diff options
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators')
10 files changed, 957 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs new file mode 100644 index 0000000..0cec05d --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs | |||
@@ -0,0 +1 @@ | |||
/* Needs BSD rewrite */ \ No newline at end of file | |||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs new file mode 100644 index 0000000..2a24ecf --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs | |||
@@ -0,0 +1,113 @@ | |||
1 | /* | ||
2 | Redistribution and use in source and binary forms, with or without | ||
3 | modification, are permitted provided that the following conditions are | ||
4 | met: | ||
5 | |||
6 | * Redistributions of source code must retain the above copyright | ||
7 | notice, this list of conditions and the following disclaimer. | ||
8 | |||
9 | * Redistributions in binary form must reproduce the above | ||
10 | copyright notice, this list of conditions and the following | ||
11 | disclaimer in the documentation and/or other materials provided | ||
12 | with the distribution. | ||
13 | |||
14 | * Neither the name of libTerrain nor the names of | ||
15 | its contributors may be used to endorse or promote products | ||
16 | derived from this software without specific prior written | ||
17 | permission. | ||
18 | |||
19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
20 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
21 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
22 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
23 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
24 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
25 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
26 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
27 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
28 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Collections.Generic; | ||
34 | using System.Text; | ||
35 | |||
36 | namespace libTerrain | ||
37 | { | ||
38 | partial class Channel | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Produces a set of coordinates defined by an edge point. Eg - 0 = 0,0. 256 = 0,256. 512 = 256,256 | ||
42 | /// Assumes a 256^2 heightmap. This needs fixing for input values of w,h | ||
43 | /// </summary> | ||
44 | /// <param name="val"></param> | ||
45 | /// <param name="w"></param> | ||
46 | /// <param name="h"></param> | ||
47 | /// <returns></returns> | ||
48 | private int[] radialEdge256(int val) | ||
49 | { | ||
50 | // Four cases: | ||
51 | // 1. 000..255 return 0,val | ||
52 | // 2. 256..511 return val - 256,255 | ||
53 | // 3. 512..767 return 255, val - 511 | ||
54 | // 4. 768..1023 return val - 768,0 | ||
55 | |||
56 | int[] ret = new int[2]; | ||
57 | |||
58 | if (val < 256) | ||
59 | { | ||
60 | ret[0] = 0; | ||
61 | ret[1] = val; | ||
62 | return ret; | ||
63 | } | ||
64 | if (val < 512) | ||
65 | { | ||
66 | ret[0] = (val % 256); | ||
67 | ret[1] = 255; | ||
68 | return ret; | ||
69 | } | ||
70 | if (val < 768) | ||
71 | { | ||
72 | ret[0] = 255; | ||
73 | ret[1] = 255 - (val % 256); | ||
74 | return ret; | ||
75 | } | ||
76 | if (val < 1024) | ||
77 | { | ||
78 | ret[0] = 255 - (val % 256); | ||
79 | ret[1] = 255; | ||
80 | return ret; | ||
81 | } | ||
82 | |||
83 | throw new Exception("Out of bounds parameter (val)"); | ||
84 | } | ||
85 | public void fracture(int number, double scalemin, double scalemax) | ||
86 | { | ||
87 | Random rand = new Random(seed); | ||
88 | |||
89 | for (int i = 0; i < number; i++) | ||
90 | { | ||
91 | int[] a, b; | ||
92 | |||
93 | a = radialEdge256(rand.Next(1023)); // TODO: Broken | ||
94 | b = radialEdge256(rand.Next(1023)); // TODO: Broken | ||
95 | double z = rand.NextDouble(); | ||
96 | |||
97 | for (int x = 0; x < w; x++) | ||
98 | { | ||
99 | for (int y = 0; y < h; y++) | ||
100 | { | ||
101 | double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w); | ||
102 | |||
103 | if (y > miny) | ||
104 | { | ||
105 | map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); | ||
106 | } | ||
107 | } | ||
108 | } | ||
109 | } | ||
110 | normalise(); | ||
111 | } | ||
112 | } | ||
113 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs new file mode 100644 index 0000000..8f45bf7 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs | |||
@@ -0,0 +1,67 @@ | |||
1 | /* | ||
2 | Redistribution and use in source and binary forms, with or without | ||
3 | modification, are permitted provided that the following conditions are | ||
4 | met: | ||
5 | |||
6 | * Redistributions of source code must retain the above copyright | ||
7 | notice, this list of conditions and the following disclaimer. | ||
8 | |||
9 | * Redistributions in binary form must reproduce the above | ||
10 | copyright notice, this list of conditions and the following | ||
11 | disclaimer in the documentation and/or other materials provided | ||
12 | with the distribution. | ||
13 | |||
14 | * Neither the name of libTerrain nor the names of | ||
15 | its contributors may be used to endorse or promote products | ||
16 | derived from this software without specific prior written | ||
17 | permission. | ||
18 | |||
19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
20 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
21 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
22 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
23 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
24 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
25 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
26 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
27 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
28 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Collections.Generic; | ||
34 | using System.Text; | ||
35 | |||
36 | namespace libTerrain | ||
37 | { | ||
38 | partial class Channel | ||
39 | { | ||
40 | |||
41 | public void gradientCube() | ||
42 | { | ||
43 | int x, y; | ||
44 | for (x = 0; x < w; x++) | ||
45 | { | ||
46 | for (y = 0; y < h; y++) | ||
47 | { | ||
48 | map[x, y] = x*y; | ||
49 | } | ||
50 | } | ||
51 | normalise(); | ||
52 | } | ||
53 | |||
54 | public void gradientStripe() | ||
55 | { | ||
56 | int x, y; | ||
57 | for (x = 0; x < w; x++) | ||
58 | { | ||
59 | for (y = 0; y < h; y++) | ||
60 | { | ||
61 | map[x, y] = x; | ||
62 | } | ||
63 | } | ||
64 | normalise(); | ||
65 | } | ||
66 | } | ||
67 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs new file mode 100644 index 0000000..9316911 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs | |||
@@ -0,0 +1,278 @@ | |||
1 | /* | ||
2 | Redistribution and use in source and binary forms, with or without | ||
3 | modification, are permitted provided that the following conditions are | ||
4 | met: | ||
5 | |||
6 | * Redistributions of source code must retain the above copyright | ||
7 | notice, this list of conditions and the following disclaimer. | ||
8 | |||
9 | * Redistributions in binary form must reproduce the above | ||
10 | copyright notice, this list of conditions and the following | ||
11 | disclaimer in the documentation and/or other materials provided | ||
12 | with the distribution. | ||
13 | |||
14 | * Neither the name of libTerrain nor the names of | ||
15 | its contributors may be used to endorse or promote products | ||
16 | derived from this software without specific prior written | ||
17 | permission. | ||
18 | |||
19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
20 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
21 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
22 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
23 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
24 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
25 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
26 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
27 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
28 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Collections.Generic; | ||
34 | using System.Text; | ||
35 | |||
36 | namespace libTerrain | ||
37 | { | ||
38 | partial class Channel | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh. | ||
42 | /// </summary> | ||
43 | /// <remarks>3-Clause BSD Licensed</remarks> | ||
44 | /// <param name="number">The number of hills to generate</param> | ||
45 | /// <param name="scale_min">The minimum size of each hill</param> | ||
46 | /// <param name="scale_range">The maximum size of each hill</param> | ||
47 | /// <param name="island">Whether to bias hills towards the center of the map</param> | ||
48 | /// <param name="additive">Whether to add hills together or to pick the largest value</param> | ||
49 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> | ||
50 | public void hillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | ||
51 | { | ||
52 | Random random = new Random(seed); | ||
53 | |||
54 | int x, y; | ||
55 | int i; | ||
56 | |||
57 | for (i = 0; i < number; i++) | ||
58 | { | ||
59 | double rx = Math.Min(255.0, random.NextDouble() * w); | ||
60 | double ry = Math.Min(255.0, random.NextDouble() * h); | ||
61 | double rand = random.NextDouble(); | ||
62 | |||
63 | if (island) | ||
64 | { | ||
65 | // Move everything towards the center | ||
66 | rx -= w / 2; | ||
67 | rx /= 2; | ||
68 | rx += w / 2; | ||
69 | |||
70 | ry -= h / 2; | ||
71 | ry /= 2; | ||
72 | ry += h / 2; | ||
73 | } | ||
74 | |||
75 | for (x = 0; x < w; x++) | ||
76 | { | ||
77 | for (y = 0; y < h; y++) | ||
78 | { | ||
79 | if (noisy) | ||
80 | rand = random.NextDouble(); | ||
81 | |||
82 | double z = (scale_min + (scale_range * rand)); | ||
83 | z *= z; | ||
84 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
85 | |||
86 | if (z < 0) | ||
87 | z = 0; | ||
88 | |||
89 | if (additive) | ||
90 | { | ||
91 | map[x, y] += z; | ||
92 | } | ||
93 | else | ||
94 | { | ||
95 | map[x, y] = Math.Max(map[x, y], z); | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | } | ||
100 | |||
101 | normalise(); | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// Generates a series of cones which are then either max()'d or added together. Inspired by suggestion from jh. | ||
106 | /// </summary> | ||
107 | /// <remarks>3-Clause BSD Licensed</remarks> | ||
108 | /// <param name="number">The number of hills to generate</param> | ||
109 | /// <param name="scale_min">The minimum size of each hill</param> | ||
110 | /// <param name="scale_range">The maximum size of each hill</param> | ||
111 | /// <param name="island">Whether to bias hills towards the center of the map</param> | ||
112 | /// <param name="additive">Whether to add hills together or to pick the largest value</param> | ||
113 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> | ||
114 | public void hillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | ||
115 | { | ||
116 | Random random = new Random(seed); | ||
117 | |||
118 | int x, y; | ||
119 | int i; | ||
120 | |||
121 | for (i = 0; i < number; i++) | ||
122 | { | ||
123 | double rx = Math.Min(255.0, random.NextDouble() * w); | ||
124 | double ry = Math.Min(255.0, random.NextDouble() * h); | ||
125 | double rand = random.NextDouble(); | ||
126 | |||
127 | if (island) | ||
128 | { | ||
129 | // Move everything towards the center | ||
130 | rx -= w / 2; | ||
131 | rx /= 2; | ||
132 | rx += w / 2; | ||
133 | |||
134 | ry -= h / 2; | ||
135 | ry /= 2; | ||
136 | ry += h / 2; | ||
137 | } | ||
138 | |||
139 | for (x = 0; x < w; x++) | ||
140 | { | ||
141 | for (y = 0; y < h; y++) | ||
142 | { | ||
143 | if (noisy) | ||
144 | rand = random.NextDouble(); | ||
145 | |||
146 | double z = (scale_min + (scale_range * rand)); | ||
147 | z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry))); | ||
148 | |||
149 | if (z < 0) | ||
150 | z = 0; | ||
151 | |||
152 | if (additive) | ||
153 | { | ||
154 | map[x, y] += z; | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | map[x, y] = Math.Max(map[x, y], z); | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | } | ||
163 | |||
164 | normalise(); | ||
165 | } | ||
166 | |||
167 | public void hillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | ||
168 | { | ||
169 | Random random = new Random(seed); | ||
170 | |||
171 | int x, y; | ||
172 | int i; | ||
173 | |||
174 | for (i = 0; i < number; i++) | ||
175 | { | ||
176 | double rx = Math.Min(255.0, random.NextDouble() * w); | ||
177 | double ry = Math.Min(255.0, random.NextDouble() * h); | ||
178 | double rand = random.NextDouble(); | ||
179 | |||
180 | if (island) | ||
181 | { | ||
182 | // Move everything towards the center | ||
183 | rx -= w / 2; | ||
184 | rx /= 2; | ||
185 | rx += w / 2; | ||
186 | |||
187 | ry -= h / 2; | ||
188 | ry /= 2; | ||
189 | ry += h / 2; | ||
190 | } | ||
191 | |||
192 | for (x = 0; x < w; x++) | ||
193 | { | ||
194 | for (y = 0; y < h; y++) | ||
195 | { | ||
196 | if (noisy) | ||
197 | rand = random.NextDouble(); | ||
198 | |||
199 | double z = (scale_min + (scale_range * rand)); | ||
200 | z -= Math.Abs(x-rx) + Math.Abs(y-ry); | ||
201 | //z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry))); | ||
202 | |||
203 | if (z < 0) | ||
204 | z = 0; | ||
205 | |||
206 | if (additive) | ||
207 | { | ||
208 | map[x, y] += z; | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | map[x, y] = Math.Max(map[x, y], z); | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | |||
218 | normalise(); | ||
219 | } | ||
220 | |||
221 | public void hillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | ||
222 | { | ||
223 | Random random = new Random(seed); | ||
224 | |||
225 | int x, y; | ||
226 | int i; | ||
227 | |||
228 | for (i = 0; i < number; i++) | ||
229 | { | ||
230 | double rx = Math.Min(255.0, random.NextDouble() * w); | ||
231 | double ry = Math.Min(255.0, random.NextDouble() * h); | ||
232 | double rand = random.NextDouble(); | ||
233 | |||
234 | if (island) | ||
235 | { | ||
236 | // Move everything towards the center | ||
237 | rx -= w / 2; | ||
238 | rx /= 2; | ||
239 | rx += w / 2; | ||
240 | |||
241 | ry -= h / 2; | ||
242 | ry /= 2; | ||
243 | ry += h / 2; | ||
244 | } | ||
245 | |||
246 | for (x = 0; x < w; x++) | ||
247 | { | ||
248 | for (y = 0; y < h; y++) | ||
249 | { | ||
250 | if (noisy) | ||
251 | rand = random.NextDouble(); | ||
252 | |||
253 | double z = (scale_min + (scale_range * rand)); | ||
254 | z *= z * z * z; | ||
255 | double dx = Math.Abs(x - rx); | ||
256 | double dy = Math.Abs(y - ry); | ||
257 | z -= (dx * dx * dx * dx) + (dy * dy * dy * dy); | ||
258 | |||
259 | if (z < 0) | ||
260 | z = 0; | ||
261 | |||
262 | if (additive) | ||
263 | { | ||
264 | map[x, y] += z; | ||
265 | } | ||
266 | else | ||
267 | { | ||
268 | map[x, y] = Math.Max(map[x, y], z); | ||
269 | } | ||
270 | } | ||
271 | } | ||
272 | } | ||
273 | |||
274 | normalise(); | ||
275 | } | ||
276 | |||
277 | } | ||
278 | } | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs new file mode 100644 index 0000000..0cec05d --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs | |||
@@ -0,0 +1 @@ | |||
/* Needs BSD rewrite */ \ No newline at end of file | |||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs new file mode 100644 index 0000000..0cec05d --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs | |||
@@ -0,0 +1 @@ | |||
/* Needs BSD rewrite */ \ No newline at end of file | |||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs new file mode 100644 index 0000000..7789d3e --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs | |||
@@ -0,0 +1,57 @@ | |||
1 | /* | ||
2 | Redistribution and use in source and binary forms, with or without | ||
3 | modification, are permitted provided that the following conditions are | ||
4 | met: | ||
5 | |||
6 | * Redistributions of source code must retain the above copyright | ||
7 | notice, this list of conditions and the following disclaimer. | ||
8 | |||
9 | * Redistributions in binary form must reproduce the above | ||
10 | copyright notice, this list of conditions and the following | ||
11 | disclaimer in the documentation and/or other materials provided | ||
12 | with the distribution. | ||
13 | |||
14 | * Neither the name of libTerrain nor the names of | ||
15 | its contributors may be used to endorse or promote products | ||
16 | derived from this software without specific prior written | ||
17 | permission. | ||
18 | |||
19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
20 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
21 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
22 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
23 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
24 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
25 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
26 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
27 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
28 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Collections.Generic; | ||
34 | using System.Text; | ||
35 | |||
36 | namespace libTerrain | ||
37 | { | ||
38 | partial class Channel | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Fills a channel with 0..1 noise | ||
42 | /// </summary> | ||
43 | /// <remarks>3-Clause BSD Licensed</remarks> | ||
44 | public void noise() | ||
45 | { | ||
46 | Random rand = new Random(seed); | ||
47 | int x, y; | ||
48 | for (x = 0; x < w; x++) | ||
49 | { | ||
50 | for (y = 0; y < h; y++) | ||
51 | { | ||
52 | map[x, y] = rand.NextDouble(); | ||
53 | } | ||
54 | } | ||
55 | } | ||
56 | } | ||
57 | } | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs new file mode 100644 index 0000000..ede4600 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs | |||
@@ -0,0 +1,152 @@ | |||
1 | /* | ||
2 | Redistribution and use in source and binary forms, with or without | ||
3 | modification, are permitted provided that the following conditions are | ||
4 | met: | ||
5 | |||
6 | * Redistributions of source code must retain the above copyright | ||
7 | notice, this list of conditions and the following disclaimer. | ||
8 | |||
9 | * Redistributions in binary form must reproduce the above | ||
10 | copyright notice, this list of conditions and the following | ||
11 | disclaimer in the documentation and/or other materials provided | ||
12 | with the distribution. | ||
13 | |||
14 | * Neither the name of libTerrain nor the names of | ||
15 | its contributors may be used to endorse or promote products | ||
16 | derived from this software without specific prior written | ||
17 | permission. | ||
18 | |||
19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
20 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
21 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
22 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
23 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
24 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
25 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
26 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
27 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
28 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Collections.Generic; | ||
34 | using System.Text; | ||
35 | |||
36 | namespace libTerrain | ||
37 | { | ||
38 | partial class Channel | ||
39 | { | ||
40 | private double[] coordinatesToPolar(int x, int y) | ||
41 | { | ||
42 | |||
43 | double theta = Math.Atan2(x - (w / 2), y - (h / 2)); | ||
44 | double rx = (double)x - ((double)w / 2); | ||
45 | double ry = (double)y - ((double)h / 2); | ||
46 | double r = Math.Sqrt((rx * rx) + (ry * ry)); | ||
47 | |||
48 | double[] coords = new double[2]; | ||
49 | coords[0] = r; | ||
50 | coords[1] = theta; | ||
51 | return coords; | ||
52 | } | ||
53 | |||
54 | public int[] polarToCoordinates(double r, double theta) { | ||
55 | double nx; | ||
56 | double ny; | ||
57 | |||
58 | nx = (double)r * Math.Cos(theta); | ||
59 | ny = (double)r * Math.Sin(theta); | ||
60 | |||
61 | nx += w / 2; | ||
62 | ny += h / 2; | ||
63 | |||
64 | if (nx >= w) | ||
65 | nx = w - 1; | ||
66 | |||
67 | if (ny >= h) | ||
68 | ny = h - 1; | ||
69 | |||
70 | if (nx < 0) | ||
71 | nx = 0; | ||
72 | |||
73 | if (ny < 0) | ||
74 | ny = 0; | ||
75 | |||
76 | int[] coords = new int[2]; | ||
77 | coords[0] = (int)nx; | ||
78 | coords[1] = (int)ny; | ||
79 | return coords; | ||
80 | } | ||
81 | |||
82 | public void Polar() | ||
83 | { | ||
84 | Channel n = this.copy(); | ||
85 | |||
86 | int x, y; | ||
87 | for (x = 0; x < w; x++) | ||
88 | { | ||
89 | for (y = 0; y < h; y++) | ||
90 | { | ||
91 | double[] coords = coordinatesToPolar(x,y); | ||
92 | |||
93 | coords[0] += w / 2.0; | ||
94 | coords[1] += h / 2.0; | ||
95 | |||
96 | map[x, y] = n.map[(int)coords[0] % n.w, (int)coords[1] % n.h]; | ||
97 | } | ||
98 | } | ||
99 | } | ||
100 | |||
101 | public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle) | ||
102 | { | ||
103 | int i; | ||
104 | double r = offsetRadius; | ||
105 | double theta = offsetAngle; | ||
106 | for (i = 0; i < steps; i++) | ||
107 | { | ||
108 | r += incRadius; | ||
109 | theta += incAngle; | ||
110 | |||
111 | int[] coords = polarToCoordinates(r,theta); | ||
112 | raise(coords[0], coords[1], 20, 1); | ||
113 | } | ||
114 | } | ||
115 | |||
116 | public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c) | ||
117 | { | ||
118 | List<Point2D> points = new List<Point2D>(); | ||
119 | |||
120 | int i; | ||
121 | double r = offsetRadius; | ||
122 | double theta = offsetAngle; | ||
123 | for (i = 0; i < steps; i++) | ||
124 | { | ||
125 | r += incRadius; | ||
126 | theta += incAngle; | ||
127 | |||
128 | int[] coords = polarToCoordinates(r, theta); | ||
129 | points.Add(new Point2D(coords[0],coords[1])); | ||
130 | } | ||
131 | |||
132 | voronoiDiagram(points, c); | ||
133 | } | ||
134 | |||
135 | public void Spiral(double wid, double hig, double offset) | ||
136 | { | ||
137 | int x, y, z; | ||
138 | z = 0; | ||
139 | for (x = 0; x < w; x++) | ||
140 | { | ||
141 | for (y = 0; y < h; y++) | ||
142 | { | ||
143 | z++; | ||
144 | double dx = Math.Abs((w / 2) - x); | ||
145 | double dy = Math.Abs((h / 2) - y); | ||
146 | map[x, y] += Math.Sin(dx / wid) + Math.Cos(dy / hig); | ||
147 | } | ||
148 | } | ||
149 | normalise(); | ||
150 | } | ||
151 | } | ||
152 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs new file mode 100644 index 0000000..df21ecc --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs | |||
@@ -0,0 +1,212 @@ | |||
1 | /* | ||
2 | Redistribution and use in source and binary forms, with or without | ||
3 | modification, are permitted provided that the following conditions are | ||
4 | met: | ||
5 | |||
6 | * Redistributions of source code must retain the above copyright | ||
7 | notice, this list of conditions and the following disclaimer. | ||
8 | |||
9 | * Redistributions in binary form must reproduce the above | ||
10 | copyright notice, this list of conditions and the following | ||
11 | disclaimer in the documentation and/or other materials provided | ||
12 | with the distribution. | ||
13 | |||
14 | * Neither the name of libTerrain nor the names of | ||
15 | its contributors may be used to endorse or promote products | ||
16 | derived from this software without specific prior written | ||
17 | permission. | ||
18 | |||
19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
20 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
21 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
22 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
23 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
24 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
25 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
26 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
27 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
28 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Collections.Generic; | ||
34 | using System.Text; | ||
35 | |||
36 | namespace libTerrain | ||
37 | { | ||
38 | partial class Channel | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Generates a Voronoi diagram (sort of a stained glass effect) which will fill the entire channel | ||
42 | /// </summary> | ||
43 | /// <remarks>3-Clause BSD Licensed</remarks> | ||
44 | /// <param name="pointsPerBlock">The number of generator points in each block</param> | ||
45 | /// <param name="blockSize">A multiple of the channel width and height which will have voronoi points generated in it. | ||
46 | /// <para>This is to ensure a more even distribution of the points than pure random allocation.</para></param> | ||
47 | /// <param name="c">The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.</param> | ||
48 | public void voronoiDiagram(int pointsPerBlock, int blockSize, double[] c) | ||
49 | { | ||
50 | List<Point2D> points = new List<Point2D>(); | ||
51 | Random generator = new Random(seed); | ||
52 | |||
53 | // Generate the emitter points | ||
54 | int x, y, i; | ||
55 | for (x = -blockSize; x < w + blockSize; x += blockSize) | ||
56 | { | ||
57 | for (y = -blockSize; y < h + blockSize; y += blockSize) | ||
58 | { | ||
59 | for (i = 0; i < pointsPerBlock; i++) | ||
60 | { | ||
61 | double pX = x + (generator.NextDouble() * (double)blockSize); | ||
62 | double pY = y + (generator.NextDouble() * (double)blockSize); | ||
63 | |||
64 | points.Add(new Point2D(pX, pY)); | ||
65 | } | ||
66 | } | ||
67 | } | ||
68 | |||
69 | double[] distances = new double[points.Count]; | ||
70 | |||
71 | // Calculate the distance each pixel is from an emitter | ||
72 | for (x = 0; x < w; x++) | ||
73 | { | ||
74 | for (y = 0; y < h; y++) | ||
75 | { | ||
76 | for (i = 0; i < points.Count; i++) | ||
77 | { | ||
78 | double dx, dy; | ||
79 | dx = Math.Abs((double)x - points[i].x); | ||
80 | dy = Math.Abs((double)y - points[i].y); | ||
81 | |||
82 | distances[i] = (dx * dx + dy * dy); | ||
83 | } | ||
84 | |||
85 | Array.Sort(distances); | ||
86 | |||
87 | double f = 0.0; | ||
88 | |||
89 | // Multiply the distances with their 'c' counterpart | ||
90 | // ordering the distances descending | ||
91 | for (i = 0; i < c.Length; i++) | ||
92 | { | ||
93 | if (i >= points.Count) | ||
94 | break; | ||
95 | |||
96 | f += c[i] * distances[i]; | ||
97 | } | ||
98 | |||
99 | map[x, y] = f; | ||
100 | } | ||
101 | } | ||
102 | |||
103 | // Normalise the result | ||
104 | normalise(); | ||
105 | } | ||
106 | |||
107 | public void voronoiDiagram(List<Point2D> points, double[] c) | ||
108 | { | ||
109 | |||
110 | Random generator = new Random(seed); | ||
111 | int x, y, i; | ||
112 | double[] distances = new double[points.Count]; | ||
113 | |||
114 | // Calculate the distance each pixel is from an emitter | ||
115 | for (x = 0; x < w; x++) | ||
116 | { | ||
117 | for (y = 0; y < h; y++) | ||
118 | { | ||
119 | for (i = 0; i < points.Count; i++) | ||
120 | { | ||
121 | double dx, dy; | ||
122 | dx = Math.Abs((double)x - points[i].x); | ||
123 | dy = Math.Abs((double)y - points[i].y); | ||
124 | |||
125 | distances[i] = (dx * dx + dy * dy); | ||
126 | } | ||
127 | |||
128 | Array.Sort(distances); | ||
129 | |||
130 | double f = 0.0; | ||
131 | |||
132 | // Multiply the distances with their 'c' counterpart | ||
133 | // ordering the distances descending | ||
134 | for (i = 0; i < c.Length; i++) | ||
135 | { | ||
136 | if (i >= points.Count) | ||
137 | break; | ||
138 | |||
139 | f += c[i] * distances[i]; | ||
140 | } | ||
141 | |||
142 | map[x, y] = f; | ||
143 | } | ||
144 | } | ||
145 | |||
146 | // Normalise the result | ||
147 | normalise(); | ||
148 | } | ||
149 | |||
150 | public void voroflatDiagram(int pointsPerBlock, int blockSize) | ||
151 | { | ||
152 | List<Point2D> points = new List<Point2D>(); | ||
153 | Random generator = new Random(seed); | ||
154 | |||
155 | // Generate the emitter points | ||
156 | int x, y, i; | ||
157 | for (x = -blockSize; x < w + blockSize; x += blockSize) | ||
158 | { | ||
159 | for (y = -blockSize; y < h + blockSize; y += blockSize) | ||
160 | { | ||
161 | for (i = 0; i < pointsPerBlock; i++) | ||
162 | { | ||
163 | double pX = x + (generator.NextDouble() * (double)blockSize); | ||
164 | double pY = y + (generator.NextDouble() * (double)blockSize); | ||
165 | |||
166 | points.Add(new Point2D(pX, pY)); | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | |||
171 | double[] distances = new double[points.Count]; | ||
172 | |||
173 | // Calculate the distance each pixel is from an emitter | ||
174 | for (x = 0; x < w; x++) | ||
175 | { | ||
176 | for (y = 0; y < h; y++) | ||
177 | { | ||
178 | for (i = 0; i < points.Count; i++) | ||
179 | { | ||
180 | double dx, dy; | ||
181 | dx = Math.Abs((double)x - points[i].x); | ||
182 | dy = Math.Abs((double)y - points[i].y); | ||
183 | |||
184 | distances[i] = (dx * dx + dy * dy); | ||
185 | } | ||
186 | |||
187 | //Array.Sort(distances); | ||
188 | |||
189 | double f = 0.0; | ||
190 | |||
191 | double min = double.MaxValue; | ||
192 | for (int j = 0; j < distances.Length;j++ ) | ||
193 | { | ||
194 | if (distances[j] < min) | ||
195 | { | ||
196 | min = distances[j]; | ||
197 | f = j; | ||
198 | } | ||
199 | } | ||
200 | |||
201 | // Multiply the distances with their 'c' counterpart | ||
202 | // ordering the distances descending | ||
203 | |||
204 | map[x, y] = f; | ||
205 | } | ||
206 | } | ||
207 | |||
208 | // Normalise the result | ||
209 | normalise(); | ||
210 | } | ||
211 | } | ||
212 | } | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs new file mode 100644 index 0000000..a54c946 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs | |||
@@ -0,0 +1,75 @@ | |||
1 | /* | ||
2 | Redistribution and use in source and binary forms, with or without | ||
3 | modification, are permitted provided that the following conditions are | ||
4 | met: | ||
5 | |||
6 | * Redistributions of source code must retain the above copyright | ||
7 | notice, this list of conditions and the following disclaimer. | ||
8 | |||
9 | * Redistributions in binary form must reproduce the above | ||
10 | copyright notice, this list of conditions and the following | ||
11 | disclaimer in the documentation and/or other materials provided | ||
12 | with the distribution. | ||
13 | |||
14 | * Neither the name of libTerrain nor the names of | ||
15 | its contributors may be used to endorse or promote products | ||
16 | derived from this software without specific prior written | ||
17 | permission. | ||
18 | |||
19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
20 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
21 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
22 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
23 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
24 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
25 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
26 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
27 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
28 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Collections.Generic; | ||
34 | using System.Text; | ||
35 | |||
36 | namespace libTerrain | ||
37 | { | ||
38 | partial class Channel | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go. | ||
42 | /// </summary> | ||
43 | /// <param name="number">The number of worms which will traverse the map</param> | ||
44 | /// <param name="rounds">The number of steps each worm will traverse</param> | ||
45 | /// <param name="movement">The maximum distance each worm will move each step</param> | ||
46 | /// <param name="size">The size of the area around the worm modified</param> | ||
47 | /// <param name="centerspawn">Do worms start in the middle, or randomly?</param> | ||
48 | public void worms(int number, int rounds, double movement, double size, bool centerspawn) | ||
49 | { | ||
50 | Random random = new Random(seed); | ||
51 | int i, j; | ||
52 | |||
53 | for (i = 0; i < number; i++) | ||
54 | { | ||
55 | double rx, ry; | ||
56 | if (centerspawn) | ||
57 | { | ||
58 | rx = w / 2.0; | ||
59 | ry = h / 2.0; | ||
60 | } | ||
61 | else | ||
62 | { | ||
63 | rx = random.NextDouble() * (w - 1); | ||
64 | ry = random.NextDouble() * (h - 1); | ||
65 | } | ||
66 | for (j = 0; j < rounds; j++) | ||
67 | { | ||
68 | rx += (random.NextDouble() * movement) - (movement / 2.0); | ||
69 | ry += (random.NextDouble() * movement) - (movement / 2.0); | ||
70 | raise(rx, ry, size, 1.0); | ||
71 | } | ||
72 | } | ||
73 | } | ||
74 | } | ||
75 | } \ No newline at end of file | ||