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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index f9ee590..4c6950d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4888,6 +4888,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4888 } 4888 }
4889 } 4889 }
4890 } 4890 }
4891
4891 if (pushAllowed) 4892 if (pushAllowed)
4892 { 4893 {
4893 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4894 float distance = (PusheePos - m_host.AbsolutePosition).Length();
@@ -4917,17 +4918,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4917 applied_linear_impulse *= scaling_factor; 4918 applied_linear_impulse *= scaling_factor;
4918 4919
4919 } 4920 }
4921
4920 if (pusheeIsAvatar) 4922 if (pusheeIsAvatar)
4921 { 4923 {
4922 if (pusheeav != null) 4924 if (pusheeav != null)
4923 { 4925 {
4924 if (pusheeav.PhysicsActor != null) 4926 PhysicsActor pa = pusheeav.PhysicsActor;
4927
4928 if (pa != null)
4925 { 4929 {
4926 if (local != 0) 4930 if (local != 0)
4927 { 4931 {
4928 applied_linear_impulse *= m_host.GetWorldRotation(); 4932 applied_linear_impulse *= m_host.GetWorldRotation();
4929 } 4933 }
4930 pusheeav.PhysicsActor.AddForce(applied_linear_impulse, true); 4934
4935 pa.AddForce(applied_linear_impulse, true);
4931 } 4936 }
4932 } 4937 }
4933 } 4938 }