diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActors.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs index 5a19ba4..fb4d452 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | |||
@@ -32,12 +32,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
32 | { | 32 | { |
33 | public class BSActorCollection | 33 | public class BSActorCollection |
34 | { | 34 | { |
35 | private BSScene PhysicsScene { get; set; } | 35 | private BSScene m_physicsScene { get; set; } |
36 | private Dictionary<string, BSActor> m_actors; | 36 | private Dictionary<string, BSActor> m_actors; |
37 | 37 | ||
38 | public BSActorCollection(BSScene physicsScene) | 38 | public BSActorCollection(BSScene physicsScene) |
39 | { | 39 | { |
40 | PhysicsScene = physicsScene; | 40 | m_physicsScene = physicsScene; |
41 | m_actors = new Dictionary<string, BSActor>(); | 41 | m_actors = new Dictionary<string, BSActor>(); |
42 | } | 42 | } |
43 | public void Add(string name, BSActor actor) | 43 | public void Add(string name, BSActor actor) |
@@ -61,6 +61,10 @@ public class BSActorCollection | |||
61 | Release(); | 61 | Release(); |
62 | m_actors.Clear(); | 62 | m_actors.Clear(); |
63 | } | 63 | } |
64 | public void Dispose() | ||
65 | { | ||
66 | Clear(); | ||
67 | } | ||
64 | public bool HasActor(string name) | 68 | public bool HasActor(string name) |
65 | { | 69 | { |
66 | return m_actors.ContainsKey(name); | 70 | return m_actors.ContainsKey(name); |
@@ -71,6 +75,10 @@ public class BSActorCollection | |||
71 | act(kvp.Value); | 75 | act(kvp.Value); |
72 | } | 76 | } |
73 | 77 | ||
78 | public void Enable(bool enabl) | ||
79 | { | ||
80 | ForEachActor(a => a.Enable(enabl)); | ||
81 | } | ||
74 | public void Release() | 82 | public void Release() |
75 | { | 83 | { |
76 | ForEachActor(a => a.Dispose()); | 84 | ForEachActor(a => a.Dispose()); |