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-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs24
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs15
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs12
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs4
4 files changed, 28 insertions, 27 deletions
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 3160cd3..b9a75cc 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -36,10 +36,11 @@ using Nwc.XmlRpc;
36using Mono.Addins; 36using Mono.Addins;
37using OpenMetaverse; 37using OpenMetaverse;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Communications.Cache; 39
40using OpenSim.Framework.Servers.HttpServer; 40using OpenSim.Framework.Servers.HttpServer;
41using OpenSim.Region.Framework.Interfaces; 41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Services.Interfaces;
43 44
44namespace OpenSim.Region.OptionalModules.World.MoneyModule 45namespace OpenSim.Region.OptionalModules.World.MoneyModule
45{ 46{
@@ -65,7 +66,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
65 // private UUID EconomyBaseAccount = UUID.Zero; 66 // private UUID EconomyBaseAccount = UUID.Zero;
66 67
67 private float EnergyEfficiency = 0f; 68 private float EnergyEfficiency = 0f;
68 private bool gridmode = false;
69 // private ObjectPaid handerOnObjectPaid; 69 // private ObjectPaid handerOnObjectPaid;
70 private bool m_enabled = true; 70 private bool m_enabled = true;
71 private bool m_sellEnabled = false; 71 private bool m_sellEnabled = false;
@@ -242,7 +242,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
242 { 242 {
243 if (config == "Startup" && startupConfig != null) 243 if (config == "Startup" && startupConfig != null)
244 { 244 {
245 gridmode = startupConfig.GetBoolean("gridmode", false);
246 m_enabled = (startupConfig.GetString("economymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule"); 245 m_enabled = (startupConfig.GetString("economymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule");
247 } 246 }
248 247
@@ -292,18 +291,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
292 291
293 private void GetClientFunds(IClientAPI client) 292 private void GetClientFunds(IClientAPI client)
294 { 293 {
295 // Here we check if we're in grid mode 294 CheckExistAndRefreshFunds(client.AgentId);
296 // I imagine that the 'check balance'
297 // function for the client should be here or shortly after
298
299 if (gridmode)
300 {
301 CheckExistAndRefreshFunds(client.AgentId);
302 }
303 else
304 {
305 CheckExistAndRefreshFunds(client.AgentId);
306 }
307 295
308 } 296 }
309 297
@@ -398,10 +386,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
398 { 386 {
399 // try avatar username surname 387 // try avatar username surname
400 Scene scene = GetRandomScene(); 388 Scene scene = GetRandomScene();
401 CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); 389 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, agentID);
402 if (profile != null && profile.UserProfile != null) 390 if (account != null)
403 { 391 {
404 string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName; 392 string avatarname = account.FirstName + " " + account.LastName;
405 return avatarname; 393 return avatarname;
406 } 394 }
407 else 395 else
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 3135cdc..15473d8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
189 public event DeRezObject OnDeRezObject; 189 public event DeRezObject OnDeRezObject;
190 public event Action<IClientAPI> OnRegionHandShakeReply; 190 public event Action<IClientAPI> OnRegionHandShakeReply;
191 public event GenericCall2 OnRequestWearables; 191 public event GenericCall2 OnRequestWearables;
192 public event GenericCall2 OnCompleteMovementToRegion; 192 public event GenericCall1 OnCompleteMovementToRegion;
193 public event UpdateAgent OnAgentUpdate; 193 public event UpdateAgent OnAgentUpdate;
194 public event AgentRequestSit OnAgentRequestSit; 194 public event AgentRequestSit OnAgentRequestSit;
195 public event AgentSit OnAgentSit; 195 public event AgentSit OnAgentSit;
@@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
298 public event ObjectBuy OnObjectBuy; 298 public event ObjectBuy OnObjectBuy;
299 public event BuyObjectInventory OnBuyObjectInventory; 299 public event BuyObjectInventory OnBuyObjectInventory;
300 public event AgentSit OnUndo; 300 public event AgentSit OnUndo;
301 public event AgentSit OnRedo;
302 public event LandUndo OnLandUndo;
301 303
302 public event ForceReleaseControls OnForceReleaseControls; 304 public event ForceReleaseControls OnForceReleaseControls;
303 public event GodLandStatRequest OnLandStatRequest; 305 public event GodLandStatRequest OnLandStatRequest;
@@ -455,6 +457,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
455 set { } 457 set { }
456 } 458 }
457 459
460 public bool IsLoggingOut
461 {
462 get { return false; }
463 set { }
464 }
458 public UUID ActiveGroupId 465 public UUID ActiveGroupId
459 { 466 {
460 get { return UUID.Zero; } 467 get { return UUID.Zero; }
@@ -737,7 +744,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
737 744
738 if (OnCompleteMovementToRegion != null) 745 if (OnCompleteMovementToRegion != null)
739 { 746 {
740 OnCompleteMovementToRegion(); 747 OnCompleteMovementToRegion(this);
741 } 748 }
742 } 749 }
743 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 750 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
@@ -1148,5 +1155,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1148 public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals) 1155 public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
1149 { 1156 {
1150 } 1157 }
1158
1159 public void SendChangeUserRights(UUID agentID, UUID friendID, int rights)
1160 {
1161 }
1151 } 1162 }
1152} 1163}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index ac39a53..6e742f1 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -34,6 +34,7 @@ using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.CoreModules.Avatar.NPC; 34using OpenSim.Region.CoreModules.Avatar.NPC;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using Timer=System.Timers.Timer; 36using Timer=System.Timers.Timer;
37using OpenSim.Services.Interfaces;
37 38
38namespace OpenSim.Region.OptionalModules.World.NPC 39namespace OpenSim.Region.OptionalModules.World.NPC
39{ 40{
@@ -63,11 +64,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
63 if (m_appearanceCache.ContainsKey(target)) 64 if (m_appearanceCache.ContainsKey(target))
64 return m_appearanceCache[target]; 65 return m_appearanceCache[target];
65 66
66 AvatarAppearance x = scene.CommsManager.AvatarService.GetUserAppearance(target); 67 AvatarData adata = scene.AvatarService.GetAvatar(target);
68 if (adata != null)
69 {
70 AvatarAppearance x = adata.ToAvatarAppearance(target);
67 71
68 m_appearanceCache.Add(target, x); 72 m_appearanceCache.Add(target, x);
69 73
70 return x; 74 return x;
75 }
76 return new AvatarAppearance();
71 } 77 }
72 78
73 public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) 79 public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index c8e6e4b..3ed338b 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -306,8 +306,6 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
306 306
307 m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename); 307 m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename);
308 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 308 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
309 if (uuid == UUID.Zero)
310 uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
311 309
312 foreach (Copse copse in m_copse) 310 foreach (Copse copse in m_copse)
313 { 311 {
@@ -760,8 +758,6 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
760 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) 758 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
761 { 759 {
762 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 760 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
763 if (uuid == UUID.Zero)
764 uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
765 761
766 CreateTree(uuid, copse, position); 762 CreateTree(uuid, copse, position);
767 } 763 }