diff options
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs | 224 |
1 files changed, 112 insertions, 112 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs index 07c7d66..695d501 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs | |||
@@ -1,112 +1,112 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | namespace libTerrain | 33 | namespace libTerrain |
34 | { | 34 | { |
35 | partial class Channel | 35 | partial class Channel |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// A thermal weathering implementation based on Musgrave's original 1989 algorithm. This is Adam's custom implementation which may differ slightly from the original. | 38 | /// A thermal weathering implementation based on Musgrave's original 1989 algorithm. This is Adam's custom implementation which may differ slightly from the original. |
39 | /// </summary> | 39 | /// </summary> |
40 | /// <param name="talus">The rock angle (represented as a dy/dx ratio) at which point it will be succeptible to breakage</param> | 40 | /// <param name="talus">The rock angle (represented as a dy/dx ratio) at which point it will be succeptible to breakage</param> |
41 | /// <param name="rounds">The number of erosion rounds</param> | 41 | /// <param name="rounds">The number of erosion rounds</param> |
42 | /// <param name="c">The amount of rock to carry each round</param> | 42 | /// <param name="c">The amount of rock to carry each round</param> |
43 | public Channel ThermalWeathering(double talus, int rounds, double c) | 43 | public Channel ThermalWeathering(double talus, int rounds, double c) |
44 | { | 44 | { |
45 | SetDiff(); | 45 | SetDiff(); |
46 | 46 | ||
47 | double[,] lastFrame; | 47 | double[,] lastFrame; |
48 | double[,] thisFrame; | 48 | double[,] thisFrame; |
49 | 49 | ||
50 | lastFrame = (double[,])map.Clone(); | 50 | lastFrame = (double[,])map.Clone(); |
51 | thisFrame = (double[,])map.Clone(); | 51 | thisFrame = (double[,])map.Clone(); |
52 | 52 | ||
53 | NeighbourSystem type = NeighbourSystem.Moore; // Using moore neighbourhood (twice as computationally expensive) | 53 | NeighbourSystem type = NeighbourSystem.Moore; // Using moore neighbourhood (twice as computationally expensive) |
54 | int NEIGHBOUR_ME = 4; // I am always 4 in both systems. | 54 | int NEIGHBOUR_ME = 4; // I am always 4 in both systems. |
55 | 55 | ||
56 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; | 56 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; |
57 | 57 | ||
58 | int frames = rounds; // Number of thermal erosion iterations to run | 58 | int frames = rounds; // Number of thermal erosion iterations to run |
59 | int i, j; | 59 | int i, j; |
60 | int x, y; | 60 | int x, y; |
61 | 61 | ||
62 | for (i = 0; i < frames; i++) | 62 | for (i = 0; i < frames; i++) |
63 | { | 63 | { |
64 | for (x = 0; x < w; x++) | 64 | for (x = 0; x < w; x++) |
65 | { | 65 | { |
66 | for (y = 0; y < h; y++) | 66 | for (y = 0; y < h; y++) |
67 | { | 67 | { |
68 | for (j = 0; j < NEIGHBOUR_MAX; j++) | 68 | for (j = 0; j < NEIGHBOUR_MAX; j++) |
69 | { | 69 | { |
70 | if (j != NEIGHBOUR_ME) | 70 | if (j != NEIGHBOUR_ME) |
71 | { | 71 | { |
72 | int[] coords = Neighbours(type, j); | 72 | int[] coords = Neighbours(type, j); |
73 | 73 | ||
74 | coords[0] += x; | 74 | coords[0] += x; |
75 | coords[1] += y; | 75 | coords[1] += y; |
76 | 76 | ||
77 | if (coords[0] > w - 1) | 77 | if (coords[0] > w - 1) |
78 | coords[0] = w - 1; | 78 | coords[0] = w - 1; |
79 | if (coords[1] > h - 1) | 79 | if (coords[1] > h - 1) |
80 | coords[1] = h - 1; | 80 | coords[1] = h - 1; |
81 | if (coords[0] < 0) | 81 | if (coords[0] < 0) |
82 | coords[0] = 0; | 82 | coords[0] = 0; |
83 | if (coords[1] < 0) | 83 | if (coords[1] < 0) |
84 | coords[1] = 0; | 84 | coords[1] = 0; |
85 | 85 | ||
86 | double heightF = thisFrame[x, y]; | 86 | double heightF = thisFrame[x, y]; |
87 | double target = thisFrame[coords[0], coords[1]]; | 87 | double target = thisFrame[coords[0], coords[1]]; |
88 | 88 | ||
89 | if (target > heightF + talus) | 89 | if (target > heightF + talus) |
90 | { | 90 | { |
91 | double calc = c * ((target - heightF) - talus); | 91 | double calc = c * ((target - heightF) - talus); |
92 | heightF += calc; | 92 | heightF += calc; |
93 | target -= calc; | 93 | target -= calc; |
94 | } | 94 | } |
95 | 95 | ||
96 | thisFrame[x, y] = heightF; | 96 | thisFrame[x, y] = heightF; |
97 | thisFrame[coords[0], coords[1]] = target; | 97 | thisFrame[coords[0], coords[1]] = target; |
98 | 98 | ||
99 | } | 99 | } |
100 | } | 100 | } |
101 | } | 101 | } |
102 | } | 102 | } |
103 | lastFrame = (double[,])thisFrame.Clone(); | 103 | lastFrame = (double[,])thisFrame.Clone(); |
104 | } | 104 | } |
105 | 105 | ||
106 | map = thisFrame; | 106 | map = thisFrame; |
107 | 107 | ||
108 | Normalise(); // Just to guaruntee a smooth 0..1 value | 108 | Normalise(); // Just to guaruntee a smooth 0..1 value |
109 | return this; | 109 | return this; |
110 | } | 110 | } |
111 | } | 111 | } |
112 | } | 112 | } |