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-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs1
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs2
2 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index d182c34..2ca7dbc 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -92,6 +92,7 @@ public sealed class BSCharacter : BSPhysObject
92 Density = BSParam.AvatarDensity; 92 Density = BSParam.AvatarDensity;
93 _isPhysical = true; 93 _isPhysical = true;
94 94
95 _footOffset = footOffset;
95 // Adjustments for zero X and Y made in Size() 96 // Adjustments for zero X and Y made in Size()
96 // This also computes avatar scale, volume, and mass 97 // This also computes avatar scale, volume, and mass
97 SetAvatarSize(size, footOffset, true /* initializing */); 98 SetAvatarSize(size, footOffset, true /* initializing */);
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs
index bfa95c1..a6f587e 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS.Tests
51 BSScene _physicsScene { get; set; } 51 BSScene _physicsScene { get; set; }
52 BSPrim _targetSphere { get; set; } 52 BSPrim _targetSphere { get; set; }
53 Vector3 _targetSpherePosition { get; set; } 53 Vector3 _targetSpherePosition { get; set; }
54 float _simulationTimeStep = 0.089f; 54// float _simulationTimeStep = 0.089f;
55 55
56 uint _targetLocalID = 123; 56 uint _targetLocalID = 123;
57 57