentData ad, IScenePresence sp); | ||
52 | |||
53 | /// <summary> | ||
40 | /// RezAttachments. This should only be called upon login on the first region. | 54 | /// RezAttachments. This should only be called upon login on the first region. |
41 | /// Attachment rezzings on crossings and TPs are done in a different way. | 55 | /// Attachment rezzings on crossings and TPs are done in a different way. |
42 | /// </summary> | 56 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index 5e43843..19a8236 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
41 | public interface IScenePresence : ISceneAgent | 41 | public interface IScenePresence : ISceneAgent |
42 | { | 42 | { |
43 | /// <summary> | 43 | /// <summary> |
44 | /// Copy of the script states while the agent is in transit. This state may | ||
45 | /// need to be placed back in case of transfer fail. | ||
46 | /// </summary> | ||
47 | List<string> InTransitScriptStates { get; } | ||
48 | |||
49 | /// <summary> | ||
44 | /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. | 50 | /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. |
45 | /// </summary> | 51 | /// </summary> |
46 | /// <remarks> | 52 | /// <remarks> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f3e8377..159a92a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3279,31 +3279,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3279 | catch { } | 3279 | catch { } |
3280 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | 3280 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; |
3281 | 3281 | ||
3282 | // Attachment objects | 3282 | if (Scene.AttachmentsModule != null) |
3283 | List<SceneObjectGroup> attachments = GetAttachments(); | 3283 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); |
3284 | if (attachments.Count > 0) | ||
3285 | { | ||
3286 | cAgent.AttachmentObjects = new List<ISceneObject>(); | ||
3287 | cAgent.AttachmentObjectStates = new List<string>(); | ||
3288 | // IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
3289 | InTransitScriptStates.Clear(); | ||
3290 | |||
3291 | foreach (SceneObjectGroup sog in attachments) | ||
3292 | { | ||
3293 | // We need to make a copy and pass that copy | ||
3294 | // because of transfers withn the same sim | ||
3295 | ISceneObject clone = sog.CloneForNewScene(); | ||
3296 | // Attachment module assumes that GroupPosition holds the offsets...! | ||
3297 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
3298 | ((SceneObjectGroup)clone).IsAttachment = false; | ||
3299 | cAgent.AttachmentObjects.Add(clone); | ||
3300 | string state = sog.GetStateSnapshot(); | ||
3301 | cAgent.AttachmentObjectStates.Add(state); | ||
3302 | InTransitScriptStates.Add(state); | ||
3303 | // Let's remove the scripts of the original object here | ||
3304 | sog.RemoveScriptInstances(true); | ||
3305 | } | ||
3306 | } | ||
3307 | } | 3284 | } |
3308 | 3285 | ||
3309 | private void CopyFrom(AgentData cAgent) | 3286 | private void CopyFrom(AgentData cAgent) |
@@ -3378,18 +3355,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3378 | if (cAgent.DefaultAnim != null) | 3355 | if (cAgent.DefaultAnim != null) |
3379 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | 3356 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); |
3380 | 3357 | ||
3381 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) | 3358 | if (Scene.AttachmentsModule != null) |
3382 | { | 3359 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); |
3383 | m_attachments = new List<SceneObjectGroup>(); | ||
3384 | int i = 0; | ||
3385 | foreach (ISceneObject so in cAgent.AttachmentObjects) | ||
3386 | { | ||
3387 | ((SceneObjectGroup)so).LocalId = 0; | ||
3388 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); | ||
3389 | so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); | ||
3390 | m_scene.IncomingCreateObject(Vector3.Zero, so); | ||
3391 | } | ||
3392 | } | ||
3393 | } | 3360 | } |
3394 | 3361 | ||
3395 | public bool CopyAgent(out IAgentData agent) | 3362 | public bool CopyAgent(out IAgentData agent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 976969a..06f2c3c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -165,11 +165,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
165 | m_LSL_Functions.llBreakLink(linknum); | 165 | m_LSL_Functions.llBreakLink(linknum); |
166 | } | 166 | } |
167 | 167 | ||
168 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
169 | { | ||
170 | return m_LSL_Functions.llCastRay(start, end, options); | ||
171 | } | ||
172 | |||
173 | public LSL_Integer llCeil(double f) | 168 | public LSL_Integer llCeil(double f) |
174 | { | 169 | { |
175 | return m_LSL_Functions.llCeil(f); | 170 | return m_LSL_Functions.llCeil(f); |
@@ -971,6 +966,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
971 | return m_LSL_Functions.llRequestDisplayName(id); | 966 | return m_LSL_Functions.llRequestDisplayName(id); |
972 | } | 967 | } |
973 | 968 | ||
969 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
970 | { | ||
971 | return m_LSL_Functions.llCastRay(start, end, options); | ||
972 | } | ||
973 | |||
974 | public void llLinkParticleSystem(int linknum, LSL_List rules) | 974 | public void llLinkParticleSystem(int linknum, LSL_List rules) |
975 | { | 975 | { |
976 | m_LSL_Functions.llLinkParticleSystem(linknum, rules); | 976 | m_LSL_Functions.llLinkParticleSystem(linknum, rules); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index b1583b2..79d1944 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -835,35 +835,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
835 | int colon = firstline.IndexOf(':'); | 835 | int colon = firstline.IndexOf(':'); |
836 | if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1) | 836 | if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1) |
837 | { | 837 | { |
838 | string engineName = firstline.Substring(2, colon-2); | 838 | string engineName = firstline.Substring(2, colon - 2); |
839 | 839 | ||
840 | if (names.Contains(engineName)) | 840 | if (names.Contains(engineName)) |
841 | { | 841 | { |
842 | engine = engineName; | 842 | engine = engineName; |
843 | script = "//" + script.Substring(script.IndexOf(':')+1); | 843 | script = "//" + script.Substring(colon + 1); |
844 | } | 844 | } |
845 | else | 845 | else |
846 | { | 846 | { |
847 | if (engine == ScriptEngineName) | 847 | if (engine == ScriptEngineName) |
848 | { | 848 | { |
849 | SceneObjectPart part = | 849 | // If we are falling back on XEngine as the default engine, then only complain to the user |
850 | m_Scene.GetSceneObjectPart( | 850 | // if a script language has been explicitly set and it's one that we recognize. If it's |
851 | localID); | 851 | // explicitly not allowed or the script is not in LSL then the user will be informed by a later compiler message. |
852 | 852 | // | |
853 | TaskInventoryItem item = | 853 | // This avoids the overwhelming number of false positives where we're in this code because |
854 | part.Inventory.GetInventoryItem(itemID); | 854 | // there's a colon in a comment in the first line of a script for entirely |
855 | 855 | // unrelated reasons (e.g. vim settings). | |
856 | ScenePresence presence = | 856 | // |
857 | m_Scene.GetScenePresence( | 857 | // TODO: A better fix would be to deprecate simple : detection and look for some less likely |
858 | item.OwnerID); | 858 | // string to begin the comment (like #! in unix shell scripts). |
859 | 859 | bool scriptExplicitlyInXEngineLanguage = false; | |
860 | if (presence != null) | 860 | string restOfScript = script.Substring(colon + 1); |
861 | |||
862 | // FIXME: These are hardcoded because they are currently hardcoded in Compiler.cs | ||
863 | if (restOfScript.StartsWith("c#") | ||
864 | || restOfScript.StartsWith("vb") | ||
865 | || restOfScript.StartsWith("lsl") | ||
866 | || restOfScript.StartsWith("js") | ||
867 | || restOfScript.StartsWith("yp")) | ||
868 | scriptExplicitlyInXEngineLanguage = true; | ||
869 | |||
870 | if (scriptExplicitlyInXEngineLanguage) | ||
861 | { | 871 | { |
862 | presence.ControllingClient.SendAgentAlertMessage( | 872 | SceneObjectPart part = |
863 | "Selected engine unavailable. "+ | 873 | m_Scene.GetSceneObjectPart( |
864 | "Running script on "+ | 874 | localID); |
865 | ScriptEngineName, | 875 | |
866 | false); | 876 | TaskInventoryItem item = |
877 | part.Inventory.GetInventoryItem(itemID); | ||
878 | |||
879 | ScenePresence presence = | ||
880 | m_Scene.GetScenePresence( | ||
881 | item.OwnerID); | ||
882 | |||
883 | if (presence != null) | ||
884 | { | ||
885 | presence.ControllingClient.SendAgentAlertMessage( | ||
886 | "Selected engine unavailable. "+ | ||
887 | "Running script on "+ | ||
888 | ScriptEngineName, | ||
889 | false); | ||
890 | } | ||
867 | } | 891 | } |
868 | } | 892 | } |
869 | } | 893 | } |