diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 4c3f7ee..6c094ee 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -4404,5 +4404,218 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4404 | m_host.ScriptSetVolumeDetect(detect != 0); | 4404 | m_host.ScriptSetVolumeDetect(detect != 0); |
4405 | } | 4405 | } |
4406 | 4406 | ||
4407 | /// <summary> | ||
4408 | /// Get inertial data | ||
4409 | /// </summary> | ||
4410 | /// <remarks> | ||
4411 | /// </remarks> | ||
4412 | /// <returns> | ||
4413 | /// a LSL list with contents: | ||
4414 | /// LSL_Float mass, the total mass of a linkset | ||
4415 | /// LSL_Vector CenterOfMass, center mass relative to root prim | ||
4416 | /// LSL_Vector Inertia, elements of diagonal of inertia Ixx,Iyy,Izz divided by total mass | ||
4417 | /// LSL_Vector aux, elements of upper triagle of inertia Ixy (= Iyx), Ixz (= Izx), Iyz(= Izy) divided by total mass | ||
4418 | /// </returns> | ||
4419 | public LSL_List osGetInertiaData() | ||
4420 | { | ||
4421 | LSL_List result = new LSL_List(); | ||
4422 | float TotalMass; | ||
4423 | Vector3 CenterOfMass; | ||
4424 | Vector3 Inertia; | ||
4425 | Vector4 aux; | ||
4426 | |||
4427 | SceneObjectGroup sog = m_host.ParentGroup; | ||
4428 | if(sog== null || sog.IsDeleted) | ||
4429 | return result; | ||
4430 | |||
4431 | sog.GetInertiaData(out TotalMass, out CenterOfMass, out Inertia, out aux ); | ||
4432 | if(TotalMass > 0) | ||
4433 | { | ||
4434 | float t = 1.0f/TotalMass; | ||
4435 | Inertia.X *= t; | ||
4436 | Inertia.Y *= t; | ||
4437 | Inertia.Z *= t; | ||
4438 | |||
4439 | aux.X *= t; | ||
4440 | aux.Y *= t; | ||
4441 | aux.Z *= t; | ||
4442 | } | ||
4443 | |||
4444 | result.Add(new LSL_Float(TotalMass)); | ||
4445 | result.Add(new LSL_Vector(CenterOfMass.X, CenterOfMass.Y, CenterOfMass.Z)); | ||
4446 | result.Add(new LSL_Vector(Inertia.X, Inertia.Y, Inertia.Z)); | ||
4447 | result.Add(new LSL_Vector(aux.X, aux.Y, aux.Z)); | ||
4448 | return result; | ||
4449 | } | ||
4450 | |||
4451 | /// <summary> | ||
4452 | /// set inertial data | ||
4453 | /// replaces the automatic calculation of mass, center of mass and inertia | ||
4454 | /// | ||
4455 | /// </summary> | ||
4456 | /// <param name="Mass">total mass of linkset</param> | ||
4457 | /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param> | ||
4458 | /// <param name="principalInertiaScaled">moment of inertia relative to principal axis and center of mass,Ixx, Iyy, Izz divided by mass</param> | ||
4459 | /// <param name="lslrot">rotation of the inertia, relative to local axis</param> | ||
4460 | /// <remarks> | ||
4461 | /// the inertia argument is is inertia divided by mass, so corresponds only to the geometric distribution of mass and both can be changed independently. | ||
4462 | /// </remarks> | ||
4463 | |||
4464 | public void osSetInertia(LSL_Float mass, LSL_Vector centerOfMass, LSL_Vector principalInertiaScaled, LSL_Rotation lslrot) | ||
4465 | { | ||
4466 | SceneObjectGroup sog = m_host.ParentGroup; | ||
4467 | if(sog== null || sog.IsDeleted) | ||
4468 | return; | ||
4469 | |||
4470 | if(mass < 0 || principalInertiaScaled.x < 0 || principalInertiaScaled.y < 0 || principalInertiaScaled.z < 0) | ||
4471 | return; | ||
4472 | |||
4473 | // need more checks | ||
4474 | |||
4475 | Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); | ||
4476 | Vector3 Inertia; | ||
4477 | float m = (float)mass; | ||
4478 | |||
4479 | Inertia.X = m * (float)principalInertiaScaled.x; | ||
4480 | Inertia.Y = m * (float)principalInertiaScaled.y; | ||
4481 | Inertia.Z = m * (float)principalInertiaScaled.z; | ||
4482 | |||
4483 | Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.y, (float)lslrot.s); | ||
4484 | rot.Normalize(); | ||
4485 | |||
4486 | sog.SetInertiaData(m, CenterOfMass, Inertia, rot ); | ||
4487 | } | ||
4488 | |||
4489 | /// <summary> | ||
4490 | /// set inertial data as a sphere | ||
4491 | /// replaces the automatic calculation of mass, center of mass and inertia | ||
4492 | /// | ||
4493 | /// </summary> | ||
4494 | /// <param name="Mass">total mass of linkset</param> | ||
4495 | /// <param name="boxsize">size of the Box</param> | ||
4496 | /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param> | ||
4497 | /// <param name="lslrot">rotation of the box, and so inertia, relative to local axis</param> | ||
4498 | /// <remarks> | ||
4499 | /// </remarks> | ||
4500 | public void osSetInertiaAsBox(LSL_Float mass, LSL_Vector boxSize, LSL_Vector centerOfMass, LSL_Rotation lslrot) | ||
4501 | { | ||
4502 | SceneObjectGroup sog = m_host.ParentGroup; | ||
4503 | if(sog== null || sog.IsDeleted) | ||
4504 | return; | ||
4505 | |||
4506 | if(mass < 0) | ||
4507 | return; | ||
4508 | |||
4509 | // need more checks | ||
4510 | |||
4511 | Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); | ||
4512 | Vector3 Inertia; | ||
4513 | float lx = (float)boxSize.x; | ||
4514 | float ly = (float)boxSize.y; | ||
4515 | float lz = (float)boxSize.z; | ||
4516 | float m = (float)mass; | ||
4517 | float t = m / 12.0f; | ||
4518 | |||
4519 | Inertia.X = t * (ly*ly + lz*lz); | ||
4520 | Inertia.Y = t * (lx*lx + lz*lz); | ||
4521 | Inertia.Z = t * (lx*lx + ly*ly); | ||
4522 | |||
4523 | Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s); | ||
4524 | rot.Normalize(); | ||
4525 | |||
4526 | sog.SetInertiaData(m, CenterOfMass, Inertia, rot ); | ||
4527 | } | ||
4528 | |||
4529 | /// <summary> | ||
4530 | /// set inertial data as a sphere | ||
4531 | /// replaces the automatic calculation of mass, center of mass and inertia | ||
4532 | /// | ||
4533 | /// </summary> | ||
4534 | /// <param name="Mass">total mass of linkset</param> | ||
4535 | /// <param name="radius">radius of the sphere</param> | ||
4536 | /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param> | ||
4537 | /// <remarks> | ||
4538 | /// </remarks> | ||
4539 | public void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, LSL_Vector centerOfMass) | ||
4540 | { | ||
4541 | SceneObjectGroup sog = m_host.ParentGroup; | ||
4542 | if(sog== null || sog.IsDeleted) | ||
4543 | return; | ||
4544 | |||
4545 | if(mass < 0) | ||
4546 | return; | ||
4547 | |||
4548 | // need more checks | ||
4549 | |||
4550 | Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); | ||
4551 | Vector3 Inertia; | ||
4552 | float r = (float)radius; | ||
4553 | float m = (float)mass; | ||
4554 | float t = 0.4f * m * r * r; | ||
4555 | |||
4556 | Inertia.X = t; | ||
4557 | Inertia.Y = t; | ||
4558 | Inertia.Z = t; | ||
4559 | |||
4560 | sog.SetInertiaData(m, CenterOfMass, Inertia, new Vector4(0f, 0f, 0f,1.0f)); | ||
4561 | } | ||
4562 | |||
4563 | /// <summary> | ||
4564 | /// set inertial data as a cylinder | ||
4565 | /// replaces the automatic calculation of mass, center of mass and inertia | ||
4566 | /// | ||
4567 | /// </summary> | ||
4568 | /// <param name="Mass">total mass of linkset</param> | ||
4569 | /// <param name="radius">radius of the cylinder</param> | ||
4570 | /// <param name="lenght">lenght of the cylinder</param> | ||
4571 | /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param> | ||
4572 | /// <param name="lslrot">rotation of the cylinder, and so inertia, relative to local axis</param> | ||
4573 | /// <remarks> | ||
4574 | /// cylinder axis aligned with Z axis. For other orientations provide the rotation. | ||
4575 | /// </remarks> | ||
4576 | public void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, LSL_Vector centerOfMass, LSL_Rotation lslrot) | ||
4577 | { | ||
4578 | SceneObjectGroup sog = m_host.ParentGroup; | ||
4579 | if(sog== null || sog.IsDeleted) | ||
4580 | return; | ||
4581 | |||
4582 | if(mass < 0) | ||
4583 | return; | ||
4584 | |||
4585 | // need more checks | ||
4586 | |||
4587 | Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); | ||
4588 | Vector3 Inertia; | ||
4589 | float m = (float)mass; | ||
4590 | float r = (float)radius; | ||
4591 | r *= r; | ||
4592 | Inertia.Z = 0.5f * m * r; | ||
4593 | float t = (float)lenght; | ||
4594 | t *= t; | ||
4595 | t += 3.0f * r; | ||
4596 | t *= 8.333333e-2f * m; | ||
4597 | |||
4598 | Inertia.X = t; | ||
4599 | Inertia.Y = t; | ||
4600 | |||
4601 | Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s); | ||
4602 | rot.Normalize(); | ||
4603 | |||
4604 | sog.SetInertiaData(m, CenterOfMass, Inertia, rot); | ||
4605 | } | ||
4606 | |||
4607 | /// <summary> | ||
4608 | /// removes inertial data manual override | ||
4609 | /// default automatic calculation is used again | ||
4610 | /// | ||
4611 | /// </summary> | ||
4612 | public void osClearInertia() | ||
4613 | { | ||
4614 | SceneObjectGroup sog = m_host.ParentGroup; | ||
4615 | if(sog== null || sog.IsDeleted) | ||
4616 | return; | ||
4617 | |||
4618 | sog.SetInertiaData(-1, Vector3.Zero, Vector3.Zero, Vector4.Zero ); | ||
4619 | } | ||
4407 | } | 4620 | } |
4408 | } | 4621 | } |