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-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs17
1 files changed, 10 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
index a550342..7667e91 100644
--- a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Physics.Meshing
257 /// <param name="size"></param> 257 /// <param name="size"></param>
258 /// <param name="lod"></param> 258 /// <param name="lod"></param>
259 /// <returns></returns> 259 /// <returns></returns>
260 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) 260 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool convex)
261 { 261 {
262// m_log.DebugFormat( 262// m_log.DebugFormat(
263// "[MESH]: Creating physics proxy for {0}, shape {1}", 263// "[MESH]: Creating physics proxy for {0}, shape {1}",
@@ -273,7 +273,7 @@ namespace OpenSim.Region.Physics.Meshing
273 if (!useMeshiesPhysicsMesh) 273 if (!useMeshiesPhysicsMesh)
274 return null; 274 return null;
275 275
276 if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces)) 276 if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces, convex))
277 return null; 277 return null;
278 } 278 }
279 else 279 else
@@ -324,12 +324,10 @@ namespace OpenSim.Region.Physics.Meshing
324 /// <param name="faces">Faces are added to this list by the method.</param> 324 /// <param name="faces">Faces are added to this list by the method.</param>
325 /// <returns>true if coords and faces were successfully generated, false if not</returns> 325 /// <returns>true if coords and faces were successfully generated, false if not</returns>
326 private bool GenerateCoordsAndFacesFromPrimMeshData( 326 private bool GenerateCoordsAndFacesFromPrimMeshData(
327 string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces) 327 string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces, bool convex)
328 { 328 {
329// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); 329// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
330 330
331
332 bool convex = false; // this will be a input
333 bool usemesh = false; 331 bool usemesh = false;
334 332
335 coords = new List<Coord>(); 333 coords = new List<Coord>();
@@ -978,11 +976,16 @@ namespace OpenSim.Region.Physics.Meshing
978 976
979 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) 977 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
980 { 978 {
981 return CreateMesh(primName, primShape, size, lod, false); 979 return CreateMesh(primName, primShape, size, lod, false,false);
982 } 980 }
983 981
984 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 982 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
985 { 983 {
984 return CreateMesh(primName, primShape, size, lod, false,false);
985 }
986
987 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
988 {
986#if SPAM 989#if SPAM
987 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); 990 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
988#endif 991#endif
@@ -1000,7 +1003,7 @@ namespace OpenSim.Region.Physics.Meshing
1000 if (size.Y < 0.01f) size.Y = 0.01f; 1003 if (size.Y < 0.01f) size.Y = 0.01f;
1001 if (size.Z < 0.01f) size.Z = 0.01f; 1004 if (size.Z < 0.01f) size.Z = 0.01f;
1002 1005
1003 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod); 1006 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod,convex);
1004 1007
1005 if (mesh != null) 1008 if (mesh != null)
1006 { 1009 {