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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | 253 |
1 files changed, 0 insertions, 253 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs deleted file mode 100644 index 262d75f..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs +++ /dev/null | |||
@@ -1,253 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
34 | { | ||
35 | public class AppDomainManager : iScriptEngineFunctionModule | ||
36 | { | ||
37 | // | ||
38 | // This class does AppDomain handling and loading/unloading of scripts in it. | ||
39 | // It is instanced in "ScriptEngine" and controlled from "ScriptManager" | ||
40 | // | ||
41 | // 1. Create a new AppDomain if old one is full (or doesn't exist) | ||
42 | // 2. Load scripts into AppDomain | ||
43 | // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) | ||
44 | // 4. Unload AppDomain completely when all scripts in it has stopped | ||
45 | // | ||
46 | |||
47 | private int maxScriptsPerAppDomain = 1; | ||
48 | |||
49 | /// <summary> | ||
50 | /// Internal list of all AppDomains | ||
51 | /// </summary> | ||
52 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); | ||
53 | |||
54 | /// <summary> | ||
55 | /// Structure to keep track of data around AppDomain | ||
56 | /// </summary> | ||
57 | private class AppDomainStructure | ||
58 | { | ||
59 | /// <summary> | ||
60 | /// The AppDomain itself | ||
61 | /// </summary> | ||
62 | public AppDomain CurrentAppDomain; | ||
63 | |||
64 | /// <summary> | ||
65 | /// Number of scripts loaded into AppDomain | ||
66 | /// </summary> | ||
67 | public int ScriptsLoaded; | ||
68 | |||
69 | /// <summary> | ||
70 | /// Number of dead scripts | ||
71 | /// </summary> | ||
72 | public int ScriptsWaitingUnload; | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Current AppDomain | ||
77 | /// </summary> | ||
78 | private AppDomainStructure currentAD; | ||
79 | |||
80 | private object getLock = new object(); // Mutex | ||
81 | private object freeLock = new object(); // Mutex | ||
82 | |||
83 | private ScriptEngine m_scriptEngine; | ||
84 | //public AppDomainManager(ScriptEngine scriptEngine) | ||
85 | public AppDomainManager(ScriptEngine scriptEngine) | ||
86 | { | ||
87 | m_scriptEngine = scriptEngine; | ||
88 | ReadConfig(); | ||
89 | } | ||
90 | |||
91 | public void ReadConfig() | ||
92 | { | ||
93 | maxScriptsPerAppDomain = m_scriptEngine.ScriptConfigSource.GetInt("ScriptsPerAppDomain", 1); | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// Find a free AppDomain, creating one if necessary | ||
98 | /// </summary> | ||
99 | /// <returns>Free AppDomain</returns> | ||
100 | private AppDomainStructure GetFreeAppDomain() | ||
101 | { | ||
102 | // Console.WriteLine("Finding free AppDomain"); | ||
103 | lock (getLock) | ||
104 | { | ||
105 | // Current full? | ||
106 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) | ||
107 | { | ||
108 | // Add it to AppDomains list and empty current | ||
109 | appDomains.Add(currentAD); | ||
110 | currentAD = null; | ||
111 | } | ||
112 | // No current | ||
113 | if (currentAD == null) | ||
114 | { | ||
115 | // Create a new current AppDomain | ||
116 | currentAD = new AppDomainStructure(); | ||
117 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | ||
118 | } | ||
119 | |||
120 | // Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); | ||
121 | return currentAD; | ||
122 | } | ||
123 | } | ||
124 | |||
125 | private int AppDomainNameCount; | ||
126 | |||
127 | /// <summary> | ||
128 | /// Create and prepare a new AppDomain for scripts | ||
129 | /// </summary> | ||
130 | /// <returns>The new AppDomain</returns> | ||
131 | private AppDomain PrepareNewAppDomain() | ||
132 | { | ||
133 | // Create and prepare a new AppDomain | ||
134 | AppDomainNameCount++; | ||
135 | // TODO: Currently security match current appdomain | ||
136 | |||
137 | // Construct and initialize settings for a second AppDomain. | ||
138 | AppDomainSetup ads = new AppDomainSetup(); | ||
139 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | ||
140 | ads.DisallowBindingRedirects = true; | ||
141 | ads.DisallowCodeDownload = true; | ||
142 | ads.LoaderOptimization = LoaderOptimization.MultiDomainHost; | ||
143 | ads.ShadowCopyFiles = "false"; // Disable shadowing | ||
144 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | ||
145 | |||
146 | |||
147 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | ||
148 | m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain Loading: " + | ||
149 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); | ||
150 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); | ||
151 | |||
152 | // Return the new AppDomain | ||
153 | return AD; | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Unload appdomains that are full and have only dead scripts | ||
158 | /// </summary> | ||
159 | private void UnloadAppDomains() | ||
160 | { | ||
161 | lock (freeLock) | ||
162 | { | ||
163 | // Go through all | ||
164 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
165 | { | ||
166 | // Don't process current AppDomain | ||
167 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) | ||
168 | { | ||
169 | // Not current AppDomain | ||
170 | // Is number of unloaded bigger or equal to number of loaded? | ||
171 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | ||
172 | { | ||
173 | // Remove from internal list | ||
174 | appDomains.Remove(ads); | ||
175 | //#if DEBUG | ||
176 | //Console.WriteLine("Found empty AppDomain, unloading"); | ||
177 | //long m = GC.GetTotalMemory(true); // This force a garbage collect that freezes some windows plateforms | ||
178 | //#endif | ||
179 | // Unload | ||
180 | AppDomain.Unload(ads.CurrentAppDomain); | ||
181 | //#if DEBUG | ||
182 | //m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory"); | ||
183 | //#endif | ||
184 | } | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | } | ||
189 | |||
190 | public IScript LoadScript(string FileName) | ||
191 | { | ||
192 | // Find next available AppDomain to put it in | ||
193 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); | ||
194 | |||
195 | #if DEBUG | ||
196 | m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: Loading into AppDomain: " + FileName); | ||
197 | #endif | ||
198 | IScript mbrt = | ||
199 | (IScript) | ||
200 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | ||
201 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); | ||
202 | FreeAppDomain.ScriptsLoaded++; | ||
203 | |||
204 | return mbrt; | ||
205 | } | ||
206 | |||
207 | |||
208 | /// <summary> | ||
209 | /// Increase "dead script" counter for an AppDomain | ||
210 | /// </summary> | ||
211 | /// <param name="ad"></param> | ||
212 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] | ||
213 | public void StopScript(AppDomain ad) | ||
214 | { | ||
215 | lock (freeLock) | ||
216 | { | ||
217 | #if DEBUG | ||
218 | m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: Stopping script in AppDomain"); | ||
219 | #endif | ||
220 | // Check if it is current AppDomain | ||
221 | if (currentAD.CurrentAppDomain == ad) | ||
222 | { | ||
223 | // Yes - increase | ||
224 | currentAD.ScriptsWaitingUnload++; | ||
225 | return; | ||
226 | } | ||
227 | |||
228 | // Lopp through all AppDomains | ||
229 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
230 | { | ||
231 | if (ads.CurrentAppDomain == ad) | ||
232 | { | ||
233 | // Found it | ||
234 | ads.ScriptsWaitingUnload++; | ||
235 | break; | ||
236 | } | ||
237 | } | ||
238 | } | ||
239 | |||
240 | UnloadAppDomains(); // Outsite lock, has its own GetLock | ||
241 | } | ||
242 | |||
243 | /// <summary> | ||
244 | /// If set to true then threads and stuff should try to make a graceful exit | ||
245 | /// </summary> | ||
246 | public bool PleaseShutdown | ||
247 | { | ||
248 | get { return _PleaseShutdown; } | ||
249 | set { _PleaseShutdown = value; } | ||
250 | } | ||
251 | private bool _PleaseShutdown = false; | ||
252 | } | ||
253 | } | ||