diff options
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 710 |
1 files changed, 581 insertions, 129 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index f5bf05d..bb04ea7 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -74,19 +74,32 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
74 | 74 | ||
75 | private Vector3 _position; | 75 | private Vector3 _position; |
76 | private Vector3 _zeroPosition; | 76 | private Vector3 _zeroPosition; |
77 | private bool _zeroFlag = false; | ||
78 | private Vector3 _velocity; | 77 | private Vector3 _velocity; |
79 | private Vector3 _target_velocity; | 78 | private Vector3 _target_velocity; |
80 | private Vector3 _acceleration; | 79 | private Vector3 _acceleration; |
81 | private Vector3 m_rotationalVelocity; | 80 | private Vector3 m_rotationalVelocity; |
81 | private Vector3 m_size; | ||
82 | private Quaternion m_orientation; | ||
83 | private Quaternion m_orientation2D; | ||
82 | private float m_mass = 80f; | 84 | private float m_mass = 80f; |
83 | public float m_density = 60f; | 85 | public float m_density = 60f; |
84 | private bool m_pidControllerActive = true; | 86 | private bool m_pidControllerActive = true; |
85 | public float PID_D = 800.0f; | 87 | |
86 | public float PID_P = 900.0f; | 88 | const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80)) |
87 | //private static float POSTURE_SERVO = 10000.0f; | 89 | const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80)) |
88 | public float CAPSULE_RADIUS = 0.37f; | 90 | public float PID_D; |
89 | public float CAPSULE_LENGTH = 2.140599f; | 91 | public float PID_P; |
92 | |||
93 | private float timeStep; | ||
94 | private float invtimeStep; | ||
95 | |||
96 | private float m_feetOffset = 0; | ||
97 | private float feetOff = 0; | ||
98 | private float feetSZ = 0.5f; | ||
99 | const float feetScale = 0.8f; | ||
100 | private float boneOff = 0; | ||
101 | private float m_lastVelocitySqr = 0; | ||
102 | |||
90 | public float walkDivisor = 1.3f; | 103 | public float walkDivisor = 1.3f; |
91 | public float runDivisor = 0.8f; | 104 | public float runDivisor = 0.8f; |
92 | private bool flying = false; | 105 | private bool flying = false; |
@@ -94,6 +107,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
94 | private bool m_iscollidingGround = false; | 107 | private bool m_iscollidingGround = false; |
95 | private bool m_iscollidingObj = false; | 108 | private bool m_iscollidingObj = false; |
96 | private bool m_alwaysRun = false; | 109 | private bool m_alwaysRun = false; |
110 | |||
111 | private bool _zeroFlag = false; | ||
112 | |||
97 | private int m_requestedUpdateFrequency = 0; | 113 | private int m_requestedUpdateFrequency = 0; |
98 | private uint m_localID = 0; | 114 | private uint m_localID = 0; |
99 | public bool m_returnCollisions = false; | 115 | public bool m_returnCollisions = false; |
@@ -111,6 +127,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
111 | int m_colliderfilter = 0; | 127 | int m_colliderfilter = 0; |
112 | int m_colliderGroundfilter = 0; | 128 | int m_colliderGroundfilter = 0; |
113 | int m_colliderObjectfilter = 0; | 129 | int m_colliderObjectfilter = 0; |
130 | bool m_collisionException = false; | ||
114 | 131 | ||
115 | // Default we're a Character | 132 | // Default we're a Character |
116 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | 133 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); |
@@ -123,10 +140,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
123 | // we do land collisions not ode | CollisionCategories.Land); | 140 | // we do land collisions not ode | CollisionCategories.Land); |
124 | public IntPtr Body = IntPtr.Zero; | 141 | public IntPtr Body = IntPtr.Zero; |
125 | private OdeScene _parent_scene; | 142 | private OdeScene _parent_scene; |
126 | public IntPtr Shell = IntPtr.Zero; | 143 | private IntPtr topbox = IntPtr.Zero; |
144 | private IntPtr midbox = IntPtr.Zero; | ||
145 | private IntPtr feetbox = IntPtr.Zero; | ||
146 | private IntPtr bbox = IntPtr.Zero; | ||
147 | public IntPtr collider = IntPtr.Zero; | ||
148 | |||
127 | public IntPtr Amotor = IntPtr.Zero; | 149 | public IntPtr Amotor = IntPtr.Zero; |
150 | |||
128 | public d.Mass ShellMass; | 151 | public d.Mass ShellMass; |
129 | // public bool collidelock = false; | 152 | |
153 | |||
154 | |||
130 | 155 | ||
131 | public int m_eventsubscription = 0; | 156 | public int m_eventsubscription = 0; |
132 | private int m_cureventsubscription = 0; | 157 | private int m_cureventsubscription = 0; |
@@ -139,9 +164,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
139 | 164 | ||
140 | float mu; | 165 | float mu; |
141 | 166 | ||
142 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor) | 167 | |
168 | |||
169 | public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor) | ||
143 | { | 170 | { |
144 | m_uuid = UUID.Random(); | 171 | m_uuid = UUID.Random(); |
172 | m_localID = localID; | ||
173 | |||
174 | timeStep = parent_scene.ODE_STEPSIZE; | ||
175 | invtimeStep = 1 / timeStep; | ||
145 | 176 | ||
146 | if (pos.IsFinite()) | 177 | if (pos.IsFinite()) |
147 | { | 178 | { |
@@ -163,22 +194,37 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
163 | 194 | ||
164 | _parent_scene = parent_scene; | 195 | _parent_scene = parent_scene; |
165 | 196 | ||
166 | PID_D = pid_d; | 197 | |
167 | PID_P = pid_p; | 198 | m_size.X = pSize.X; |
168 | CAPSULE_RADIUS = capsule_radius; | 199 | m_size.Y = pSize.Y; |
200 | m_size.Z = pSize.Z; | ||
201 | |||
202 | if(m_size.X <0.01f) | ||
203 | m_size.X = 0.01f; | ||
204 | if(m_size.Y <0.01f) | ||
205 | m_size.Y = 0.01f; | ||
206 | if(m_size.Z <0.01f) | ||
207 | m_size.Z = 0.01f; | ||
208 | |||
209 | m_feetOffset = pfeetOffset; | ||
210 | m_orientation = Quaternion.Identity; | ||
211 | m_orientation2D = Quaternion.Identity; | ||
169 | m_density = density; | 212 | m_density = density; |
170 | m_mass = 80f; // sure we have a default | ||
171 | 213 | ||
172 | // force lower density for testing | 214 | // force lower density for testing |
173 | m_density = 3.0f; | 215 | m_density = 3.0f; |
174 | 216 | ||
217 | m_density *= 1.4f; // scale to have mass similar to capsule | ||
218 | |||
175 | mu = parent_scene.AvatarFriction; | 219 | mu = parent_scene.AvatarFriction; |
176 | 220 | ||
177 | walkDivisor = walk_divisor; | 221 | walkDivisor = walk_divisor; |
178 | runDivisor = rundivisor; | 222 | runDivisor = rundivisor; |
179 | 223 | ||
180 | CAPSULE_LENGTH = size.Z * 1.15f - CAPSULE_RADIUS * 2.0f; | 224 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default |
181 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | 225 | |
226 | PID_D = basePID_D * m_mass * invtimeStep; | ||
227 | PID_P = basePID_P * m_mass * invtimeStep; | ||
182 | 228 | ||
183 | m_isPhysical = false; // current status: no ODE information exists | 229 | m_isPhysical = false; // current status: no ODE information exists |
184 | 230 | ||
@@ -261,7 +307,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
261 | set | 307 | set |
262 | { | 308 | { |
263 | flying = value; | 309 | flying = value; |
264 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); | 310 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); |
265 | } | 311 | } |
266 | } | 312 | } |
267 | 313 | ||
@@ -305,25 +351,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
305 | get { return m_iscollidingGround; } | 351 | get { return m_iscollidingGround; } |
306 | set | 352 | set |
307 | { | 353 | { |
308 | /* we now control this | 354 | /* we now control this |
309 | if (value) | 355 | if (value) |
310 | { | 356 | { |
311 | m_colliderGroundfilter += 2; | 357 | m_colliderGroundfilter += 2; |
312 | if (m_colliderGroundfilter > 2) | 358 | if (m_colliderGroundfilter > 2) |
313 | m_colliderGroundfilter = 2; | 359 | m_colliderGroundfilter = 2; |
314 | } | 360 | } |
315 | else | 361 | else |
316 | { | 362 | { |
317 | m_colliderGroundfilter--; | 363 | m_colliderGroundfilter--; |
318 | if (m_colliderGroundfilter < 0) | 364 | if (m_colliderGroundfilter < 0) |
319 | m_colliderGroundfilter = 0; | 365 | m_colliderGroundfilter = 0; |
320 | } | 366 | } |
321 | 367 | ||
322 | if (m_colliderGroundfilter == 0) | 368 | if (m_colliderGroundfilter == 0) |
323 | m_iscollidingGround = false; | 369 | m_iscollidingGround = false; |
324 | else | 370 | else |
325 | m_iscollidingGround = true; | 371 | m_iscollidingGround = true; |
326 | */ | 372 | */ |
327 | } | 373 | } |
328 | 374 | ||
329 | } | 375 | } |
@@ -355,7 +401,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
355 | else | 401 | else |
356 | m_iscollidingObj = true; | 402 | m_iscollidingObj = true; |
357 | 403 | ||
358 | // m_iscollidingObj = value; | 404 | // m_iscollidingObj = value; |
359 | 405 | ||
360 | if (m_iscollidingObj) | 406 | if (m_iscollidingObj) |
361 | m_pidControllerActive = false; | 407 | m_pidControllerActive = false; |
@@ -420,13 +466,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
420 | /// </summary> | 466 | /// </summary> |
421 | public override Vector3 Size | 467 | public override Vector3 Size |
422 | { | 468 | { |
423 | get { | 469 | get |
424 | float d = CAPSULE_RADIUS * 2; | 470 | { |
425 | return new Vector3(d, d, (CAPSULE_LENGTH +d)/1.15f); } | 471 | return m_size; |
472 | } | ||
426 | set | 473 | set |
427 | { | 474 | { |
428 | if (value.IsFinite()) | 475 | if (value.IsFinite()) |
429 | { | 476 | { |
477 | if(value.X <0.01f) | ||
478 | value.X = 0.01f; | ||
479 | if(value.Y <0.01f) | ||
480 | value.Y = 0.01f; | ||
481 | if(value.Z <0.01f) | ||
482 | value.Z = 0.01f; | ||
483 | |||
430 | AddChange(changes.Size, value); | 484 | AddChange(changes.Size, value); |
431 | } | 485 | } |
432 | else | 486 | else |
@@ -436,6 +490,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
436 | } | 490 | } |
437 | } | 491 | } |
438 | 492 | ||
493 | public override void setAvatarSize(Vector3 size, float feetOffset) | ||
494 | { | ||
495 | if (size.IsFinite()) | ||
496 | { | ||
497 | if (size.X < 0.01f) | ||
498 | size.X = 0.01f; | ||
499 | if (size.Y < 0.01f) | ||
500 | size.Y = 0.01f; | ||
501 | if (size.Z < 0.01f) | ||
502 | size.Z = 0.01f; | ||
503 | |||
504 | strAvatarSize st = new strAvatarSize(); | ||
505 | st.size = size; | ||
506 | st.offset = feetOffset; | ||
507 | AddChange(changes.AvatarSize, st); | ||
508 | } | ||
509 | else | ||
510 | { | ||
511 | m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character"); | ||
512 | } | ||
513 | |||
514 | } | ||
439 | /// <summary> | 515 | /// <summary> |
440 | /// This creates the Avatar's physical Surrogate at the position supplied | 516 | /// This creates the Avatar's physical Surrogate at the position supplied |
441 | /// </summary> | 517 | /// </summary> |
@@ -452,8 +528,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
452 | { | 528 | { |
453 | get | 529 | get |
454 | { | 530 | { |
455 | float AVvolume = (float)(Math.PI * CAPSULE_RADIUS * CAPSULE_RADIUS * (1.3333333333f * CAPSULE_RADIUS + CAPSULE_LENGTH)); | 531 | return m_mass; |
456 | return m_density * AVvolume; | ||
457 | } | 532 | } |
458 | } | 533 | } |
459 | public override void link(PhysicsActor obj) | 534 | public override void link(PhysicsActor obj) |
@@ -571,9 +646,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
571 | 646 | ||
572 | public override Quaternion Orientation | 647 | public override Quaternion Orientation |
573 | { | 648 | { |
574 | get { return Quaternion.Identity; } | 649 | get { return m_orientation; } |
575 | set | 650 | set |
576 | { | 651 | { |
652 | // fakeori = value; | ||
653 | // givefakeori++; | ||
654 | value.Normalize(); | ||
655 | AddChange(changes.Orientation, value); | ||
577 | } | 656 | } |
578 | } | 657 | } |
579 | 658 | ||
@@ -625,54 +704,116 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
625 | AddChange(changes.Momentum, momentum); | 704 | AddChange(changes.Momentum, momentum); |
626 | } | 705 | } |
627 | 706 | ||
707 | private void ajustCollider() | ||
708 | { | ||
709 | float vq = _velocity.LengthSquared(); | ||
710 | if (m_lastVelocitySqr != vq) | ||
711 | { | ||
712 | m_lastVelocitySqr = vq; | ||
713 | if (vq > 100.0f) | ||
714 | { | ||
715 | Vector3 off = _velocity; | ||
716 | float t = 0.5f * timeStep; | ||
717 | off = off * t; | ||
718 | d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z); | ||
719 | off.X = 2.0f * (m_size.X + Math.Abs(off.X)); | ||
720 | off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y)); | ||
721 | off.Z = m_size.Z + 2.0f * Math.Abs(off.Z); | ||
722 | d.GeomBoxSetLengths(bbox, off.X, off.Y, off.Z); | ||
723 | |||
724 | d.GeomSetCategoryBits(bbox, (uint)m_collisionCategories); | ||
725 | d.GeomSetCollideBits(bbox, (uint)m_collisionFlags); | ||
726 | d.GeomSetCategoryBits(topbox, 0); | ||
727 | d.GeomSetCollideBits(topbox, 0); | ||
728 | d.GeomSetCategoryBits(midbox, 0); | ||
729 | d.GeomSetCollideBits(midbox, 0); | ||
730 | d.GeomSetCategoryBits(feetbox, 0); | ||
731 | d.GeomSetCollideBits(feetbox, 0); | ||
732 | } | ||
733 | else | ||
734 | { | ||
735 | d.GeomSetCategoryBits(bbox, 0); | ||
736 | d.GeomSetCollideBits(bbox, 0); | ||
737 | d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories); | ||
738 | d.GeomSetCollideBits(topbox, (uint)m_collisionFlags); | ||
739 | d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories); | ||
740 | d.GeomSetCollideBits(midbox, (uint)m_collisionFlags); | ||
741 | d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories); | ||
742 | d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags); | ||
743 | } | ||
744 | } | ||
745 | } | ||
628 | 746 | ||
629 | // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access | ||
630 | // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only | ||
631 | // place that is safe to call this routine AvatarGeomAndBodyCreation. | ||
632 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) | 747 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) |
633 | { | 748 | { |
634 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 749 | // sizes one day should came from visual parameters |
635 | if (CAPSULE_LENGTH <= 0) | 750 | float sx = m_size.X; |
636 | { | 751 | float sy = m_size.Y; |
637 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | 752 | float sz = m_size.Z; |
638 | CAPSULE_LENGTH = 0.01f; | ||
639 | 753 | ||
640 | } | 754 | float topsx = sx * 0.9f; |
755 | float midsx = sx; | ||
756 | float feetsx = sx * feetScale; | ||
757 | float bonesx = sx * 0.2f; | ||
641 | 758 | ||
642 | if (CAPSULE_RADIUS <= 0) | 759 | float topsy = sy * 0.4f; |
643 | { | 760 | float midsy = sy; |
644 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | 761 | float feetsy = sy * feetScale * 0.8f; |
645 | CAPSULE_RADIUS = 0.01f; | 762 | float bonesy = feetsy * 0.2f; |
646 | 763 | ||
647 | } | 764 | float topsz = sz * 0.15f; |
648 | Shell = d.CreateCapsule(_parent_scene.ActiveSpace, CAPSULE_RADIUS, CAPSULE_LENGTH); | 765 | float feetsz = sz * 0.45f; |
766 | if (feetsz > 0.6f) | ||
767 | feetsz = 0.6f; | ||
768 | |||
769 | float midsz = sz - topsz - feetsz; | ||
770 | float bonesz = sz; | ||
771 | |||
772 | float bot = -sz * 0.5f + m_feetOffset; | ||
773 | |||
774 | boneOff = bot + 0.3f; | ||
775 | |||
776 | float feetz = bot + feetsz * 0.5f; | ||
777 | bot += feetsz; | ||
649 | 778 | ||
650 | d.GeomSetCategoryBits(Shell, (uint)m_collisionCategories); | 779 | feetOff = bot; |
651 | d.GeomSetCollideBits(Shell, (uint)m_collisionFlags); | 780 | feetSZ = feetsz; |
652 | 781 | ||
653 | d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH); | 782 | float midz = bot + midsz * 0.5f; |
783 | bot += midsz; | ||
784 | float topz = bot + topsz * 0.5f; | ||
654 | 785 | ||
655 | m_mass = ShellMass.mass; // update mass | 786 | _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace); |
656 | 787 | ||
657 | // rescale PID parameters | 788 | collider = d.HashSpaceCreate(_parent_scene.CharsSpace); |
658 | PID_D = _parent_scene.avPIDD; | 789 | d.HashSpaceSetLevels(collider, -4, 3); |
659 | PID_P = _parent_scene.avPIDP; | 790 | d.SpaceSetSublevel(collider, 3); |
791 | d.SpaceSetCleanup(collider, false); | ||
792 | d.GeomSetCategoryBits(collider, (uint)m_collisionCategories); | ||
793 | d.GeomSetCollideBits(collider, (uint)m_collisionFlags); | ||
660 | 794 | ||
661 | // rescale PID parameters so that this aren't affected by mass | 795 | feetbox = d.CreateBox(collider, feetsx, feetsy, feetsz); |
662 | // and so don't get unstable for some masses | 796 | midbox = d.CreateBox(collider, midsx, midsy, midsz); |
663 | // also scale by ode time step so you don't need to refix them | 797 | topbox = d.CreateBox(collider, topsx, topsy, topsz); |
798 | bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z); | ||
664 | 799 | ||
665 | PID_D /= 50 * 80; //scale to original mass of around 80 and 50 ODE fps | 800 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass |
666 | PID_D *= m_mass / _parent_scene.ODE_STEPSIZE; | 801 | |
667 | PID_P /= 50 * 80; | 802 | d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z); |
668 | PID_P *= m_mass / _parent_scene.ODE_STEPSIZE; | 803 | |
804 | PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE; | ||
805 | PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE; | ||
669 | 806 | ||
670 | Body = d.BodyCreate(_parent_scene.world); | 807 | Body = d.BodyCreate(_parent_scene.world); |
671 | 808 | ||
672 | _zeroFlag = false; | 809 | _zeroFlag = false; |
810 | m_collisionException = false; | ||
673 | m_pidControllerActive = true; | 811 | m_pidControllerActive = true; |
674 | m_freemove = false; | 812 | m_freemove = false; |
675 | 813 | ||
814 | _velocity = Vector3.Zero; | ||
815 | m_lastVelocitySqr = 0; | ||
816 | |||
676 | d.BodySetAutoDisableFlag(Body, false); | 817 | d.BodySetAutoDisableFlag(Body, false); |
677 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | 818 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); |
678 | 819 | ||
@@ -681,7 +822,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
681 | _position.Z = npositionZ; | 822 | _position.Z = npositionZ; |
682 | 823 | ||
683 | d.BodySetMass(Body, ref ShellMass); | 824 | d.BodySetMass(Body, ref ShellMass); |
684 | d.GeomSetBody(Shell, Body); | 825 | d.GeomSetBody(feetbox, Body); |
826 | d.GeomSetBody(midbox, Body); | ||
827 | d.GeomSetBody(topbox, Body); | ||
828 | d.GeomSetBody(bbox, Body); | ||
829 | |||
830 | d.GeomSetOffsetPosition(feetbox, 0, 0, feetz); | ||
831 | d.GeomSetOffsetPosition(midbox, 0, 0, midz); | ||
832 | d.GeomSetOffsetPosition(topbox, 0, 0, topz); | ||
833 | |||
834 | ajustCollider(); | ||
835 | |||
685 | 836 | ||
686 | // The purpose of the AMotor here is to keep the avatar's physical | 837 | // The purpose of the AMotor here is to keep the avatar's physical |
687 | // surrogate from rotating while moving | 838 | // surrogate from rotating while moving |
@@ -741,15 +892,222 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
741 | Body = IntPtr.Zero; | 892 | Body = IntPtr.Zero; |
742 | } | 893 | } |
743 | 894 | ||
744 | //kill the Geometry | 895 | //kill the Geoms |
745 | if (Shell != IntPtr.Zero) | 896 | if (topbox != IntPtr.Zero) |
746 | { | 897 | { |
747 | // _parent_scene.geom_name_map.Remove(Shell); | 898 | _parent_scene.actor_name_map.Remove(topbox); |
748 | _parent_scene.actor_name_map.Remove(Shell); | 899 | _parent_scene.waitForSpaceUnlock(collider); |
749 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 900 | d.GeomDestroy(topbox); |
750 | d.GeomDestroy(Shell); | 901 | topbox = IntPtr.Zero; |
751 | Shell = IntPtr.Zero; | ||
752 | } | 902 | } |
903 | if (midbox != IntPtr.Zero) | ||
904 | { | ||
905 | _parent_scene.actor_name_map.Remove(midbox); | ||
906 | _parent_scene.waitForSpaceUnlock(collider); | ||
907 | d.GeomDestroy(midbox); | ||
908 | midbox = IntPtr.Zero; | ||
909 | } | ||
910 | if (feetbox != IntPtr.Zero) | ||
911 | { | ||
912 | _parent_scene.actor_name_map.Remove(feetbox); | ||
913 | _parent_scene.waitForSpaceUnlock(collider); | ||
914 | d.GeomDestroy(feetbox); | ||
915 | feetbox = IntPtr.Zero; | ||
916 | } | ||
917 | |||
918 | if (bbox != IntPtr.Zero) | ||
919 | { | ||
920 | _parent_scene.actor_name_map.Remove(bbox); | ||
921 | _parent_scene.waitForSpaceUnlock(collider); | ||
922 | d.GeomDestroy(bbox); | ||
923 | bbox = IntPtr.Zero; | ||
924 | } | ||
925 | |||
926 | if (collider != IntPtr.Zero) | ||
927 | { | ||
928 | d.SpaceDestroy(collider); | ||
929 | collider = IntPtr.Zero; | ||
930 | } | ||
931 | |||
932 | } | ||
933 | |||
934 | //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z | ||
935 | public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot) | ||
936 | { | ||
937 | float sin = 2.0f * rot.Z * rot.W; | ||
938 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
939 | float tx = x; | ||
940 | |||
941 | x = tx * cos - y * sin; | ||
942 | y = tx * sin + y * cos; | ||
943 | } | ||
944 | public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | ||
945 | { | ||
946 | float tx = x; | ||
947 | x = tx * cos - y * sin; | ||
948 | y = tx * sin + y * cos; | ||
949 | } | ||
950 | public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | ||
951 | { | ||
952 | float tx = x; | ||
953 | x = tx * cos + y * sin; | ||
954 | y = -tx * sin + y * cos; | ||
955 | } | ||
956 | |||
957 | public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot) | ||
958 | { | ||
959 | float sin = - 2.0f * rot.Z * rot.W; | ||
960 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
961 | float tx = x; | ||
962 | |||
963 | x = tx * cos - y * sin; | ||
964 | y = tx * sin + y * cos; | ||
965 | } | ||
966 | |||
967 | |||
968 | public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision) | ||
969 | { | ||
970 | feetcollision = false; | ||
971 | if (m_collisionException) | ||
972 | return false; | ||
973 | |||
974 | Vector3 offset; | ||
975 | |||
976 | if (me == bbox) // if moving fast | ||
977 | { | ||
978 | // force a full inelastic collision | ||
979 | m_collisionException = true; | ||
980 | |||
981 | offset = m_size * m_orientation2D; | ||
982 | |||
983 | offset.X = (float)Math.Abs(offset.X) * 0.5f + contact.depth; | ||
984 | offset.Y = (float)Math.Abs(offset.Y) * 0.5f + contact.depth; | ||
985 | offset.Z = (float)Math.Abs(offset.Z) * 0.5f + contact.depth; | ||
986 | |||
987 | if (reverse) | ||
988 | { | ||
989 | offset.X *= -contact.normal.X; | ||
990 | offset.Y *= -contact.normal.Y; | ||
991 | offset.Z *= -contact.normal.Z; | ||
992 | } | ||
993 | else | ||
994 | { | ||
995 | offset.X *= contact.normal.X; | ||
996 | offset.Y *= contact.normal.Y; | ||
997 | offset.Z *= contact.normal.Z; | ||
998 | } | ||
999 | |||
1000 | offset.X += contact.pos.X; | ||
1001 | offset.Y += contact.pos.Y; | ||
1002 | offset.Z += contact.pos.Z; | ||
1003 | |||
1004 | _position = offset; | ||
1005 | return false; | ||
1006 | } | ||
1007 | |||
1008 | offset.X = contact.pos.X - _position.X; | ||
1009 | offset.Y = contact.pos.Y - _position.Y; | ||
1010 | |||
1011 | if (me == topbox) | ||
1012 | { | ||
1013 | offset.Z = contact.pos.Z - _position.Z; | ||
1014 | |||
1015 | offset.Normalize(); | ||
1016 | |||
1017 | if (reverse) | ||
1018 | { | ||
1019 | contact.normal.X = offset.X; | ||
1020 | contact.normal.Y = offset.Y; | ||
1021 | contact.normal.Z = offset.Z; | ||
1022 | } | ||
1023 | else | ||
1024 | { | ||
1025 | contact.normal.X = -offset.X; | ||
1026 | contact.normal.Y = -offset.Y; | ||
1027 | contact.normal.Z = -offset.Z; | ||
1028 | } | ||
1029 | return true; | ||
1030 | } | ||
1031 | |||
1032 | if (me == midbox) | ||
1033 | { | ||
1034 | if (Math.Abs(contact.normal.Z) > 0.95f) | ||
1035 | offset.Z = contact.pos.Z - _position.Z; | ||
1036 | else | ||
1037 | offset.Z = contact.normal.Z; | ||
1038 | |||
1039 | offset.Normalize(); | ||
1040 | |||
1041 | if (reverse) | ||
1042 | { | ||
1043 | contact.normal.X = offset.X; | ||
1044 | contact.normal.Y = offset.Y; | ||
1045 | contact.normal.Z = offset.Z; | ||
1046 | } | ||
1047 | else | ||
1048 | { | ||
1049 | contact.normal.X = -offset.X; | ||
1050 | contact.normal.Y = -offset.Y; | ||
1051 | contact.normal.Z = -offset.Z; | ||
1052 | } | ||
1053 | |||
1054 | return true; | ||
1055 | } | ||
1056 | |||
1057 | else if (me == feetbox) | ||
1058 | { | ||
1059 | float h = contact.pos.Z - _position.Z; | ||
1060 | |||
1061 | if (Math.Abs(contact.normal.Z) > 0.95f) | ||
1062 | { | ||
1063 | if (contact.normal.Z > 0) | ||
1064 | contact.normal.Z = 1.0f; | ||
1065 | else | ||
1066 | contact.normal.Z = -1.0f; | ||
1067 | contact.normal.X = 0.0f; | ||
1068 | contact.normal.Y = 0.0f; | ||
1069 | feetcollision = true; | ||
1070 | if (h < boneOff) | ||
1071 | IsColliding = true; | ||
1072 | return true; | ||
1073 | } | ||
1074 | |||
1075 | offset.Z = h - feetOff; // distance from top of feetbox | ||
1076 | |||
1077 | if (offset.Z > 0) | ||
1078 | return false; | ||
1079 | |||
1080 | if (offset.Z > -0.01) | ||
1081 | { | ||
1082 | offset.X = 0; | ||
1083 | offset.Y = 0; | ||
1084 | offset.Z = -1.0f; | ||
1085 | } | ||
1086 | else | ||
1087 | { | ||
1088 | offset.Normalize(); | ||
1089 | } | ||
1090 | |||
1091 | if (reverse) | ||
1092 | { | ||
1093 | contact.normal.X = offset.X; | ||
1094 | contact.normal.Y = offset.Y; | ||
1095 | contact.normal.Z = offset.Z; | ||
1096 | } | ||
1097 | else | ||
1098 | { | ||
1099 | contact.normal.X = -offset.X; | ||
1100 | contact.normal.Y = -offset.Y; | ||
1101 | contact.normal.Z = -offset.Z; | ||
1102 | } | ||
1103 | feetcollision = true; | ||
1104 | if (h < boneOff) | ||
1105 | IsColliding = true; | ||
1106 | } | ||
1107 | else | ||
1108 | return false; | ||
1109 | |||
1110 | return true; | ||
753 | } | 1111 | } |
754 | 1112 | ||
755 | /// <summary> | 1113 | /// <summary> |
@@ -757,11 +1115,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
757 | /// This is the avatar's movement control + PID Controller | 1115 | /// This is the avatar's movement control + PID Controller |
758 | /// </summary> | 1116 | /// </summary> |
759 | /// <param name="timeStep"></param> | 1117 | /// <param name="timeStep"></param> |
760 | public void Move(float timeStep, List<OdeCharacter> defects) | 1118 | public void Move(List<OdeCharacter> defects) |
761 | { | 1119 | { |
762 | if (Body == IntPtr.Zero) | 1120 | if (Body == IntPtr.Zero) |
763 | return; | 1121 | return; |
764 | 1122 | ||
1123 | if (m_collisionException) | ||
1124 | { | ||
1125 | d.BodySetPosition(Body,_position.X, _position.Y, _position.Z); | ||
1126 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
1127 | |||
1128 | float v = _velocity.Length(); | ||
1129 | if (v != 0) | ||
1130 | { | ||
1131 | v = 5.0f / v; | ||
1132 | _velocity = _velocity * v; | ||
1133 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
1134 | } | ||
1135 | ajustCollider(); | ||
1136 | m_collisionException = false; | ||
1137 | return; | ||
1138 | } | ||
1139 | |||
765 | d.Vector3 dtmp = d.BodyGetPosition(Body); | 1140 | d.Vector3 dtmp = d.BodyGetPosition(Body); |
766 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | 1141 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); |
767 | 1142 | ||
@@ -769,10 +1144,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
769 | // so force it back to identity | 1144 | // so force it back to identity |
770 | 1145 | ||
771 | d.Quaternion qtmp; | 1146 | d.Quaternion qtmp; |
772 | qtmp.W = 1; | 1147 | qtmp.W = m_orientation2D.W; |
773 | qtmp.X = 0; | 1148 | qtmp.X = m_orientation2D.X; |
774 | qtmp.Y = 0; | 1149 | qtmp.Y = m_orientation2D.Y; |
775 | qtmp.Z = 0; | 1150 | qtmp.Z = m_orientation2D.Z; |
776 | d.BodySetQuaternion(Body, ref qtmp); | 1151 | d.BodySetQuaternion(Body, ref qtmp); |
777 | 1152 | ||
778 | if (m_pidControllerActive == false) | 1153 | if (m_pidControllerActive == false) |
@@ -835,10 +1210,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
835 | 1210 | ||
836 | //****************************************** | 1211 | //****************************************** |
837 | // colide with land | 1212 | // colide with land |
838 | d.AABB aabb; | ||
839 | d.GeomGetAABB(Shell, out aabb); | ||
840 | float chrminZ = aabb.MinZ; | ||
841 | 1213 | ||
1214 | d.AABB aabb; | ||
1215 | d.GeomGetAABB(feetbox, out aabb); | ||
1216 | float chrminZ = aabb.MinZ; ; // move up a bit | ||
842 | Vector3 posch = localpos; | 1217 | Vector3 posch = localpos; |
843 | 1218 | ||
844 | float ftmp; | 1219 | float ftmp; |
@@ -881,11 +1256,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
881 | contact.PenetrationDepth = depth; | 1256 | contact.PenetrationDepth = depth; |
882 | contact.Position.X = localpos.X; | 1257 | contact.Position.X = localpos.X; |
883 | contact.Position.Y = localpos.Y; | 1258 | contact.Position.Y = localpos.Y; |
884 | contact.Position.Z = chrminZ; | 1259 | contact.Position.Z = terrainheight; |
885 | contact.SurfaceNormal.X = 0f; | 1260 | contact.SurfaceNormal.X = 0.0f; |
886 | contact.SurfaceNormal.Y = 0f; | 1261 | contact.SurfaceNormal.Y = 0.0f; |
887 | contact.SurfaceNormal.Z = -1f; | 1262 | contact.SurfaceNormal.Z = -1f; |
888 | contact.RelativeSpeed = -vel.Z; | 1263 | contact.RelativeSpeed = -vel.Z; |
1264 | contact.CharacterFeet = true; | ||
889 | AddCollisionEvent(0, contact); | 1265 | AddCollisionEvent(0, contact); |
890 | 1266 | ||
891 | vec.Z *= 0.5f; | 1267 | vec.Z *= 0.5f; |
@@ -904,6 +1280,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
904 | m_iscollidingGround = false; | 1280 | m_iscollidingGround = false; |
905 | } | 1281 | } |
906 | 1282 | ||
1283 | |||
907 | //****************************************** | 1284 | //****************************************** |
908 | 1285 | ||
909 | bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f); | 1286 | bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f); |
@@ -1039,21 +1416,58 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1039 | } | 1416 | } |
1040 | 1417 | ||
1041 | // update our local ideia of position velocity and aceleration | 1418 | // update our local ideia of position velocity and aceleration |
1419 | // _position = localpos; | ||
1042 | _position = localpos; | 1420 | _position = localpos; |
1421 | |||
1043 | if (_zeroFlag) | 1422 | if (_zeroFlag) |
1044 | { | 1423 | { |
1045 | _velocity = Vector3.Zero; | 1424 | _velocity = Vector3.Zero; |
1046 | _acceleration = Vector3.Zero; | 1425 | _acceleration = Vector3.Zero; |
1426 | m_rotationalVelocity = Vector3.Zero; | ||
1047 | } | 1427 | } |
1048 | else | 1428 | else |
1049 | { | 1429 | { |
1050 | _acceleration = _velocity; // previus velocity | 1430 | Vector3 a =_velocity; // previus velocity |
1051 | _velocity = vel; | 1431 | SetSmooth(ref _velocity, ref vel, 2); |
1052 | _acceleration = (vel - _acceleration) / timeStep; | 1432 | a = (_velocity - a) * invtimeStep; |
1433 | SetSmooth(ref _acceleration, ref a, 2); | ||
1434 | |||
1435 | dtmp = d.BodyGetAngularVel(Body); | ||
1436 | m_rotationalVelocity.X = 0f; | ||
1437 | m_rotationalVelocity.Y = 0f; | ||
1438 | m_rotationalVelocity.Z = dtmp.Z; | ||
1439 | Math.Round(m_rotationalVelocity.Z,3); | ||
1053 | } | 1440 | } |
1054 | 1441 | ajustCollider(); | |
1442 | } | ||
1443 | |||
1444 | public void round(ref Vector3 v, int digits) | ||
1445 | { | ||
1446 | v.X = (float)Math.Round(v.X, digits); | ||
1447 | v.Y = (float)Math.Round(v.Y, digits); | ||
1448 | v.Z = (float)Math.Round(v.Z, digits); | ||
1449 | } | ||
1450 | |||
1451 | public void SetSmooth(ref Vector3 dst, ref Vector3 value) | ||
1452 | { | ||
1453 | dst.X = 0.1f * dst.X + 0.9f * value.X; | ||
1454 | dst.Y = 0.1f * dst.Y + 0.9f * value.Y; | ||
1455 | dst.Z = 0.1f * dst.Z + 0.9f * value.Z; | ||
1055 | } | 1456 | } |
1056 | 1457 | ||
1458 | public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits) | ||
1459 | { | ||
1460 | dst.X = 0.4f * dst.X + 0.6f * value.X; | ||
1461 | dst.X = (float)Math.Round(dst.X, rounddigits); | ||
1462 | |||
1463 | dst.Y = 0.4f * dst.Y + 0.6f * value.Y; | ||
1464 | dst.Y = (float)Math.Round(dst.Y, rounddigits); | ||
1465 | |||
1466 | dst.Z = 0.4f * dst.Z + 0.6f * value.Z; | ||
1467 | dst.Z = (float)Math.Round(dst.Z, rounddigits); | ||
1468 | } | ||
1469 | |||
1470 | |||
1057 | /// <summary> | 1471 | /// <summary> |
1058 | /// Updates the reported position and velocity. | 1472 | /// Updates the reported position and velocity. |
1059 | /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording | 1473 | /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording |
@@ -1176,20 +1590,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1176 | { | 1590 | { |
1177 | if (NewStatus) | 1591 | if (NewStatus) |
1178 | { | 1592 | { |
1179 | // Create avatar capsule and related ODE data | 1593 | AvatarGeomAndBodyDestroy(); |
1180 | if ((Shell != IntPtr.Zero)) | ||
1181 | { | ||
1182 | // a lost shell ? | ||
1183 | m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - " | ||
1184 | + (Shell != IntPtr.Zero ? "Shell " : "") | ||
1185 | + (Body != IntPtr.Zero ? "Body " : "") | ||
1186 | + (Amotor != IntPtr.Zero ? "Amotor " : "")); | ||
1187 | AvatarGeomAndBodyDestroy(); | ||
1188 | } | ||
1189 | 1594 | ||
1190 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); | 1595 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); |
1191 | 1596 | ||
1192 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | 1597 | _parent_scene.actor_name_map[collider] = (PhysicsActor)this; |
1598 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; | ||
1599 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; | ||
1600 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; | ||
1601 | _parent_scene.actor_name_map[bbox] = (PhysicsActor)this; | ||
1193 | _parent_scene.AddCharacter(this); | 1602 | _parent_scene.AddCharacter(this); |
1194 | } | 1603 | } |
1195 | else | 1604 | else |
@@ -1218,39 +1627,40 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1218 | { | 1627 | { |
1219 | } | 1628 | } |
1220 | 1629 | ||
1221 | private void changeSize(Vector3 Size) | 1630 | private void changeAvatarSize(strAvatarSize st) |
1222 | { | 1631 | { |
1223 | if (Size.IsFinite()) | 1632 | m_feetOffset = st.offset; |
1633 | changeSize(st.size); | ||
1634 | } | ||
1635 | |||
1636 | private void changeSize(Vector3 pSize) | ||
1637 | { | ||
1638 | if (pSize.IsFinite()) | ||
1224 | { | 1639 | { |
1225 | float caplen = Size.Z; | 1640 | // for now only look to Z changes since viewers also don't change X and Y |
1641 | if (pSize.Z != m_size.Z) | ||
1642 | { | ||
1643 | AvatarGeomAndBodyDestroy(); | ||
1226 | 1644 | ||
1227 | caplen = caplen * 1.15f - CAPSULE_RADIUS * 2.0f; | ||
1228 | 1645 | ||
1229 | if (caplen != CAPSULE_LENGTH) | 1646 | float oldsz = m_size.Z; |
1230 | { | 1647 | m_size = pSize; |
1231 | if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero) | ||
1232 | { | ||
1233 | AvatarGeomAndBodyDestroy(); | ||
1234 | 1648 | ||
1235 | float prevCapsule = CAPSULE_LENGTH; | ||
1236 | CAPSULE_LENGTH = caplen; | ||
1237 | 1649 | ||
1238 | AvatarGeomAndBodyCreation(_position.X, _position.Y, | 1650 | AvatarGeomAndBodyCreation(_position.X, _position.Y, |
1239 | _position.Z + (CAPSULE_LENGTH - prevCapsule) * 0.5f); | 1651 | _position.Z + (m_size.Z - oldsz) * 0.5f); |
1240 | 1652 | ||
1241 | Velocity = Vector3.Zero; | 1653 | Velocity = Vector3.Zero; |
1654 | |||
1242 | 1655 | ||
1243 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | 1656 | _parent_scene.actor_name_map[collider] = (PhysicsActor)this; |
1244 | } | 1657 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; |
1245 | else | 1658 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; |
1246 | { | 1659 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; |
1247 | m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - " | 1660 | _parent_scene.actor_name_map[bbox] = (PhysicsActor)this; |
1248 | + (Shell == IntPtr.Zero ? "Shell " : "") | ||
1249 | + (Body == IntPtr.Zero ? "Body " : "") | ||
1250 | + (Amotor == IntPtr.Zero ? "Amotor " : "")); | ||
1251 | } | ||
1252 | } | 1661 | } |
1253 | m_freemove = false; | 1662 | m_freemove = false; |
1663 | m_collisionException = false; | ||
1254 | m_pidControllerActive = true; | 1664 | m_pidControllerActive = true; |
1255 | } | 1665 | } |
1256 | else | 1666 | else |
@@ -1270,6 +1680,36 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1270 | 1680 | ||
1271 | private void changeOrientation(Quaternion newOri) | 1681 | private void changeOrientation(Quaternion newOri) |
1272 | { | 1682 | { |
1683 | if (m_orientation != newOri) | ||
1684 | { | ||
1685 | m_orientation = newOri; // keep a copy for core use | ||
1686 | // but only use rotations around Z | ||
1687 | |||
1688 | m_orientation2D.W = newOri.W; | ||
1689 | m_orientation2D.Z = newOri.Z; | ||
1690 | |||
1691 | float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z; | ||
1692 | if (t > 0) | ||
1693 | { | ||
1694 | t = 1.0f / (float)Math.Sqrt(t); | ||
1695 | m_orientation2D.W *= t; | ||
1696 | m_orientation2D.Z *= t; | ||
1697 | } | ||
1698 | else | ||
1699 | { | ||
1700 | m_orientation2D.W = 1.0f; | ||
1701 | m_orientation2D.Z = 0f; | ||
1702 | } | ||
1703 | m_orientation2D.Y = 0f; | ||
1704 | m_orientation2D.X = 0f; | ||
1705 | |||
1706 | d.Quaternion myrot = new d.Quaternion(); | ||
1707 | myrot.X = m_orientation2D.X; | ||
1708 | myrot.Y = m_orientation2D.Y; | ||
1709 | myrot.Z = m_orientation2D.Z; | ||
1710 | myrot.W = m_orientation2D.W; | ||
1711 | d.BodySetQuaternion(Body, ref myrot); | ||
1712 | } | ||
1273 | } | 1713 | } |
1274 | 1714 | ||
1275 | private void changeVelocity(Vector3 newVel) | 1715 | private void changeVelocity(Vector3 newVel) |
@@ -1351,6 +1791,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1351 | 1791 | ||
1352 | if (Body != IntPtr.Zero) | 1792 | if (Body != IntPtr.Zero) |
1353 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); | 1793 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); |
1794 | ajustCollider(); | ||
1354 | } | 1795 | } |
1355 | 1796 | ||
1356 | private void donullchange() | 1797 | private void donullchange() |
@@ -1359,7 +1800,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1359 | 1800 | ||
1360 | public bool DoAChange(changes what, object arg) | 1801 | public bool DoAChange(changes what, object arg) |
1361 | { | 1802 | { |
1362 | if (Shell == IntPtr.Zero && what != changes.Add && what != changes.Remove) | 1803 | if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove) |
1363 | { | 1804 | { |
1364 | return false; | 1805 | return false; |
1365 | } | 1806 | } |
@@ -1425,6 +1866,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1425 | changeSize((Vector3)arg); | 1866 | changeSize((Vector3)arg); |
1426 | break; | 1867 | break; |
1427 | 1868 | ||
1869 | case changes.AvatarSize: | ||
1870 | changeAvatarSize((strAvatarSize)arg); | ||
1871 | break; | ||
1872 | |||
1428 | case changes.Momentum: | 1873 | case changes.Momentum: |
1429 | changeMomentum((Vector3)arg); | 1874 | changeMomentum((Vector3)arg); |
1430 | break; | 1875 | break; |
@@ -1472,5 +1917,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1472 | { | 1917 | { |
1473 | _parent_scene.AddChange((PhysicsActor)this, what, arg); | 1918 | _parent_scene.AddChange((PhysicsActor)this, what, arg); |
1474 | } | 1919 | } |
1920 | |||
1921 | private struct strAvatarSize | ||
1922 | { | ||
1923 | public Vector3 size; | ||
1924 | public float offset; | ||
1925 | } | ||
1926 | |||
1475 | } | 1927 | } |
1476 | } | 1928 | } |