diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/Executor.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/Executor.cs | 48 |
1 files changed, 47 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index 2ae6a60..ca6459b 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -1,10 +1,56 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using System.Reflection; | ||
4 | 5 | ||
5 | namespace OpenSim.Region.ScriptEngine.Common | 6 | namespace OpenSim.Region.ScriptEngine.Common |
6 | { | 7 | { |
7 | class Executor | 8 | public class Executor: MarshalByRefObject |
8 | { | 9 | { |
10 | /* TODO: | ||
11 | * | ||
12 | * Needs to be common for all AppDomains - share memory too? | ||
13 | * Needs to have an instance in each AppDomain, and some way of referring it. | ||
14 | * Need to know what AppDomain a script is in so we know where to find our instance. | ||
15 | * | ||
16 | */ | ||
17 | |||
18 | private IScript m_Script; | ||
19 | |||
20 | public Executor(IScript Script) | ||
21 | { | ||
22 | m_Script = Script; | ||
23 | } | ||
24 | public void ExecuteEvent(string FunctionName, object[] args) | ||
25 | { | ||
26 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | ||
27 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | ||
28 | |||
29 | //foreach (MemberInfo mi in this.GetType().GetMembers()) | ||
30 | //{ | ||
31 | //if (mi.ToString().ToLower().Contains("default")) | ||
32 | //{ | ||
33 | // Console.WriteLine("Member found: " + mi.ToString()); | ||
34 | //} | ||
35 | //} | ||
36 | |||
37 | Type type = m_Script.GetType(); | ||
38 | |||
39 | Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + m_Script.State() + "_event_" + FunctionName + "\""); | ||
40 | |||
41 | try | ||
42 | { | ||
43 | type.InvokeMember(m_Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, m_Script, args); | ||
44 | } | ||
45 | catch (Exception e) | ||
46 | { | ||
47 | // TODO: Send to correct place | ||
48 | Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); | ||
49 | } | ||
50 | |||
51 | |||
52 | } | ||
53 | |||
54 | |||
9 | } | 55 | } |
10 | } | 56 | } |