aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs446
1 files changed, 446 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..80f0fcf
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
@@ -0,0 +1,446 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenMetaverse;
34using OpenSim.Region.PhysicsModules.SharedBase;
35using Ode.NET;
36using log4net;
37
38namespace OpenSim.Region.PhysicsModule.ODE
39{
40 /// <summary>
41 /// Processes raycast requests as ODE is in a state to be able to do them.
42 /// This ensures that it's thread safe and there will be no conflicts.
43 /// Requests get returned by a different thread then they were requested by.
44 /// </summary>
45 public class ODERayCastRequestManager
46 {
47 /// <summary>
48 /// Pending raycast requests
49 /// </summary>
50 protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>();
51
52 /// <summary>
53 /// Pending ray requests
54 /// </summary>
55 protected List<ODERayRequest> m_PendingRayRequests = new List<ODERayRequest>();
56
57 /// <summary>
58 /// Scene that created this object.
59 /// </summary>
60 private OdeScene m_scene;
61
62 /// <summary>
63 /// ODE contact array to be filled by the collision testing
64 /// </summary>
65 d.ContactGeom[] contacts = new d.ContactGeom[5];
66
67 /// <summary>
68 /// ODE near callback delegate
69 /// </summary>
70 private d.NearCallback nearCallback;
71 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
72 private List<ContactResult> m_contactResults = new List<ContactResult>();
73
74
75 public ODERayCastRequestManager(OdeScene pScene)
76 {
77 m_scene = pScene;
78 nearCallback = near;
79
80 }
81
82 /// <summary>
83 /// Queues a raycast
84 /// </summary>
85 /// <param name="position">Origin of Ray</param>
86 /// <param name="direction">Ray normal</param>
87 /// <param name="length">Ray length</param>
88 /// <param name="retMethod">Return method to send the results</param>
89 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
90 {
91 lock (m_PendingRequests)
92 {
93 ODERayCastRequest req = new ODERayCastRequest();
94 req.callbackMethod = retMethod;
95 req.length = length;
96 req.Normal = direction;
97 req.Origin = position;
98
99 m_PendingRequests.Add(req);
100 }
101 }
102
103 /// <summary>
104 /// Queues a raycast
105 /// </summary>
106 /// <param name="position">Origin of Ray</param>
107 /// <param name="direction">Ray normal</param>
108 /// <param name="length">Ray length</param>
109 /// <param name="count"></param>
110 /// <param name="retMethod">Return method to send the results</param>
111 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
112 {
113 lock (m_PendingRequests)
114 {
115 ODERayRequest req = new ODERayRequest();
116 req.callbackMethod = retMethod;
117 req.length = length;
118 req.Normal = direction;
119 req.Origin = position;
120 req.Count = count;
121
122 m_PendingRayRequests.Add(req);
123 }
124 }
125
126 /// <summary>
127 /// Process all queued raycast requests
128 /// </summary>
129 /// <returns>Time in MS the raycasts took to process.</returns>
130 public int ProcessQueuedRequests()
131 {
132 int time = System.Environment.TickCount;
133 lock (m_PendingRequests)
134 {
135 if (m_PendingRequests.Count > 0)
136 {
137 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
138 for (int i = 0; i < reqs.Length; i++)
139 {
140 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
141 RayCast(reqs[i]); // if there isn't anyone to send results
142 }
143
144 m_PendingRequests.Clear();
145 }
146 }
147
148 lock (m_PendingRayRequests)
149 {
150 if (m_PendingRayRequests.Count > 0)
151 {
152 ODERayRequest[] reqs = m_PendingRayRequests.ToArray();
153 for (int i = 0; i < reqs.Length; i++)
154 {
155 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
156 RayCast(reqs[i]); // if there isn't anyone to send results
157 }
158
159 m_PendingRayRequests.Clear();
160 }
161 }
162
163 lock (m_contactResults)
164 m_contactResults.Clear();
165
166 return System.Environment.TickCount - time;
167 }
168
169 /// <summary>
170 /// Method that actually initiates the raycast
171 /// </summary>
172 /// <param name="req"></param>
173 private void RayCast(ODERayCastRequest req)
174 {
175 // NOTE: limit ray lenght or collisions will take all avaiable stack space
176 // this value may still be too large, depending on machine configuration
177 // of maximum stack
178 float len = req.length;
179 if (len > 250f)
180 len = 250f;
181
182 // Create the ray
183 IntPtr ray = d.CreateRay(m_scene.space, len);
184 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
185
186 // Collide test
187 d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
188
189 // Remove Ray
190 d.GeomDestroy(ray);
191
192 // Define default results
193 bool hitYN = false;
194 uint hitConsumerID = 0;
195 float distance = 999999999999f;
196 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
197 Vector3 snormal = Vector3.Zero;
198
199 // Find closest contact and object.
200 lock (m_contactResults)
201 {
202 foreach (ContactResult cResult in m_contactResults)
203 {
204 if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
205 {
206 closestcontact = cResult.Pos;
207 hitConsumerID = cResult.ConsumerID;
208 distance = cResult.Depth;
209 hitYN = true;
210 snormal = cResult.Normal;
211 }
212 }
213
214 m_contactResults.Clear();
215 }
216
217 // Return results
218 if (req.callbackMethod != null)
219 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
220 }
221
222 /// <summary>
223 /// Method that actually initiates the raycast
224 /// </summary>
225 /// <param name="req"></param>
226 private void RayCast(ODERayRequest req)
227 {
228 // limit ray lenght or collisions will take all avaiable stack space
229 float len = req.length;
230 if (len > 250f)
231 len = 250f;
232
233 // Create the ray
234 IntPtr ray = d.CreateRay(m_scene.space, len);
235 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
236
237 // Collide test
238 d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
239
240 // Remove Ray
241 d.GeomDestroy(ray);
242
243 // Find closest contact and object.
244 lock (m_contactResults)
245 {
246 // Return results
247 if (req.callbackMethod != null)
248 req.callbackMethod(m_contactResults);
249 }
250 }
251
252 // This is the standard Near. Uses space AABBs to speed up detection.
253 private void near(IntPtr space, IntPtr g1, IntPtr g2)
254 {
255
256 //Don't test against heightfield Geom, or you'll be sorry!
257
258 /*
259 terminate called after throwing an instance of 'std::bad_alloc'
260 what(): std::bad_alloc
261 Stacktrace:
262
263 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
264 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
265 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280>
266 at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff
267 fffff>
268 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
269 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
270 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) <
271 0x00114>
272 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb>
273 at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6>
274 at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042>
275 at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e>
276 at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019>
277 at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
278
279 Native stacktrace:
280
281 mono [0x80d2a42]
282 [0xb7f5840c]
283 /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018]
284 /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988]
285 /usr/lib/libstdc++.so.6 [0xb45fa865]
286 /usr/lib/libstdc++.so.6 [0xb45fa8a2]
287 /usr/lib/libstdc++.so.6 [0xb45fa9da]
288 /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033]
289 /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d]
290 libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4]
291 libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b]
292 libode.so(dCollide+0x102) [0xb46571b2]
293 [0x95cfdec9]
294 [0x8ea07fe1]
295 [0xab260146]
296 libode.so [0xb465a5c4]
297 libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5]
298 libode.so(dSpaceCollide2+0x177) [0xb465ac67]
299 [0x95cf978e]
300 [0x8ea07945]
301 [0x95cf2bbc]
302 [0xab2787e7]
303 [0xab419fb3]
304 [0xab416657]
305 [0xab415bda]
306 [0xb609b08e]
307 mono(mono_runtime_delegate_invoke+0x34) [0x8192534]
308 mono [0x81a2f0f]
309 mono [0x81d28b6]
310 mono [0x81ea2c6]
311 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
312 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
313 */
314
315 // Exclude heightfield geom
316
317 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
318 return;
319 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass)
320 return;
321
322 // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms.
323 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
324 {
325 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
326 return;
327
328 // Separating static prim geometry spaces.
329 // We'll be calling near recursivly if one
330 // of them is a space to find all of the
331 // contact points in the space
332 try
333 {
334 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
335 }
336 catch (AccessViolationException)
337 {
338 m_log.Warn("[PHYSICS]: Unable to collide test a space");
339 return;
340 }
341 //Colliding a space or a geom with a space or a geom. so drill down
342
343 //Collide all geoms in each space..
344 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
345 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
346 return;
347 }
348
349 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
350 return;
351
352 int count = 0;
353 try
354 {
355
356 if (g1 == g2)
357 return; // Can't collide with yourself
358
359 lock (contacts)
360 {
361 count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
362 }
363 }
364 catch (SEHException)
365 {
366 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
367 }
368 catch (Exception e)
369 {
370 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
371 return;
372 }
373
374 PhysicsActor p1 = null;
375 PhysicsActor p2 = null;
376
377 if (g1 != IntPtr.Zero)
378 m_scene.actor_name_map.TryGetValue(g1, out p1);
379
380 if (g2 != IntPtr.Zero)
381 m_scene.actor_name_map.TryGetValue(g1, out p2);
382
383 // Loop over contacts, build results.
384 for (int i = 0; i < count; i++)
385 {
386 if (p1 != null)
387 {
388 if (p1 is OdePrim)
389 {
390 ContactResult collisionresult = new ContactResult();
391
392 collisionresult.ConsumerID = p1.LocalID;
393 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
394 collisionresult.Depth = contacts[i].depth;
395 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
396 contacts[i].normal.Z);
397 lock (m_contactResults)
398 m_contactResults.Add(collisionresult);
399 }
400 }
401
402 if (p2 != null)
403 {
404 if (p2 is OdePrim)
405 {
406 ContactResult collisionresult = new ContactResult();
407
408 collisionresult.ConsumerID = p2.LocalID;
409 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
410 collisionresult.Depth = contacts[i].depth;
411 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
412 contacts[i].normal.Z);
413
414 lock (m_contactResults)
415 m_contactResults.Add(collisionresult);
416 }
417 }
418 }
419 }
420
421 /// <summary>
422 /// Dereference the creator scene so that it can be garbage collected if needed.
423 /// </summary>
424 internal void Dispose()
425 {
426 m_scene = null;
427 }
428 }
429
430 public struct ODERayCastRequest
431 {
432 public Vector3 Origin;
433 public Vector3 Normal;
434 public float length;
435 public RaycastCallback callbackMethod;
436 }
437
438 public struct ODERayRequest
439 {
440 public Vector3 Origin;
441 public Vector3 Normal;
442 public int Count;
443 public float length;
444 public RayCallback callbackMethod;
445 }
446}