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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt25
1 files changed, 22 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 59cbab9..d4545f7 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,7 +1,14 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040
4 Msg Kayaker on OSGrid when working
5Teravus llMoveToTarget script debug
6 Mixing of hover, buoyancy/gravity, moveToTarget, into one force
7Boats floating at proper level
3Nebadon vehicles turning funny in arena 8Nebadon vehicles turning funny in arena
4limitMotorUp calibration (more down?) 9limitMotorUp calibration (more down?)
10llRotLookAt
11llLookAt
5Vehicle angular vertical attraction 12Vehicle angular vertical attraction
6Vehicle angular deflection 13Vehicle angular deflection
7 Preferred orientation angular correction fix 14 Preferred orientation angular correction fix
@@ -9,8 +16,6 @@ vehicle angular banking
9Avatars walking up stairs (HALF DONE) 16Avatars walking up stairs (HALF DONE)
10 Radius of the capsule affects ability to climb edges. 17 Radius of the capsule affects ability to climb edges.
11Vehicle movement on terrain smoothness 18Vehicle movement on terrain smoothness
12Surfboard go wonky when turning
13 Angular motor direction is global coordinates rather than local coordinates?
14Boats float low in the water (DONE) 19Boats float low in the water (DONE)
15Avatar movement 20Avatar movement
16 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) 21 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE)
@@ -27,6 +32,10 @@ Add material densities to the material types
27 32
28CRASHES 33CRASHES
29================================================= 34=================================================
35Crazyness during 20130115 office hours was PositionAdjustUnderground for both char and prim
36 m1:logs/20130115.0934/physics-BulletSim-20130115083613.log
37 Creation of Neb's terrain made the terrain "disappear". Everything started to fall
38 and then get restored to be above terrain.
3020121129.1411: editting/moving phys object across region boundries causes crash 3920121129.1411: editting/moving phys object across region boundries causes crash
31 getPos-> btRigidBody::upcast -> getBodyType -> BOOM 40 getPos-> btRigidBody::upcast -> getBodyType -> BOOM
3220121128.1600: mesh object not rezzing (no physics mesh). 4120121128.1600: mesh object not rezzing (no physics mesh).
@@ -111,6 +120,8 @@ Physical and phantom will drop through the terrain
111 120
112LINKSETS 121LINKSETS
113====================================================== 122======================================================
123Editing a child of a linkset causes the child to go phantom
124 Move a child prim once when it is physical and can never move it again without it going phantom
114Offset the center of the linkset to be the geometric center of all the prims 125Offset the center of the linkset to be the geometric center of all the prims
115 Not quite the same as the center-of-gravity 126 Not quite the same as the center-of-gravity
116Linksets should allow collisions to individual children 127Linksets should allow collisions to individual children
@@ -133,6 +144,10 @@ Eliminate collisions between objects in a linkset. (LinksetConstraint)
133 144
134MORE 145MORE
135====================================================== 146======================================================
147Create tests for different interface components
148 Have test objects/scripts measure themselves and turn color if correct/bad
149 Test functions in SL and calibrate correctness there
150 Create auto rezzer and tracker to run through the tests
136Use the HACD convex hull routine in Bullet rather than the C# version. 151Use the HACD convex hull routine in Bullet rather than the C# version.
137Do we need to do convex hulls all the time? Can complex meshes be left meshes? 152Do we need to do convex hulls all the time? Can complex meshes be left meshes?
138 There is some problem with meshes and collisions 153 There is some problem with meshes and collisions
@@ -167,6 +182,7 @@ Enforce physical parameter min/max:
167 Restitution [0, 1] 182 Restitution [0, 1]
168 http://wiki.secondlife.com/wiki/Physics_Material_Settings_test 183 http://wiki.secondlife.com/wiki/Physics_Material_Settings_test
169Avatar attachments have no mass? http://forums-archive.secondlife.com/54/f0/31796/1.html 184Avatar attachments have no mass? http://forums-archive.secondlife.com/54/f0/31796/1.html
185Keep avatar scaling correct. http://pennycow.blogspot.fr/2011/07/matter-of-scale.html
170 186
171INTERNAL IMPROVEMENT/CLEANUP 187INTERNAL IMPROVEMENT/CLEANUP
172================================================= 188=================================================
@@ -287,4 +303,7 @@ Disable activity of passive linkset children. (DONE)
287 Since the linkset is a compound object, the old prims are left lying 303 Since the linkset is a compound object, the old prims are left lying
288 around and need to be phantomized so they don't collide, ... 304 around and need to be phantomized so they don't collide, ...
289Remove HeightmapInfo from terrain specification (DONE) 305Remove HeightmapInfo from terrain specification (DONE)
290 Since C++ code does not need terrain height, this structure et al are not needed. \ No newline at end of file 306 Since C++ code does not need terrain height, this structure et al are not needed.
307Surfboard go wonky when turning (DONE)
308 Angular motor direction is global coordinates rather than local coordinates?
309 (Resolution: made angular motor direction correct coordinate system) \ No newline at end of file