diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs index a977473..5a3008d 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs | |||
@@ -239,7 +239,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
239 | { | 239 | { |
240 | if (m_scene.haveActor(repData.actor)) | 240 | if (m_scene.haveActor(repData.actor)) |
241 | { | 241 | { |
242 | if (needsMeshing(repData.pbs)) // no need for pbs now? | 242 | if (needsMeshing(repData)) // no need for pbs now? |
243 | { | 243 | { |
244 | repData.comand = meshWorkerCmnds.changefull; | 244 | repData.comand = meshWorkerCmnds.changefull; |
245 | createqueue.Enqueue(repData); | 245 | createqueue.Enqueue(repData); |
@@ -284,8 +284,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
284 | /// </summary> | 284 | /// </summary> |
285 | /// <param name="pbs"></param> | 285 | /// <param name="pbs"></param> |
286 | /// <returns></returns> | 286 | /// <returns></returns> |
287 | public bool needsMeshing(PrimitiveBaseShape pbs) | 287 | public bool needsMeshing(ODEPhysRepData repData) |
288 | { | 288 | { |
289 | PrimitiveBaseShape pbs = repData.pbs; | ||
289 | // check sculpts or meshs | 290 | // check sculpts or meshs |
290 | if (pbs.SculptEntry) | 291 | if (pbs.SculptEntry) |
291 | { | 292 | { |
@@ -301,6 +302,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
301 | if (forceSimplePrimMeshing) | 302 | if (forceSimplePrimMeshing) |
302 | return true; | 303 | return true; |
303 | 304 | ||
305 | // convex shapes have no holes | ||
306 | ushort profilehollow = pbs.ProfileHollow; | ||
307 | if(repData.shapetype == 2) | ||
308 | profilehollow = 0; | ||
309 | |||
304 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | 310 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim |
305 | 311 | ||
306 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | 312 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) |
@@ -309,7 +315,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
309 | { | 315 | { |
310 | 316 | ||
311 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | 317 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 |
312 | && pbs.ProfileHollow == 0 | 318 | && profilehollow == 0 |
313 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | 319 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 |
314 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | 320 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 |
315 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | 321 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 |
@@ -326,7 +332,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
326 | 332 | ||
327 | int iPropertiesNotSupportedDefault = 0; | 333 | int iPropertiesNotSupportedDefault = 0; |
328 | 334 | ||
329 | if (pbs.ProfileHollow != 0) | 335 | if (profilehollow != 0) |
330 | iPropertiesNotSupportedDefault++; | 336 | iPropertiesNotSupportedDefault++; |
331 | 337 | ||
332 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | 338 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) |
@@ -407,7 +413,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
407 | PhysicsActor actor = repData.actor; | 413 | PhysicsActor actor = repData.actor; |
408 | PrimitiveBaseShape pbs = repData.pbs; | 414 | PrimitiveBaseShape pbs = repData.pbs; |
409 | 415 | ||
410 | if (!needsMeshing(pbs)) | 416 | if (!needsMeshing(repData)) |
411 | { | 417 | { |
412 | repData.meshState = MeshState.noNeed; | 418 | repData.meshState = MeshState.noNeed; |
413 | repData.hasOBB = false; | 419 | repData.hasOBB = false; |
@@ -417,16 +423,16 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
417 | IMesh mesh = null; | 423 | IMesh mesh = null; |
418 | 424 | ||
419 | Vector3 size = repData.size; | 425 | Vector3 size = repData.size; |
420 | byte shapetype = repData.shapetype; | ||
421 | |||
422 | bool convex; | ||
423 | 426 | ||
424 | int clod = (int)LevelOfDetail.High; | 427 | int clod = (int)LevelOfDetail.High; |
428 | bool convex; | ||
429 | byte shapetype = repData.shapetype; | ||
425 | if (shapetype == 0) | 430 | if (shapetype == 0) |
426 | convex = false; | 431 | convex = false; |
427 | else | 432 | else |
428 | { | 433 | { |
429 | convex = true; | 434 | convex = true; |
435 | // sculpts pseudo convex | ||
430 | if (pbs.SculptType != (byte)SculptType.Mesh) | 436 | if (pbs.SculptType != (byte)SculptType.Mesh) |
431 | clod = (int)LevelOfDetail.Low; | 437 | clod = (int)LevelOfDetail.Low; |
432 | } | 438 | } |
@@ -483,7 +489,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
483 | repData.mesh = null; | 489 | repData.mesh = null; |
484 | repData.hasOBB = false; | 490 | repData.hasOBB = false; |
485 | 491 | ||
486 | if (!needsMeshing(pbs)) | 492 | if (!needsMeshing(repData)) |
487 | { | 493 | { |
488 | repData.meshState = MeshState.noNeed; | 494 | repData.meshState = MeshState.noNeed; |
489 | return; | 495 | return; |