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Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs deleted file mode 100644 index ddbe80b..0000000 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ /dev/null | |||
@@ -1,250 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using Nini.Config; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenMetaverse; | ||
36 | |||
37 | namespace OpenSim.Region.Physics.Manager | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Description of MyClass. | ||
41 | /// </summary> | ||
42 | public class PhysicsPluginManager | ||
43 | { | ||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | |||
46 | private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>(); | ||
47 | private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>(); | ||
48 | |||
49 | /// <summary> | ||
50 | /// Constructor. | ||
51 | /// </summary> | ||
52 | public PhysicsPluginManager() | ||
53 | { | ||
54 | // Load "plugins", that are hard coded and not existing in form of an external lib, and hence always | ||
55 | // available | ||
56 | IMeshingPlugin plugHard; | ||
57 | plugHard = new ZeroMesherPlugin(); | ||
58 | _MeshPlugins.Add(plugHard.GetName(), plugHard); | ||
59 | |||
60 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); | ||
61 | } | ||
62 | |||
63 | // Legacy method for simulators before extent was passed | ||
64 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, | ||
65 | IConfigSource config, string regionName) | ||
66 | { | ||
67 | Vector3 extent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | ||
68 | return GetPhysicsScene(physEngineName, meshEngineName, config, regionName, extent); | ||
69 | } | ||
70 | |||
71 | /// <summary> | ||
72 | /// Get a physics scene for the given physics engine and mesher. | ||
73 | /// </summary> | ||
74 | /// <param name="physEngineName"></param> | ||
75 | /// <param name="meshEngineName"></param> | ||
76 | /// <param name="config"></param> | ||
77 | /// <returns></returns> | ||
78 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, | ||
79 | IConfigSource config, string regionName, Vector3 regionExtent) | ||
80 | { | ||
81 | if (String.IsNullOrEmpty(physEngineName)) | ||
82 | { | ||
83 | return PhysicsScene.Null; | ||
84 | } | ||
85 | |||
86 | if (String.IsNullOrEmpty(meshEngineName)) | ||
87 | { | ||
88 | return PhysicsScene.Null; | ||
89 | } | ||
90 | |||
91 | IMesher meshEngine = null; | ||
92 | if (_MeshPlugins.ContainsKey(meshEngineName)) | ||
93 | { | ||
94 | m_log.Info("[PHYSICS]: creating meshing engine " + meshEngineName); | ||
95 | meshEngine = _MeshPlugins[meshEngineName].GetMesher(config); | ||
96 | } | ||
97 | else | ||
98 | { | ||
99 | m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName); | ||
100 | throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName)); | ||
101 | } | ||
102 | |||
103 | if (_PhysPlugins.ContainsKey(physEngineName)) | ||
104 | { | ||
105 | m_log.Info("[PHYSICS]: creating " + physEngineName); | ||
106 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); | ||
107 | result.Initialise(meshEngine, config, regionExtent); | ||
108 | return result; | ||
109 | } | ||
110 | else | ||
111 | { | ||
112 | m_log.WarnFormat("[PHYSICS]: couldn't find physicsEngine: {0}", physEngineName); | ||
113 | throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName)); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// Load all plugins in assemblies at the given path | ||
119 | /// </summary> | ||
120 | /// <param name="pluginsPath"></param> | ||
121 | public void LoadPluginsFromAssemblies(string assembliesPath) | ||
122 | { | ||
123 | // Walk all assemblies (DLLs effectively) and see if they are home | ||
124 | // of a plugin that is of interest for us | ||
125 | string[] pluginFiles = Directory.GetFiles(assembliesPath, "*.dll"); | ||
126 | |||
127 | for (int i = 0; i < pluginFiles.Length; i++) | ||
128 | { | ||
129 | LoadPluginsFromAssembly(pluginFiles[i]); | ||
130 | } | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// Load plugins from an assembly at the given path | ||
135 | /// </summary> | ||
136 | /// <param name="assemblyPath"></param> | ||
137 | public void LoadPluginsFromAssembly(string assemblyPath) | ||
138 | { | ||
139 | // TODO / NOTE | ||
140 | // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from | ||
141 | // 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll' | ||
142 | // using the LoadFrom context. The use of this context can result in unexpected behavior | ||
143 | // for serialization, casting and dependency resolution. In almost all cases, it is recommended | ||
144 | // that the LoadFrom context be avoided. This can be done by installing assemblies in the | ||
145 | // Global Assembly Cache or in the ApplicationBase directory and using Assembly. | ||
146 | // Load when explicitly loading assemblies. | ||
147 | Assembly pluginAssembly = null; | ||
148 | Type[] types = null; | ||
149 | |||
150 | try | ||
151 | { | ||
152 | pluginAssembly = Assembly.LoadFrom(assemblyPath); | ||
153 | } | ||
154 | catch (Exception ex) | ||
155 | { | ||
156 | m_log.Error("[PHYSICS]: Failed to load plugin from " + assemblyPath, ex); | ||
157 | } | ||
158 | |||
159 | if (pluginAssembly != null) | ||
160 | { | ||
161 | try | ||
162 | { | ||
163 | types = pluginAssembly.GetTypes(); | ||
164 | } | ||
165 | catch (ReflectionTypeLoadException ex) | ||
166 | { | ||
167 | m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath + ": " + | ||
168 | ex.LoaderExceptions[0].Message, ex); | ||
169 | } | ||
170 | catch (Exception ex) | ||
171 | { | ||
172 | m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath, ex); | ||
173 | } | ||
174 | |||
175 | if (types != null) | ||
176 | { | ||
177 | foreach (Type pluginType in types) | ||
178 | { | ||
179 | if (pluginType.IsPublic) | ||
180 | { | ||
181 | if (!pluginType.IsAbstract) | ||
182 | { | ||
183 | Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin"); | ||
184 | |||
185 | if (physTypeInterface != null) | ||
186 | { | ||
187 | IPhysicsPlugin plug = | ||
188 | (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
189 | plug.Init(); | ||
190 | if (!_PhysPlugins.ContainsKey(plug.GetName())) | ||
191 | { | ||
192 | _PhysPlugins.Add(plug.GetName(), plug); | ||
193 | m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName()); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin"); | ||
198 | |||
199 | if (meshTypeInterface != null) | ||
200 | { | ||
201 | IMeshingPlugin plug = | ||
202 | (IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
203 | if (!_MeshPlugins.ContainsKey(plug.GetName())) | ||
204 | { | ||
205 | _MeshPlugins.Add(plug.GetName(), plug); | ||
206 | m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName()); | ||
207 | } | ||
208 | } | ||
209 | |||
210 | physTypeInterface = null; | ||
211 | meshTypeInterface = null; | ||
212 | } | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | |||
218 | pluginAssembly = null; | ||
219 | } | ||
220 | |||
221 | //--- | ||
222 | public static void PhysicsPluginMessage(string message, bool isWarning) | ||
223 | { | ||
224 | if (isWarning) | ||
225 | { | ||
226 | m_log.Warn("[PHYSICS]: " + message); | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | m_log.Info("[PHYSICS]: " + message); | ||
231 | } | ||
232 | } | ||
233 | |||
234 | //--- | ||
235 | } | ||
236 | |||
237 | public interface IPhysicsPlugin | ||
238 | { | ||
239 | bool Init(); | ||
240 | PhysicsScene GetScene(String sceneIdentifier); | ||
241 | string GetName(); | ||
242 | void Dispose(); | ||
243 | } | ||
244 | |||
245 | public interface IMeshingPlugin | ||
246 | { | ||
247 | string GetName(); | ||
248 | IMesher GetMesher(IConfigSource config); | ||
249 | } | ||
250 | } | ||