diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 38 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | 42 |
3 files changed, 62 insertions, 31 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs index 49020e9..cef7063 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs | |||
@@ -1578,6 +1578,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1578 | } | 1578 | } |
1579 | } | 1579 | } |
1580 | m_eventsubscription = 0; | 1580 | m_eventsubscription = 0; |
1581 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1581 | } | 1582 | } |
1582 | 1583 | ||
1583 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | 1584 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) |
@@ -1591,8 +1592,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1591 | } | 1592 | } |
1592 | } | 1593 | } |
1593 | 1594 | ||
1594 | public void SendCollisions() | 1595 | public void SendCollisions(int timestep) |
1595 | { | 1596 | { |
1597 | if (m_cureventsubscription < 50000) | ||
1598 | m_cureventsubscription += timestep; | ||
1599 | |||
1596 | if (CollisionEventsThisFrame == null) | 1600 | if (CollisionEventsThisFrame == null) |
1597 | return; | 1601 | return; |
1598 | 1602 | ||
@@ -1623,13 +1627,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1623 | } | 1627 | } |
1624 | } | 1628 | } |
1625 | 1629 | ||
1626 | internal void AddCollisionFrameTime(int t) | ||
1627 | { | ||
1628 | // protect it from overflow crashing | ||
1629 | if (m_cureventsubscription < 50000) | ||
1630 | m_cureventsubscription += t; | ||
1631 | } | ||
1632 | |||
1633 | public override bool SubscribedEvents() | 1630 | public override bool SubscribedEvents() |
1634 | { | 1631 | { |
1635 | if (m_eventsubscription > 0) | 1632 | if (m_eventsubscription > 0) |
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs index ebaa875..9f62644 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
65 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | 65 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively |
66 | private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | 66 | private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively |
67 | 67 | ||
68 | protected bool m_building; | 68 | internal bool m_building; |
69 | protected bool m_forcePosOrRotation; | 69 | protected bool m_forcePosOrRotation; |
70 | private bool m_iscolliding; | 70 | private bool m_iscolliding; |
71 | 71 | ||
@@ -1000,14 +1000,36 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1000 | 1000 | ||
1001 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | 1001 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) |
1002 | { | 1002 | { |
1003 | |||
1003 | if (CollisionEventsThisFrame == null) | 1004 | if (CollisionEventsThisFrame == null) |
1004 | CollisionEventsThisFrame = new CollisionEventUpdate(); | 1005 | CollisionEventsThisFrame = new CollisionEventUpdate(); |
1005 | // if(CollisionEventsThisFrame.Count < 32) | 1006 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); |
1006 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | 1007 | _parent_scene.AddCollisionEventReporting(this); |
1008 | } | ||
1009 | |||
1010 | internal void SleeperAddCollisionEvents() | ||
1011 | { | ||
1012 | if (CollisionEventsThisFrame == null) | ||
1013 | return; | ||
1014 | if(CollisionEventsThisFrame.m_objCollisionList.Count == 0) | ||
1015 | return; | ||
1016 | foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionEventsThisFrame.m_objCollisionList) | ||
1017 | { | ||
1018 | OdePrim other = _parent_scene.getPrim(kvp.Key); | ||
1019 | if(other == null) | ||
1020 | continue; | ||
1021 | ContactPoint cp = kvp.Value; | ||
1022 | cp.SurfaceNormal = - cp.SurfaceNormal; | ||
1023 | cp.RelativeSpeed = -cp.RelativeSpeed; | ||
1024 | other.AddCollisionEvent(ParentActor.LocalID,cp); | ||
1025 | } | ||
1007 | } | 1026 | } |
1008 | 1027 | ||
1009 | public void SendCollisions() | 1028 | public void SendCollisions(int timestep) |
1010 | { | 1029 | { |
1030 | if (m_cureventsubscription < 50000) | ||
1031 | m_cureventsubscription += timestep; | ||
1032 | |||
1011 | if (CollisionEventsThisFrame == null) | 1033 | if (CollisionEventsThisFrame == null) |
1012 | return; | 1034 | return; |
1013 | 1035 | ||
@@ -1027,7 +1049,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1027 | SentEmptyCollisionsEvent = true; | 1049 | SentEmptyCollisionsEvent = true; |
1028 | _parent_scene.RemoveCollisionEventReporting(this); | 1050 | _parent_scene.RemoveCollisionEventReporting(this); |
1029 | } | 1051 | } |
1030 | else | 1052 | else if(Body == IntPtr.Zero || d.BodyIsEnabled(Body)) |
1031 | { | 1053 | { |
1032 | SentEmptyCollisionsEvent = false; | 1054 | SentEmptyCollisionsEvent = false; |
1033 | CollisionEventsThisFrame.Clear(); | 1055 | CollisionEventsThisFrame.Clear(); |
@@ -1035,12 +1057,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1035 | } | 1057 | } |
1036 | } | 1058 | } |
1037 | 1059 | ||
1038 | internal void AddCollisionFrameTime(int t) | ||
1039 | { | ||
1040 | if (m_cureventsubscription < 50000) | ||
1041 | m_cureventsubscription += t; | ||
1042 | } | ||
1043 | |||
1044 | public override bool SubscribedEvents() | 1060 | public override bool SubscribedEvents() |
1045 | { | 1061 | { |
1046 | if (m_eventsubscription > 0) | 1062 | if (m_eventsubscription > 0) |
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index 8d87c30..6c5b405 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | |||
@@ -228,8 +228,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
228 | 228 | ||
229 | private d.NearCallback nearCallback; | 229 | private d.NearCallback nearCallback; |
230 | 230 | ||
231 | private Dictionary<uint,OdePrim> _prims = new Dictionary<uint,OdePrim>(); | ||
231 | private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | 232 | private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); |
232 | private HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | ||
233 | private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | 233 | private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); |
234 | private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>(); | 234 | private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>(); |
235 | 235 | ||
@@ -1329,7 +1329,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1329 | 1329 | ||
1330 | newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID); | 1330 | newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID); |
1331 | lock (_prims) | 1331 | lock (_prims) |
1332 | _prims.Add(newPrim); | 1332 | _prims[newPrim.LocalID] = newPrim; |
1333 | } | 1333 | } |
1334 | return newPrim; | 1334 | return newPrim; |
1335 | } | 1335 | } |
@@ -1391,15 +1391,26 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1391 | { | 1391 | { |
1392 | // RemoveCollisionEventReporting(prim); | 1392 | // RemoveCollisionEventReporting(prim); |
1393 | lock (_prims) | 1393 | lock (_prims) |
1394 | _prims.Remove(prim); | 1394 | _prims.Remove(prim.LocalID); |
1395 | } | 1395 | } |
1396 | 1396 | ||
1397 | } | 1397 | } |
1398 | 1398 | ||
1399 | public OdePrim getPrim(uint id) | ||
1400 | { | ||
1401 | lock (_prims) | ||
1402 | { | ||
1403 | if(_prims.ContainsKey(id)) | ||
1404 | return _prims[id]; | ||
1405 | else | ||
1406 | return null; | ||
1407 | } | ||
1408 | } | ||
1409 | |||
1399 | public bool havePrim(OdePrim prm) | 1410 | public bool havePrim(OdePrim prm) |
1400 | { | 1411 | { |
1401 | lock (_prims) | 1412 | lock (_prims) |
1402 | return _prims.Contains(prm); | 1413 | return _prims.ContainsKey(prm.LocalID); |
1403 | } | 1414 | } |
1404 | 1415 | ||
1405 | public bool haveActor(PhysicsActor actor) | 1416 | public bool haveActor(PhysicsActor actor) |
@@ -1407,7 +1418,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1407 | if (actor is OdePrim) | 1418 | if (actor is OdePrim) |
1408 | { | 1419 | { |
1409 | lock (_prims) | 1420 | lock (_prims) |
1410 | return _prims.Contains((OdePrim)actor); | 1421 | return _prims.ContainsKey(((OdePrim)actor).LocalID); |
1411 | } | 1422 | } |
1412 | else if (actor is OdeCharacter) | 1423 | else if (actor is OdeCharacter) |
1413 | { | 1424 | { |
@@ -1708,6 +1719,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1708 | m_rayCastManager.ProcessQueuedRequests(); | 1719 | m_rayCastManager.ProcessQueuedRequests(); |
1709 | 1720 | ||
1710 | collision_optimized(); | 1721 | collision_optimized(); |
1722 | List<OdePrim> sleepers = new List<OdePrim>(); | ||
1711 | 1723 | ||
1712 | foreach (PhysicsActor obj in _collisionEventPrim) | 1724 | foreach (PhysicsActor obj in _collisionEventPrim) |
1713 | { | 1725 | { |
@@ -1718,21 +1730,27 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1718 | { | 1730 | { |
1719 | case ActorTypes.Agent: | 1731 | case ActorTypes.Agent: |
1720 | OdeCharacter cobj = (OdeCharacter)obj; | 1732 | OdeCharacter cobj = (OdeCharacter)obj; |
1721 | cobj.AddCollisionFrameTime((int)(odetimestepMS)); | 1733 | cobj.SendCollisions((int)(odetimestepMS)); |
1722 | cobj.SendCollisions(); | ||
1723 | break; | 1734 | break; |
1724 | 1735 | ||
1725 | case ActorTypes.Prim: | 1736 | case ActorTypes.Prim: |
1726 | OdePrim pobj = (OdePrim)obj; | 1737 | OdePrim pobj = (OdePrim)obj; |
1727 | if (!pobj.m_outbounds && (pobj.Body == IntPtr.Zero || d.BodyIsEnabled(pobj.Body))) | 1738 | if (!pobj.m_outbounds) |
1728 | { | 1739 | { |
1729 | pobj.AddCollisionFrameTime((int)(odetimestepMS)); | 1740 | pobj.SendCollisions((int)(odetimestepMS)); |
1730 | pobj.SendCollisions(); | 1741 | if(pobj.Body != IntPtr.Zero && !pobj.m_isSelected && |
1742 | !pobj.m_disabled && !pobj.m_building && | ||
1743 | !d.BodyIsEnabled(pobj.Body)) | ||
1744 | sleepers.Add(pobj); | ||
1731 | } | 1745 | } |
1732 | break; | 1746 | break; |
1733 | } | 1747 | } |
1734 | } | 1748 | } |
1735 | 1749 | ||
1750 | foreach(OdePrim prm in sleepers) | ||
1751 | prm.SleeperAddCollisionEvents(); | ||
1752 | sleepers.Clear(); | ||
1753 | |||
1736 | foreach (PhysicsActor obj in _collisionEventPrimRemove) | 1754 | foreach (PhysicsActor obj in _collisionEventPrimRemove) |
1737 | _collisionEventPrim.Remove(obj); | 1755 | _collisionEventPrim.Remove(obj); |
1738 | 1756 | ||
@@ -2481,7 +2499,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2481 | lock (_prims) | 2499 | lock (_prims) |
2482 | { | 2500 | { |
2483 | ChangesQueue.Clear(); | 2501 | ChangesQueue.Clear(); |
2484 | foreach (OdePrim prm in _prims) | 2502 | foreach (OdePrim prm in _prims.Values) |
2485 | { | 2503 | { |
2486 | prm.DoAChange(changes.Remove, null); | 2504 | prm.DoAChange(changes.Remove, null); |
2487 | _collisionEventPrim.Remove(prm); | 2505 | _collisionEventPrim.Remove(prm); |
@@ -2544,7 +2562,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2544 | int cnt = 0; | 2562 | int cnt = 0; |
2545 | lock (_prims) | 2563 | lock (_prims) |
2546 | { | 2564 | { |
2547 | foreach (OdePrim prm in _prims) | 2565 | foreach (OdePrim prm in _prims.Values) |
2548 | { | 2566 | { |
2549 | if (prm.CollisionScore > 0) | 2567 | if (prm.CollisionScore > 0) |
2550 | { | 2568 | { |