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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs1009
1 files changed, 502 insertions, 507 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index f0384f8..665b39f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -1,507 +1,502 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections; 30using System.Collections;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse; 33using OpenMetaverse;
34using Nini.Config; 34using Nini.Config;
35using OpenSim; 35using OpenSim;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.World.LightShare; 37using OpenSim.Region.CoreModules.World.LightShare;
38using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.Shared; 40using OpenSim.Region.ScriptEngine.Shared;
41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
42using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 42using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
43using OpenSim.Region.ScriptEngine.Interfaces; 43using OpenSim.Region.ScriptEngine.Interfaces;
44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; 44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
45 45
46using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; 46using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
47using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; 47using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
48using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 48using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
49using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; 49using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
50using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; 50using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
51using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 51using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
52using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 52using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
53 53
54namespace OpenSim.Region.ScriptEngine.Shared.Api 54namespace OpenSim.Region.ScriptEngine.Shared.Api
55{ 55{
56 [Serializable] 56 [Serializable]
57 public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi 57 public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi
58 { 58 {
59 internal IScriptEngine m_ScriptEngine; 59 internal IScriptEngine m_ScriptEngine;
60 internal SceneObjectPart m_host; 60 internal SceneObjectPart m_host;
61 internal uint m_localID; 61 internal uint m_localID;
62 internal UUID m_itemID; 62 internal UUID m_itemID;
63 internal bool m_LSFunctionsEnabled = false; 63 internal bool m_LSFunctionsEnabled = false;
64 internal IScriptModuleComms m_comms = null; 64 internal IScriptModuleComms m_comms = null;
65 65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
67 { 67 {
68 m_ScriptEngine = ScriptEngine; 68 m_ScriptEngine = ScriptEngine;
69 m_host = host; 69 m_host = host;
70 m_localID = localID; 70 m_localID = localID;
71 m_itemID = itemID; 71 m_itemID = itemID;
72 72
73 if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) 73 if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
74 m_LSFunctionsEnabled = true; 74 m_LSFunctionsEnabled = true;
75 75
76 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) 76 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
77 m_LSFunctionsEnabled = true; 77 if (m_comms == null)
78 78 m_LSFunctionsEnabled = false;
79 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); 79 }
80 if (m_comms == null) 80
81 m_LSFunctionsEnabled = false; 81 public override Object InitializeLifetimeService()
82 } 82 {
83 83 ILease lease = (ILease)base.InitializeLifetimeService();
84 public override Object InitializeLifetimeService() 84
85 { 85 if (lease.CurrentState == LeaseState.Initial)
86 ILease lease = (ILease)base.InitializeLifetimeService(); 86 {
87 87 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
88 if (lease.CurrentState == LeaseState.Initial) 88 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
89 { 89 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
90 lease.InitialLeaseTime = TimeSpan.FromMinutes(0); 90 }
91 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); 91 return lease;
92 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); 92 }
93 } 93
94 return lease; 94 public Scene World
95 } 95 {
96 96 get { return m_ScriptEngine.World; }
97 public Scene World 97 }
98 { 98
99 get { return m_ScriptEngine.World; } 99 //
100 } 100 //Dumps an error message on the debug console.
101 101 //
102 // 102
103 //Dumps an error message on the debug console. 103 internal void LSShoutError(string message)
104 // 104 {
105 105 if (message.Length > 1023)
106 internal void LSShoutError(string message) 106 message = message.Substring(0, 1023);
107 { 107
108 if (message.Length > 1023) 108 World.SimChat(Utils.StringToBytes(message),
109 message = message.Substring(0, 1023); 109 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
110 110
111 World.SimChat(Utils.StringToBytes(message), 111 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
112 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); 112 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
113 113 }
114 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 114
115 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); 115 /// <summary>
116 } 116 /// Get the current Windlight scene
117 117 /// </summary>
118 /// <summary> 118 /// <returns>List of windlight parameters</returns>
119 /// Get the current Windlight scene 119 public LSL_List lsGetWindlightScene(LSL_List rules)
120 /// </summary> 120 {
121 /// <returns>List of windlight parameters</returns> 121 if (!m_LSFunctionsEnabled)
122 public LSL_List lsGetWindlightScene(LSL_List rules) 122 {
123 { 123 LSShoutError("LightShare functions are not enabled.");
124 if (!m_LSFunctionsEnabled) 124 return new LSL_List();
125 { 125 }
126 LSShoutError("LightShare functions are not enabled."); 126 m_host.AddScriptLPS(1);
127 return new LSL_List(); 127 RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
128 } 128
129 m_host.AddScriptLPS(1); 129 LSL_List values = new LSL_List();
130 RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; 130 int idx = 0;
131 131 while (idx < rules.Length)
132 LSL_List values = new LSL_List(); 132 {
133 int idx = 0; 133 uint rule = (uint)rules.GetLSLIntegerItem(idx);
134 while (idx < rules.Length) 134 LSL_List toadd = new LSL_List();
135 { 135
136 uint rule = (uint)rules.GetLSLIntegerItem(idx); 136 switch (rule)
137 LSL_List toadd = new LSL_List(); 137 {
138 138 case (int)ScriptBaseClass.WL_AMBIENT:
139 switch (rule) 139 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
140 { 140 break;
141 case (int)ScriptBaseClass.WL_AMBIENT: 141 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
142 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); 142 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
143 break; 143 break;
144 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: 144 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
145 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); 145 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
146 break; 146 break;
147 case (int)ScriptBaseClass.WL_BLUE_DENSITY: 147 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
148 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); 148 toadd.Add(new LSL_Float(wl.blurMultiplier));
149 break; 149 break;
150 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: 150 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
151 toadd.Add(new LSL_Float(wl.blurMultiplier)); 151 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
152 break; 152 break;
153 case (int)ScriptBaseClass.WL_CLOUD_COLOR: 153 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
154 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); 154 toadd.Add(new LSL_Float(wl.cloudCoverage));
155 break; 155 break;
156 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: 156 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
157 toadd.Add(new LSL_Float(wl.cloudCoverage)); 157 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
158 break; 158 break;
159 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: 159 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
160 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); 160 toadd.Add(new LSL_Float(wl.cloudScale));
161 break; 161 break;
162 case (int)ScriptBaseClass.WL_CLOUD_SCALE: 162 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
163 toadd.Add(new LSL_Float(wl.cloudScale)); 163 toadd.Add(new LSL_Float(wl.cloudScrollX));
164 break; 164 break;
165 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: 165 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
166 toadd.Add(new LSL_Float(wl.cloudScrollX)); 166 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
167 break; 167 break;
168 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: 168 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
169 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); 169 toadd.Add(new LSL_Float(wl.cloudScrollY));
170 break; 170 break;
171 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: 171 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
172 toadd.Add(new LSL_Float(wl.cloudScrollY)); 172 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
173 break; 173 break;
174 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: 174 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
175 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); 175 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
176 break; 176 break;
177 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: 177 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
178 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); 178 toadd.Add(new LSL_Float(wl.densityMultiplier));
179 break; 179 break;
180 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: 180 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
181 toadd.Add(new LSL_Float(wl.densityMultiplier)); 181 toadd.Add(new LSL_Float(wl.distanceMultiplier));
182 break; 182 break;
183 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: 183 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
184 toadd.Add(new LSL_Float(wl.distanceMultiplier)); 184 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
185 break; 185 break;
186 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: 186 case (int)ScriptBaseClass.WL_EAST_ANGLE:
187 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); 187 toadd.Add(new LSL_Float(wl.eastAngle));
188 break; 188 break;
189 case (int)ScriptBaseClass.WL_EAST_ANGLE: 189 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
190 toadd.Add(new LSL_Float(wl.eastAngle)); 190 toadd.Add(new LSL_Float(wl.fresnelOffset));
191 break; 191 break;
192 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: 192 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
193 toadd.Add(new LSL_Float(wl.fresnelOffset)); 193 toadd.Add(new LSL_Float(wl.fresnelScale));
194 break; 194 break;
195 case (int)ScriptBaseClass.WL_FRESNEL_SCALE: 195 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
196 toadd.Add(new LSL_Float(wl.fresnelScale)); 196 toadd.Add(new LSL_Float(wl.hazeDensity));
197 break; 197 break;
198 case (int)ScriptBaseClass.WL_HAZE_DENSITY: 198 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
199 toadd.Add(new LSL_Float(wl.hazeDensity)); 199 toadd.Add(new LSL_Float(wl.hazeHorizon));
200 break; 200 break;
201 case (int)ScriptBaseClass.WL_HAZE_HORIZON: 201 case (int)ScriptBaseClass.WL_HORIZON:
202 toadd.Add(new LSL_Float(wl.hazeHorizon)); 202 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
203 break; 203 break;
204 case (int)ScriptBaseClass.WL_HORIZON: 204 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
205 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); 205 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
206 break; 206 break;
207 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: 207 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
208 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); 208 toadd.Add(new LSL_Integer(wl.maxAltitude));
209 break; 209 break;
210 case (int)ScriptBaseClass.WL_MAX_ALTITUDE: 210 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
211 toadd.Add(new LSL_Integer(wl.maxAltitude)); 211 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
212 break; 212 break;
213 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: 213 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
214 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); 214 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
215 break; 215 break;
216 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: 216 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
217 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); 217 toadd.Add(new LSL_Float(wl.refractScaleAbove));
218 break; 218 break;
219 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: 219 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
220 toadd.Add(new LSL_Float(wl.refractScaleAbove)); 220 toadd.Add(new LSL_Float(wl.refractScaleBelow));
221 break; 221 break;
222 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: 222 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
223 toadd.Add(new LSL_Float(wl.refractScaleBelow)); 223 toadd.Add(new LSL_Float(wl.sceneGamma));
224 break; 224 break;
225 case (int)ScriptBaseClass.WL_SCENE_GAMMA: 225 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
226 toadd.Add(new LSL_Float(wl.sceneGamma)); 226 toadd.Add(new LSL_Float(wl.starBrightness));
227 break; 227 break;
228 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: 228 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
229 toadd.Add(new LSL_Float(wl.starBrightness)); 229 toadd.Add(new LSL_Float(wl.sunGlowFocus));
230 break; 230 break;
231 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: 231 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
232 toadd.Add(new LSL_Float(wl.sunGlowFocus)); 232 toadd.Add(new LSL_Float(wl.sunGlowSize));
233 break; 233 break;
234 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: 234 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
235 toadd.Add(new LSL_Float(wl.sunGlowSize)); 235 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
236 break; 236 break;
237 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: 237 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
238 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); 238 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
239 break; 239 break;
240 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: 240 case (int)ScriptBaseClass.WL_WATER_COLOR:
241 toadd.Add(new LSL_Float(wl.underwaterFogModifier)); 241 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
242 break; 242 break;
243 case (int)ScriptBaseClass.WL_WATER_COLOR: 243 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
244 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); 244 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
245 break; 245 break;
246 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: 246 }
247 toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); 247
248 break; 248 if (toadd.Length > 0)
249 } 249 {
250 250 values.Add(rule);
251 if (toadd.Length > 0) 251 values.Add(toadd.Data[0]);
252 { 252 }
253 values.Add(new LSL_Integer(rule)); 253 idx++;
254 values.Add(toadd.Data[0]); 254 }
255 } 255
256 idx++; 256 return values;
257 } 257 }
258 258
259 259 private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
260 return values; 260 {
261 261 RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
262 } 262
263 263// LSL_List values = new LSL_List();
264 private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) 264 int idx = 0;
265 { 265 while (idx < rules.Length)
266 RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); 266 {
267 267 uint rule = (uint)rules.GetLSLIntegerItem(idx);
268 LSL_List values = new LSL_List(); 268 LSL_Types.Quaternion iQ;
269 int idx = 0; 269 LSL_Types.Vector3 iV;
270 while (idx < rules.Length) 270 switch (rule)
271 { 271 {
272 uint rule = (uint)rules.GetLSLIntegerItem(idx); 272 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
273 LSL_Types.Quaternion iQ; 273 idx++;
274 LSL_Types.Vector3 iV; 274 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
275 switch (rule) 275 break;
276 { 276 case (int)ScriptBaseClass.WL_AMBIENT:
277 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: 277 idx++;
278 idx++; 278 iQ = rules.GetQuaternionItem(idx);
279 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); 279 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
280 break; 280 break;
281 case (int)ScriptBaseClass.WL_AMBIENT: 281 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
282 idx++; 282 idx++;
283 iQ = rules.GetQuaternionItem(idx); 283 iV = rules.GetVector3Item(idx);
284 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 284 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
285 break; 285 break;
286 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: 286 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
287 idx++; 287 idx++;
288 iV = rules.GetVector3Item(idx); 288 iQ = rules.GetQuaternionItem(idx);
289 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); 289 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
290 break; 290 break;
291 case (int)ScriptBaseClass.WL_BLUE_DENSITY: 291 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
292 idx++; 292 idx++;
293 iQ = rules.GetQuaternionItem(idx); 293 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
294 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 294 break;
295 break; 295 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
296 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: 296 idx++;
297 idx++; 297 iQ = rules.GetQuaternionItem(idx);
298 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); 298 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
299 break; 299 break;
300 case (int)ScriptBaseClass.WL_CLOUD_COLOR: 300 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
301 idx++; 301 idx++;
302 iQ = rules.GetQuaternionItem(idx); 302 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
303 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 303 break;
304 break; 304 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
305 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: 305 idx++;
306 idx++; 306 iV = rules.GetVector3Item(idx);
307 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); 307 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
308 break; 308 break;
309 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: 309 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
310 idx++; 310 idx++;
311 iV = rules.GetVector3Item(idx); 311 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
312 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 312 break;
313 break; 313 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
314 case (int)ScriptBaseClass.WL_CLOUD_SCALE: 314 idx++;
315 idx++; 315 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
316 wl.cloudScale = (float)rules.GetLSLFloatItem(idx); 316 break;
317 break; 317 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
318 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: 318 idx++;
319 idx++; 319 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
320 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); 320 break;
321 break; 321 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
322 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: 322 idx++;
323 idx++; 323 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
324 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; 324 break;
325 break; 325 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
326 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: 326 idx++;
327 idx++; 327 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
328 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); 328 break;
329 break; 329 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
330 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: 330 idx++;
331 idx++; 331 iV = rules.GetVector3Item(idx);
332 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; 332 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
333 break; 333 break;
334 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: 334 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
335 idx++; 335 idx++;
336 iV = rules.GetVector3Item(idx); 336 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
337 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 337 break;
338 break; 338 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
339 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: 339 idx++;
340 idx++; 340 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
341 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); 341 break;
342 break; 342 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
343 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: 343 idx++;
344 idx++; 344 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
345 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); 345 break;
346 break; 346 case (int)ScriptBaseClass.WL_EAST_ANGLE:
347 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: 347 idx++;
348 idx++; 348 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
349 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; 349 break;
350 break; 350 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
351 case (int)ScriptBaseClass.WL_EAST_ANGLE: 351 idx++;
352 idx++; 352 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
353 wl.eastAngle = (float)rules.GetLSLFloatItem(idx); 353 break;
354 break; 354 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
355 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: 355 idx++;
356 idx++; 356 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
357 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); 357 break;
358 break; 358 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
359 case (int)ScriptBaseClass.WL_FRESNEL_SCALE: 359 idx++;
360 idx++; 360 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
361 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); 361 break;
362 break; 362 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
363 case (int)ScriptBaseClass.WL_HAZE_DENSITY: 363 idx++;
364 idx++; 364 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
365 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); 365 break;
366 break; 366 case (int)ScriptBaseClass.WL_HORIZON:
367 case (int)ScriptBaseClass.WL_HAZE_HORIZON: 367 idx++;
368 idx++; 368 iQ = rules.GetQuaternionItem(idx);
369 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); 369 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
370 break; 370 break;
371 case (int)ScriptBaseClass.WL_HORIZON: 371 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
372 idx++; 372 idx++;
373 iQ = rules.GetQuaternionItem(idx); 373 iV = rules.GetVector3Item(idx);
374 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 374 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
375 break; 375 break;
376 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: 376 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
377 idx++; 377 idx++;
378 iV = rules.GetVector3Item(idx); 378 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
379 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); 379 break;
380 break; 380 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
381 case (int)ScriptBaseClass.WL_MAX_ALTITUDE: 381 idx++;
382 idx++; 382 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
383 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; 383 break;
384 break; 384 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
385 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: 385 idx++;
386 idx++; 386 iV = rules.GetVector3Item(idx);
387 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); 387 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
388 break; 388 break;
389 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: 389 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
390 idx++; 390 idx++;
391 iV = rules.GetVector3Item(idx); 391 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
392 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 392 break;
393 break; 393 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
394 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: 394 idx++;
395 idx++; 395 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
396 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); 396 break;
397 break; 397 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
398 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: 398 idx++;
399 idx++; 399 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
400 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); 400 break;
401 break; 401 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
402 case (int)ScriptBaseClass.WL_SCENE_GAMMA: 402 idx++;
403 idx++; 403 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
404 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); 404 break;
405 break; 405 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
406 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: 406 idx++;
407 idx++; 407 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
408 wl.starBrightness = (float)rules.GetLSLFloatItem(idx); 408 break;
409 break; 409 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
410 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: 410 idx++;
411 idx++; 411 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
412 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); 412 break;
413 break; 413 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
414 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: 414 idx++;
415 idx++; 415 iQ = rules.GetQuaternionItem(idx);
416 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); 416 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
417 break; 417 break;
418 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: 418 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
419 idx++; 419 idx++;
420 iQ = rules.GetQuaternionItem(idx); 420 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
421 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 421 break;
422 break; 422 case (int)ScriptBaseClass.WL_WATER_COLOR:
423 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: 423 idx++;
424 idx++; 424 iV = rules.GetVector3Item(idx);
425 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); 425 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
426 break; 426 break;
427 case (int)ScriptBaseClass.WL_WATER_COLOR: 427 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
428 idx++; 428 idx++;
429 iV = rules.GetVector3Item(idx); 429 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
430 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 430 break;
431 break; 431 }
432 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: 432 idx++;
433 idx++; 433 }
434 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); 434 return wl;
435 break; 435 }
436 } 436 /// <summary>
437 idx++; 437 /// Set the current Windlight scene
438 } 438 /// </summary>
439 return wl; 439 /// <param name="rules"></param>
440 } 440 /// <returns>success: true or false</returns>
441 /// <summary> 441 public int lsSetWindlightScene(LSL_List rules)
442 /// Set the current Windlight scene 442 {
443 /// </summary> 443 if (!m_LSFunctionsEnabled)
444 /// <param name="rules"></param> 444 {
445 /// <returns>success: true or false</returns> 445 LSShoutError("LightShare functions are not enabled.");
446 public int lsSetWindlightScene(LSL_List rules) 446 return 0;
447 { 447 }
448 if (!m_LSFunctionsEnabled) 448 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
449 { 449 {
450 LSShoutError("LightShare functions are not enabled."); 450 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
451 return 0; 451 return 0;
452 } 452 }
453 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 453 int success = 0;
454 { 454 m_host.AddScriptLPS(1);
455 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 455 if (LightShareModule.EnableWindlight)
456 return 0; 456 {
457 } 457 RegionLightShareData wl = getWindlightProfileFromRules(rules);
458 int success = 0; 458 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
459 m_host.AddScriptLPS(1); 459 success = 1;
460 if (LightShareModule.EnableWindlight) 460 }
461 { 461 else
462 RegionLightShareData wl = getWindlightProfileFromRules(rules); 462 {
463 m_host.ParentGroup.Scene.StoreWindlightProfile(wl); 463 LSShoutError("Windlight module is disabled");
464 success = 1; 464 return 0;
465 } 465 }
466 else 466 return success;
467 { 467 }
468 LSShoutError("Windlight module is disabled"); 468 /// <summary>
469 return 0; 469 /// Set the current Windlight scene to a target avatar
470 } 470 /// </summary>
471 return success; 471 /// <param name="rules"></param>
472 } 472 /// <returns>success: true or false</returns>
473 /// <summary> 473 public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
474 /// Set the current Windlight scene to a target avatar 474 {
475 /// </summary> 475 if (!m_LSFunctionsEnabled)
476 /// <param name="rules"></param> 476 {
477 /// <returns>success: true or false</returns> 477 LSShoutError("LightShare functions are not enabled.");
478 public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) 478 return 0;
479 { 479 }
480 if (!m_LSFunctionsEnabled) 480 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
481 { 481 {
482 LSShoutError("LightShare functions are not enabled."); 482 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
483 return 0; 483 return 0;
484 } 484 }
485 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 485 int success = 0;
486 { 486 m_host.AddScriptLPS(1);
487 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); 487 if (LightShareModule.EnableWindlight)
488 return 0; 488 {
489 } 489 RegionLightShareData wl = getWindlightProfileFromRules(rules);
490 int success = 0; 490 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
491 m_host.AddScriptLPS(1); 491 success = 1;
492 if (LightShareModule.EnableWindlight) 492 }
493 { 493 else
494 RegionLightShareData wl = getWindlightProfileFromRules(rules); 494 {
495 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); 495 LSShoutError("Windlight module is disabled");
496 success = 1; 496 return 0;
497 } 497 }
498 else 498 return success;
499 { 499 }
500 LSShoutError("Windlight module is disabled"); 500
501 return 0; 501 }
502 } 502}
503 return success;
504 }
505
506 }
507}