diff options
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 19 |
1 files changed, 7 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 13ea084..de22fae 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -77,15 +77,16 @@ namespace OpenSim.Region.Physics.Manager | |||
77 | 77 | ||
78 | public abstract void RemovePrim(PhysicsActor prim); | 78 | public abstract void RemovePrim(PhysicsActor prim); |
79 | 79 | ||
80 | //public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
81 | // Vector3 size, Quaternion rotation); //To be removed - Actually removed! | ||
82 | |||
80 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 83 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
81 | Vector3 size, Quaternion rotation); //To be removed | 84 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
82 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
83 | Vector3 size, Quaternion rotation, bool isPhysical); | ||
84 | 85 | ||
85 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, | 86 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, |
86 | Vector3 size, Quaternion rotation, bool isPhysical) | 87 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
87 | { | 88 | { |
88 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); | 89 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); |
89 | 90 | ||
90 | if (ret != null) | 91 | if (ret != null) |
91 | ret.LocalID = localID; | 92 | ret.LocalID = localID; |
@@ -262,13 +263,7 @@ namespace OpenSim.Region.Physics.Manager | |||
262 | */ | 263 | */ |
263 | 264 | ||
264 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 265 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
265 | Vector3 size, Quaternion rotation) //To be removed | 266 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
266 | { | ||
267 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
268 | } | ||
269 | |||
270 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
271 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
272 | { | 267 | { |
273 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); | 268 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); |
274 | return PhysicsActor.Null; | 269 | return PhysicsActor.Null; |