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Diffstat (limited to 'OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs | 1010 |
1 files changed, 1010 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs new file mode 100644 index 0000000..4d25bf3 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs | |||
@@ -0,0 +1,1010 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | //#define SPAM | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using System.Drawing; | ||
40 | using System.Drawing.Imaging; | ||
41 | using System.IO.Compression; | ||
42 | using PrimMesher; | ||
43 | using log4net; | ||
44 | using Nini.Config; | ||
45 | using Mono.Addins; | ||
46 | |||
47 | namespace OpenSim.Region.PhysicsModules.Meshing | ||
48 | { | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "Meshmerizer")] | ||
50 | public class Meshmerizer : IMesher, INonSharedRegionModule | ||
51 | { | ||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | private static string LogHeader = "[MESH]"; | ||
54 | |||
55 | // Setting baseDir to a path will enable the dumping of raw files | ||
56 | // raw files can be imported by blender so a visual inspection of the results can be done | ||
57 | #if SPAM | ||
58 | const string baseDir = "rawFiles"; | ||
59 | #else | ||
60 | private const string baseDir = null; //"rawFiles"; | ||
61 | #endif | ||
62 | private bool m_Enabled = false; | ||
63 | |||
64 | // If 'true', lots of DEBUG logging of asset parsing details | ||
65 | private bool debugDetail = false; | ||
66 | |||
67 | private bool cacheSculptMaps = true; | ||
68 | private string decodedSculptMapPath = null; | ||
69 | private bool useMeshiesPhysicsMesh = false; | ||
70 | |||
71 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | ||
72 | |||
73 | private List<List<Vector3>> mConvexHulls = null; | ||
74 | private List<Vector3> mBoundingHull = null; | ||
75 | |||
76 | // Mesh cache. Static so it can be shared across instances of this class | ||
77 | private static Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); | ||
78 | |||
79 | #region INonSharedRegionModule | ||
80 | public string Name | ||
81 | { | ||
82 | get { return "Meshmerizer"; } | ||
83 | } | ||
84 | |||
85 | public Type ReplaceableInterface | ||
86 | { | ||
87 | get { return null; } | ||
88 | } | ||
89 | |||
90 | public void Initialise(IConfigSource source) | ||
91 | { | ||
92 | IConfig config = source.Configs["Startup"]; | ||
93 | if (config != null) | ||
94 | { | ||
95 | string mesher = config.GetString("meshing", string.Empty); | ||
96 | if (mesher == Name) | ||
97 | { | ||
98 | m_Enabled = true; | ||
99 | |||
100 | IConfig mesh_config = source.Configs["Mesh"]; | ||
101 | |||
102 | decodedSculptMapPath = config.GetString("DecodedSculptMapPath", "j2kDecodeCache"); | ||
103 | cacheSculptMaps = config.GetBoolean("CacheSculptMaps", cacheSculptMaps); | ||
104 | if (mesh_config != null) | ||
105 | { | ||
106 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | ||
107 | debugDetail = mesh_config.GetBoolean("LogMeshDetails", debugDetail); | ||
108 | } | ||
109 | |||
110 | try | ||
111 | { | ||
112 | if (!Directory.Exists(decodedSculptMapPath)) | ||
113 | Directory.CreateDirectory(decodedSculptMapPath); | ||
114 | } | ||
115 | catch (Exception e) | ||
116 | { | ||
117 | m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message); | ||
118 | } | ||
119 | |||
120 | } | ||
121 | } | ||
122 | } | ||
123 | |||
124 | public void Close() | ||
125 | { | ||
126 | } | ||
127 | |||
128 | public void AddRegion(Scene scene) | ||
129 | { | ||
130 | if (!m_Enabled) | ||
131 | return; | ||
132 | |||
133 | scene.RegisterModuleInterface<IMesher>(this); | ||
134 | } | ||
135 | |||
136 | public void RemoveRegion(Scene scene) | ||
137 | { | ||
138 | if (!m_Enabled) | ||
139 | return; | ||
140 | |||
141 | scene.UnregisterModuleInterface<IMesher>(this); | ||
142 | } | ||
143 | |||
144 | public void RegionLoaded(Scene scene) | ||
145 | { | ||
146 | if (!m_Enabled) | ||
147 | return; | ||
148 | } | ||
149 | #endregion | ||
150 | |||
151 | |||
152 | /// <summary> | ||
153 | /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may | ||
154 | /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail | ||
155 | /// for some reason | ||
156 | /// </summary> | ||
157 | /// <param name="minX"></param> | ||
158 | /// <param name="maxX"></param> | ||
159 | /// <param name="minY"></param> | ||
160 | /// <param name="maxY"></param> | ||
161 | /// <param name="minZ"></param> | ||
162 | /// <param name="maxZ"></param> | ||
163 | /// <returns></returns> | ||
164 | private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ) | ||
165 | { | ||
166 | Mesh box = new Mesh(); | ||
167 | List<Vertex> vertices = new List<Vertex>(); | ||
168 | // bottom | ||
169 | |||
170 | vertices.Add(new Vertex(minX, maxY, minZ)); | ||
171 | vertices.Add(new Vertex(maxX, maxY, minZ)); | ||
172 | vertices.Add(new Vertex(maxX, minY, minZ)); | ||
173 | vertices.Add(new Vertex(minX, minY, minZ)); | ||
174 | |||
175 | box.Add(new Triangle(vertices[0], vertices[1], vertices[2])); | ||
176 | box.Add(new Triangle(vertices[0], vertices[2], vertices[3])); | ||
177 | |||
178 | // top | ||
179 | |||
180 | vertices.Add(new Vertex(maxX, maxY, maxZ)); | ||
181 | vertices.Add(new Vertex(minX, maxY, maxZ)); | ||
182 | vertices.Add(new Vertex(minX, minY, maxZ)); | ||
183 | vertices.Add(new Vertex(maxX, minY, maxZ)); | ||
184 | |||
185 | box.Add(new Triangle(vertices[4], vertices[5], vertices[6])); | ||
186 | box.Add(new Triangle(vertices[4], vertices[6], vertices[7])); | ||
187 | |||
188 | // sides | ||
189 | |||
190 | box.Add(new Triangle(vertices[5], vertices[0], vertices[3])); | ||
191 | box.Add(new Triangle(vertices[5], vertices[3], vertices[6])); | ||
192 | |||
193 | box.Add(new Triangle(vertices[1], vertices[0], vertices[5])); | ||
194 | box.Add(new Triangle(vertices[1], vertices[5], vertices[4])); | ||
195 | |||
196 | box.Add(new Triangle(vertices[7], vertices[1], vertices[4])); | ||
197 | box.Add(new Triangle(vertices[7], vertices[2], vertices[1])); | ||
198 | |||
199 | box.Add(new Triangle(vertices[3], vertices[2], vertices[7])); | ||
200 | box.Add(new Triangle(vertices[3], vertices[7], vertices[6])); | ||
201 | |||
202 | return box; | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// Creates a simple bounding box mesh for a complex input mesh | ||
207 | /// </summary> | ||
208 | /// <param name="meshIn"></param> | ||
209 | /// <returns></returns> | ||
210 | private static Mesh CreateBoundingBoxMesh(Mesh meshIn) | ||
211 | { | ||
212 | float minX = float.MaxValue; | ||
213 | float maxX = float.MinValue; | ||
214 | float minY = float.MaxValue; | ||
215 | float maxY = float.MinValue; | ||
216 | float minZ = float.MaxValue; | ||
217 | float maxZ = float.MinValue; | ||
218 | |||
219 | foreach (Vector3 v in meshIn.getVertexList()) | ||
220 | { | ||
221 | if (v.X < minX) minX = v.X; | ||
222 | if (v.Y < minY) minY = v.Y; | ||
223 | if (v.Z < minZ) minZ = v.Z; | ||
224 | |||
225 | if (v.X > maxX) maxX = v.X; | ||
226 | if (v.Y > maxY) maxY = v.Y; | ||
227 | if (v.Z > maxZ) maxZ = v.Z; | ||
228 | } | ||
229 | |||
230 | return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ); | ||
231 | } | ||
232 | |||
233 | private void ReportPrimError(string message, string primName, PrimMesh primMesh) | ||
234 | { | ||
235 | m_log.Error(message); | ||
236 | m_log.Error("\nPrim Name: " + primName); | ||
237 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | ||
238 | } | ||
239 | |||
240 | /// <summary> | ||
241 | /// Add a submesh to an existing list of coords and faces. | ||
242 | /// </summary> | ||
243 | /// <param name="subMeshData"></param> | ||
244 | /// <param name="size">Size of entire object</param> | ||
245 | /// <param name="coords"></param> | ||
246 | /// <param name="faces"></param> | ||
247 | private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces) | ||
248 | { | ||
249 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | ||
250 | |||
251 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level | ||
252 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no | ||
253 | // geometry for this submesh. | ||
254 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) | ||
255 | return; | ||
256 | |||
257 | OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); | ||
258 | OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); | ||
259 | ushort faceIndexOffset = (ushort)coords.Count; | ||
260 | |||
261 | byte[] posBytes = subMeshData["Position"].AsBinary(); | ||
262 | for (int i = 0; i < posBytes.Length; i += 6) | ||
263 | { | ||
264 | ushort uX = Utils.BytesToUInt16(posBytes, i); | ||
265 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); | ||
266 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | ||
267 | |||
268 | Coord c = new Coord( | ||
269 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, | ||
270 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, | ||
271 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); | ||
272 | |||
273 | coords.Add(c); | ||
274 | } | ||
275 | |||
276 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); | ||
277 | for (int i = 0; i < triangleBytes.Length; i += 6) | ||
278 | { | ||
279 | ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); | ||
280 | ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); | ||
281 | ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); | ||
282 | Face f = new Face(v1, v2, v3); | ||
283 | faces.Add(f); | ||
284 | } | ||
285 | } | ||
286 | |||
287 | /// <summary> | ||
288 | /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type. | ||
289 | /// </summary> | ||
290 | /// <param name="primName"></param> | ||
291 | /// <param name="primShape"></param> | ||
292 | /// <param name="size"></param> | ||
293 | /// <param name="lod"></param> | ||
294 | /// <returns></returns> | ||
295 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
296 | { | ||
297 | // m_log.DebugFormat( | ||
298 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | ||
299 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); | ||
300 | |||
301 | List<Coord> coords; | ||
302 | List<Face> faces; | ||
303 | |||
304 | if (primShape.SculptEntry) | ||
305 | { | ||
306 | if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) | ||
307 | { | ||
308 | if (!useMeshiesPhysicsMesh) | ||
309 | return null; | ||
310 | |||
311 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces)) | ||
312 | return null; | ||
313 | } | ||
314 | else | ||
315 | { | ||
316 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) | ||
317 | return null; | ||
318 | } | ||
319 | } | ||
320 | else | ||
321 | { | ||
322 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) | ||
323 | return null; | ||
324 | } | ||
325 | |||
326 | // Remove the reference to any JPEG2000 sculpt data so it can be GCed | ||
327 | primShape.SculptData = Utils.EmptyBytes; | ||
328 | |||
329 | int numCoords = coords.Count; | ||
330 | int numFaces = faces.Count; | ||
331 | |||
332 | // Create the list of vertices | ||
333 | List<Vertex> vertices = new List<Vertex>(); | ||
334 | for (int i = 0; i < numCoords; i++) | ||
335 | { | ||
336 | Coord c = coords[i]; | ||
337 | vertices.Add(new Vertex(c.X, c.Y, c.Z)); | ||
338 | } | ||
339 | |||
340 | Mesh mesh = new Mesh(); | ||
341 | // Add the corresponding triangles to the mesh | ||
342 | for (int i = 0; i < numFaces; i++) | ||
343 | { | ||
344 | Face f = faces[i]; | ||
345 | mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); | ||
346 | } | ||
347 | |||
348 | return mesh; | ||
349 | } | ||
350 | |||
351 | /// <summary> | ||
352 | /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim. | ||
353 | /// </summary> | ||
354 | /// <param name="primName"></param> | ||
355 | /// <param name="primShape"></param> | ||
356 | /// <param name="size"></param> | ||
357 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
358 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
359 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
360 | private bool GenerateCoordsAndFacesFromPrimMeshData( | ||
361 | string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces) | ||
362 | { | ||
363 | // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); | ||
364 | |||
365 | coords = new List<Coord>(); | ||
366 | faces = new List<Face>(); | ||
367 | OSD meshOsd = null; | ||
368 | |||
369 | mConvexHulls = null; | ||
370 | mBoundingHull = null; | ||
371 | |||
372 | if (primShape.SculptData.Length <= 0) | ||
373 | { | ||
374 | // XXX: At the moment we can not log here since ODEPrim, for instance, ends up triggering this | ||
375 | // method twice - once before it has loaded sculpt data from the asset service and once afterwards. | ||
376 | // The first time will always call with unloaded SculptData if this needs to be uploaded. | ||
377 | // m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName); | ||
378 | return false; | ||
379 | } | ||
380 | |||
381 | long start = 0; | ||
382 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) | ||
383 | { | ||
384 | try | ||
385 | { | ||
386 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | ||
387 | if (osd is OSDMap) | ||
388 | meshOsd = (OSDMap)osd; | ||
389 | else | ||
390 | { | ||
391 | m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap"); | ||
392 | return false; | ||
393 | } | ||
394 | } | ||
395 | catch (Exception e) | ||
396 | { | ||
397 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | ||
398 | } | ||
399 | |||
400 | start = data.Position; | ||
401 | } | ||
402 | |||
403 | if (meshOsd is OSDMap) | ||
404 | { | ||
405 | OSDMap physicsParms = null; | ||
406 | OSDMap map = (OSDMap)meshOsd; | ||
407 | if (map.ContainsKey("physics_shape")) | ||
408 | { | ||
409 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | ||
410 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}': using 'physics_shape' mesh data", LogHeader, primName); | ||
411 | } | ||
412 | else if (map.ContainsKey("physics_mesh")) | ||
413 | { | ||
414 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | ||
415 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}':using 'physics_mesh' mesh data", LogHeader, primName); | ||
416 | } | ||
417 | else if (map.ContainsKey("medium_lod")) | ||
418 | { | ||
419 | physicsParms = (OSDMap)map["medium_lod"]; // if no physics mesh, try to fall back to medium LOD display mesh | ||
420 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}':using 'medium_lod' mesh data", LogHeader, primName); | ||
421 | } | ||
422 | else if (map.ContainsKey("high_lod")) | ||
423 | { | ||
424 | physicsParms = (OSDMap)map["high_lod"]; // if all else fails, use highest LOD display mesh and hope it works :) | ||
425 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}':using 'high_lod' mesh data", LogHeader, primName); | ||
426 | } | ||
427 | |||
428 | if (map.ContainsKey("physics_convex")) | ||
429 | { // pull this out also in case physics engine can use it | ||
430 | OSD convexBlockOsd = null; | ||
431 | try | ||
432 | { | ||
433 | OSDMap convexBlock = (OSDMap)map["physics_convex"]; | ||
434 | { | ||
435 | int convexOffset = convexBlock["offset"].AsInteger() + (int)start; | ||
436 | int convexSize = convexBlock["size"].AsInteger(); | ||
437 | |||
438 | byte[] convexBytes = new byte[convexSize]; | ||
439 | |||
440 | System.Buffer.BlockCopy(primShape.SculptData, convexOffset, convexBytes, 0, convexSize); | ||
441 | |||
442 | try | ||
443 | { | ||
444 | convexBlockOsd = DecompressOsd(convexBytes); | ||
445 | } | ||
446 | catch (Exception e) | ||
447 | { | ||
448 | m_log.ErrorFormat("{0} prim='{1}': exception decoding convex block: {2}", LogHeader, primName, e); | ||
449 | //return false; | ||
450 | } | ||
451 | } | ||
452 | |||
453 | if (convexBlockOsd != null && convexBlockOsd is OSDMap) | ||
454 | { | ||
455 | convexBlock = convexBlockOsd as OSDMap; | ||
456 | |||
457 | if (debugDetail) | ||
458 | { | ||
459 | string keys = LogHeader + " keys found in convexBlock: "; | ||
460 | foreach (KeyValuePair<string, OSD> kvp in convexBlock) | ||
461 | keys += "'" + kvp.Key + "' "; | ||
462 | m_log.Debug(keys); | ||
463 | } | ||
464 | |||
465 | Vector3 min = new Vector3(-0.5f, -0.5f, -0.5f); | ||
466 | if (convexBlock.ContainsKey("Min")) min = convexBlock["Min"].AsVector3(); | ||
467 | Vector3 max = new Vector3(0.5f, 0.5f, 0.5f); | ||
468 | if (convexBlock.ContainsKey("Max")) max = convexBlock["Max"].AsVector3(); | ||
469 | |||
470 | List<Vector3> boundingHull = null; | ||
471 | |||
472 | if (convexBlock.ContainsKey("BoundingVerts")) | ||
473 | { | ||
474 | byte[] boundingVertsBytes = convexBlock["BoundingVerts"].AsBinary(); | ||
475 | boundingHull = new List<Vector3>(); | ||
476 | for (int i = 0; i < boundingVertsBytes.Length; ) | ||
477 | { | ||
478 | ushort uX = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2; | ||
479 | ushort uY = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2; | ||
480 | ushort uZ = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2; | ||
481 | |||
482 | Vector3 pos = new Vector3( | ||
483 | Utils.UInt16ToFloat(uX, min.X, max.X), | ||
484 | Utils.UInt16ToFloat(uY, min.Y, max.Y), | ||
485 | Utils.UInt16ToFloat(uZ, min.Z, max.Z) | ||
486 | ); | ||
487 | |||
488 | boundingHull.Add(pos); | ||
489 | } | ||
490 | |||
491 | mBoundingHull = boundingHull; | ||
492 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}': parsed bounding hull. nVerts={2}", LogHeader, primName, mBoundingHull.Count); | ||
493 | } | ||
494 | |||
495 | if (convexBlock.ContainsKey("HullList")) | ||
496 | { | ||
497 | byte[] hullList = convexBlock["HullList"].AsBinary(); | ||
498 | |||
499 | byte[] posBytes = convexBlock["Positions"].AsBinary(); | ||
500 | |||
501 | List<List<Vector3>> hulls = new List<List<Vector3>>(); | ||
502 | int posNdx = 0; | ||
503 | |||
504 | foreach (byte cnt in hullList) | ||
505 | { | ||
506 | int count = cnt == 0 ? 256 : cnt; | ||
507 | List<Vector3> hull = new List<Vector3>(); | ||
508 | |||
509 | for (int i = 0; i < count; i++) | ||
510 | { | ||
511 | ushort uX = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2; | ||
512 | ushort uY = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2; | ||
513 | ushort uZ = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2; | ||
514 | |||
515 | Vector3 pos = new Vector3( | ||
516 | Utils.UInt16ToFloat(uX, min.X, max.X), | ||
517 | Utils.UInt16ToFloat(uY, min.Y, max.Y), | ||
518 | Utils.UInt16ToFloat(uZ, min.Z, max.Z) | ||
519 | ); | ||
520 | |||
521 | hull.Add(pos); | ||
522 | } | ||
523 | |||
524 | hulls.Add(hull); | ||
525 | } | ||
526 | |||
527 | mConvexHulls = hulls; | ||
528 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}': parsed hulls. nHulls={2}", LogHeader, primName, mConvexHulls.Count); | ||
529 | } | ||
530 | else | ||
531 | { | ||
532 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}' has physics_convex but no HullList", LogHeader, primName); | ||
533 | } | ||
534 | } | ||
535 | } | ||
536 | catch (Exception e) | ||
537 | { | ||
538 | m_log.WarnFormat("{0} exception decoding convex block: {1}", LogHeader, e); | ||
539 | } | ||
540 | } | ||
541 | |||
542 | if (physicsParms == null) | ||
543 | { | ||
544 | m_log.WarnFormat("[MESH]: No recognized physics mesh found in mesh asset for {0}", primName); | ||
545 | return false; | ||
546 | } | ||
547 | |||
548 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; | ||
549 | int physSize = physicsParms["size"].AsInteger(); | ||
550 | |||
551 | if (physOffset < 0 || physSize == 0) | ||
552 | return false; // no mesh data in asset | ||
553 | |||
554 | OSD decodedMeshOsd = new OSD(); | ||
555 | byte[] meshBytes = new byte[physSize]; | ||
556 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | ||
557 | // byte[] decompressed = new byte[physSize * 5]; | ||
558 | try | ||
559 | { | ||
560 | decodedMeshOsd = DecompressOsd(meshBytes); | ||
561 | } | ||
562 | catch (Exception e) | ||
563 | { | ||
564 | m_log.ErrorFormat("{0} prim='{1}': exception decoding physical mesh: {2}", LogHeader, primName, e); | ||
565 | return false; | ||
566 | } | ||
567 | |||
568 | OSDArray decodedMeshOsdArray = null; | ||
569 | |||
570 | // physics_shape is an array of OSDMaps, one for each submesh | ||
571 | if (decodedMeshOsd is OSDArray) | ||
572 | { | ||
573 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); | ||
574 | |||
575 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
576 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
577 | { | ||
578 | if (subMeshOsd is OSDMap) | ||
579 | AddSubMesh(subMeshOsd as OSDMap, size, coords, faces); | ||
580 | } | ||
581 | if (debugDetail) | ||
582 | m_log.DebugFormat("{0} {1}: mesh decoded. offset={2}, size={3}, nCoords={4}, nFaces={5}", | ||
583 | LogHeader, primName, physOffset, physSize, coords.Count, faces.Count); | ||
584 | } | ||
585 | } | ||
586 | |||
587 | return true; | ||
588 | } | ||
589 | |||
590 | /// <summary> | ||
591 | /// decompresses a gzipped OSD object | ||
592 | /// </summary> | ||
593 | /// <param name="decodedOsd"></param> the OSD object | ||
594 | /// <param name="meshBytes"></param> | ||
595 | /// <returns></returns> | ||
596 | private static OSD DecompressOsd(byte[] meshBytes) | ||
597 | { | ||
598 | OSD decodedOsd = null; | ||
599 | |||
600 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
601 | { | ||
602 | using (MemoryStream outMs = new MemoryStream()) | ||
603 | { | ||
604 | using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress)) | ||
605 | { | ||
606 | byte[] readBuffer = new byte[2048]; | ||
607 | inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header | ||
608 | int readLen = 0; | ||
609 | |||
610 | while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
611 | outMs.Write(readBuffer, 0, readLen); | ||
612 | |||
613 | outMs.Flush(); | ||
614 | |||
615 | outMs.Seek(0, SeekOrigin.Begin); | ||
616 | |||
617 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
618 | |||
619 | decodedOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
620 | } | ||
621 | } | ||
622 | } | ||
623 | return decodedOsd; | ||
624 | } | ||
625 | |||
626 | /// <summary> | ||
627 | /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. | ||
628 | /// </summary> | ||
629 | /// <param name="primName"></param> | ||
630 | /// <param name="primShape"></param> | ||
631 | /// <param name="size"></param> | ||
632 | /// <param name="lod"></param> | ||
633 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
634 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
635 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
636 | private bool GenerateCoordsAndFacesFromPrimSculptData( | ||
637 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
638 | { | ||
639 | coords = new List<Coord>(); | ||
640 | faces = new List<Face>(); | ||
641 | PrimMesher.SculptMesh sculptMesh; | ||
642 | Image idata = null; | ||
643 | string decodedSculptFileName = ""; | ||
644 | |||
645 | if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) | ||
646 | { | ||
647 | decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); | ||
648 | try | ||
649 | { | ||
650 | if (File.Exists(decodedSculptFileName)) | ||
651 | { | ||
652 | idata = Image.FromFile(decodedSculptFileName); | ||
653 | } | ||
654 | } | ||
655 | catch (Exception e) | ||
656 | { | ||
657 | m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); | ||
658 | |||
659 | } | ||
660 | //if (idata != null) | ||
661 | // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); | ||
662 | } | ||
663 | |||
664 | if (idata == null) | ||
665 | { | ||
666 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | ||
667 | return false; | ||
668 | |||
669 | try | ||
670 | { | ||
671 | OpenMetaverse.Imaging.ManagedImage managedImage; | ||
672 | |||
673 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage); | ||
674 | |||
675 | if (managedImage == null) | ||
676 | { | ||
677 | // In some cases it seems that the decode can return a null bitmap without throwing | ||
678 | // an exception | ||
679 | m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); | ||
680 | |||
681 | return false; | ||
682 | } | ||
683 | |||
684 | if ((managedImage.Channels & OpenMetaverse.Imaging.ManagedImage.ImageChannels.Alpha) != 0) | ||
685 | managedImage.ConvertChannels(managedImage.Channels & ~OpenMetaverse.Imaging.ManagedImage.ImageChannels.Alpha); | ||
686 | |||
687 | Bitmap imgData = OpenMetaverse.Imaging.LoadTGAClass.LoadTGA(new MemoryStream(managedImage.ExportTGA())); | ||
688 | idata = (Image)imgData; | ||
689 | managedImage = null; | ||
690 | |||
691 | if (cacheSculptMaps) | ||
692 | { | ||
693 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | ||
694 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } | ||
695 | } | ||
696 | } | ||
697 | catch (DllNotFoundException) | ||
698 | { | ||
699 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
700 | return false; | ||
701 | } | ||
702 | catch (IndexOutOfRangeException) | ||
703 | { | ||
704 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
705 | return false; | ||
706 | } | ||
707 | catch (Exception ex) | ||
708 | { | ||
709 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
710 | return false; | ||
711 | } | ||
712 | } | ||
713 | |||
714 | PrimMesher.SculptMesh.SculptType sculptType; | ||
715 | switch ((OpenMetaverse.SculptType)primShape.SculptType) | ||
716 | { | ||
717 | case OpenMetaverse.SculptType.Cylinder: | ||
718 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | ||
719 | break; | ||
720 | case OpenMetaverse.SculptType.Plane: | ||
721 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
722 | break; | ||
723 | case OpenMetaverse.SculptType.Torus: | ||
724 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
725 | break; | ||
726 | case OpenMetaverse.SculptType.Sphere: | ||
727 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
728 | break; | ||
729 | default: | ||
730 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
731 | break; | ||
732 | } | ||
733 | |||
734 | bool mirror = ((primShape.SculptType & 128) != 0); | ||
735 | bool invert = ((primShape.SculptType & 64) != 0); | ||
736 | |||
737 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); | ||
738 | |||
739 | idata.Dispose(); | ||
740 | |||
741 | sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
742 | |||
743 | sculptMesh.Scale(size.X, size.Y, size.Z); | ||
744 | |||
745 | coords = sculptMesh.coords; | ||
746 | faces = sculptMesh.faces; | ||
747 | |||
748 | return true; | ||
749 | } | ||
750 | |||
751 | /// <summary> | ||
752 | /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. | ||
753 | /// </summary> | ||
754 | /// <param name="primName"></param> | ||
755 | /// <param name="primShape"></param> | ||
756 | /// <param name="size"></param> | ||
757 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
758 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
759 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
760 | private bool GenerateCoordsAndFacesFromPrimShapeData( | ||
761 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
762 | { | ||
763 | PrimMesh primMesh; | ||
764 | coords = new List<Coord>(); | ||
765 | faces = new List<Face>(); | ||
766 | |||
767 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
768 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
769 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | ||
770 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | ||
771 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | ||
772 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | ||
773 | |||
774 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
775 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
776 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
777 | if (profileHollow > 0.95f) | ||
778 | profileHollow = 0.95f; | ||
779 | |||
780 | int sides = 4; | ||
781 | LevelOfDetail iLOD = (LevelOfDetail)lod; | ||
782 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
783 | sides = 3; | ||
784 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
785 | { | ||
786 | switch (iLOD) | ||
787 | { | ||
788 | case LevelOfDetail.High: sides = 24; break; | ||
789 | case LevelOfDetail.Medium: sides = 12; break; | ||
790 | case LevelOfDetail.Low: sides = 6; break; | ||
791 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
792 | default: sides = 24; break; | ||
793 | } | ||
794 | } | ||
795 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
796 | { // half circle, prim is a sphere | ||
797 | switch (iLOD) | ||
798 | { | ||
799 | case LevelOfDetail.High: sides = 24; break; | ||
800 | case LevelOfDetail.Medium: sides = 12; break; | ||
801 | case LevelOfDetail.Low: sides = 6; break; | ||
802 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
803 | default: sides = 24; break; | ||
804 | } | ||
805 | |||
806 | profileBegin = 0.5f * profileBegin + 0.5f; | ||
807 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
808 | } | ||
809 | |||
810 | int hollowSides = sides; | ||
811 | if (primShape.HollowShape == HollowShape.Circle) | ||
812 | { | ||
813 | switch (iLOD) | ||
814 | { | ||
815 | case LevelOfDetail.High: hollowSides = 24; break; | ||
816 | case LevelOfDetail.Medium: hollowSides = 12; break; | ||
817 | case LevelOfDetail.Low: hollowSides = 6; break; | ||
818 | case LevelOfDetail.VeryLow: hollowSides = 3; break; | ||
819 | default: hollowSides = 24; break; | ||
820 | } | ||
821 | } | ||
822 | else if (primShape.HollowShape == HollowShape.Square) | ||
823 | hollowSides = 4; | ||
824 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
825 | hollowSides = 3; | ||
826 | |||
827 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | ||
828 | |||
829 | if (primMesh.errorMessage != null) | ||
830 | if (primMesh.errorMessage.Length > 0) | ||
831 | m_log.Error("[ERROR] " + primMesh.errorMessage); | ||
832 | |||
833 | primMesh.topShearX = pathShearX; | ||
834 | primMesh.topShearY = pathShearY; | ||
835 | primMesh.pathCutBegin = pathBegin; | ||
836 | primMesh.pathCutEnd = pathEnd; | ||
837 | |||
838 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) | ||
839 | { | ||
840 | primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; | ||
841 | primMesh.twistEnd = primShape.PathTwist * 18 / 10; | ||
842 | primMesh.taperX = pathScaleX; | ||
843 | primMesh.taperY = pathScaleY; | ||
844 | |||
845 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
846 | { | ||
847 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
848 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
849 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
850 | } | ||
851 | #if SPAM | ||
852 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); | ||
853 | #endif | ||
854 | try | ||
855 | { | ||
856 | primMesh.ExtrudeLinear(); | ||
857 | } | ||
858 | catch (Exception ex) | ||
859 | { | ||
860 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
861 | return false; | ||
862 | } | ||
863 | } | ||
864 | else | ||
865 | { | ||
866 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; | ||
867 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; | ||
868 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; | ||
869 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | ||
870 | primMesh.skew = 0.01f * primShape.PathSkew; | ||
871 | primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; | ||
872 | primMesh.twistEnd = primShape.PathTwist * 36 / 10; | ||
873 | primMesh.taperX = primShape.PathTaperX * 0.01f; | ||
874 | primMesh.taperY = primShape.PathTaperY * 0.01f; | ||
875 | |||
876 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
877 | { | ||
878 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
879 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
880 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
881 | } | ||
882 | #if SPAM | ||
883 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); | ||
884 | #endif | ||
885 | try | ||
886 | { | ||
887 | primMesh.ExtrudeCircular(); | ||
888 | } | ||
889 | catch (Exception ex) | ||
890 | { | ||
891 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
892 | return false; | ||
893 | } | ||
894 | } | ||
895 | |||
896 | primMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
897 | |||
898 | primMesh.Scale(size.X, size.Y, size.Z); | ||
899 | |||
900 | coords = primMesh.coords; | ||
901 | faces = primMesh.faces; | ||
902 | |||
903 | return true; | ||
904 | } | ||
905 | |||
906 | /// <summary> | ||
907 | /// temporary prototype code - please do not use until the interface has been finalized! | ||
908 | /// </summary> | ||
909 | /// <param name="size">value to scale the hull points by</param> | ||
910 | /// <returns>a list of vertices in the bounding hull if it exists and has been successfully decoded, otherwise null</returns> | ||
911 | public List<Vector3> GetBoundingHull(Vector3 size) | ||
912 | { | ||
913 | if (mBoundingHull == null) | ||
914 | return null; | ||
915 | |||
916 | List<Vector3> verts = new List<Vector3>(); | ||
917 | foreach (var vert in mBoundingHull) | ||
918 | verts.Add(vert * size); | ||
919 | |||
920 | return verts; | ||
921 | } | ||
922 | |||
923 | /// <summary> | ||
924 | /// temporary prototype code - please do not use until the interface has been finalized! | ||
925 | /// </summary> | ||
926 | /// <param name="size">value to scale the hull points by</param> | ||
927 | /// <returns>a list of hulls if they exist and have been successfully decoded, otherwise null</returns> | ||
928 | public List<List<Vector3>> GetConvexHulls(Vector3 size) | ||
929 | { | ||
930 | if (mConvexHulls == null) | ||
931 | return null; | ||
932 | |||
933 | List<List<Vector3>> hulls = new List<List<Vector3>>(); | ||
934 | foreach (var hull in mConvexHulls) | ||
935 | { | ||
936 | List<Vector3> verts = new List<Vector3>(); | ||
937 | foreach (var vert in hull) | ||
938 | verts.Add(vert * size); | ||
939 | hulls.Add(verts); | ||
940 | } | ||
941 | |||
942 | return hulls; | ||
943 | } | ||
944 | |||
945 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
946 | { | ||
947 | return CreateMesh(primName, primShape, size, lod, false, true); | ||
948 | } | ||
949 | |||
950 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | ||
951 | { | ||
952 | return CreateMesh(primName, primShape, size, lod, isPhysical, true); | ||
953 | } | ||
954 | |||
955 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) | ||
956 | { | ||
957 | #if SPAM | ||
958 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
959 | #endif | ||
960 | |||
961 | Mesh mesh = null; | ||
962 | ulong key = 0; | ||
963 | |||
964 | // If this mesh has been created already, return it instead of creating another copy | ||
965 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | ||
966 | if (shouldCache) | ||
967 | { | ||
968 | key = primShape.GetMeshKey(size, lod); | ||
969 | lock (m_uniqueMeshes) | ||
970 | { | ||
971 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | ||
972 | return mesh; | ||
973 | } | ||
974 | } | ||
975 | |||
976 | if (size.X < 0.01f) size.X = 0.01f; | ||
977 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
978 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
979 | |||
980 | mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod); | ||
981 | |||
982 | if (mesh != null) | ||
983 | { | ||
984 | if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh) | ||
985 | { | ||
986 | #if SPAM | ||
987 | m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " + | ||
988 | minSizeForComplexMesh.ToString() + " - creating simple bounding box"); | ||
989 | #endif | ||
990 | mesh = CreateBoundingBoxMesh(mesh); | ||
991 | mesh.DumpRaw(baseDir, primName, "Z extruded"); | ||
992 | } | ||
993 | |||
994 | // trim the vertex and triangle lists to free up memory | ||
995 | mesh.TrimExcess(); | ||
996 | |||
997 | if (shouldCache) | ||
998 | { | ||
999 | lock (m_uniqueMeshes) | ||
1000 | { | ||
1001 | m_uniqueMeshes.Add(key, mesh); | ||
1002 | } | ||
1003 | } | ||
1004 | } | ||
1005 | |||
1006 | return mesh; | ||
1007 | } | ||
1008 | |||
1009 | } | ||
1010 | } | ||