diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 487 |
1 files changed, 367 insertions, 120 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs index a2fbf41..9bf71f7 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
85 | private Vector3 m_lastposition; | 85 | private Vector3 m_lastposition; |
86 | private Vector3 m_rotationalVelocity; | 86 | private Vector3 m_rotationalVelocity; |
87 | private Vector3 _size; | 87 | private Vector3 _size; |
88 | private Vector3 _acceleration; | 88 | private Vector3 m_acceleration; |
89 | private IntPtr Amotor; | 89 | private IntPtr Amotor; |
90 | 90 | ||
91 | internal Vector3 m_force; | 91 | internal Vector3 m_force; |
@@ -109,8 +109,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
109 | private float m_waterHeight; | 109 | private float m_waterHeight; |
110 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | 110 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. |
111 | 111 | ||
112 | private int body_autodisable_frames; | 112 | private int m_body_autodisable_frames; |
113 | public int bodydisablecontrol = 0; | 113 | public int m_bodydisablecontrol = 0; |
114 | private float m_gravmod = 1.0f; | 114 | private float m_gravmod = 1.0f; |
115 | 115 | ||
116 | // Default we're a Geometry | 116 | // Default we're a Geometry |
@@ -182,18 +182,21 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
182 | private float m_streamCost; | 182 | private float m_streamCost; |
183 | 183 | ||
184 | public d.Mass primdMass; // prim inertia information on it's own referencial | 184 | public d.Mass primdMass; // prim inertia information on it's own referencial |
185 | private PhysicsInertiaData m_InertiaOverride; | ||
185 | float primMass; // prim own mass | 186 | float primMass; // prim own mass |
186 | float primVolume; // prim own volume; | 187 | float primVolume; // prim own volume; |
187 | float _mass; // object mass acording to case | 188 | float m_mass; // object mass acording to case |
188 | 189 | ||
189 | public int givefakepos; | 190 | public int givefakepos; |
190 | private Vector3 fakepos; | 191 | private Vector3 fakepos; |
191 | public int givefakeori; | 192 | public int givefakeori; |
192 | private Quaternion fakeori; | 193 | private Quaternion fakeori; |
194 | private PhysicsInertiaData m_fakeInertiaOverride; | ||
193 | 195 | ||
194 | private int m_eventsubscription; | 196 | private int m_eventsubscription; |
195 | private int m_cureventsubscription; | 197 | private int m_cureventsubscription; |
196 | private CollisionEventUpdate CollisionEventsThisFrame = null; | 198 | private CollisionEventUpdate CollisionEventsThisFrame = null; |
199 | private CollisionEventUpdate CollisionVDTCEventsThisFrame = null; | ||
197 | private bool SentEmptyCollisionsEvent; | 200 | private bool SentEmptyCollisionsEvent; |
198 | 201 | ||
199 | public volatile bool childPrim; | 202 | public volatile bool childPrim; |
@@ -465,6 +468,103 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
465 | } | 468 | } |
466 | } | 469 | } |
467 | 470 | ||
471 | public override PhysicsInertiaData GetInertiaData() | ||
472 | { | ||
473 | PhysicsInertiaData inertia; | ||
474 | if(childPrim) | ||
475 | { | ||
476 | if(_parent != null) | ||
477 | return _parent.GetInertiaData(); | ||
478 | else | ||
479 | { | ||
480 | inertia = new PhysicsInertiaData(); | ||
481 | inertia.TotalMass = -1; | ||
482 | return inertia; | ||
483 | } | ||
484 | } | ||
485 | |||
486 | inertia = new PhysicsInertiaData(); | ||
487 | |||
488 | // double buffering | ||
489 | if(m_fakeInertiaOverride != null) | ||
490 | { | ||
491 | d.Mass objdmass = new d.Mass(); | ||
492 | objdmass.I.M00 = m_fakeInertiaOverride.Inertia.X; | ||
493 | objdmass.I.M11 = m_fakeInertiaOverride.Inertia.Y; | ||
494 | objdmass.I.M22 = m_fakeInertiaOverride.Inertia.Z; | ||
495 | |||
496 | objdmass.mass = m_fakeInertiaOverride.TotalMass; | ||
497 | |||
498 | if(Math.Abs(m_fakeInertiaOverride.InertiaRotation.W) < 0.999) | ||
499 | { | ||
500 | d.Matrix3 inertiarotmat = new d.Matrix3(); | ||
501 | d.Quaternion inertiarot = new d.Quaternion(); | ||
502 | |||
503 | inertiarot.X = m_fakeInertiaOverride.InertiaRotation.X; | ||
504 | inertiarot.Y = m_fakeInertiaOverride.InertiaRotation.Y; | ||
505 | inertiarot.Z = m_fakeInertiaOverride.InertiaRotation.Z; | ||
506 | inertiarot.W = m_fakeInertiaOverride.InertiaRotation.W; | ||
507 | d.RfromQ(out inertiarotmat, ref inertiarot); | ||
508 | d.MassRotate(ref objdmass, ref inertiarotmat); | ||
509 | } | ||
510 | |||
511 | inertia.TotalMass = m_fakeInertiaOverride.TotalMass; | ||
512 | inertia.CenterOfMass = m_fakeInertiaOverride.CenterOfMass; | ||
513 | inertia.Inertia.X = objdmass.I.M00; | ||
514 | inertia.Inertia.Y = objdmass.I.M11; | ||
515 | inertia.Inertia.Z = objdmass.I.M22; | ||
516 | inertia.InertiaRotation.X = objdmass.I.M01; | ||
517 | inertia.InertiaRotation.Y = objdmass.I.M02; | ||
518 | inertia.InertiaRotation.Z = objdmass.I.M12; | ||
519 | return inertia; | ||
520 | } | ||
521 | |||
522 | inertia.TotalMass = m_mass; | ||
523 | |||
524 | if(Body == IntPtr.Zero || prim_geom == IntPtr.Zero) | ||
525 | { | ||
526 | inertia.CenterOfMass = Vector3.Zero; | ||
527 | inertia.Inertia = Vector3.Zero; | ||
528 | inertia.InertiaRotation = Vector4.Zero; | ||
529 | return inertia; | ||
530 | } | ||
531 | |||
532 | d.Vector3 dtmp; | ||
533 | d.Mass m = new d.Mass(); | ||
534 | lock(_parent_scene.OdeLock) | ||
535 | { | ||
536 | d.AllocateODEDataForThread(0); | ||
537 | dtmp = d.GeomGetOffsetPosition(prim_geom); | ||
538 | d.BodyGetMass(Body, out m); | ||
539 | } | ||
540 | |||
541 | Vector3 cm = new Vector3(-dtmp.X, -dtmp.Y, -dtmp.Z); | ||
542 | inertia.CenterOfMass = cm; | ||
543 | inertia.Inertia = new Vector3(m.I.M00, m.I.M11, m.I.M22); | ||
544 | inertia.InertiaRotation = new Vector4(m.I.M01, m.I.M02 , m.I.M12, 0); | ||
545 | |||
546 | return inertia; | ||
547 | } | ||
548 | |||
549 | public override void SetInertiaData(PhysicsInertiaData inertia) | ||
550 | { | ||
551 | if(childPrim) | ||
552 | { | ||
553 | if(_parent != null) | ||
554 | _parent.SetInertiaData(inertia); | ||
555 | return; | ||
556 | } | ||
557 | |||
558 | if(inertia.TotalMass > 0) | ||
559 | m_fakeInertiaOverride = new PhysicsInertiaData(inertia); | ||
560 | else | ||
561 | m_fakeInertiaOverride = null; | ||
562 | |||
563 | if (inertia.TotalMass > _parent_scene.maximumMassObject) | ||
564 | inertia.TotalMass = _parent_scene.maximumMassObject; | ||
565 | AddChange(changes.SetInertia,(object)m_fakeInertiaOverride); | ||
566 | } | ||
567 | |||
468 | public override Vector3 CenterOfMass | 568 | public override Vector3 CenterOfMass |
469 | { | 569 | { |
470 | get | 570 | get |
@@ -569,7 +669,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
569 | { | 669 | { |
570 | if (value.IsFinite()) | 670 | if (value.IsFinite()) |
571 | { | 671 | { |
572 | AddChange(changes.Velocity, value); | 672 | if(m_outbounds) |
673 | _velocity = value; | ||
674 | else | ||
675 | AddChange(changes.Velocity, value); | ||
573 | } | 676 | } |
574 | else | 677 | else |
575 | { | 678 | { |
@@ -642,8 +745,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
642 | 745 | ||
643 | public override Vector3 Acceleration | 746 | public override Vector3 Acceleration |
644 | { | 747 | { |
645 | get { return _acceleration; } | 748 | get { return m_acceleration; } |
646 | set { } | 749 | set |
750 | { | ||
751 | if(m_outbounds) | ||
752 | m_acceleration = value; | ||
753 | } | ||
647 | } | 754 | } |
648 | 755 | ||
649 | public override Vector3 RotationalVelocity | 756 | public override Vector3 RotationalVelocity |
@@ -663,7 +770,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
663 | { | 770 | { |
664 | if (value.IsFinite()) | 771 | if (value.IsFinite()) |
665 | { | 772 | { |
666 | AddChange(changes.AngVelocity, value); | 773 | if(m_outbounds) |
774 | m_rotationalVelocity = value; | ||
775 | else | ||
776 | AddChange(changes.AngVelocity, value); | ||
667 | } | 777 | } |
668 | else | 778 | else |
669 | { | 779 | { |
@@ -837,7 +947,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
837 | } | 947 | } |
838 | public void SetAcceleration(Vector3 accel) | 948 | public void SetAcceleration(Vector3 accel) |
839 | { | 949 | { |
840 | _acceleration = accel; | 950 | m_acceleration = accel; |
841 | } | 951 | } |
842 | 952 | ||
843 | public override void AddForce(Vector3 force, bool pushforce) | 953 | public override void AddForce(Vector3 force, bool pushforce) |
@@ -873,31 +983,68 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
873 | 983 | ||
874 | public override void CrossingFailure() | 984 | public override void CrossingFailure() |
875 | { | 985 | { |
876 | if (m_outbounds) | 986 | lock(_parent_scene.OdeLock) |
987 | { | ||
988 | if (m_outbounds) | ||
989 | { | ||
990 | _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f); | ||
991 | _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f); | ||
992 | _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f); | ||
993 | |||
994 | m_lastposition = _position; | ||
995 | _velocity.X = 0; | ||
996 | _velocity.Y = 0; | ||
997 | _velocity.Z = 0; | ||
998 | |||
999 | d.AllocateODEDataForThread(0); | ||
1000 | |||
1001 | m_lastVelocity = _velocity; | ||
1002 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
1003 | m_vehicle.Stop(); | ||
1004 | |||
1005 | if(Body != IntPtr.Zero) | ||
1006 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
1007 | if (prim_geom != IntPtr.Zero) | ||
1008 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1009 | |||
1010 | m_outbounds = false; | ||
1011 | changeDisable(false); | ||
1012 | base.RequestPhysicsterseUpdate(); | ||
1013 | } | ||
1014 | } | ||
1015 | } | ||
1016 | |||
1017 | public override void CrossingStart() | ||
1018 | { | ||
1019 | lock(_parent_scene.OdeLock) | ||
877 | { | 1020 | { |
878 | _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f); | 1021 | if (m_outbounds || childPrim) |
879 | _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f); | 1022 | return; |
880 | _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f); | 1023 | |
1024 | m_outbounds = true; | ||
881 | 1025 | ||
882 | m_lastposition = _position; | 1026 | m_lastposition = _position; |
883 | _velocity.X = 0; | 1027 | m_lastorientation = _orientation; |
884 | _velocity.Y = 0; | ||
885 | _velocity.Z = 0; | ||
886 | 1028 | ||
887 | d.AllocateODEDataForThread(0); | 1029 | d.AllocateODEDataForThread(0); |
1030 | if(Body != IntPtr.Zero) | ||
1031 | { | ||
1032 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
1033 | m_rotationalVelocity.X = dtmp.X; | ||
1034 | m_rotationalVelocity.Y = dtmp.Y; | ||
1035 | m_rotationalVelocity.Z = dtmp.Z; | ||
888 | 1036 | ||
889 | m_lastVelocity = _velocity; | 1037 | dtmp = d.BodyGetLinearVel(Body); |
890 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | 1038 | _velocity.X = dtmp.X; |
891 | m_vehicle.Stop(); | 1039 | _velocity.Y = dtmp.Y; |
1040 | _velocity.Z = dtmp.Z; | ||
892 | 1041 | ||
893 | if(Body != IntPtr.Zero) | ||
894 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | 1042 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it |
895 | if (prim_geom != IntPtr.Zero) | 1043 | d.BodySetAngularVel(Body, 0, 0, 0); |
896 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 1044 | } |
897 | 1045 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | |
898 | m_outbounds = false; | 1046 | disableBodySoft(); // stop collisions |
899 | changeDisable(false); | 1047 | UnSubscribeEvents(); |
900 | base.RequestPhysicsterseUpdate(); | ||
901 | } | 1048 | } |
902 | } | 1049 | } |
903 | 1050 | ||
@@ -920,8 +1067,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
920 | } | 1067 | } |
921 | set | 1068 | set |
922 | { | 1069 | { |
1070 | float old = m_density; | ||
923 | m_density = value / 100f; | 1071 | m_density = value / 100f; |
924 | // for not prim mass is not updated since this implies full rebuild of body inertia TODO | 1072 | // if(m_density != old) |
1073 | // UpdatePrimBodyData(); | ||
925 | } | 1074 | } |
926 | } | 1075 | } |
927 | public override float GravModifier | 1076 | public override float GravModifier |
@@ -989,11 +1138,18 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
989 | m_cureventsubscription = 0; | 1138 | m_cureventsubscription = 0; |
990 | if (CollisionEventsThisFrame == null) | 1139 | if (CollisionEventsThisFrame == null) |
991 | CollisionEventsThisFrame = new CollisionEventUpdate(); | 1140 | CollisionEventsThisFrame = new CollisionEventUpdate(); |
1141 | if (CollisionVDTCEventsThisFrame == null) | ||
1142 | CollisionVDTCEventsThisFrame = new CollisionEventUpdate(); | ||
992 | SentEmptyCollisionsEvent = false; | 1143 | SentEmptyCollisionsEvent = false; |
993 | } | 1144 | } |
994 | 1145 | ||
995 | public override void UnSubscribeEvents() | 1146 | public override void UnSubscribeEvents() |
996 | { | 1147 | { |
1148 | if (CollisionVDTCEventsThisFrame != null) | ||
1149 | { | ||
1150 | CollisionVDTCEventsThisFrame.Clear(); | ||
1151 | CollisionVDTCEventsThisFrame = null; | ||
1152 | } | ||
997 | if (CollisionEventsThisFrame != null) | 1153 | if (CollisionEventsThisFrame != null) |
998 | { | 1154 | { |
999 | CollisionEventsThisFrame.Clear(); | 1155 | CollisionEventsThisFrame.Clear(); |
@@ -1012,37 +1168,67 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1012 | _parent_scene.AddCollisionEventReporting(this); | 1168 | _parent_scene.AddCollisionEventReporting(this); |
1013 | } | 1169 | } |
1014 | 1170 | ||
1171 | public override void AddVDTCCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1172 | { | ||
1173 | if (CollisionVDTCEventsThisFrame == null) | ||
1174 | CollisionVDTCEventsThisFrame = new CollisionEventUpdate(); | ||
1175 | |||
1176 | CollisionVDTCEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1177 | _parent_scene.AddCollisionEventReporting(this); | ||
1178 | } | ||
1179 | |||
1015 | internal void SleeperAddCollisionEvents() | 1180 | internal void SleeperAddCollisionEvents() |
1016 | { | 1181 | { |
1017 | if (CollisionEventsThisFrame == null) | 1182 | if(CollisionEventsThisFrame != null && CollisionEventsThisFrame.m_objCollisionList.Count != 0) |
1018 | return; | 1183 | { |
1019 | if(CollisionEventsThisFrame.m_objCollisionList.Count == 0) | 1184 | foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionEventsThisFrame.m_objCollisionList) |
1020 | return; | 1185 | { |
1021 | foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionEventsThisFrame.m_objCollisionList) | 1186 | if(kvp.Key == 0) |
1187 | continue; | ||
1188 | OdePrim other = _parent_scene.getPrim(kvp.Key); | ||
1189 | if(other == null) | ||
1190 | continue; | ||
1191 | ContactPoint cp = kvp.Value; | ||
1192 | cp.SurfaceNormal = - cp.SurfaceNormal; | ||
1193 | cp.RelativeSpeed = -cp.RelativeSpeed; | ||
1194 | other.AddCollisionEvent(ParentActor.LocalID,cp); | ||
1195 | } | ||
1196 | } | ||
1197 | if(CollisionVDTCEventsThisFrame != null && CollisionVDTCEventsThisFrame.m_objCollisionList.Count != 0) | ||
1022 | { | 1198 | { |
1023 | OdePrim other = _parent_scene.getPrim(kvp.Key); | 1199 | foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionVDTCEventsThisFrame.m_objCollisionList) |
1024 | if(other == null) | 1200 | { |
1025 | continue; | 1201 | OdePrim other = _parent_scene.getPrim(kvp.Key); |
1026 | ContactPoint cp = kvp.Value; | 1202 | if(other == null) |
1027 | cp.SurfaceNormal = - cp.SurfaceNormal; | 1203 | continue; |
1028 | cp.RelativeSpeed = -cp.RelativeSpeed; | 1204 | ContactPoint cp = kvp.Value; |
1029 | other.AddCollisionEvent(ParentActor.LocalID,cp); | 1205 | cp.SurfaceNormal = - cp.SurfaceNormal; |
1206 | cp.RelativeSpeed = -cp.RelativeSpeed; | ||
1207 | other.AddCollisionEvent(ParentActor.LocalID,cp); | ||
1208 | } | ||
1030 | } | 1209 | } |
1031 | } | 1210 | } |
1032 | 1211 | ||
1212 | internal void clearSleeperCollisions() | ||
1213 | { | ||
1214 | if(CollisionVDTCEventsThisFrame != null && CollisionVDTCEventsThisFrame.Count >0 ) | ||
1215 | CollisionVDTCEventsThisFrame.Clear(); | ||
1216 | } | ||
1217 | |||
1033 | public void SendCollisions(int timestep) | 1218 | public void SendCollisions(int timestep) |
1034 | { | 1219 | { |
1035 | if (m_cureventsubscription < 50000) | 1220 | if (m_cureventsubscription < 50000) |
1036 | m_cureventsubscription += timestep; | 1221 | m_cureventsubscription += timestep; |
1037 | 1222 | ||
1223 | |||
1224 | if (m_cureventsubscription < m_eventsubscription) | ||
1225 | return; | ||
1226 | |||
1038 | if (CollisionEventsThisFrame == null) | 1227 | if (CollisionEventsThisFrame == null) |
1039 | return; | 1228 | return; |
1040 | 1229 | ||
1041 | int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; | 1230 | int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; |
1042 | 1231 | ||
1043 | if (m_cureventsubscription < m_eventsubscription) | ||
1044 | return; | ||
1045 | |||
1046 | if (!SentEmptyCollisionsEvent || ncolisions > 0) | 1232 | if (!SentEmptyCollisionsEvent || ncolisions > 0) |
1047 | { | 1233 | { |
1048 | base.SendCollisionUpdate(CollisionEventsThisFrame); | 1234 | base.SendCollisionUpdate(CollisionEventsThisFrame); |
@@ -1091,7 +1277,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1091 | m_invTimeStep = 1f / m_timeStep; | 1277 | m_invTimeStep = 1f / m_timeStep; |
1092 | 1278 | ||
1093 | m_density = parent_scene.geomDefaultDensity; | 1279 | m_density = parent_scene.geomDefaultDensity; |
1094 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | 1280 | m_body_autodisable_frames = parent_scene.bodyFramesAutoDisable; |
1095 | 1281 | ||
1096 | prim_geom = IntPtr.Zero; | 1282 | prim_geom = IntPtr.Zero; |
1097 | collide_geom = IntPtr.Zero; | 1283 | collide_geom = IntPtr.Zero; |
@@ -1714,26 +1900,29 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1714 | m_log.Warn("[PHYSICS]: MakeBody root geom already had a body"); | 1900 | m_log.Warn("[PHYSICS]: MakeBody root geom already had a body"); |
1715 | } | 1901 | } |
1716 | 1902 | ||
1717 | d.Matrix3 mymat = new d.Matrix3(); | 1903 | bool noInertiaOverride = (m_InertiaOverride == null); |
1718 | d.Quaternion myrot = new d.Quaternion(); | ||
1719 | d.Mass objdmass = new d.Mass { }; | ||
1720 | 1904 | ||
1721 | Body = d.BodyCreate(_parent_scene.world); | 1905 | Body = d.BodyCreate(_parent_scene.world); |
1722 | 1906 | ||
1723 | objdmass = primdMass; | 1907 | d.Matrix3 mymat = new d.Matrix3(); |
1908 | d.Quaternion myrot = new d.Quaternion(); | ||
1909 | d.Mass objdmass = new d.Mass { }; | ||
1724 | 1910 | ||
1725 | // rotate inertia | ||
1726 | myrot.X = _orientation.X; | 1911 | myrot.X = _orientation.X; |
1727 | myrot.Y = _orientation.Y; | 1912 | myrot.Y = _orientation.Y; |
1728 | myrot.Z = _orientation.Z; | 1913 | myrot.Z = _orientation.Z; |
1729 | myrot.W = _orientation.W; | 1914 | myrot.W = _orientation.W; |
1730 | |||
1731 | d.RfromQ(out mymat, ref myrot); | 1915 | d.RfromQ(out mymat, ref myrot); |
1732 | d.MassRotate(ref objdmass, ref mymat); | ||
1733 | 1916 | ||
1734 | // set the body rotation | 1917 | // set the body rotation |
1735 | d.BodySetRotation(Body, ref mymat); | 1918 | d.BodySetRotation(Body, ref mymat); |
1736 | 1919 | ||
1920 | if(noInertiaOverride) | ||
1921 | { | ||
1922 | objdmass = primdMass; | ||
1923 | d.MassRotate(ref objdmass, ref mymat); | ||
1924 | } | ||
1925 | |||
1737 | // recompute full object inertia if needed | 1926 | // recompute full object inertia if needed |
1738 | if (childrenPrim.Count > 0) | 1927 | if (childrenPrim.Count > 0) |
1739 | { | 1928 | { |
@@ -1756,27 +1945,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1756 | continue; | 1945 | continue; |
1757 | } | 1946 | } |
1758 | 1947 | ||
1759 | tmpdmass = prm.primdMass; | ||
1760 | |||
1761 | // apply prim current rotation to inertia | ||
1762 | quat.X = prm._orientation.X; | 1948 | quat.X = prm._orientation.X; |
1763 | quat.Y = prm._orientation.Y; | 1949 | quat.Y = prm._orientation.Y; |
1764 | quat.Z = prm._orientation.Z; | 1950 | quat.Z = prm._orientation.Z; |
1765 | quat.W = prm._orientation.W; | 1951 | quat.W = prm._orientation.W; |
1766 | d.RfromQ(out mat, ref quat); | 1952 | d.RfromQ(out mat, ref quat); |
1767 | d.MassRotate(ref tmpdmass, ref mat); | 1953 | |
1768 | |||
1769 | Vector3 ppos = prm._position; | ||
1770 | ppos.X -= rcm.X; | ||
1771 | ppos.Y -= rcm.Y; | ||
1772 | ppos.Z -= rcm.Z; | ||
1773 | // refer inertia to root prim center of mass position | ||
1774 | d.MassTranslate(ref tmpdmass, | ||
1775 | ppos.X, | ||
1776 | ppos.Y, | ||
1777 | ppos.Z); | ||
1778 | |||
1779 | d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia | ||
1780 | // fix prim colision cats | 1954 | // fix prim colision cats |
1781 | 1955 | ||
1782 | if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero) | 1956 | if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero) |
@@ -1789,6 +1963,24 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1789 | d.GeomSetBody(prm.prim_geom, Body); | 1963 | d.GeomSetBody(prm.prim_geom, Body); |
1790 | prm.Body = Body; | 1964 | prm.Body = Body; |
1791 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation | 1965 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation |
1966 | |||
1967 | if(noInertiaOverride) | ||
1968 | { | ||
1969 | tmpdmass = prm.primdMass; | ||
1970 | |||
1971 | d.MassRotate(ref tmpdmass, ref mat); | ||
1972 | Vector3 ppos = prm._position; | ||
1973 | ppos.X -= rcm.X; | ||
1974 | ppos.Y -= rcm.Y; | ||
1975 | ppos.Z -= rcm.Z; | ||
1976 | // refer inertia to root prim center of mass position | ||
1977 | d.MassTranslate(ref tmpdmass, | ||
1978 | ppos.X, | ||
1979 | ppos.Y, | ||
1980 | ppos.Z); | ||
1981 | |||
1982 | d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia | ||
1983 | } | ||
1792 | } | 1984 | } |
1793 | } | 1985 | } |
1794 | } | 1986 | } |
@@ -1797,25 +1989,66 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1797 | // associate root geom with body | 1989 | // associate root geom with body |
1798 | d.GeomSetBody(prim_geom, Body); | 1990 | d.GeomSetBody(prim_geom, Body); |
1799 | 1991 | ||
1800 | d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z); | 1992 | if(noInertiaOverride) |
1993 | d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z); | ||
1994 | else | ||
1995 | { | ||
1996 | Vector3 ncm = m_InertiaOverride.CenterOfMass * _orientation; | ||
1997 | d.BodySetPosition(Body, | ||
1998 | _position.X + ncm.X, | ||
1999 | _position.Y + ncm.Y, | ||
2000 | _position.Z + ncm.Z); | ||
2001 | } | ||
2002 | |||
1801 | d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z); | 2003 | d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1802 | 2004 | ||
1803 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | 2005 | if(noInertiaOverride) |
1804 | myrot.X = -myrot.X; | 2006 | { |
1805 | myrot.Y = -myrot.Y; | 2007 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body |
1806 | myrot.Z = -myrot.Z; | 2008 | myrot.X = -myrot.X; |
2009 | myrot.Y = -myrot.Y; | ||
2010 | myrot.Z = -myrot.Z; | ||
1807 | 2011 | ||
1808 | d.RfromQ(out mymat, ref myrot); | 2012 | d.RfromQ(out mymat, ref myrot); |
1809 | d.MassRotate(ref objdmass, ref mymat); | 2013 | d.MassRotate(ref objdmass, ref mymat); |
1810 | 2014 | ||
1811 | d.BodySetMass(Body, ref objdmass); | 2015 | d.BodySetMass(Body, ref objdmass); |
1812 | _mass = objdmass.mass; | 2016 | m_mass = objdmass.mass; |
2017 | } | ||
2018 | else | ||
2019 | { | ||
2020 | objdmass.c.X = 0; | ||
2021 | objdmass.c.Y = 0; | ||
2022 | objdmass.c.Z = 0; | ||
2023 | |||
2024 | objdmass.I.M00 = m_InertiaOverride.Inertia.X; | ||
2025 | objdmass.I.M11 = m_InertiaOverride.Inertia.Y; | ||
2026 | objdmass.I.M22 = m_InertiaOverride.Inertia.Z; | ||
2027 | |||
2028 | objdmass.mass = m_InertiaOverride.TotalMass; | ||
2029 | |||
2030 | if(Math.Abs(m_InertiaOverride.InertiaRotation.W) < 0.999) | ||
2031 | { | ||
2032 | d.Matrix3 inertiarotmat = new d.Matrix3(); | ||
2033 | d.Quaternion inertiarot = new d.Quaternion(); | ||
2034 | |||
2035 | inertiarot.X = m_InertiaOverride.InertiaRotation.X; | ||
2036 | inertiarot.Y = m_InertiaOverride.InertiaRotation.Y; | ||
2037 | inertiarot.Z = m_InertiaOverride.InertiaRotation.Z; | ||
2038 | inertiarot.W = m_InertiaOverride.InertiaRotation.W; | ||
2039 | d.RfromQ(out inertiarotmat, ref inertiarot); | ||
2040 | d.MassRotate(ref objdmass, ref inertiarotmat); | ||
2041 | } | ||
2042 | d.BodySetMass(Body, ref objdmass); | ||
2043 | |||
2044 | m_mass = objdmass.mass; | ||
2045 | } | ||
1813 | 2046 | ||
1814 | // disconnect from world gravity so we can apply buoyancy | 2047 | // disconnect from world gravity so we can apply buoyancy |
1815 | d.BodySetGravityMode(Body, false); | 2048 | d.BodySetGravityMode(Body, false); |
1816 | 2049 | ||
1817 | d.BodySetAutoDisableFlag(Body, true); | 2050 | d.BodySetAutoDisableFlag(Body, true); |
1818 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | 2051 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); |
1819 | d.BodySetAutoDisableAngularThreshold(Body, 0.05f); | 2052 | d.BodySetAutoDisableAngularThreshold(Body, 0.05f); |
1820 | d.BodySetAutoDisableLinearThreshold(Body, 0.05f); | 2053 | d.BodySetAutoDisableLinearThreshold(Body, 0.05f); |
1821 | d.BodySetDamping(Body, .004f, .001f); | 2054 | d.BodySetDamping(Body, .004f, .001f); |
@@ -1909,8 +2142,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1909 | { | 2142 | { |
1910 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); | 2143 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); |
1911 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | 2144 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); |
2145 | |||
1912 | _zeroFlag = false; | 2146 | _zeroFlag = false; |
1913 | bodydisablecontrol = 0; | 2147 | m_bodydisablecontrol = 0; |
1914 | } | 2148 | } |
1915 | _parent_scene.addActiveGroups(this); | 2149 | _parent_scene.addActiveGroups(this); |
1916 | } | 2150 | } |
@@ -1988,7 +2222,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1988 | SetInStaticSpace(prm); | 2222 | SetInStaticSpace(prm); |
1989 | } | 2223 | } |
1990 | prm.Body = IntPtr.Zero; | 2224 | prm.Body = IntPtr.Zero; |
1991 | prm._mass = prm.primMass; | 2225 | prm.m_mass = prm.primMass; |
1992 | prm.m_collisionscore = 0; | 2226 | prm.m_collisionscore = 0; |
1993 | } | 2227 | } |
1994 | } | 2228 | } |
@@ -2002,7 +2236,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2002 | } | 2236 | } |
2003 | Body = IntPtr.Zero; | 2237 | Body = IntPtr.Zero; |
2004 | } | 2238 | } |
2005 | _mass = primMass; | 2239 | m_mass = primMass; |
2006 | m_collisionscore = 0; | 2240 | m_collisionscore = 0; |
2007 | } | 2241 | } |
2008 | 2242 | ||
@@ -2079,7 +2313,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2079 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | 2313 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); |
2080 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | 2314 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body |
2081 | d.BodySetMass(Body, ref objdmass); | 2315 | d.BodySetMass(Body, ref objdmass); |
2082 | _mass = objdmass.mass; | 2316 | m_mass = objdmass.mass; |
2083 | } | 2317 | } |
2084 | 2318 | ||
2085 | private void FixInertia(Vector3 NewPos) | 2319 | private void FixInertia(Vector3 NewPos) |
@@ -2143,7 +2377,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2143 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | 2377 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); |
2144 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | 2378 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body |
2145 | d.BodySetMass(Body, ref objdmass); | 2379 | d.BodySetMass(Body, ref objdmass); |
2146 | _mass = objdmass.mass; | 2380 | m_mass = objdmass.mass; |
2147 | } | 2381 | } |
2148 | 2382 | ||
2149 | private void FixInertia(Quaternion newrot) | 2383 | private void FixInertia(Quaternion newrot) |
@@ -2209,7 +2443,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2209 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | 2443 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); |
2210 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | 2444 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body |
2211 | d.BodySetMass(Body, ref objdmass); | 2445 | d.BodySetMass(Body, ref objdmass); |
2212 | _mass = objdmass.mass; | 2446 | m_mass = objdmass.mass; |
2213 | } | 2447 | } |
2214 | 2448 | ||
2215 | 2449 | ||
@@ -2224,7 +2458,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2224 | if (primMass > _parent_scene.maximumMassObject) | 2458 | if (primMass > _parent_scene.maximumMassObject) |
2225 | primMass = _parent_scene.maximumMassObject; | 2459 | primMass = _parent_scene.maximumMassObject; |
2226 | 2460 | ||
2227 | _mass = primMass; // just in case | 2461 | m_mass = primMass; // just in case |
2228 | 2462 | ||
2229 | d.MassSetBoxTotal(out primdMass, primMass, 2.0f * m_OBB.X, 2.0f * m_OBB.Y, 2.0f * m_OBB.Z); | 2463 | d.MassSetBoxTotal(out primdMass, primMass, 2.0f * m_OBB.X, 2.0f * m_OBB.Y, 2.0f * m_OBB.Z); |
2230 | 2464 | ||
@@ -2514,7 +2748,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2514 | m_angularForceacc = Vector3.Zero; | 2748 | m_angularForceacc = Vector3.Zero; |
2515 | // m_torque = Vector3.Zero; | 2749 | // m_torque = Vector3.Zero; |
2516 | _velocity = Vector3.Zero; | 2750 | _velocity = Vector3.Zero; |
2517 | _acceleration = Vector3.Zero; | 2751 | m_acceleration = Vector3.Zero; |
2518 | m_rotationalVelocity = Vector3.Zero; | 2752 | m_rotationalVelocity = Vector3.Zero; |
2519 | _target_velocity = Vector3.Zero; | 2753 | _target_velocity = Vector3.Zero; |
2520 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | 2754 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) |
@@ -2767,8 +3001,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2767 | myrot.W = newOri.W; | 3001 | myrot.W = newOri.W; |
2768 | d.GeomSetQuaternion(prim_geom, ref myrot); | 3002 | d.GeomSetQuaternion(prim_geom, ref myrot); |
2769 | _orientation = newOri; | 3003 | _orientation = newOri; |
2770 | if (Body != IntPtr.Zero && m_angularlocks != 0) | 3004 | |
2771 | createAMotor(m_angularlocks); | 3005 | if (Body != IntPtr.Zero) |
3006 | { | ||
3007 | if(m_angularlocks != 0) | ||
3008 | createAMotor(m_angularlocks); | ||
3009 | } | ||
2772 | } | 3010 | } |
2773 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | 3011 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) |
2774 | { | 3012 | { |
@@ -3064,7 +3302,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3064 | 3302 | ||
3065 | private void changeSetTorque(Vector3 newtorque) | 3303 | private void changeSetTorque(Vector3 newtorque) |
3066 | { | 3304 | { |
3067 | if (!m_isSelected) | 3305 | if (!m_isSelected && !m_outbounds) |
3068 | { | 3306 | { |
3069 | if (m_isphysical && Body != IntPtr.Zero) | 3307 | if (m_isphysical && Body != IntPtr.Zero) |
3070 | { | 3308 | { |
@@ -3081,14 +3319,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3081 | private void changeForce(Vector3 force) | 3319 | private void changeForce(Vector3 force) |
3082 | { | 3320 | { |
3083 | m_force = force; | 3321 | m_force = force; |
3084 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | 3322 | if (!m_isSelected && !m_outbounds && Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) |
3085 | d.BodyEnable(Body); | 3323 | d.BodyEnable(Body); |
3086 | } | 3324 | } |
3087 | 3325 | ||
3088 | private void changeAddForce(Vector3 theforce) | 3326 | private void changeAddForce(Vector3 theforce) |
3089 | { | 3327 | { |
3090 | m_forceacc += theforce; | 3328 | m_forceacc += theforce; |
3091 | if (!m_isSelected) | 3329 | if (!m_isSelected && !m_outbounds) |
3092 | { | 3330 | { |
3093 | lock (this) | 3331 | lock (this) |
3094 | { | 3332 | { |
@@ -3109,7 +3347,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3109 | private void changeAddAngularImpulse(Vector3 aimpulse) | 3347 | private void changeAddAngularImpulse(Vector3 aimpulse) |
3110 | { | 3348 | { |
3111 | m_angularForceacc += aimpulse * m_invTimeStep; | 3349 | m_angularForceacc += aimpulse * m_invTimeStep; |
3112 | if (!m_isSelected) | 3350 | if (!m_isSelected && !m_outbounds) |
3113 | { | 3351 | { |
3114 | lock (this) | 3352 | lock (this) |
3115 | { | 3353 | { |
@@ -3134,7 +3372,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3134 | newVel *= len; | 3372 | newVel *= len; |
3135 | } | 3373 | } |
3136 | 3374 | ||
3137 | if (!m_isSelected) | 3375 | if (!m_isSelected && !m_outbounds) |
3138 | { | 3376 | { |
3139 | if (Body != IntPtr.Zero) | 3377 | if (Body != IntPtr.Zero) |
3140 | { | 3378 | { |
@@ -3142,7 +3380,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3142 | enableBodySoft(); | 3380 | enableBodySoft(); |
3143 | else if (!d.BodyIsEnabled(Body)) | 3381 | else if (!d.BodyIsEnabled(Body)) |
3144 | d.BodyEnable(Body); | 3382 | d.BodyEnable(Body); |
3145 | |||
3146 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | 3383 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); |
3147 | } | 3384 | } |
3148 | //resetCollisionAccounting(); | 3385 | //resetCollisionAccounting(); |
@@ -3159,7 +3396,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3159 | newAngVel *= len; | 3396 | newAngVel *= len; |
3160 | } | 3397 | } |
3161 | 3398 | ||
3162 | if (!m_isSelected) | 3399 | if (!m_isSelected && !m_outbounds) |
3163 | { | 3400 | { |
3164 | if (Body != IntPtr.Zero) | 3401 | if (Body != IntPtr.Zero) |
3165 | { | 3402 | { |
@@ -3167,8 +3404,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3167 | enableBodySoft(); | 3404 | enableBodySoft(); |
3168 | else if (!d.BodyIsEnabled(Body)) | 3405 | else if (!d.BodyIsEnabled(Body)) |
3169 | d.BodyEnable(Body); | 3406 | d.BodyEnable(Body); |
3170 | |||
3171 | |||
3172 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); | 3407 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); |
3173 | } | 3408 | } |
3174 | //resetCollisionAccounting(); | 3409 | //resetCollisionAccounting(); |
@@ -3304,6 +3539,15 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3304 | m_useHoverPID = active; | 3539 | m_useHoverPID = active; |
3305 | } | 3540 | } |
3306 | 3541 | ||
3542 | private void changeInertia(PhysicsInertiaData inertia) | ||
3543 | { | ||
3544 | m_InertiaOverride = inertia; | ||
3545 | |||
3546 | if (Body != IntPtr.Zero) | ||
3547 | DestroyBody(); | ||
3548 | MakeBody(); | ||
3549 | } | ||
3550 | |||
3307 | #endregion | 3551 | #endregion |
3308 | 3552 | ||
3309 | public void Move() | 3553 | public void Move() |
@@ -3317,7 +3561,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3317 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | 3561 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) |
3318 | return; | 3562 | return; |
3319 | 3563 | ||
3320 | if (++bodydisablecontrol < 50) | 3564 | if (++m_bodydisablecontrol < 50) |
3321 | return; | 3565 | return; |
3322 | 3566 | ||
3323 | // clear residuals | 3567 | // clear residuals |
@@ -3325,11 +3569,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3325 | d.BodySetLinearVel(Body,0f,0f,0f); | 3569 | d.BodySetLinearVel(Body,0f,0f,0f); |
3326 | _zeroFlag = true; | 3570 | _zeroFlag = true; |
3327 | d.BodyEnable(Body); | 3571 | d.BodyEnable(Body); |
3328 | bodydisablecontrol = -4; | 3572 | m_bodydisablecontrol = -4; |
3329 | } | 3573 | } |
3330 | 3574 | ||
3331 | if(bodydisablecontrol < 0) | 3575 | if(m_bodydisablecontrol < 0) |
3332 | bodydisablecontrol ++; | 3576 | m_bodydisablecontrol ++; |
3333 | 3577 | ||
3334 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator | 3578 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator |
3335 | 3579 | ||
@@ -3344,7 +3588,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3344 | float fy = 0; | 3588 | float fy = 0; |
3345 | float fz = 0; | 3589 | float fz = 0; |
3346 | 3590 | ||
3347 | float m_mass = _mass; | 3591 | float mass = m_mass; |
3348 | 3592 | ||
3349 | if (m_usePID && m_PIDTau > 0) | 3593 | if (m_usePID && m_PIDTau > 0) |
3350 | { | 3594 | { |
@@ -3451,9 +3695,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3451 | fz = _parent_scene.gravityz * b; | 3695 | fz = _parent_scene.gravityz * b; |
3452 | } | 3696 | } |
3453 | 3697 | ||
3454 | fx *= m_mass; | 3698 | fx *= mass; |
3455 | fy *= m_mass; | 3699 | fy *= mass; |
3456 | fz *= m_mass; | 3700 | fz *= mass; |
3457 | 3701 | ||
3458 | // constant force | 3702 | // constant force |
3459 | fx += m_force.X; | 3703 | fx += m_force.X; |
@@ -3498,7 +3742,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3498 | { | 3742 | { |
3499 | bool bodyenabled = d.BodyIsEnabled(Body); | 3743 | bool bodyenabled = d.BodyIsEnabled(Body); |
3500 | 3744 | ||
3501 | if(bodydisablecontrol < 0) | 3745 | if(m_bodydisablecontrol < 0) |
3502 | return; | 3746 | return; |
3503 | 3747 | ||
3504 | if (bodyenabled || !_zeroFlag) | 3748 | if (bodyenabled || !_zeroFlag) |
@@ -3513,9 +3757,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3513 | m_outbounds = true; | 3757 | m_outbounds = true; |
3514 | 3758 | ||
3515 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); | 3759 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); |
3516 | _acceleration.X = 0; | 3760 | m_acceleration.X = 0; |
3517 | _acceleration.Y = 0; | 3761 | m_acceleration.Y = 0; |
3518 | _acceleration.Z = 0; | 3762 | m_acceleration.Z = 0; |
3519 | 3763 | ||
3520 | _velocity.X = 0; | 3764 | _velocity.X = 0; |
3521 | _velocity.Y = 0; | 3765 | _velocity.Y = 0; |
@@ -3638,19 +3882,19 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3638 | _orientation.W = ori.W; | 3882 | _orientation.W = ori.W; |
3639 | } | 3883 | } |
3640 | 3884 | ||
3641 | // update velocities and aceleration | 3885 | // update velocities and acceleration |
3642 | if (_zeroFlag || lastZeroFlag) | 3886 | if (_zeroFlag || lastZeroFlag) |
3643 | { | 3887 | { |
3644 | // disable interpolators | 3888 | // disable interpolators |
3645 | _velocity = Vector3.Zero; | 3889 | _velocity = Vector3.Zero; |
3646 | _acceleration = Vector3.Zero; | 3890 | m_acceleration = Vector3.Zero; |
3647 | m_rotationalVelocity = Vector3.Zero; | 3891 | m_rotationalVelocity = Vector3.Zero; |
3648 | } | 3892 | } |
3649 | else | 3893 | else |
3650 | { | 3894 | { |
3651 | d.Vector3 vel = d.BodyGetLinearVel(Body); | 3895 | d.Vector3 vel = d.BodyGetLinearVel(Body); |
3652 | 3896 | ||
3653 | _acceleration = _velocity; | 3897 | m_acceleration = _velocity; |
3654 | 3898 | ||
3655 | if ((Math.Abs(vel.X) < 0.005f) && | 3899 | if ((Math.Abs(vel.X) < 0.005f) && |
3656 | (Math.Abs(vel.Y) < 0.005f) && | 3900 | (Math.Abs(vel.Y) < 0.005f) && |
@@ -3658,28 +3902,28 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3658 | { | 3902 | { |
3659 | _velocity = Vector3.Zero; | 3903 | _velocity = Vector3.Zero; |
3660 | float t = -m_invTimeStep; | 3904 | float t = -m_invTimeStep; |
3661 | _acceleration = _acceleration * t; | 3905 | m_acceleration = m_acceleration * t; |
3662 | } | 3906 | } |
3663 | else | 3907 | else |
3664 | { | 3908 | { |
3665 | _velocity.X = vel.X; | 3909 | _velocity.X = vel.X; |
3666 | _velocity.Y = vel.Y; | 3910 | _velocity.Y = vel.Y; |
3667 | _velocity.Z = vel.Z; | 3911 | _velocity.Z = vel.Z; |
3668 | _acceleration = (_velocity - _acceleration) * m_invTimeStep; | 3912 | m_acceleration = (_velocity - m_acceleration) * m_invTimeStep; |
3669 | } | 3913 | } |
3670 | 3914 | ||
3671 | if ((Math.Abs(_acceleration.X) < 0.01f) && | 3915 | if ((Math.Abs(m_acceleration.X) < 0.01f) && |
3672 | (Math.Abs(_acceleration.Y) < 0.01f) && | 3916 | (Math.Abs(m_acceleration.Y) < 0.01f) && |
3673 | (Math.Abs(_acceleration.Z) < 0.01f)) | 3917 | (Math.Abs(m_acceleration.Z) < 0.01f)) |
3674 | { | 3918 | { |
3675 | _acceleration = Vector3.Zero; | 3919 | m_acceleration = Vector3.Zero; |
3676 | } | 3920 | } |
3677 | 3921 | ||
3678 | vel = d.BodyGetAngularVel(Body); | 3922 | vel = d.BodyGetAngularVel(Body); |
3679 | if ((Math.Abs(vel.X) < 0.0001) && | 3923 | if ((Math.Abs(vel.X) < 0.0001) && |
3680 | (Math.Abs(vel.Y) < 0.0001) && | 3924 | (Math.Abs(vel.Y) < 0.0001) && |
3681 | (Math.Abs(vel.Z) < 0.0001) | 3925 | (Math.Abs(vel.Z) < 0.0001) |
3682 | ) | 3926 | ) |
3683 | { | 3927 | { |
3684 | m_rotationalVelocity = Vector3.Zero; | 3928 | m_rotationalVelocity = Vector3.Zero; |
3685 | } | 3929 | } |
@@ -3939,6 +4183,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3939 | changePIDHoverActive((bool)arg); | 4183 | changePIDHoverActive((bool)arg); |
3940 | break; | 4184 | break; |
3941 | 4185 | ||
4186 | case changes.SetInertia: | ||
4187 | changeInertia((PhysicsInertiaData) arg); | ||
4188 | break; | ||
4189 | |||
3942 | case changes.Null: | 4190 | case changes.Null: |
3943 | donullchange(); | 4191 | donullchange(); |
3944 | break; | 4192 | break; |
@@ -3955,7 +4203,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3955 | _parent_scene.AddChange((PhysicsActor) this, what, arg); | 4203 | _parent_scene.AddChange((PhysicsActor) this, what, arg); |
3956 | } | 4204 | } |
3957 | 4205 | ||
3958 | |||
3959 | private struct strVehicleBoolParam | 4206 | private struct strVehicleBoolParam |
3960 | { | 4207 | { |
3961 | public int param; | 4208 | public int param; |