diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index e19b5b3..3b77e49 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -217,6 +217,7 @@ public sealed class BSCharacter : BSPhysObject | |||
217 | // 'stepVelocity' is now the speed we'd like the avatar to move in. Turn that into an instantanous force. | 217 | // 'stepVelocity' is now the speed we'd like the avatar to move in. Turn that into an instantanous force. |
218 | OMV.Vector3 moveForce = (stepVelocity - _velocity) * Mass / PhysicsScene.LastTimeStep; | 218 | OMV.Vector3 moveForce = (stepVelocity - _velocity) * Mass / PhysicsScene.LastTimeStep; |
219 | 219 | ||
220 | /* | ||
220 | // If moveForce is very small, zero things so we don't keep sending microscopic updates to the user | 221 | // If moveForce is very small, zero things so we don't keep sending microscopic updates to the user |
221 | float moveForceMagnitudeSquared = moveForce.LengthSquared(); | 222 | float moveForceMagnitudeSquared = moveForce.LengthSquared(); |
222 | if (moveForceMagnitudeSquared < 0.0001) | 223 | if (moveForceMagnitudeSquared < 0.0001) |
@@ -227,10 +228,12 @@ public sealed class BSCharacter : BSPhysObject | |||
227 | } | 228 | } |
228 | else | 229 | else |
229 | { | 230 | { |
230 | DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", | ||
231 | LocalID, stepVelocity, _velocity, Mass, moveForce); | ||
232 | AddForce(moveForce, false, true); | 231 | AddForce(moveForce, false, true); |
233 | } | 232 | } |
233 | */ | ||
234 | DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", | ||
235 | LocalID, stepVelocity, _velocity, Mass, moveForce); | ||
236 | AddForce(moveForce, false, true); | ||
234 | }); | 237 | }); |
235 | } | 238 | } |
236 | 239 | ||