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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs new file mode 100755 index 0000000..5900103 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | |||
33 | using NUnit.Framework; | ||
34 | using log4net; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Physics.BulletSPlugin; | ||
38 | using OpenSim.Region.Physics.Manager; | ||
39 | using OpenSim.Tests.Common; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | |||
43 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests | ||
44 | { | ||
45 | [TestFixture] | ||
46 | public class BasicVehicles : OpenSimTestCase | ||
47 | { | ||
48 | // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1 | ||
49 | // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1 | ||
50 | |||
51 | BSScene PhysicsScene { get; set; } | ||
52 | BSPrim TestVehicle { get; set; } | ||
53 | Vector3 TestVehicleInitPosition { get; set; } | ||
54 | float timeStep = 0.089f; | ||
55 | |||
56 | [TestFixtureSetUp] | ||
57 | public void Init() | ||
58 | { | ||
59 | Dictionary<string, string> engineParams = new Dictionary<string, string>(); | ||
60 | PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams); | ||
61 | |||
62 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateSphere(); | ||
63 | Vector3 pos = new Vector3(100.0f, 100.0f, 0f); | ||
64 | pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 2f; | ||
65 | TestVehicleInitPosition = pos; | ||
66 | Vector3 size = new Vector3(1f, 1f, 1f); | ||
67 | pbs.Scale = size; | ||
68 | Quaternion rot = Quaternion.Identity; | ||
69 | bool isPhys = false; | ||
70 | uint localID = 123; | ||
71 | |||
72 | PhysicsScene.AddPrimShape("testPrim", pbs, pos, size, rot, isPhys, localID); | ||
73 | TestVehicle = (BSPrim)PhysicsScene.PhysObjects[localID]; | ||
74 | // The actual prim shape creation happens at taint time | ||
75 | PhysicsScene.ProcessTaints(); | ||
76 | |||
77 | } | ||
78 | |||
79 | [TestFixtureTearDown] | ||
80 | public void TearDown() | ||
81 | { | ||
82 | if (PhysicsScene != null) | ||
83 | { | ||
84 | // The Dispose() will also free any physical objects in the scene | ||
85 | PhysicsScene.Dispose(); | ||
86 | PhysicsScene = null; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | [TestCase(25, 0.25f, 0.25f, 0.25f)] | ||
91 | [TestCase(25, -0.25f, 0.25f, 0.25f)] | ||
92 | [TestCase(25, 0.25f, -0.25f, 0.25f)] | ||
93 | [TestCase(25, -0.25f, -0.25f, 0.25f)] | ||
94 | public void VerticalAttraction(int simSteps, float initRoll, float initPitch, float initYaw) | ||
95 | { | ||
96 | Quaternion initOrientation = Quaternion.CreateFromEulers(initRoll, initPitch, initYaw); | ||
97 | TestVehicle.Orientation = initOrientation; | ||
98 | |||
99 | TestVehicle.Position = TestVehicleInitPosition; | ||
100 | |||
101 | // The vehicle controller is not enabled directly (set a vehicle type). | ||
102 | // Instead the appropriate values are set and calls are made just the parts of the | ||
103 | // controller we want to exercise. Stepping the physics engine then applies | ||
104 | // the actions of that one feature. | ||
105 | TestVehicle.VehicleController.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, 0.2f); | ||
106 | TestVehicle.VehicleController.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_TIMESCALE, 2f); | ||
107 | TestVehicle.VehicleController.enableAngularVerticalAttraction = true; | ||
108 | |||
109 | TestVehicle.IsPhysical = true; | ||
110 | PhysicsScene.ProcessTaints(); | ||
111 | |||
112 | // Step the simulator a bunch of times and and vertical attraction should orient the vehicle up | ||
113 | for (int ii = 0; ii < simSteps; ii++) | ||
114 | { | ||
115 | TestVehicle.VehicleController.ForgetKnownVehicleProperties(); | ||
116 | TestVehicle.VehicleController.ComputeAngularVerticalAttraction(); | ||
117 | TestVehicle.VehicleController.PushKnownChanged(); | ||
118 | |||
119 | PhysicsScene.Simulate(timeStep); | ||
120 | } | ||
121 | |||
122 | // After these steps, the vehicle should be upright | ||
123 | Vector3 upPointer = Vector3.UnitZ * TestVehicle.Orientation; | ||
124 | Assert.That(upPointer.Z, Is.GreaterThan(0.99f)); | ||
125 | } | ||
126 | } | ||
127 | } \ No newline at end of file | ||