diff options
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 598530c..842ff91 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -181,8 +181,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
181 | private float avPIDP = 1400f; | 181 | private float avPIDP = 1400f; |
182 | private float avCapRadius = 0.37f; | 182 | private float avCapRadius = 0.37f; |
183 | private float avStandupTensor = 2000000f; | 183 | private float avStandupTensor = 2000000f; |
184 | private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode | 184 | |
185 | public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } } | 185 | /// <summary> |
186 | /// true = old compatibility mode with leaning capsule; false = new corrected mode | ||
187 | /// </summary> | ||
188 | /// <remarks> | ||
189 | /// Even when set to false, the capsule still tilts but this is done in a different way. | ||
190 | /// </remarks> | ||
191 | public bool IsAvCapsuleTilted { get; private set; } | ||
192 | |||
186 | private float avDensity = 80f; | 193 | private float avDensity = 80f; |
187 | // private float avHeightFudgeFactor = 0.52f; | 194 | // private float avHeightFudgeFactor = 0.52f; |
188 | private float avMovementDivisorWalk = 1.3f; | 195 | private float avMovementDivisorWalk = 1.3f; |
@@ -501,7 +508,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
501 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | 508 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); |
502 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 509 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); |
503 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 510 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); |
504 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); | 511 | IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); |
505 | 512 | ||
506 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | 513 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); |
507 | 514 | ||