diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index d33292f..2651e3b 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -89,6 +89,8 @@ public static class BSParam | |||
89 | public static bool ShouldRemoveZeroWidthTriangles { get; private set; } | 89 | public static bool ShouldRemoveZeroWidthTriangles { get; private set; } |
90 | public static bool ShouldUseBulletHACD { get; set; } | 90 | public static bool ShouldUseBulletHACD { get; set; } |
91 | public static bool ShouldUseSingleConvexHullForPrims { get; set; } | 91 | public static bool ShouldUseSingleConvexHullForPrims { get; set; } |
92 | public static bool ShouldUseGImpactShapeForPrims { get; set; } | ||
93 | public static bool ShouldUseAssetHulls { get; set; } | ||
92 | 94 | ||
93 | public static float TerrainImplementation { get; set; } | 95 | public static float TerrainImplementation { get; set; } |
94 | public static int TerrainMeshMagnification { get; private set; } | 96 | public static int TerrainMeshMagnification { get; private set; } |
@@ -146,6 +148,7 @@ public static class BSParam | |||
146 | public static float VehicleRestitution { get; private set; } | 148 | public static float VehicleRestitution { get; private set; } |
147 | public static Vector3 VehicleLinearFactor { get; private set; } | 149 | public static Vector3 VehicleLinearFactor { get; private set; } |
148 | public static Vector3 VehicleAngularFactor { get; private set; } | 150 | public static Vector3 VehicleAngularFactor { get; private set; } |
151 | public static Vector3 VehicleInertiaFactor { get; private set; } | ||
149 | public static float VehicleGroundGravityFudge { get; private set; } | 152 | public static float VehicleGroundGravityFudge { get; private set; } |
150 | public static float VehicleAngularBankingTimescaleFudge { get; private set; } | 153 | public static float VehicleAngularBankingTimescaleFudge { get; private set; } |
151 | public static bool VehicleDebuggingEnable { get; private set; } | 154 | public static bool VehicleDebuggingEnable { get; private set; } |
@@ -369,6 +372,10 @@ public static class BSParam | |||
369 | false ), | 372 | false ), |
370 | new ParameterDefn<bool>("ShouldUseSingleConvexHullForPrims", "If true, use a single convex hull shape for physical prims", | 373 | new ParameterDefn<bool>("ShouldUseSingleConvexHullForPrims", "If true, use a single convex hull shape for physical prims", |
371 | true ), | 374 | true ), |
375 | new ParameterDefn<bool>("ShouldUseGImpactShapeForPrims", "If true, use a GImpact shape for prims with cuts and twists", | ||
376 | false ), | ||
377 | new ParameterDefn<bool>("ShouldUseAssetHulls", "If true, use hull if specified in the mesh asset info", | ||
378 | true ), | ||
372 | 379 | ||
373 | new ParameterDefn<int>("CrossingFailuresBeforeOutOfBounds", "How forgiving we are about getting into adjactent regions", | 380 | new ParameterDefn<int>("CrossingFailuresBeforeOutOfBounds", "How forgiving we are about getting into adjactent regions", |
374 | 5 ), | 381 | 5 ), |
@@ -577,6 +584,8 @@ public static class BSParam | |||
577 | new Vector3(1f, 1f, 1f) ), | 584 | new Vector3(1f, 1f, 1f) ), |
578 | new ParameterDefn<Vector3>("VehicleAngularFactor", "Fraction of physical angular changes applied to vehicle (<0,0,0> to <1,1,1>)", | 585 | new ParameterDefn<Vector3>("VehicleAngularFactor", "Fraction of physical angular changes applied to vehicle (<0,0,0> to <1,1,1>)", |
579 | new Vector3(1f, 1f, 1f) ), | 586 | new Vector3(1f, 1f, 1f) ), |
587 | new ParameterDefn<Vector3>("VehicleInertiaFactor", "Fraction of physical inertia applied (<0,0,0> to <1,1,1>)", | ||
588 | new Vector3(1f, 1f, 1f) ), | ||
580 | new ParameterDefn<float>("VehicleFriction", "Friction of vehicle on the ground (0.0 - 1.0)", | 589 | new ParameterDefn<float>("VehicleFriction", "Friction of vehicle on the ground (0.0 - 1.0)", |
581 | 0.0f ), | 590 | 0.0f ), |
582 | new ParameterDefn<float>("VehicleRestitution", "Bouncyness factor for vehicles (0.0 - 1.0)", | 591 | new ParameterDefn<float>("VehicleRestitution", "Bouncyness factor for vehicles (0.0 - 1.0)", |