diff options
Diffstat (limited to 'OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs')
-rw-r--r-- | OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | 964 |
1 files changed, 964 insertions, 0 deletions
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs new file mode 100644 index 0000000..6859d6d --- /dev/null +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -0,0 +1,964 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Client; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Region.Physics.Manager; | ||
40 | |||
41 | namespace OpenSim.Region.CoreModules.World.Land | ||
42 | { | ||
43 | public class RegionCombinerModule : ISharedRegionModule | ||
44 | { | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | public string Name | ||
48 | { | ||
49 | get { return "RegionCombinerModule"; } | ||
50 | } | ||
51 | |||
52 | public Type ReplaceableInterface | ||
53 | { | ||
54 | get { return null; } | ||
55 | } | ||
56 | |||
57 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); | ||
58 | private bool enabledYN = false; | ||
59 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); | ||
60 | |||
61 | public void Initialise(IConfigSource source) | ||
62 | { | ||
63 | IConfig myConfig = source.Configs["Startup"]; | ||
64 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); | ||
65 | //enabledYN = true; | ||
66 | if (enabledYN) | ||
67 | MainConsole.Instance.Commands.AddCommand("RegionCombinerModule", false, "fix-phantoms", | ||
68 | "Fix phantom objects", "Fixes phantom objects after an import to megaregions", FixPhantoms); | ||
69 | } | ||
70 | |||
71 | public void Close() | ||
72 | { | ||
73 | } | ||
74 | |||
75 | public void AddRegion(Scene scene) | ||
76 | { | ||
77 | } | ||
78 | |||
79 | public void RemoveRegion(Scene scene) | ||
80 | { | ||
81 | } | ||
82 | |||
83 | public void RegionLoaded(Scene scene) | ||
84 | { | ||
85 | if (enabledYN) | ||
86 | RegionLoadedDoWork(scene); | ||
87 | } | ||
88 | |||
89 | private void RegionLoadedDoWork(Scene scene) | ||
90 | { | ||
91 | /* | ||
92 | // For testing on a single instance | ||
93 | if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) | ||
94 | return; | ||
95 | // | ||
96 | */ | ||
97 | lock (m_startingScenes) | ||
98 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); | ||
99 | |||
100 | // Give each region a standard set of non-infinite borders | ||
101 | Border northBorder = new Border(); | ||
102 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
103 | northBorder.CrossDirection = Cardinals.N; | ||
104 | scene.NorthBorders[0] = northBorder; | ||
105 | |||
106 | Border southBorder = new Border(); | ||
107 | southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
108 | southBorder.CrossDirection = Cardinals.S; | ||
109 | scene.SouthBorders[0] = southBorder; | ||
110 | |||
111 | Border eastBorder = new Border(); | ||
112 | eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
113 | eastBorder.CrossDirection = Cardinals.E; | ||
114 | scene.EastBorders[0] = eastBorder; | ||
115 | |||
116 | Border westBorder = new Border(); | ||
117 | westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
118 | westBorder.CrossDirection = Cardinals.W; | ||
119 | scene.WestBorders[0] = westBorder; | ||
120 | |||
121 | |||
122 | |||
123 | RegionConnections regionConnections = new RegionConnections(); | ||
124 | regionConnections.ConnectedRegions = new List<RegionData>(); | ||
125 | regionConnections.RegionScene = scene; | ||
126 | regionConnections.RegionLandChannel = scene.LandChannel; | ||
127 | regionConnections.RegionId = scene.RegionInfo.originRegionID; | ||
128 | regionConnections.X = scene.RegionInfo.RegionLocX; | ||
129 | regionConnections.Y = scene.RegionInfo.RegionLocY; | ||
130 | regionConnections.XEnd = (int)Constants.RegionSize; | ||
131 | regionConnections.YEnd = (int)Constants.RegionSize; | ||
132 | |||
133 | |||
134 | lock (m_regions) | ||
135 | { | ||
136 | bool connectedYN = false; | ||
137 | |||
138 | foreach (RegionConnections conn in m_regions.Values) | ||
139 | { | ||
140 | #region commented | ||
141 | /* | ||
142 | // If we're one region over +x +y | ||
143 | //xxy | ||
144 | //xxx | ||
145 | //xxx | ||
146 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
147 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
148 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
149 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
150 | { | ||
151 | Vector3 offset = Vector3.Zero; | ||
152 | offset.X = (((regionConnections.X * (int) Constants.RegionSize)) - | ||
153 | ((conn.X * (int) Constants.RegionSize))); | ||
154 | offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) - | ||
155 | ((conn.Y * (int) Constants.RegionSize))); | ||
156 | |||
157 | Vector3 extents = Vector3.Zero; | ||
158 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
159 | extents.X = conn.XEnd + conn.XEnd; | ||
160 | |||
161 | m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}", | ||
162 | conn.RegionScene.RegionInfo.RegionName, | ||
163 | regionConnections.RegionScene.RegionInfo.RegionName, | ||
164 | offset, extents); | ||
165 | |||
166 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
167 | |||
168 | connectedYN = true; | ||
169 | break; | ||
170 | } | ||
171 | */ | ||
172 | |||
173 | /* | ||
174 | //If we're one region over x +y | ||
175 | //xxx | ||
176 | //xxx | ||
177 | //xyx | ||
178 | if ((((int)conn.X * (int)Constants.RegionSize) | ||
179 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
180 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
181 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
182 | { | ||
183 | Vector3 offset = Vector3.Zero; | ||
184 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
185 | ((conn.X * (int)Constants.RegionSize))); | ||
186 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
187 | ((conn.Y * (int)Constants.RegionSize))); | ||
188 | |||
189 | Vector3 extents = Vector3.Zero; | ||
190 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
191 | extents.X = conn.XEnd; | ||
192 | |||
193 | m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}", | ||
194 | conn.RegionScene.RegionInfo.RegionName, | ||
195 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
196 | |||
197 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
198 | connectedYN = true; | ||
199 | break; | ||
200 | } | ||
201 | */ | ||
202 | |||
203 | /* | ||
204 | // If we're one region over -x +y | ||
205 | //xxx | ||
206 | //xxx | ||
207 | //yxx | ||
208 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
209 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
210 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
211 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
212 | { | ||
213 | Vector3 offset = Vector3.Zero; | ||
214 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
215 | ((conn.X * (int)Constants.RegionSize))); | ||
216 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
217 | ((conn.Y * (int)Constants.RegionSize))); | ||
218 | |||
219 | Vector3 extents = Vector3.Zero; | ||
220 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
221 | extents.X = conn.XEnd + conn.XEnd; | ||
222 | |||
223 | m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}", | ||
224 | conn.RegionScene.RegionInfo.RegionName, | ||
225 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
226 | |||
227 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
228 | |||
229 | |||
230 | connectedYN = true; | ||
231 | break; | ||
232 | } | ||
233 | */ | ||
234 | |||
235 | /* | ||
236 | // If we're one region over -x y | ||
237 | //xxx | ||
238 | //yxx | ||
239 | //xxx | ||
240 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
241 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
242 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
243 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
244 | { | ||
245 | Vector3 offset = Vector3.Zero; | ||
246 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
247 | ((conn.X * (int)Constants.RegionSize))); | ||
248 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
249 | ((conn.Y * (int)Constants.RegionSize))); | ||
250 | |||
251 | Vector3 extents = Vector3.Zero; | ||
252 | extents.Y = regionConnections.YEnd; | ||
253 | extents.X = conn.XEnd + conn.XEnd; | ||
254 | |||
255 | m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}", | ||
256 | conn.RegionScene.RegionInfo.RegionName, | ||
257 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
258 | |||
259 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
260 | |||
261 | connectedYN = true; | ||
262 | break; | ||
263 | } | ||
264 | */ | ||
265 | |||
266 | /* | ||
267 | // If we're one region over -x -y | ||
268 | //yxx | ||
269 | //xxx | ||
270 | //xxx | ||
271 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
272 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
273 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
274 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
275 | { | ||
276 | Vector3 offset = Vector3.Zero; | ||
277 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
278 | ((conn.X * (int)Constants.RegionSize))); | ||
279 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
280 | ((conn.Y * (int)Constants.RegionSize))); | ||
281 | |||
282 | Vector3 extents = Vector3.Zero; | ||
283 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
284 | extents.X = conn.XEnd + conn.XEnd; | ||
285 | |||
286 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | ||
287 | conn.RegionScene.RegionInfo.RegionName, | ||
288 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
289 | |||
290 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
291 | |||
292 | connectedYN = true; | ||
293 | break; | ||
294 | } | ||
295 | */ | ||
296 | #endregion | ||
297 | |||
298 | // If we're one region over +x y | ||
299 | //xxx | ||
300 | //xxy | ||
301 | //xxx | ||
302 | |||
303 | |||
304 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
305 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
306 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
307 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
308 | { | ||
309 | connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene); | ||
310 | break; | ||
311 | } | ||
312 | |||
313 | // If we're one region over x +y | ||
314 | //xyx | ||
315 | //xxx | ||
316 | //xxx | ||
317 | if ((((int)conn.X * (int)Constants.RegionSize) | ||
318 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
319 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
320 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
321 | { | ||
322 | connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene); | ||
323 | break; | ||
324 | } | ||
325 | |||
326 | // If we're one region over +x +y | ||
327 | //xxy | ||
328 | //xxx | ||
329 | //xxx | ||
330 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd | ||
331 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
332 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
333 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
334 | { | ||
335 | connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene); | ||
336 | break; | ||
337 | |||
338 | } | ||
339 | } | ||
340 | |||
341 | // If !connectYN means that this region is a root region | ||
342 | if (!connectedYN) | ||
343 | { | ||
344 | DoWorkForRootRegion(regionConnections, scene); | ||
345 | |||
346 | } | ||
347 | } | ||
348 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions | ||
349 | AdjustLargeRegionBounds(); | ||
350 | } | ||
351 | |||
352 | private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene) | ||
353 | { | ||
354 | Vector3 offset = Vector3.Zero; | ||
355 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
356 | ((conn.X * (int)Constants.RegionSize))); | ||
357 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
358 | ((conn.Y * (int)Constants.RegionSize))); | ||
359 | |||
360 | Vector3 extents = Vector3.Zero; | ||
361 | extents.Y = conn.YEnd; | ||
362 | extents.X = conn.XEnd + regionConnections.XEnd; | ||
363 | |||
364 | conn.UpdateExtents(extents); | ||
365 | |||
366 | m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}", | ||
367 | conn.RegionScene.RegionInfo.RegionName, | ||
368 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
369 | |||
370 | scene.BordersLocked = true; | ||
371 | conn.RegionScene.BordersLocked = true; | ||
372 | |||
373 | RegionData ConnectedRegion = new RegionData(); | ||
374 | ConnectedRegion.Offset = offset; | ||
375 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
376 | ConnectedRegion.RegionScene = scene; | ||
377 | conn.ConnectedRegions.Add(ConnectedRegion); | ||
378 | |||
379 | // Inform root region Physics about the extents of this region | ||
380 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
381 | |||
382 | // Inform Child region that it needs to forward it's terrain to the root region | ||
383 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
384 | |||
385 | // Extend the borders as appropriate | ||
386 | lock (conn.RegionScene.EastBorders) | ||
387 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
388 | |||
389 | lock (conn.RegionScene.NorthBorders) | ||
390 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
391 | |||
392 | lock (conn.RegionScene.SouthBorders) | ||
393 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
394 | |||
395 | lock (scene.WestBorders) | ||
396 | { | ||
397 | |||
398 | |||
399 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
400 | |||
401 | // Trigger auto teleport to root region | ||
402 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
403 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
404 | } | ||
405 | |||
406 | // Reset Terrain.. since terrain loads before we get here, we need to load | ||
407 | // it again so it loads in the root region | ||
408 | |||
409 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
410 | |||
411 | // Unlock borders | ||
412 | conn.RegionScene.BordersLocked = false; | ||
413 | scene.BordersLocked = false; | ||
414 | |||
415 | // Create a client event forwarder and add this region's events to the root region. | ||
416 | if (conn.ClientEventForwarder != null) | ||
417 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
418 | |||
419 | return true; | ||
420 | } | ||
421 | |||
422 | private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) | ||
423 | { | ||
424 | Vector3 offset = Vector3.Zero; | ||
425 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
426 | ((conn.X * (int)Constants.RegionSize))); | ||
427 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
428 | ((conn.Y * (int)Constants.RegionSize))); | ||
429 | |||
430 | Vector3 extents = Vector3.Zero; | ||
431 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
432 | extents.X = conn.XEnd; | ||
433 | conn.UpdateExtents(extents); | ||
434 | |||
435 | scene.BordersLocked = true; | ||
436 | conn.RegionScene.BordersLocked = true; | ||
437 | |||
438 | RegionData ConnectedRegion = new RegionData(); | ||
439 | ConnectedRegion.Offset = offset; | ||
440 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
441 | ConnectedRegion.RegionScene = scene; | ||
442 | conn.ConnectedRegions.Add(ConnectedRegion); | ||
443 | |||
444 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | ||
445 | conn.RegionScene.RegionInfo.RegionName, | ||
446 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
447 | |||
448 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
449 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
450 | |||
451 | lock (conn.RegionScene.NorthBorders) | ||
452 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
453 | lock (conn.RegionScene.EastBorders) | ||
454 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
455 | lock (conn.RegionScene.WestBorders) | ||
456 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
457 | lock (scene.SouthBorders) | ||
458 | { | ||
459 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | ||
460 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
461 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
462 | } | ||
463 | |||
464 | // Reset Terrain.. since terrain normally loads first. | ||
465 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
466 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
467 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
468 | |||
469 | scene.BordersLocked = false; | ||
470 | conn.RegionScene.BordersLocked = false; | ||
471 | if (conn.ClientEventForwarder != null) | ||
472 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
473 | return true; | ||
474 | } | ||
475 | |||
476 | private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) | ||
477 | { | ||
478 | Vector3 offset = Vector3.Zero; | ||
479 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
480 | ((conn.X * (int)Constants.RegionSize))); | ||
481 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
482 | ((conn.Y * (int)Constants.RegionSize))); | ||
483 | |||
484 | Vector3 extents = Vector3.Zero; | ||
485 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
486 | extents.X = regionConnections.XEnd + conn.XEnd; | ||
487 | conn.UpdateExtents(extents); | ||
488 | |||
489 | scene.BordersLocked = true; | ||
490 | conn.RegionScene.BordersLocked = true; | ||
491 | |||
492 | RegionData ConnectedRegion = new RegionData(); | ||
493 | ConnectedRegion.Offset = offset; | ||
494 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
495 | ConnectedRegion.RegionScene = scene; | ||
496 | |||
497 | conn.ConnectedRegions.Add(ConnectedRegion); | ||
498 | |||
499 | m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}", | ||
500 | conn.RegionScene.RegionInfo.RegionName, | ||
501 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
502 | |||
503 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
504 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
505 | lock (conn.RegionScene.NorthBorders) | ||
506 | { | ||
507 | if (conn.RegionScene.NorthBorders.Count == 1)// && 2) | ||
508 | { | ||
509 | //compound border | ||
510 | // already locked above | ||
511 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
512 | |||
513 | lock (conn.RegionScene.EastBorders) | ||
514 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
515 | lock (conn.RegionScene.WestBorders) | ||
516 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
517 | } | ||
518 | } | ||
519 | |||
520 | lock (scene.SouthBorders) | ||
521 | { | ||
522 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | ||
523 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
524 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
525 | } | ||
526 | |||
527 | lock (conn.RegionScene.EastBorders) | ||
528 | { | ||
529 | if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | ||
530 | { | ||
531 | |||
532 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
533 | lock (conn.RegionScene.NorthBorders) | ||
534 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
535 | lock (conn.RegionScene.SouthBorders) | ||
536 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
537 | |||
538 | |||
539 | } | ||
540 | } | ||
541 | |||
542 | lock (scene.WestBorders) | ||
543 | { | ||
544 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
545 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
546 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
547 | } | ||
548 | |||
549 | /* | ||
550 | else | ||
551 | { | ||
552 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
553 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
554 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
555 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | ||
556 | } | ||
557 | */ | ||
558 | |||
559 | |||
560 | // Reset Terrain.. since terrain normally loads first. | ||
561 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
562 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
563 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
564 | scene.BordersLocked = false; | ||
565 | conn.RegionScene.BordersLocked = false; | ||
566 | |||
567 | if (conn.ClientEventForwarder != null) | ||
568 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
569 | |||
570 | return true; | ||
571 | |||
572 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); | ||
573 | |||
574 | } | ||
575 | |||
576 | private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene) | ||
577 | { | ||
578 | RegionData rdata = new RegionData(); | ||
579 | rdata.Offset = Vector3.Zero; | ||
580 | rdata.RegionId = scene.RegionInfo.originRegionID; | ||
581 | rdata.RegionScene = scene; | ||
582 | // save it's land channel | ||
583 | regionConnections.RegionLandChannel = scene.LandChannel; | ||
584 | |||
585 | // Substitue our landchannel | ||
586 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, | ||
587 | regionConnections.ConnectedRegions); | ||
588 | scene.LandChannel = lnd; | ||
589 | // Forward the permissions modules of each of the connected regions to the root region | ||
590 | lock (m_regions) | ||
591 | { | ||
592 | foreach (RegionData r in regionConnections.ConnectedRegions) | ||
593 | { | ||
594 | ForwardPermissionRequests(regionConnections, r.RegionScene); | ||
595 | } | ||
596 | } | ||
597 | // Create the root region's Client Event Forwarder | ||
598 | regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); | ||
599 | |||
600 | // Sets up the CoarseLocationUpdate forwarder for this root region | ||
601 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; | ||
602 | |||
603 | // Adds this root region to a dictionary of regions that are connectable | ||
604 | m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); | ||
605 | } | ||
606 | |||
607 | private void SetCourseLocationDelegate(ScenePresence presence) | ||
608 | { | ||
609 | presence.SetSendCourseLocationMethod(SendCourseLocationUpdates); | ||
610 | } | ||
611 | |||
612 | private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence) | ||
613 | { | ||
614 | RegionConnections connectiondata = null; | ||
615 | lock (m_regions) | ||
616 | { | ||
617 | if (m_regions.ContainsKey(sceneId)) | ||
618 | connectiondata = m_regions[sceneId]; | ||
619 | else | ||
620 | return; | ||
621 | } | ||
622 | |||
623 | List<ScenePresence> avatars = connectiondata.RegionScene.GetAvatars(); | ||
624 | List<Vector3> CoarseLocations = new List<Vector3>(); | ||
625 | List<UUID> AvatarUUIDs = new List<UUID>(); | ||
626 | for (int i = 0; i < avatars.Count; i++) | ||
627 | { | ||
628 | if (avatars[i].UUID != presence.UUID) | ||
629 | { | ||
630 | if (avatars[i].ParentID != 0) | ||
631 | { | ||
632 | // sitting avatar | ||
633 | SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID); | ||
634 | if (sop != null) | ||
635 | { | ||
636 | CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition); | ||
637 | AvatarUUIDs.Add(avatars[i].UUID); | ||
638 | } | ||
639 | else | ||
640 | { | ||
641 | // we can't find the parent.. ! arg! | ||
642 | CoarseLocations.Add(avatars[i].AbsolutePosition); | ||
643 | AvatarUUIDs.Add(avatars[i].UUID); | ||
644 | } | ||
645 | } | ||
646 | else | ||
647 | { | ||
648 | CoarseLocations.Add(avatars[i].AbsolutePosition); | ||
649 | AvatarUUIDs.Add(avatars[i].UUID); | ||
650 | } | ||
651 | } | ||
652 | } | ||
653 | DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); | ||
654 | } | ||
655 | |||
656 | private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids, | ||
657 | RegionConnections connectiondata, ScenePresence rootPresence) | ||
658 | { | ||
659 | RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); | ||
660 | //List<IClientAPI> clients = new List<IClientAPI>(); | ||
661 | Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>(); | ||
662 | |||
663 | // Root Region entry | ||
664 | RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct(); | ||
665 | rootupdatedata.Locations = new List<Vector3>(); | ||
666 | rootupdatedata.Uuids = new List<UUID>(); | ||
667 | rootupdatedata.Offset = Vector2.Zero; | ||
668 | |||
669 | rootupdatedata.UserAPI = rootPresence.ControllingClient; | ||
670 | |||
671 | if (rootupdatedata.UserAPI != null) | ||
672 | updates.Add(Vector2.Zero, rootupdatedata); | ||
673 | |||
674 | //Each Region needs an entry or we will end up with dead minimap dots | ||
675 | foreach (RegionData regiondata in rdata) | ||
676 | { | ||
677 | Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y); | ||
678 | RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); | ||
679 | updatedata.Locations = new List<Vector3>(); | ||
680 | updatedata.Uuids = new List<UUID>(); | ||
681 | updatedata.Offset = offset; | ||
682 | |||
683 | if (offset == Vector2.Zero) | ||
684 | updatedata.UserAPI = rootPresence.ControllingClient; | ||
685 | else | ||
686 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); | ||
687 | |||
688 | if (updatedata.UserAPI != null) | ||
689 | updates.Add(offset, updatedata); | ||
690 | } | ||
691 | |||
692 | // go over the locations and assign them to an IClientAPI | ||
693 | for (int i = 0; i < locations.Count; i++) | ||
694 | //{locations[i]/(int) Constants.RegionSize; | ||
695 | { | ||
696 | Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize, | ||
697 | (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z); | ||
698 | Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize, | ||
699 | pPosition.Y*(int) Constants.RegionSize); | ||
700 | |||
701 | if (!updates.ContainsKey(offset)) | ||
702 | { | ||
703 | // This shouldn't happen | ||
704 | RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); | ||
705 | updatedata.Locations = new List<Vector3>(); | ||
706 | updatedata.Uuids = new List<UUID>(); | ||
707 | updatedata.Offset = offset; | ||
708 | |||
709 | if (offset == Vector2.Zero) | ||
710 | updatedata.UserAPI = rootPresence.ControllingClient; | ||
711 | else | ||
712 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); | ||
713 | |||
714 | updates.Add(offset,updatedata); | ||
715 | } | ||
716 | |||
717 | updates[offset].Locations.Add(locations[i]); | ||
718 | updates[offset].Uuids.Add(uuids[i]); | ||
719 | } | ||
720 | |||
721 | // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is | ||
722 | foreach (Vector2 offset in updates.Keys) | ||
723 | { | ||
724 | if (updates[offset].UserAPI != null) | ||
725 | { | ||
726 | updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations); | ||
727 | } | ||
728 | } | ||
729 | } | ||
730 | |||
731 | /// <summary> | ||
732 | /// Locates a the Client of a particular region in an Array of RegionData based on offset | ||
733 | /// </summary> | ||
734 | /// <param name="offset"></param> | ||
735 | /// <param name="uUID"></param> | ||
736 | /// <param name="rdata"></param> | ||
737 | /// <returns>IClientAPI or null</returns> | ||
738 | private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) | ||
739 | { | ||
740 | IClientAPI returnclient = null; | ||
741 | foreach (RegionData r in rdata) | ||
742 | { | ||
743 | if (r.Offset.X == offset.X && r.Offset.Y == offset.Y) | ||
744 | { | ||
745 | return r.RegionScene.SceneGraph.GetControllingClient(uUID); | ||
746 | } | ||
747 | } | ||
748 | |||
749 | return returnclient; | ||
750 | } | ||
751 | |||
752 | public void PostInitialise() | ||
753 | { | ||
754 | } | ||
755 | |||
756 | /// <summary> | ||
757 | /// TODO: | ||
758 | /// </summary> | ||
759 | /// <param name="rdata"></param> | ||
760 | public void UnCombineRegion(RegionData rdata) | ||
761 | { | ||
762 | lock (m_regions) | ||
763 | { | ||
764 | if (m_regions.ContainsKey(rdata.RegionId)) | ||
765 | { | ||
766 | // uncombine root region and virtual regions | ||
767 | } | ||
768 | else | ||
769 | { | ||
770 | foreach (RegionConnections r in m_regions.Values) | ||
771 | { | ||
772 | foreach (RegionData rd in r.ConnectedRegions) | ||
773 | { | ||
774 | if (rd.RegionId == rdata.RegionId) | ||
775 | { | ||
776 | // uncombine virtual region | ||
777 | } | ||
778 | } | ||
779 | } | ||
780 | } | ||
781 | } | ||
782 | } | ||
783 | |||
784 | // Create a set of infinite borders around the whole aabb of the combined island. | ||
785 | private void AdjustLargeRegionBounds() | ||
786 | { | ||
787 | lock (m_regions) | ||
788 | { | ||
789 | foreach (RegionConnections rconn in m_regions.Values) | ||
790 | { | ||
791 | Vector3 offset = Vector3.Zero; | ||
792 | rconn.RegionScene.BordersLocked = true; | ||
793 | foreach (RegionData rdata in rconn.ConnectedRegions) | ||
794 | { | ||
795 | if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X; | ||
796 | if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y; | ||
797 | } | ||
798 | |||
799 | lock (rconn.RegionScene.NorthBorders) | ||
800 | { | ||
801 | Border northBorder = null; | ||
802 | // If we don't already have an infinite border, create one. | ||
803 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) | ||
804 | { | ||
805 | northBorder = new Border(); | ||
806 | rconn.RegionScene.NorthBorders.Add(northBorder); | ||
807 | } | ||
808 | |||
809 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, | ||
810 | offset.Y + (int) Constants.RegionSize); //<--- | ||
811 | northBorder.CrossDirection = Cardinals.N; | ||
812 | } | ||
813 | |||
814 | lock (rconn.RegionScene.SouthBorders) | ||
815 | { | ||
816 | Border southBorder = null; | ||
817 | // If we don't already have an infinite border, create one. | ||
818 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) | ||
819 | { | ||
820 | southBorder = new Border(); | ||
821 | rconn.RegionScene.SouthBorders.Add(southBorder); | ||
822 | } | ||
823 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
824 | southBorder.CrossDirection = Cardinals.S; | ||
825 | } | ||
826 | |||
827 | lock (rconn.RegionScene.EastBorders) | ||
828 | { | ||
829 | Border eastBorder = null; | ||
830 | // If we don't already have an infinite border, create one. | ||
831 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) | ||
832 | { | ||
833 | eastBorder = new Border(); | ||
834 | rconn.RegionScene.EastBorders.Add(eastBorder); | ||
835 | } | ||
836 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize); | ||
837 | //<--- | ||
838 | eastBorder.CrossDirection = Cardinals.E; | ||
839 | } | ||
840 | |||
841 | lock (rconn.RegionScene.WestBorders) | ||
842 | { | ||
843 | Border westBorder = null; | ||
844 | // If we don't already have an infinite border, create one. | ||
845 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) | ||
846 | { | ||
847 | westBorder = new Border(); | ||
848 | rconn.RegionScene.WestBorders.Add(westBorder); | ||
849 | |||
850 | } | ||
851 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
852 | westBorder.CrossDirection = Cardinals.W; | ||
853 | } | ||
854 | |||
855 | rconn.RegionScene.BordersLocked = false; | ||
856 | } | ||
857 | } | ||
858 | } | ||
859 | |||
860 | /// <summary> | ||
861 | /// Try and get an Infinite border out of a listT of borders | ||
862 | /// </summary> | ||
863 | /// <param name="borders"></param> | ||
864 | /// <param name="oborder"></param> | ||
865 | /// <returns></returns> | ||
866 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) | ||
867 | { | ||
868 | // Warning! Should be locked before getting here! | ||
869 | foreach (Border b in borders) | ||
870 | { | ||
871 | if (b.BorderLine.X == float.MinValue && b.BorderLine.Y == float.MaxValue) | ||
872 | { | ||
873 | oborder = b; | ||
874 | return true; | ||
875 | } | ||
876 | } | ||
877 | oborder = null; | ||
878 | return false; | ||
879 | } | ||
880 | |||
881 | public RegionData GetRegionFromPosition(Vector3 pPosition) | ||
882 | { | ||
883 | pPosition = pPosition/(int) Constants.RegionSize; | ||
884 | int OffsetX = (int) pPosition.X; | ||
885 | int OffsetY = (int) pPosition.Y; | ||
886 | foreach (RegionConnections regConn in m_regions.Values) | ||
887 | { | ||
888 | foreach (RegionData reg in regConn.ConnectedRegions) | ||
889 | { | ||
890 | if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) | ||
891 | return reg; | ||
892 | } | ||
893 | } | ||
894 | return new RegionData(); | ||
895 | } | ||
896 | |||
897 | public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion) | ||
898 | { | ||
899 | if (BigRegion.PermissionModule == null) | ||
900 | BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene); | ||
901 | |||
902 | VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions; | ||
903 | VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions; | ||
904 | VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions; | ||
905 | VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags; | ||
906 | VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel; | ||
907 | VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel; | ||
908 | VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel; | ||
909 | VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject; | ||
910 | VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod; | ||
911 | VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject; | ||
912 | VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED | ||
913 | VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED | ||
914 | VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED | ||
915 | VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage; | ||
916 | VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED | ||
917 | VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED | ||
918 | VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED | ||
919 | VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; | ||
920 | VirtualRegion.Permissions.OnReturnObject += BigRegion.PermissionModule.CanReturnObject; //NOT YET IMPLEMENTED | ||
921 | VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED | ||
922 | VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; | ||
923 | VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED | ||
924 | VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript; | ||
925 | VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel; | ||
926 | VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject; | ||
927 | VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject; | ||
928 | VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand; | ||
929 | VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED | ||
930 | VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED | ||
931 | VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED | ||
932 | VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED | ||
933 | VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED | ||
934 | VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED | ||
935 | VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED | ||
936 | VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE | ||
937 | VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED | ||
938 | VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED | ||
939 | VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED | ||
940 | VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; | ||
941 | VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED | ||
942 | VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED | ||
943 | VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED | ||
944 | VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED | ||
945 | VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED | ||
946 | VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED | ||
947 | } | ||
948 | |||
949 | #region console commands | ||
950 | public void FixPhantoms(string module, string[] cmdparams) | ||
951 | { | ||
952 | List<Scene> scenes = new List<Scene>(m_startingScenes.Values); | ||
953 | foreach (Scene s in scenes) | ||
954 | { | ||
955 | s.ForEachSOG(delegate(SceneObjectGroup e) | ||
956 | { | ||
957 | e.AbsolutePosition = e.AbsolutePosition; | ||
958 | } | ||
959 | ); | ||
960 | } | ||
961 | } | ||
962 | #endregion | ||
963 | } | ||
964 | } | ||