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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index b4f764b..838c845 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -906,7 +906,7 @@ public sealed class BSShapeCollection : IDisposable
906 } 906 }
907 } 907 }
908 908
909 // While we figure out the real problem, stick a simple native shape on the object. 909 // While we figure out the real problem, stick in a simple box for the object.
910 BulletShape fillinShape = 910 BulletShape fillinShape =
911 BuildPhysicalNativeShape(prim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX); 911 BuildPhysicalNativeShape(prim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
912 912