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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs320
1 files changed, 224 insertions, 96 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ad7fc6c..47c3cb8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -424,6 +424,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
424 return lease; 424 return lease;
425 } 425 }
426 426
427 protected SceneObjectPart MonitoringObject()
428 {
429 UUID m = m_host.ParentGroup.MonitoringObject;
430 if (m == UUID.Zero)
431 return null;
432
433 SceneObjectPart p = m_ScriptEngine.World.GetSceneObjectPart(m);
434 if (p == null)
435 m_host.ParentGroup.MonitoringObject = UUID.Zero;
436
437 return p;
438 }
439
427 protected virtual void ScriptSleep(int delay) 440 protected virtual void ScriptSleep(int delay)
428 { 441 {
429 delay = (int)((float)delay * m_ScriptDelayFactor); 442 delay = (int)((float)delay * m_ScriptDelayFactor);
@@ -481,12 +494,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
481 { 494 {
482 UUID item; 495 UUID item;
483 496
484 m_host.AddScriptLPS(1); 497 if ((item = GetScriptByName(name)) == UUID.Zero)
485 498 {
486 if ((item = GetScriptByName(name)) != UUID.Zero) 499 m_host.AddScriptLPS(1);
487 m_ScriptEngine.ResetScript(item);
488 else
489 Error("llResetOtherScript", "Can't find script '" + name + "'"); 500 Error("llResetOtherScript", "Can't find script '" + name + "'");
501 return;
502 }
503 if(item == m_item.ItemID)
504 llResetScript();
505 else
506 {
507 m_host.AddScriptLPS(1);
508 m_ScriptEngine.ResetScript(item);
509 }
490 } 510 }
491 511
492 public LSL_Integer llGetScriptState(string name) 512 public LSL_Integer llGetScriptState(string name)
@@ -2712,9 +2732,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2712 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2732 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2713 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2733 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2714 { 2734 {
2715 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 2735 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted || part.ParentGroup.inTransit)
2716 return; 2736 return;
2717 2737
2738
2718 LSL_Vector currentPos = GetPartLocalPos(part); 2739 LSL_Vector currentPos = GetPartLocalPos(part);
2719 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); 2740 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust);
2720 2741
@@ -2722,7 +2743,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2722 if (part.ParentGroup.RootPart == part) 2743 if (part.ParentGroup.RootPart == part)
2723 { 2744 {
2724 SceneObjectGroup parent = part.ParentGroup; 2745 SceneObjectGroup parent = part.ParentGroup;
2725 if (!parent.IsAttachment && !World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) 2746 if (!parent.IsAttachment && !World.Permissions.CanObjectEntry(parent, false, (Vector3)toPos))
2726 return; 2747 return;
2727 parent.UpdateGroupPosition((Vector3)toPos); 2748 parent.UpdateGroupPosition((Vector3)toPos);
2728 } 2749 }
@@ -5738,29 +5759,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5738 { 5759 {
5739 m_host.AddScriptLPS(1); 5760 m_host.AddScriptLPS(1);
5740 if (index < 0) 5761 if (index < 0)
5741 {
5742 index = src.Length + index; 5762 index = src.Length + index;
5743 } 5763
5744 if (index >= src.Length || index < 0) 5764 if (index >= src.Length || index < 0)
5745 {
5746 return 0; 5765 return 0;
5747 } 5766
5767 object item = src.Data[index];
5748 5768
5749 // Vectors & Rotations always return zero in SL, but 5769 // Vectors & Rotations always return zero in SL, but
5750 // keys don't always return zero, it seems to be a bit complex. 5770 // keys don't always return zero, it seems to be a bit complex.
5751 else if (src.Data[index] is LSL_Vector || 5771 if (item is LSL_Vector || item is LSL_Rotation)
5752 src.Data[index] is LSL_Rotation)
5753 {
5754 return 0; 5772 return 0;
5755 } 5773
5756 try 5774 try
5757 { 5775 {
5758 5776 if (item is LSL_Integer)
5759 if (src.Data[index] is LSL_Integer) 5777 return (LSL_Integer)item;
5760 return (LSL_Integer)src.Data[index]; 5778 else if (item is LSL_Float)
5761 else if (src.Data[index] is LSL_Float) 5779 return Convert.ToInt32(((LSL_Float)item).value);;
5762 return Convert.ToInt32(((LSL_Float)src.Data[index]).value); 5780 return new LSL_Integer(item.ToString());
5763 return new LSL_Integer(src.Data[index].ToString());
5764 } 5781 }
5765 catch (FormatException) 5782 catch (FormatException)
5766 { 5783 {
@@ -5772,38 +5789,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5772 { 5789 {
5773 m_host.AddScriptLPS(1); 5790 m_host.AddScriptLPS(1);
5774 if (index < 0) 5791 if (index < 0)
5775 {
5776 index = src.Length + index; 5792 index = src.Length + index;
5777 } 5793
5778 if (index >= src.Length || index < 0) 5794 if (index >= src.Length || index < 0)
5779 { 5795 return 0;
5780 return 0.0; 5796
5781 } 5797 object item = src.Data[index];
5782 5798
5783 // Vectors & Rotations always return zero in SL 5799 // Vectors & Rotations always return zero in SL
5784 else if (src.Data[index] is LSL_Vector || 5800 if(item is LSL_Vector || item is LSL_Rotation)
5785 src.Data[index] is LSL_Rotation)
5786 {
5787 return 0; 5801 return 0;
5788 } 5802
5789 // valid keys seem to get parsed as integers then converted to floats 5803 // valid keys seem to get parsed as integers then converted to floats
5790 else 5804 if (item is LSL_Key)
5791 { 5805 {
5792 UUID uuidt; 5806 UUID uuidt;
5793 if (src.Data[index] is LSL_Key && UUID.TryParse(src.Data[index].ToString(), out uuidt)) 5807 string s = item.ToString();
5794 { 5808 if(UUID.TryParse(s, out uuidt))
5795 return Convert.ToDouble(new LSL_Integer(src.Data[index].ToString()).value); 5809 return Convert.ToDouble(new LSL_Integer(s).value);
5796 } 5810// we can't do this because a string is also a LSL_Key for now :(
5811// else
5812// return 0;
5797 } 5813 }
5814
5798 try 5815 try
5799 { 5816 {
5800 if (src.Data[index] is LSL_Integer) 5817 if (item is LSL_Integer)
5801 return Convert.ToDouble(((LSL_Integer)src.Data[index]).value); 5818 return Convert.ToDouble(((LSL_Integer)item).value);
5802 else if (src.Data[index] is LSL_Float) 5819 else if (item is LSL_Float)
5803 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5820 return Convert.ToDouble(((LSL_Float)item).value);
5804 else if (src.Data[index] is LSL_String) 5821 else if (item is LSL_String)
5805 { 5822 {
5806 string str = ((LSL_String) src.Data[index]).m_string; 5823 string str = ((LSL_String)item).m_string;
5807 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); 5824 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5808 if (m != Match.Empty) 5825 if (m != Match.Empty)
5809 { 5826 {
@@ -5811,12 +5828,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5811 double d = 0.0; 5828 double d = 0.0;
5812 if (!Double.TryParse(str, out d)) 5829 if (!Double.TryParse(str, out d))
5813 return 0.0; 5830 return 0.0;
5814
5815 return d; 5831 return d;
5816 } 5832 }
5817 return 0.0; 5833 return 0.0;
5818 } 5834 }
5819 return Convert.ToDouble(src.Data[index]); 5835 return Convert.ToDouble(item);
5820 } 5836 }
5821 catch (FormatException) 5837 catch (FormatException)
5822 { 5838 {
@@ -5828,13 +5844,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5828 { 5844 {
5829 m_host.AddScriptLPS(1); 5845 m_host.AddScriptLPS(1);
5830 if (index < 0) 5846 if (index < 0)
5831 {
5832 index = src.Length + index; 5847 index = src.Length + index;
5833 } 5848
5834 if (index >= src.Length || index < 0) 5849 if (index >= src.Length || index < 0)
5835 {
5836 return String.Empty; 5850 return String.Empty;
5837 } 5851
5838 return src.Data[index].ToString(); 5852 return src.Data[index].ToString();
5839 } 5853 }
5840 5854
@@ -5842,14 +5856,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5842 { 5856 {
5843 m_host.AddScriptLPS(1); 5857 m_host.AddScriptLPS(1);
5844 if (index < 0) 5858 if (index < 0)
5845 {
5846 index = src.Length + index; 5859 index = src.Length + index;
5847 }
5848 5860
5849 if (index >= src.Length || index < 0) 5861 if (index >= src.Length || index < 0)
5850 { 5862 return String.Empty;
5851 return ""; 5863
5852 } 5864 object item = src.Data[index];
5853 5865
5854 // SL spits out an empty string for types other than key & string 5866 // SL spits out an empty string for types other than key & string
5855 // At the time of patching, LSL_Key is currently LSL_String, 5867 // At the time of patching, LSL_Key is currently LSL_String,
@@ -5858,31 +5870,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5858 // as it's own struct 5870 // as it's own struct
5859 // NOTE: 3rd case is needed because a NULL_KEY comes through as 5871 // NOTE: 3rd case is needed because a NULL_KEY comes through as
5860 // type 'obj' and wrongly returns "" 5872 // type 'obj' and wrongly returns ""
5861 else if (!(src.Data[index] is LSL_String || 5873 if (!(item is LSL_String ||
5862 src.Data[index] is LSL_Key || 5874 item is LSL_Key ||
5863 src.Data[index].ToString() == "00000000-0000-0000-0000-000000000000")) 5875 item.ToString() == "00000000-0000-0000-0000-000000000000"))
5864 { 5876 {
5865 return ""; 5877 return String.Empty;
5866 } 5878 }
5867 5879
5868 return src.Data[index].ToString(); 5880 return item.ToString();
5869 } 5881 }
5870 5882
5871 public LSL_Vector llList2Vector(LSL_List src, int index) 5883 public LSL_Vector llList2Vector(LSL_List src, int index)
5872 { 5884 {
5873 m_host.AddScriptLPS(1); 5885 m_host.AddScriptLPS(1);
5874 if (index < 0) 5886 if (index < 0)
5875 {
5876 index = src.Length + index; 5887 index = src.Length + index;
5877 } 5888
5878 if (index >= src.Length || index < 0) 5889 if (index >= src.Length || index < 0)
5879 {
5880 return new LSL_Vector(0, 0, 0); 5890 return new LSL_Vector(0, 0, 0);
5881 } 5891
5882 if (src.Data[index].GetType() == typeof(LSL_Vector)) 5892 object item = src.Data[index];
5883 { 5893
5884 return (LSL_Vector)src.Data[index]; 5894 if (item.GetType() == typeof(LSL_Vector))
5885 } 5895 return (LSL_Vector)item;
5886 5896
5887 // SL spits always out ZERO_VECTOR for anything other than 5897 // SL spits always out ZERO_VECTOR for anything other than
5888 // strings or vectors. Although keys always return ZERO_VECTOR, 5898 // strings or vectors. Although keys always return ZERO_VECTOR,
@@ -5890,28 +5900,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5890 // a string, a key as string and a string that by coincidence 5900 // a string, a key as string and a string that by coincidence
5891 // is a string, so we're going to leave that up to the 5901 // is a string, so we're going to leave that up to the
5892 // LSL_Vector constructor. 5902 // LSL_Vector constructor.
5893 else if (!(src.Data[index] is LSL_String || 5903 if(item is LSL_Vector)
5894 src.Data[index] is LSL_Vector)) 5904 return (LSL_Vector) item;
5895 { 5905
5896 return new LSL_Vector(0, 0, 0); 5906 if (item is LSL_String)
5897 } 5907 return new LSL_Vector(item.ToString());
5898 else 5908
5899 { 5909 return new LSL_Vector(0, 0, 0);
5900 return new LSL_Vector(src.Data[index].ToString());
5901 }
5902 } 5910 }
5903 5911
5904 public LSL_Rotation llList2Rot(LSL_List src, int index) 5912 public LSL_Rotation llList2Rot(LSL_List src, int index)
5905 { 5913 {
5906 m_host.AddScriptLPS(1); 5914 m_host.AddScriptLPS(1);
5907 if (index < 0) 5915 if (index < 0)
5908 {
5909 index = src.Length + index; 5916 index = src.Length + index;
5910 } 5917
5911 if (index >= src.Length || index < 0) 5918 if (index >= src.Length || index < 0)
5912 {
5913 return new LSL_Rotation(0, 0, 0, 1); 5919 return new LSL_Rotation(0, 0, 0, 1);
5914 } 5920
5921 object item = src.Data[index];
5915 5922
5916 // SL spits always out ZERO_ROTATION for anything other than 5923 // SL spits always out ZERO_ROTATION for anything other than
5917 // strings or vectors. Although keys always return ZERO_ROTATION, 5924 // strings or vectors. Although keys always return ZERO_ROTATION,
@@ -5919,19 +5926,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5919 // a string, a key as string and a string that by coincidence 5926 // a string, a key as string and a string that by coincidence
5920 // is a string, so we're going to leave that up to the 5927 // is a string, so we're going to leave that up to the
5921 // LSL_Rotation constructor. 5928 // LSL_Rotation constructor.
5922 else if (!(src.Data[index] is LSL_String || 5929
5923 src.Data[index] is LSL_Rotation)) 5930 if (item.GetType() == typeof(LSL_Rotation))
5924 { 5931 return (LSL_Rotation)item;
5925 return new LSL_Rotation(0, 0, 0, 1); 5932
5926 } 5933 if (item is LSL_String)
5927 else if (src.Data[index].GetType() == typeof(LSL_Rotation))
5928 {
5929 return (LSL_Rotation)src.Data[index];
5930 }
5931 else
5932 {
5933 return new LSL_Rotation(src.Data[index].ToString()); 5934 return new LSL_Rotation(src.Data[index].ToString());
5934 } 5935
5936 return new LSL_Rotation(0, 0, 0, 1);
5935 } 5937 }
5936 5938
5937 public LSL_List llList2List(LSL_List src, int start, int end) 5939 public LSL_List llList2List(LSL_List src, int start, int end)
@@ -7963,7 +7965,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7963 public LSL_Integer llScriptDanger(LSL_Vector pos) 7965 public LSL_Integer llScriptDanger(LSL_Vector pos)
7964 { 7966 {
7965 m_host.AddScriptLPS(1); 7967 m_host.AddScriptLPS(1);
7966 bool result = World.ScriptDanger(m_host.LocalId, pos); 7968 bool result = World.LSLScriptDanger(m_host, pos);
7967 if (result) 7969 if (result)
7968 { 7970 {
7969 return 1; 7971 return 1;
@@ -7972,7 +7974,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7972 { 7974 {
7973 return 0; 7975 return 0;
7974 } 7976 }
7975
7976 } 7977 }
7977 7978
7978 public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) 7979 public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel)
@@ -8849,10 +8850,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8849 } 8850 }
8850 8851
8851 public void llSetPhysicsMaterial(int material_bits, 8852 public void llSetPhysicsMaterial(int material_bits,
8852 float material_gravity_modifier, float material_restitution, 8853 LSL_Float material_gravity_modifier, LSL_Float material_restitution,
8853 float material_friction, float material_density) 8854 LSL_Float material_friction, LSL_Float material_density)
8854 { 8855 {
8855 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); 8856 SetPhysicsMaterial(m_host, material_bits, (float)material_density, (float)material_friction, (float)material_restitution, (float)material_gravity_modifier);
8856 } 8857 }
8857 8858
8858 // vector up using libomv (c&p from sop ) 8859 // vector up using libomv (c&p from sop )
@@ -11297,6 +11298,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11297 } 11298 }
11298 break; 11299 break;
11299 11300
11301 case (int)ScriptBaseClass.PRIM_NORMAL:
11302 case (int)ScriptBaseClass.PRIM_SPECULAR:
11303 case (int)ScriptBaseClass.PRIM_ALPHA_MODE:
11304 if (remain < 1)
11305 return new LSL_List();
11306
11307 face = (int)rules.GetLSLIntegerItem(idx++);
11308 tex = part.Shape.Textures;
11309 if (face == ScriptBaseClass.ALL_SIDES)
11310 {
11311 for (face = 0; face < GetNumberOfSides(part); face++)
11312 {
11313 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11314 getLSLFaceMaterial(ref res, code, part, texface);
11315 }
11316 }
11317 else
11318 {
11319 if (face >= 0 && face < GetNumberOfSides(part))
11320 {
11321 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11322 getLSLFaceMaterial(ref res, code, part, texface);
11323 }
11324 }
11325 break;
11326
11300 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 11327 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
11301 11328
11302 // TODO: Should be issuing a runtime script warning in this case. 11329 // TODO: Should be issuing a runtime script warning in this case.
@@ -11310,6 +11337,108 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11310 return new LSL_List(); 11337 return new LSL_List();
11311 } 11338 }
11312 11339
11340/*
11341 private string filterTextureUUIDbyRights(UUID origID, SceneObjectPart part, bool checkTaskInventory, bool returnInvName)
11342 {
11343 if(checkTaskInventory)
11344 {
11345 lock (part.TaskInventory)
11346 {
11347 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory)
11348 {
11349 if (inv.Value.AssetID == origID)
11350 {
11351 if(inv.Value.InvType == (int)InventoryType.Texture)
11352 {
11353 if(returnInvName)
11354 return inv.Value.Name;
11355 else
11356 return origID.ToString();
11357 }
11358 else
11359 return UUID.Zero.ToString();
11360 }
11361 }
11362 }
11363 }
11364
11365 if(World.Permissions.CanEditObject(m_host.ParentGroup.UUID, m_host.ParentGroup.RootPart.OwnerID))
11366 return origID.ToString();
11367
11368 return UUID.Zero.ToString();
11369 }
11370*/
11371 private void getLSLFaceMaterial(ref LSL_List res, int code, SceneObjectPart part, Primitive.TextureEntryFace texface)
11372 {
11373 UUID matID = texface.MaterialID;
11374 if(matID != UUID.Zero)
11375 {
11376 AssetBase MatAsset = World.AssetService.Get(matID.ToString());
11377 if(MatAsset != null)
11378 {
11379 Byte[] data = MatAsset.Data;
11380 OSDMap osdmat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
11381 if(osdmat != null && osdmat.ContainsKey("NormMap"))
11382 {
11383 string mapIDstr;
11384 FaceMaterial mat = new FaceMaterial(matID, osdmat);
11385 if(code == ScriptBaseClass.PRIM_NORMAL)
11386 {
11387// mapIDstr = filterTextureUUIDbyRights(mat.NormalMapID, part, true, false);
11388 mapIDstr = mat.NormalMapID.ToString();
11389 res.Add(new LSL_String(mapIDstr));
11390 res.Add(new LSL_Vector(mat.NormalRepeatX, mat.NormalRepeatY, 0));
11391 res.Add(new LSL_Vector(mat.NormalOffsetX, mat.NormalOffsetY, 0));
11392 res.Add(new LSL_Float(mat.NormalRotation));
11393 }
11394 else if(code == ScriptBaseClass.PRIM_SPECULAR )
11395 {
11396// mapIDstr = filterTextureUUIDbyRights(mat.SpecularMapID, part, true, false);
11397 const float colorScale = 1.0f/255f;
11398 mapIDstr = mat.SpecularMapID.ToString();
11399 res.Add(new LSL_String(mapIDstr));
11400 res.Add(new LSL_Vector(mat.SpecularRepeatX, mat.SpecularRepeatY, 0));
11401 res.Add(new LSL_Vector(mat.SpecularOffsetX, mat.SpecularOffsetY, 0));
11402 res.Add(new LSL_Float(mat.SpecularRotation));
11403 res.Add(new LSL_Vector(mat.SpecularLightColor.R * colorScale,
11404 mat.SpecularLightColor.G * colorScale,
11405 mat.SpecularLightColor.B * colorScale));
11406 res.Add(new LSL_Integer(mat.SpecularLightExponent));
11407 res.Add(new LSL_Integer(mat.EnvironmentIntensity));
11408 }
11409 else if(code == ScriptBaseClass.PRIM_ALPHA_MODE)
11410 {
11411 res.Add(new LSL_Integer(mat.DiffuseAlphaMode));
11412 res.Add(new LSL_Integer(mat.AlphaMaskCutoff));
11413 }
11414 return;
11415 }
11416 }
11417 matID = UUID.Zero;
11418 }
11419 if(matID == UUID.Zero)
11420 {
11421 if(code == (int)ScriptBaseClass.PRIM_NORMAL || code == (int)ScriptBaseClass.PRIM_SPECULAR )
11422 {
11423 res.Add(new LSL_String(UUID.Zero.ToString()));
11424 res.Add(new LSL_Vector(1.0, 1.0, 0));
11425 res.Add(new LSL_Vector(0, 0, 0));
11426 res.Add(new LSL_Float(0));
11427
11428 if(code == (int)ScriptBaseClass.PRIM_SPECULAR)
11429 {
11430 res.Add(new LSL_Vector(1.0, 1.0, 1.0));
11431 res.Add(new LSL_Integer(51));
11432 res.Add(new LSL_Integer(0));
11433 }
11434 }
11435 else if(code == (int)ScriptBaseClass.PRIM_ALPHA_MODE)
11436 {
11437 res.Add(new LSL_Integer(1));
11438 res.Add(new LSL_Integer(0));
11439 }
11440 }
11441 }
11313 11442
11314 public LSL_List llGetPrimMediaParams(int face, LSL_List rules) 11443 public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
11315 { 11444 {
@@ -15867,7 +15996,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
15867 return; 15996 return;
15868 } 15997 }
15869 15998
15870 group.RootPart.AttachPoint = group.RootPart.Shape.State;
15871 group.RootPart.AttachedPos = group.AbsolutePosition; 15999 group.RootPart.AttachedPos = group.AbsolutePosition;
15872 16000
15873 group.ResetIDs(); 16001 group.ResetIDs();