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-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs1
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs3
2 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index c03f18b..6970553 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -259,6 +259,7 @@ namespace OpenSim.Region.Physics.Meshing
259 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) 259 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
260 { 260 {
261 // A vertex is 3 floats 261 // A vertex is 3 floats
262
262 vertexStride = 3 * sizeof(float); 263 vertexStride = 3 * sizeof(float);
263 264
264 // If there isn't an unmanaged array allocated yet, do it now 265 // If there isn't an unmanaged array allocated yet, do it now
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index b462713..fd4ac7f 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -702,10 +702,11 @@ namespace OpenSim.Region.Physics.Meshing
702 return CreateMesh(primName, primShape, size, lod, false); 702 return CreateMesh(primName, primShape, size, lod, false);
703 } 703 }
704 704
705 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) 705 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde)
706 { 706 {
707 return CreateMesh(primName, primShape, size, lod, false); 707 return CreateMesh(primName, primShape, size, lod, false);
708 } 708 }
709
709 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 710 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
710 { 711 {
711#if SPAM 712#if SPAM