diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces')
3 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs index 1993948..2368a23 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
33 | /// Describes where on the avatar the attachment is located | 33 | /// Describes where on the avatar the attachment is located |
34 | /// </value> | 34 | /// </value> |
35 | int Location { get ; } | 35 | int Location { get ; } |
36 | 36 | ||
37 | //// <value> | 37 | //// <value> |
38 | /// Accessor to the rez'ed asset, representing the attachment | 38 | /// Accessor to the rez'ed asset, representing the attachment |
39 | /// </value> | 39 | /// </value> |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs index a8e545c..d61f52a 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs | |||
@@ -30,7 +30,7 @@ using OpenMetaverse; | |||
30 | using OpenMetaverse.Assets; | 30 | using OpenMetaverse.Assets; |
31 | 31 | ||
32 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 32 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
33 | { | 33 | { |
34 | /// <summary> | 34 | /// <summary> |
35 | /// This implements the methods needed to operate on individual inventory items. | 35 | /// This implements the methods needed to operate on individual inventory items. |
36 | /// </summary> | 36 | /// </summary> |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs index e189489..dc2edd9 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs | |||
@@ -60,19 +60,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
60 | /// <summary> | 60 | /// <summary> |
61 | /// Returns whether or not this object is still in the world. | 61 | /// Returns whether or not this object is still in the world. |
62 | /// Eg, if you store an IObject reference, however the object | 62 | /// Eg, if you store an IObject reference, however the object |
63 | /// is deleted before you use it, it will throw a NullReference | 63 | /// is deleted before you use it, it will throw a NullReference |
64 | /// exception. 'Exists' allows you to check the object is still | 64 | /// exception. 'Exists' allows you to check the object is still |
65 | /// in play before utilizing it. | 65 | /// in play before utilizing it. |
66 | /// </summary> | 66 | /// </summary> |
67 | /// <example> | 67 | /// <example> |
68 | /// IObject deleteMe = World.Objects[0]; | 68 | /// IObject deleteMe = World.Objects[0]; |
69 | /// | 69 | /// |
70 | /// if (deleteMe.Exists) { | 70 | /// if (deleteMe.Exists) { |
71 | /// deleteMe.Say("Hello, I still exist!"); | 71 | /// deleteMe.Say("Hello, I still exist!"); |
72 | /// } | 72 | /// } |
73 | /// | 73 | /// |
74 | /// World.Objects.Remove(deleteMe); | 74 | /// World.Objects.Remove(deleteMe); |
75 | /// | 75 | /// |
76 | /// if (!deleteMe.Exists) { | 76 | /// if (!deleteMe.Exists) { |
77 | /// Host.Console.Info("I was deleted"); | 77 | /// Host.Console.Info("I was deleted"); |
78 | /// } | 78 | /// } |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
81 | /// Objects should be near-guarunteed to exist for any event which | 81 | /// Objects should be near-guarunteed to exist for any event which |
82 | /// passes them as an argument. Storing an object for a longer period | 82 | /// passes them as an argument. Storing an object for a longer period |
83 | /// of time however will limit their reliability. | 83 | /// of time however will limit their reliability. |
84 | /// | 84 | /// |
85 | /// It is a good practice to use Try/Catch blocks handling for | 85 | /// It is a good practice to use Try/Catch blocks handling for |
86 | /// NullReferenceException, when accessing remote objects. | 86 | /// NullReferenceException, when accessing remote objects. |
87 | /// </remarks> | 87 | /// </remarks> |
@@ -118,8 +118,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
118 | IObject[] Children { get; } | 118 | IObject[] Children { get; } |
119 | 119 | ||
120 | /// <summary> | 120 | /// <summary> |
121 | /// Returns a list of materials attached to this object. Each may contain unique texture | 121 | /// Returns a list of materials attached to this object. Each may contain unique texture |
122 | /// and other visual information. For primitive based objects, this correlates with | 122 | /// and other visual information. For primitive based objects, this correlates with |
123 | /// Object Faces. For mesh based objects, this correlates with Materials. | 123 | /// Object Faces. For mesh based objects, this correlates with Materials. |
124 | /// </summary> | 124 | /// </summary> |
125 | IObjectMaterial[] Materials { get; } | 125 | IObjectMaterial[] Materials { get; } |
@@ -152,7 +152,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
152 | String TouchText { get; set; } | 152 | String TouchText { get; set; } |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Text to be associated with this object, in the | 155 | /// Text to be associated with this object, in the |
156 | /// Second Life(r) viewer, this is shown above the | 156 | /// Second Life(r) viewer, this is shown above the |
157 | /// object. | 157 | /// object. |
158 | /// </summary> | 158 | /// </summary> |