diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index d4545f7..9bfec19 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -16,6 +16,7 @@ vehicle angular banking | |||
16 | Avatars walking up stairs (HALF DONE) | 16 | Avatars walking up stairs (HALF DONE) |
17 | Radius of the capsule affects ability to climb edges. | 17 | Radius of the capsule affects ability to climb edges. |
18 | Vehicle movement on terrain smoothness | 18 | Vehicle movement on terrain smoothness |
19 | When is force introduced by SetForce removed? The prestep action could go forever. | ||
19 | Boats float low in the water (DONE) | 20 | Boats float low in the water (DONE) |
20 | Avatar movement | 21 | Avatar movement |
21 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) | 22 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) |
@@ -72,8 +73,11 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl | |||
72 | 73 | ||
73 | GENERAL TODO LIST: | 74 | GENERAL TODO LIST: |
74 | ================================================= | 75 | ================================================= |
76 | Implement llSetPhysicalMaterial. | ||
77 | Implement llSetForceAndTorque. | ||
75 | Implement an avatar mesh shape. The Bullet capsule is way too limited. | 78 | Implement an avatar mesh shape. The Bullet capsule is way too limited. |
76 | Consider just hand creating a vertex/index array in a new BSShapeAvatar. | 79 | Consider just hand creating a vertex/index array in a new BSShapeAvatar. |
80 | Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. | ||
77 | Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. | 81 | Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. |
78 | Duplicating a physical prim causes old prim to jump away | 82 | Duplicating a physical prim causes old prim to jump away |
79 | Dup a phys prim and the original become unselected and thus interacts w/ selected prim. | 83 | Dup a phys prim and the original become unselected and thus interacts w/ selected prim. |
@@ -121,7 +125,7 @@ Physical and phantom will drop through the terrain | |||
121 | LINKSETS | 125 | LINKSETS |
122 | ====================================================== | 126 | ====================================================== |
123 | Editing a child of a linkset causes the child to go phantom | 127 | Editing a child of a linkset causes the child to go phantom |
124 | Move a child prim once when it is physical and can never move it again without it going phantom | 128 | Move a child prim once when it is physical and can never move it again without it going phantom |
125 | Offset the center of the linkset to be the geometric center of all the prims | 129 | Offset the center of the linkset to be the geometric center of all the prims |
126 | Not quite the same as the center-of-gravity | 130 | Not quite the same as the center-of-gravity |
127 | Linksets should allow collisions to individual children | 131 | Linksets should allow collisions to individual children |