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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using log4net;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenMetaverse.Assets;
37using OpenMetaverse.StructuredData;
38using OpenSim.Framework;
39using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
40using OpenSim.Region.OptionalModules.World.NPC;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.ScriptEngine.Shared;
43using OpenSim.Region.ScriptEngine.Shared.Api;
44using OpenSim.Region.ScriptEngine.Shared.Instance;
45using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
46using OpenSim.Services.Interfaces;
47using OpenSim.Tests.Common;
48using OpenSim.Tests.Common.Mock;
49using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
50using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
51
52namespace OpenSim.Region.ScriptEngine.Shared.Tests
53{
54 [TestFixture]
55 public class LSL_ApiObjectTests : OpenSimTestCase
56 {
57 private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
58 private const float FLOAT_ACCURACY = 0.00005f;
59
60 protected Scene m_scene;
61 protected XEngine.XEngine m_engine;
62
63 [SetUp]
64 public override void SetUp()
65 {
66 base.SetUp();
67
68 IConfigSource initConfigSource = new IniConfigSource();
69 IConfig config = initConfigSource.AddConfig("XEngine");
70 config.Set("Enabled", "true");
71
72 m_scene = new SceneHelpers().SetupScene();
73 SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
74
75 m_engine = new XEngine.XEngine();
76 m_engine.Initialise(initConfigSource);
77 m_engine.AddRegion(m_scene);
78 }
79
80 [Test]
81 public void TestllGetLinkPrimitiveParams()
82 {
83 TestHelpers.InMethod();
84 TestHelpers.EnableLogging();
85
86 UUID ownerId = TestHelpers.ParseTail(0x1);
87
88 SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
89 grp1.AbsolutePosition = new Vector3(10, 11, 12);
90 m_scene.AddSceneObject(grp1);
91
92 LSL_Api apiGrp1 = new LSL_Api();
93 apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
94
95 // Check simple 1 prim case
96 {
97 LSL_List resList
98 = apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
99
100 Assert.That(resList.Length, Is.EqualTo(1));
101 }
102
103 // Check 2 prim case
104 {
105 LSL_List resList
106 = apiGrp1.llGetLinkPrimitiveParams(
107 1,
108 new LSL_List(
109 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
110 new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
111 new LSL_Integer(2),
112 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
113
114 Assert.That(resList.Length, Is.EqualTo(2));
115 }
116
117 // Check invalid parameters are ignored
118 {
119 LSL_List resList
120 = apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
121
122 Assert.That(resList.Length, Is.EqualTo(0));
123 }
124
125 // Check all parameters are ignored if an initial bad link is given
126 {
127 LSL_List resList
128 = apiGrp1.llGetLinkPrimitiveParams(
129 3,
130 new LSL_List(
131 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
132 new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
133 new LSL_Integer(1),
134 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
135
136 Assert.That(resList.Length, Is.EqualTo(0));
137 }
138
139 // Check only subsequent parameters are ignored when we hit the first bad link number
140 {
141 LSL_List resList
142 = apiGrp1.llGetLinkPrimitiveParams(
143 1,
144 new LSL_List(
145 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
146 new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
147 new LSL_Integer(3),
148 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
149
150 Assert.That(resList.Length, Is.EqualTo(1));
151 }
152 }
153
154 [Test]
155 // llSetPrimitiveParams and llGetPrimitiveParams test.
156 public void TestllSetPrimitiveParams()
157 {
158 TestHelpers.InMethod();
159
160 // Create Prim1.
161 Scene scene = new SceneHelpers().SetupScene();
162 string obj1Name = "Prim1";
163 UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
164 SceneObjectPart part1 =
165 new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
166 Vector3.Zero, Quaternion.Identity,
167 Vector3.Zero) { Name = obj1Name, UUID = objUuid };
168 Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
169
170 LSL_Api apiGrp1 = new LSL_Api();
171 apiGrp1.Initialize(m_engine, part1, null, null);
172
173 // Note that prim hollow check is passed with the other prim params in order to allow the
174 // specification of a different check value from the prim param. A cylinder, prism, sphere,
175 // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
176 // specifies a value of 95% and checks to see if 70% was properly returned.
177
178 // Test a sphere.
179 CheckllSetPrimitiveParams(
180 apiGrp1,
181 "test 1", // Prim test identification string
182 new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
183 ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
184 ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
185 new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
186 0.80f, // Prim hollow
187 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
188 new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
189 0.80f); // Prim hollow check
190
191 // Test a prism.
192 CheckllSetPrimitiveParams(
193 apiGrp1,
194 "test 2", // Prim test identification string
195 new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
196 ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
197 ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
198 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
199 0.90f, // Prim hollow
200 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
201 new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
202 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
203 0.90f); // Prim hollow check
204
205 // Test a box.
206 CheckllSetPrimitiveParams(
207 apiGrp1,
208 "test 3", // Prim test identification string
209 new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
210 ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
211 ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
212 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
213 0.95f, // Prim hollow
214 new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
215 new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
216 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
217 0.95f); // Prim hollow check
218
219 // Test a tube.
220 CheckllSetPrimitiveParams(
221 apiGrp1,
222 "test 4", // Prim test identification string
223 new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
224 ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
225 ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
226 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
227 0.00f, // Prim hollow
228 new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
229 new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
230 // Expression for y selected to test precision problems during byte
231 // cast in SetPrimitiveShapeParams.
232 new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
233 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
234 // Expression for y selected to test precision problems during sbyte
235 // cast in SetPrimitiveShapeParams.
236 new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
237 1.11f, // Prim revolutions
238 0.88f, // Prim radius
239 0.95f, // Prim skew
240 0.00f); // Prim hollow check
241
242 // Test a prism.
243 CheckllSetPrimitiveParams(
244 apiGrp1,
245 "test 5", // Prim test identification string
246 new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
247 ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
248 ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
249 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
250 0.95f, // Prim hollow
251 // Expression for x selected to test precision problems during sbyte
252 // cast in SetPrimitiveShapeBlockParams.
253 new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
254 // Expression for y selected to test precision problems during sbyte
255 // cast in SetPrimitiveShapeParams.
256 new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
257 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
258 0.70f); // Prim hollow check
259
260 // Test a sculpted prim.
261 CheckllSetPrimitiveParams(
262 apiGrp1,
263 "test 6", // Prim test identification string
264 new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
265 ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
266 "be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
267 ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
268 }
269
270 // Set prim params for a box, cylinder or prism and check results.
271 public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
272 LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
273 float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
274 float primHollowCheck)
275 {
276 // Set the prim params.
277 api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
278 ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
279 primCut, primHollow, primTwist, primTaper, primShear));
280
281 // Get params for prim to validate settings.
282 LSL_Types.list primParams =
283 api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
284
285 // Validate settings.
286 CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
287 Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
288 "TestllSetPrimitiveParams " + primTest + " prim type check fail");
289 Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
290 "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
291 CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
292 Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
293 "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
294 CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
295 CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 6), primTest + " prim taper");
296 CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
297 }
298
299 // Set prim params for a sphere and check results.
300 public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
301 LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
302 float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
303 {
304 // Set the prim params.
305 api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
306 ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
307 primCut, primHollow, primTwist, primDimple));
308
309 // Get params for prim to validate settings.
310 LSL_Types.list primParams =
311 api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
312
313 // Validate settings.
314 CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
315 Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
316 "TestllSetPrimitiveParams " + primTest + " prim type check fail");
317 Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
318 "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
319 CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
320 Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
321 "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
322 CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
323 CheckllSetPrimitiveParamsVector(primDimple, api.llList2Vector(primParams, 6), primTest + " prim dimple");
324 }
325
326 // Set prim params for a torus, tube or ring and check results.
327 public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
328 LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
329 float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
330 LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
331 float primRev, float primRadius, float primSkew, float primHollowCheck)
332 {
333 // Set the prim params.
334 api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
335 ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
336 primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
337 primTaper, primRev, primRadius, primSkew));
338
339 // Get params for prim to validate settings.
340 LSL_Types.list primParams =
341 api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
342
343 // Valdate settings.
344 CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
345 Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
346 "TestllSetPrimitiveParams " + primTest + " prim type check fail");
347 Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
348 "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
349 CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
350 Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
351 "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
352 CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
353 CheckllSetPrimitiveParamsVector(primHoleSize, api.llList2Vector(primParams, 6), primTest + " prim hole size");
354 CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
355 CheckllSetPrimitiveParamsVector(primProfCut, api.llList2Vector(primParams, 8), primTest + " prim profile cut");
356 CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 9), primTest + " prim taper");
357 Assert.AreEqual(primRev, api.llList2Float(primParams, 10), FLOAT_ACCURACY,
358 "TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
359 Assert.AreEqual(primRadius, api.llList2Float(primParams, 11), FLOAT_ACCURACY,
360 "TestllSetPrimitiveParams " + primTest + " prim radius fail");
361 Assert.AreEqual(primSkew, api.llList2Float(primParams, 12), FLOAT_ACCURACY,
362 "TestllSetPrimitiveParams " + primTest + " prim skew fail");
363 }
364
365 // Set prim params for a sculpted prim and check results.
366 public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
367 LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
368 {
369 // Set the prim params.
370 api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
371 ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
372
373 // Get params for prim to validate settings.
374 LSL_Types.list primParams =
375 api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
376
377 // Validate settings.
378 CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
379 Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
380 "TestllSetPrimitiveParams " + primTest + " prim type check fail");
381 Assert.AreEqual(primMap, (string)api.llList2String(primParams, 2),
382 "TestllSetPrimitiveParams " + primTest + " prim map check fail");
383 Assert.AreEqual(primSculptType, api.llList2Integer(primParams, 3),
384 "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
385 }
386
387 public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
388 {
389 // Check each vector component against expected result.
390 Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
391 "TestllSetPrimitiveParams " + msg + " vector check fail on x component");
392 Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
393 "TestllSetPrimitiveParams " + msg + " vector check fail on y component");
394 Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
395 "TestllSetPrimitiveParams " + msg + " vector check fail on z component");
396 }
397
398 }
399} \ No newline at end of file