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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index bd8273d..34923be 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -153,6 +153,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
153 /// <summary>Flag to signal when clients should send pings</summary> 153 /// <summary>Flag to signal when clients should send pings</summary>
154 private bool m_sendPing; 154 private bool m_sendPing;
155 155
156 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
157
156 private int m_defaultRTO = 0; 158 private int m_defaultRTO = 0;
157 private int m_maxRTO = 0; 159 private int m_maxRTO = 0;
158 160
@@ -701,6 +703,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
701 { 703 {
702 object[] array = new object[] { buffer, packet }; 704 object[] array = new object[] { buffer, packet };
703 705
706 lock (m_pendingCache)
707 m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
704 Util.FireAndForget(HandleUseCircuitCode, array); 708 Util.FireAndForget(HandleUseCircuitCode, array);
705 709
706 return; 710 return;
@@ -710,6 +714,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
710 IClientAPI client; 714 IClientAPI client;
711 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) 715 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
712 { 716 {
717 lock (m_pendingCache)
718 {
719 Queue<UDPPacketBuffer> queue;
720 if (m_pendingCache.TryGetValue(address, out queue))
721 queue.Enqueue(buffer);
722 }
723
713// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 724// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
714 return; 725 return;
715 } 726 }
@@ -943,6 +954,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
943 // We only want to send initial data to new clients, not ones which are being converted from child to root. 954 // We only want to send initial data to new clients, not ones which are being converted from child to root.
944 if (client != null) 955 if (client != null)
945 client.SceneAgent.SendInitialDataToMe(); 956 client.SceneAgent.SendInitialDataToMe();
957
958 // Now we know we can handle more data
959 Thread.Sleep(200);
960
961 // Obtain the queue and remove it from the cache
962 Queue<UDPPacketBuffer> queue = null;
963
964 lock (m_pendingCache)
965 {
966 if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
967 return;
968 m_pendingCache.Remove(remoteEndPoint);
969 }
970
971 // Reinject queued packets
972 while(queue.Count > 0)
973 {
974 UDPPacketBuffer buf = queue.Dequeue();
975 PacketReceived(buf);
976 }
977 queue = null;
946 } 978 }
947 else 979 else
948 { 980 {
@@ -950,6 +982,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
950 m_log.WarnFormat( 982 m_log.WarnFormat(
951 "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}", 983 "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
952 uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint); 984 uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
985 lock (m_pendingCache)
986 m_pendingCache.Remove(remoteEndPoint);
953 } 987 }
954 988
955 // m_log.DebugFormat( 989 // m_log.DebugFormat(