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Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs264
1 files changed, 132 insertions, 132 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs
index ad7182e..832050e 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs
@@ -1,132 +1,132 @@
1using System; 1using System;
2using System.Collections; 2using System.Collections;
3using System.Collections.Generic; 3using System.Collections.Generic;
4using OpenMetaverse; 4using OpenMetaverse;
5using OpenSim.Region.Framework.Scenes; 5using OpenSim.Region.Framework.Scenes;
6using IEnumerable=System.Collections.IEnumerable; 6using IEnumerable=System.Collections.IEnumerable;
7 7
8namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 8namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
9{ 9{
10 10
11 internal class IObjEnum : IEnumerator<IObject> 11 internal class IObjEnum : IEnumerator<IObject>
12 { 12 {
13 private readonly Scene m_scene; 13 private readonly Scene m_scene;
14 private readonly IEnumerator<EntityBase> m_sogEnum; 14 private readonly IEnumerator<EntityBase> m_sogEnum;
15 15
16 public IObjEnum(Scene scene) 16 public IObjEnum(Scene scene)
17 { 17 {
18 m_scene = scene; 18 m_scene = scene;
19 m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator(); 19 m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator();
20 } 20 }
21 21
22 public void Dispose() 22 public void Dispose()
23 { 23 {
24 m_sogEnum.Dispose(); 24 m_sogEnum.Dispose();
25 } 25 }
26 26
27 public bool MoveNext() 27 public bool MoveNext()
28 { 28 {
29 return m_sogEnum.MoveNext(); 29 return m_sogEnum.MoveNext();
30 } 30 }
31 31
32 public void Reset() 32 public void Reset()
33 { 33 {
34 m_sogEnum.Reset(); 34 m_sogEnum.Reset();
35 } 35 }
36 36
37 public IObject Current 37 public IObject Current
38 { 38 {
39 get 39 get
40 { 40 {
41 return new SOPObject(m_scene, m_sogEnum.Current.LocalId); 41 return new SOPObject(m_scene, m_sogEnum.Current.LocalId);
42 } 42 }
43 } 43 }
44 44
45 object IEnumerator.Current 45 object IEnumerator.Current
46 { 46 {
47 get { return Current; } 47 get { return Current; }
48 } 48 }
49 } 49 }
50 50
51 public class ObjectAccessor : IObjectAccessor 51 public class ObjectAccessor : IObjectAccessor
52 { 52 {
53 private readonly Scene m_scene; 53 private readonly Scene m_scene;
54 54
55 public ObjectAccessor(Scene scene) 55 public ObjectAccessor(Scene scene)
56 { 56 {
57 m_scene = scene; 57 m_scene = scene;
58 } 58 }
59 59
60 public IObject this[int index] 60 public IObject this[int index]
61 { 61 {
62 get 62 get
63 { 63 {
64 return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId); 64 return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId);
65 } 65 }
66 } 66 }
67 67
68 public IObject this[uint index] 68 public IObject this[uint index]
69 { 69 {
70 get 70 get
71 { 71 {
72 return new SOPObject(m_scene, m_scene.Entities[index].LocalId); 72 return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
73 } 73 }
74 } 74 }
75 75
76 public IObject this[UUID index] 76 public IObject this[UUID index]
77 { 77 {
78 get 78 get
79 { 79 {
80 return new SOPObject(m_scene, m_scene.Entities[index].LocalId); 80 return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
81 } 81 }
82 } 82 }
83 83
84 public IEnumerator<IObject> GetEnumerator() 84 public IEnumerator<IObject> GetEnumerator()
85 { 85 {
86 return new IObjEnum(m_scene); 86 return new IObjEnum(m_scene);
87 } 87 }
88 88
89 IEnumerator IEnumerable.GetEnumerator() 89 IEnumerator IEnumerable.GetEnumerator()
90 { 90 {
91 return GetEnumerator(); 91 return GetEnumerator();
92 } 92 }
93 93
94 public void Add(IObject item) 94 public void Add(IObject item)
95 { 95 {
96 throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible."); 96 throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible.");
97 } 97 }
98 98
99 public void Clear() 99 public void Clear()
100 { 100 {
101 throw new NotSupportedException("Collection is read-only. TODO FIX."); 101 throw new NotSupportedException("Collection is read-only. TODO FIX.");
102 } 102 }
103 103
104 public bool Contains(IObject item) 104 public bool Contains(IObject item)
105 { 105 {
106 return m_scene.Entities.ContainsKey(item.LocalID); 106 return m_scene.Entities.ContainsKey(item.LocalID);
107 } 107 }
108 108
109 public void CopyTo(IObject[] array, int arrayIndex) 109 public void CopyTo(IObject[] array, int arrayIndex)
110 { 110 {
111 for (int i = arrayIndex; i < Count + arrayIndex; i++) 111 for (int i = arrayIndex; i < Count + arrayIndex; i++)
112 { 112 {
113 array[i] = this[i - arrayIndex]; 113 array[i] = this[i - arrayIndex];
114 } 114 }
115 } 115 }
116 116
117 public bool Remove(IObject item) 117 public bool Remove(IObject item)
118 { 118 {
119 throw new NotSupportedException("Collection is read-only. TODO FIX."); 119 throw new NotSupportedException("Collection is read-only. TODO FIX.");
120 } 120 }
121 121
122 public int Count 122 public int Count
123 { 123 {
124 get { return m_scene.Entities.Count; } 124 get { return m_scene.Entities.Count; }
125 } 125 }
126 126
127 public bool IsReadOnly 127 public bool IsReadOnly
128 { 128 {
129 get { return true; } 129 get { return true; }
130 } 130 }
131 } 131 }
132} 132}