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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index fa58109..2af8468 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -107,6 +107,7 @@ public static class BSParam
107 public static float AvatarCapsuleDepth { get; private set; } 107 public static float AvatarCapsuleDepth { get; private set; }
108 public static float AvatarCapsuleHeight { get; private set; } 108 public static float AvatarCapsuleHeight { get; private set; }
109 public static float AvatarContactProcessingThreshold { get; private set; } 109 public static float AvatarContactProcessingThreshold { get; private set; }
110 public static float AvatarBelowGroundUpCorrectionMeters { get; private set; }
110 public static float AvatarStepHeight { get; private set; } 111 public static float AvatarStepHeight { get; private set; }
111 public static float AvatarStepApproachFactor { get; private set; } 112 public static float AvatarStepApproachFactor { get; private set; }
112 public static float AvatarStepForceFactor { get; private set; } 113 public static float AvatarStepForceFactor { get; private set; }
@@ -497,6 +498,10 @@ public static class BSParam
497 0.1f, 498 0.1f,
498 (s) => { return AvatarContactProcessingThreshold; }, 499 (s) => { return AvatarContactProcessingThreshold; },
499 (s,v) => { AvatarContactProcessingThreshold = v; } ), 500 (s,v) => { AvatarContactProcessingThreshold = v; } ),
501 new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground",
502 1.0f,
503 (s) => { return AvatarBelowGroundUpCorrectionMeters; },
504 (s,v) => { AvatarBelowGroundUpCorrectionMeters = v; } ),
500 new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction", 505 new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction",
501 0.3f, 506 0.3f,
502 (s) => { return AvatarStepHeight; }, 507 (s) => { return AvatarStepHeight; },