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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs20
1 files changed, 0 insertions, 20 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2e528f3..e9a3d0b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1812,26 +1812,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1812 } 1812 }
1813 } 1813 }
1814 1814
1815 public double osList2Double(LSL_Types.list src, int index)
1816 {
1817 // There is really no double type in OSSL. C# and other
1818 // have one, but the current implementation of LSL_Types.list
1819 // is not allowed to contain any.
1820 // This really should be removed.
1821 //
1822 CheckThreatLevel();
1823
1824 if (index < 0)
1825 {
1826 index = src.Length + index;
1827 }
1828 if (index >= src.Length)
1829 {
1830 return 0.0;
1831 }
1832 return Convert.ToDouble(src.Data[index]);
1833 }
1834
1835 public void osSetParcelMediaURL(string url) 1815 public void osSetParcelMediaURL(string url)
1836 { 1816 {
1837 // What actually is the difference to the LL function? 1817 // What actually is the difference to the LL function?