diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs index a50905b..a2fbf41 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | |||
@@ -33,7 +33,7 @@ | |||
33 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | 33 | * ODEDynamics.cs contains methods dealing with Prim Physical motion |
34 | * (dynamics) and the associated settings. Old Linear and angular | 34 | * (dynamics) and the associated settings. Old Linear and angular |
35 | * motors for dynamic motion have been replace with MoveLinear() | 35 | * motors for dynamic motion have been replace with MoveLinear() |
36 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | 36 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic |
37 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | 37 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to |
38 | * switch between 'VEHICLE' parameter use and general dynamics | 38 | * switch between 'VEHICLE' parameter use and general dynamics |
39 | * settings use. | 39 | * settings use. |
@@ -107,7 +107,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
107 | private float m_targetHoverHeight; | 107 | private float m_targetHoverHeight; |
108 | private float m_groundHeight; | 108 | private float m_groundHeight; |
109 | private float m_waterHeight; | 109 | private float m_waterHeight; |
110 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | 110 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. |
111 | 111 | ||
112 | private int body_autodisable_frames; | 112 | private int body_autodisable_frames; |
113 | public int bodydisablecontrol = 0; | 113 | public int bodydisablecontrol = 0; |
@@ -143,7 +143,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
143 | 143 | ||
144 | private UUID? m_assetID; | 144 | private UUID? m_assetID; |
145 | private MeshState m_meshState; | 145 | private MeshState m_meshState; |
146 | 146 | ||
147 | public ODEScene _parent_scene; | 147 | public ODEScene _parent_scene; |
148 | 148 | ||
149 | /// <summary> | 149 | /// <summary> |
@@ -888,7 +888,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
888 | 888 | ||
889 | m_lastVelocity = _velocity; | 889 | m_lastVelocity = _velocity; |
890 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | 890 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) |
891 | m_vehicle.Stop(); | 891 | m_vehicle.Stop(); |
892 | 892 | ||
893 | if(Body != IntPtr.Zero) | 893 | if(Body != IntPtr.Zero) |
894 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | 894 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it |
@@ -980,7 +980,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
980 | { | 980 | { |
981 | // m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); | 981 | // m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); |
982 | AddChange(changes.AngLock, axislock); | 982 | AddChange(changes.AngLock, axislock); |
983 | 983 | ||
984 | } | 984 | } |
985 | 985 | ||
986 | public override void SubscribeEvents(int ms) | 986 | public override void SubscribeEvents(int ms) |
@@ -1464,7 +1464,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1464 | IntPtr vertices, indices; | 1464 | IntPtr vertices, indices; |
1465 | int vertexCount, indexCount; | 1465 | int vertexCount, indexCount; |
1466 | int vertexStride, triStride; | 1466 | int vertexStride, triStride; |
1467 | 1467 | ||
1468 | IMesh mesh = m_mesh; | 1468 | IMesh mesh = m_mesh; |
1469 | 1469 | ||
1470 | if (mesh == null) | 1470 | if (mesh == null) |
@@ -1529,7 +1529,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1529 | m_OBB = _size * 0.5f; | 1529 | m_OBB = _size * 0.5f; |
1530 | m_physCost = 0.1f; | 1530 | m_physCost = 0.1f; |
1531 | m_streamCost = 1.0f; | 1531 | m_streamCost = 1.0f; |
1532 | 1532 | ||
1533 | _parent_scene.mesher.ReleaseMesh(mesh); | 1533 | _parent_scene.mesher.ReleaseMesh(mesh); |
1534 | m_meshState = MeshState.MeshFailed; | 1534 | m_meshState = MeshState.MeshFailed; |
1535 | m_mesh = null; | 1535 | m_mesh = null; |
@@ -1830,7 +1830,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1830 | if (childrenPrim.Count == 0) | 1830 | if (childrenPrim.Count == 0) |
1831 | { | 1831 | { |
1832 | collide_geom = prim_geom; | 1832 | collide_geom = prim_geom; |
1833 | m_targetSpace = _parent_scene.ActiveSpace; | 1833 | m_targetSpace = _parent_scene.ActiveSpace; |
1834 | } | 1834 | } |
1835 | else | 1835 | else |
1836 | { | 1836 | { |
@@ -1911,7 +1911,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1911 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | 1911 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); |
1912 | _zeroFlag = false; | 1912 | _zeroFlag = false; |
1913 | bodydisablecontrol = 0; | 1913 | bodydisablecontrol = 0; |
1914 | } | 1914 | } |
1915 | _parent_scene.addActiveGroups(this); | 1915 | _parent_scene.addActiveGroups(this); |
1916 | } | 1916 | } |
1917 | 1917 | ||
@@ -2011,7 +2011,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2011 | d.Matrix3 mat = new d.Matrix3(); | 2011 | d.Matrix3 mat = new d.Matrix3(); |
2012 | d.Quaternion quat = new d.Quaternion(); | 2012 | d.Quaternion quat = new d.Quaternion(); |
2013 | 2013 | ||
2014 | d.Mass tmpdmass = new d.Mass { }; | 2014 | d.Mass tmpdmass = new d.Mass { }; |
2015 | d.Mass objdmass = new d.Mass { }; | 2015 | d.Mass objdmass = new d.Mass { }; |
2016 | 2016 | ||
2017 | d.BodyGetMass(Body, out tmpdmass); | 2017 | d.BodyGetMass(Body, out tmpdmass); |
@@ -2039,7 +2039,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2039 | // subtract current prim inertia from object | 2039 | // subtract current prim inertia from object |
2040 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | 2040 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); |
2041 | 2041 | ||
2042 | // back prim own inertia | 2042 | // back prim own inertia |
2043 | tmpdmass = primdMass; | 2043 | tmpdmass = primdMass; |
2044 | 2044 | ||
2045 | // update to new position and orientation | 2045 | // update to new position and orientation |
@@ -2444,7 +2444,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2444 | MakeBody(); | 2444 | MakeBody(); |
2445 | } | 2445 | } |
2446 | 2446 | ||
2447 | 2447 | ||
2448 | #region changes | 2448 | #region changes |
2449 | 2449 | ||
2450 | private void changeadd() | 2450 | private void changeadd() |
@@ -3011,7 +3011,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3011 | 3011 | ||
3012 | primVolume = repData.volume; | 3012 | primVolume = repData.volume; |
3013 | 3013 | ||
3014 | CreateGeom(); | 3014 | CreateGeom(); |
3015 | 3015 | ||
3016 | if (prim_geom != IntPtr.Zero) | 3016 | if (prim_geom != IntPtr.Zero) |
3017 | { | 3017 | { |
@@ -3145,7 +3145,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3145 | 3145 | ||
3146 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | 3146 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); |
3147 | } | 3147 | } |
3148 | //resetCollisionAccounting(); | 3148 | //resetCollisionAccounting(); |
3149 | } | 3149 | } |
3150 | _velocity = newVel; | 3150 | _velocity = newVel; |
3151 | } | 3151 | } |
@@ -3171,7 +3171,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3171 | 3171 | ||
3172 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); | 3172 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); |
3173 | } | 3173 | } |
3174 | //resetCollisionAccounting(); | 3174 | //resetCollisionAccounting(); |
3175 | } | 3175 | } |
3176 | m_rotationalVelocity = newAngVel; | 3176 | m_rotationalVelocity = newAngVel; |
3177 | } | 3177 | } |
@@ -3316,7 +3316,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3316 | // let vehicles sleep | 3316 | // let vehicles sleep |
3317 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | 3317 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) |
3318 | return; | 3318 | return; |
3319 | 3319 | ||
3320 | if (++bodydisablecontrol < 50) | 3320 | if (++bodydisablecontrol < 50) |
3321 | return; | 3321 | return; |
3322 | 3322 | ||
@@ -3414,7 +3414,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3414 | break; | 3414 | break; |
3415 | } // end switch (m_PIDHoverType) | 3415 | } // end switch (m_PIDHoverType) |
3416 | 3416 | ||
3417 | // don't go underground unless volumedetector | 3417 | // don't go underground unless volumedetector |
3418 | 3418 | ||
3419 | if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect) | 3419 | if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect) |
3420 | { | 3420 | { |
@@ -3526,7 +3526,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3526 | 3526 | ||
3527 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | 3527 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it |
3528 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | 3528 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it |
3529 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | 3529 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere |
3530 | m_lastposition = _position; | 3530 | m_lastposition = _position; |
3531 | m_lastorientation = _orientation; | 3531 | m_lastorientation = _orientation; |
3532 | 3532 | ||
@@ -3635,7 +3635,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3635 | _orientation.X = ori.X; | 3635 | _orientation.X = ori.X; |
3636 | _orientation.Y = ori.Y; | 3636 | _orientation.Y = ori.Y; |
3637 | _orientation.Z = ori.Z; | 3637 | _orientation.Z = ori.Z; |
3638 | _orientation.W = ori.W; | 3638 | _orientation.W = ori.W; |
3639 | } | 3639 | } |
3640 | 3640 | ||
3641 | // update velocities and aceleration | 3641 | // update velocities and aceleration |