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-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/PrimitiveOld.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs84
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs28
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs2
6 files changed, 62 insertions, 59 deletions
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index b5f0a02..5e62450 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.ClientStack
41 private ClientStackNetworkHandler _networkHandler; 41 private ClientStackNetworkHandler _networkHandler;
42 private IWorld _localWorld; 42 private IWorld _localWorld;
43 public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>(); 43 public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
44 public Dictionary<uint, IClientAPI> ClientAPIs = new Dictionary<uint, IClientAPI>(); 44 public ClientManager ClientAPIs = new ClientManager();
45 45
46 public PacketServer(ClientStackNetworkHandler networkHandler) 46 public PacketServer(ClientStackNetworkHandler networkHandler)
47 { 47 {
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
index 247ff87..4933b01 100644
--- a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
+++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes
43 { 43 {
44 internal PrimData primData; 44 internal PrimData primData;
45 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); 45 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
46 // private Dictionary<uint, IClientAPI> m_clientThreads; 46 // private ClientManager m_clientThreads;
47 private ulong m_regionHandle; 47 private ulong m_regionHandle;
48 private const uint FULL_MASK_PERMISSIONS = 2147483647; 48 private const uint FULL_MASK_PERMISSIONS = 2147483647;
49 private bool physicsEnabled = false; 49 private bool physicsEnabled = false;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 6dc9968..bb19996 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -139,48 +139,50 @@ namespace OpenSim.Region.Environment.Scenes
139 { 139 {
140 // Console.WriteLine("Chat message"); 140 // Console.WriteLine("Chat message");
141 ScenePresence avatar = null; 141 ScenePresence avatar = null;
142 foreach (IClientAPI client in m_clientThreads.Values)
143 {
144 int dis = -1000;
145 if (this.Avatars.ContainsKey(client.AgentId))
146 {
147
148 avatar = this.Avatars[client.AgentId];
149 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
150 dis= (int)avatar.Pos.GetDistanceTo(fromPos);
151 //Console.WriteLine("found avatar at " +dis);
152
153 }
154
155 switch (type)
156 {
157 case 0: // Whisper
158 if ((dis < 10) && (dis > -10))
159 {
160 //should change so the message is sent through the avatar rather than direct to the ClientView
161 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
162 }
163 break;
164 case 1: // Say
165 if ((dis < 30) && (dis > -30))
166 {
167 Console.WriteLine("sending chat");
168 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
169 }
170 break;
171 case 2: // Shout
172 if ((dis < 100) && (dis > -100))
173 {
174 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
175 }
176 break;
177 142
178 case 0xff: // Broadcast 143 m_clientThreads.ForEachClient(delegate(IClientAPI client)
179 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); 144 {
180 break; 145 int dis = -1000;
181 } 146 if (this.Avatars.ContainsKey(client.AgentId))
182 147 {
183 } 148 avatar = this.Avatars[client.AgentId];
149 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
150 dis = (int) avatar.Pos.GetDistanceTo(fromPos);
151 //Console.WriteLine("found avatar at " +dis);
152 }
153
154 switch (type)
155 {
156 case 0: // Whisper
157 if ((dis < 10) && (dis > -10))
158 {
159 //should change so the message is sent through the avatar rather than direct to the ClientView
160 client.SendChatMessage(message, type, fromPos, fromName,
161 fromAgentID);
162 }
163 break;
164 case 1: // Say
165 if ((dis < 30) && (dis > -30))
166 {
167 Console.WriteLine("sending chat");
168 client.SendChatMessage(message, type, fromPos, fromName,
169 fromAgentID);
170 }
171 break;
172 case 2: // Shout
173 if ((dis < 100) && (dis > -100))
174 {
175 client.SendChatMessage(message, type, fromPos, fromName,
176 fromAgentID);
177 }
178 break;
179
180 case 0xff: // Broadcast
181 client.SendChatMessage(message, type, fromPos, fromName,
182 fromAgentID);
183 break;
184 }
185 });
184 } 186 }
185 187
186 /// <summary> 188 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5e08d53..043dcd7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Scenes
98 /// <param name="clientThreads">Dictionary to contain client threads</param> 98 /// <param name="clientThreads">Dictionary to contain client threads</param>
99 /// <param name="regionHandle">Region Handle for this region</param> 99 /// <param name="regionHandle">Region Handle for this region</param>
100 /// <param name="regionName">Region Name for this region</param> 100 /// <param name="regionName">Region Name for this region</param>
101 public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) 101 public Scene(ClientManager clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
102 { 102 {
103 updateLock = new Mutex(false); 103 updateLock = new Mutex(false);
104 this.authenticateHandler = authen; 104 this.authenticateHandler = authen;
@@ -229,11 +229,11 @@ namespace OpenSim.Region.Environment.Scenes
229 } 229 }
230 this.localStorage.SaveMap(this.Terrain.getHeights1D()); 230 this.localStorage.SaveMap(this.Terrain.getHeights1D());
231 231
232 foreach (IClientAPI client in m_clientThreads.Values) 232 m_clientThreads.ForEachClient(delegate(IClientAPI client)
233 { 233 {
234 this.SendLayerData(client); 234 this.SendLayerData(client);
235 } 235 });
236 236
237 foreach (LLUUID UUID in Entities.Keys) 237 foreach (LLUUID UUID in Entities.Keys)
238 { 238 {
239 Entities[UUID].LandRenegerated(); 239 Entities[UUID].LandRenegerated();
@@ -260,10 +260,10 @@ namespace OpenSim.Region.Environment.Scenes
260 } 260 }
261 this.localStorage.SaveMap(this.Terrain.getHeights1D()); 261 this.localStorage.SaveMap(this.Terrain.getHeights1D());
262 262
263 foreach (IClientAPI client in m_clientThreads.Values) 263 m_clientThreads.ForEachClient(delegate(IClientAPI client)
264 { 264 {
265 this.SendLayerData(client); 265 this.SendLayerData(client);
266 } 266 });
267 267
268 foreach (LLUUID UUID in Entities.Keys) 268 foreach (LLUUID UUID in Entities.Keys)
269 { 269 {
@@ -290,10 +290,10 @@ namespace OpenSim.Region.Environment.Scenes
290 { 290 {
291 /* Dont save here, rely on tainting system instead */ 291 /* Dont save here, rely on tainting system instead */
292 292
293 foreach (IClientAPI client in m_clientThreads.Values) 293 m_clientThreads.ForEachClient(delegate(IClientAPI client)
294 { 294 {
295 this.SendLayerData(pointx, pointy, client); 295 this.SendLayerData(pointx, pointy, client);
296 } 296 });
297 } 297 }
298 } 298 }
299 catch (Exception e) 299 catch (Exception e)
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 4036743..44121b4 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -34,13 +34,14 @@ using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
35using OpenSim.Region.Caches; 35using OpenSim.Region.Caches;
36using OpenSim.Region.Terrain; 36using OpenSim.Region.Terrain;
37using OpenSim.Framework;
37 38
38namespace OpenSim.Region.Environment.Scenes 39namespace OpenSim.Region.Environment.Scenes
39{ 40{
40 public abstract class SceneBase : IWorld 41 public abstract class SceneBase : IWorld
41 { 42 {
42 public Dictionary<LLUUID, EntityBase> Entities; 43 public Dictionary<LLUUID, EntityBase> Entities;
43 protected Dictionary<uint, IClientAPI> m_clientThreads; 44 protected ClientManager m_clientThreads;
44 protected ulong m_regionHandle; 45 protected ulong m_regionHandle;
45 protected string m_regionName; 46 protected string m_regionName;
46 protected RegionInfo m_regInfo; 47 protected RegionInfo m_regInfo;
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index da1b43d..b82529a 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -15,7 +15,7 @@ namespace SimpleApp
15 { 15 {
16 private List<ScenePresence> m_avatars; 16 private List<ScenePresence> m_avatars;
17 17
18 public MyWorld(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) 18 public MyWorld(ClientManager clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
19 : base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer) 19 : base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer)
20 { 20 {
21 m_avatars = new List<Avatar>(); 21 m_avatars = new List<Avatar>();