diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 17 |
2 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ec7fde0..012ba90 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -467,13 +467,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
467 | 467 | ||
468 | public LSL_Vector llVecNorm(LSL_Vector v) | 468 | public LSL_Vector llVecNorm(LSL_Vector v) |
469 | { | 469 | { |
470 | m_host.AddScriptLPS(1); | 470 | m_host.AddScriptLPS(1); |
471 | double mag = LSL_Vector.Mag(v); | 471 | return LSL_Vector.Norm(v); |
472 | LSL_Vector nor = new LSL_Vector(); | ||
473 | nor.x = v.x / mag; | ||
474 | nor.y = v.y / mag; | ||
475 | nor.z = v.z / mag; | ||
476 | return nor; | ||
477 | } | 472 | } |
478 | 473 | ||
479 | public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) | 474 | public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 1ea52c5..326f327 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -257,12 +257,17 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
257 | public static double Mag(Vector3 v) | 257 | public static double Mag(Vector3 v) |
258 | { | 258 | { |
259 | return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z); | 259 | return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z); |
260 | } | 260 | } |
261 | 261 | ||
262 | public static Vector3 Norm(Vector3 vector) | 262 | public static Vector3 Norm(Vector3 vector) |
263 | { | 263 | { |
264 | double mag = Mag(vector); | 264 | double mag = Mag(vector); |
265 | return new Vector3(vector.x / mag, vector.y / mag, vector.z / mag); | 265 | if (mag > 0.0) |
266 | { | ||
267 | double invMag = 1.0 / mag; | ||
268 | return vector * invMag; | ||
269 | } | ||
270 | return new Vector3(0, 0, 0); | ||
266 | } | 271 | } |
267 | 272 | ||
268 | #endregion | 273 | #endregion |