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-rwxr-xr-xOpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs432
1 files changed, 421 insertions, 11 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
index 6009dc5..9daf9d7 100755
--- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
@@ -29,12 +29,14 @@ using System.Collections.Generic;
29using System.Linq; 29using System.Linq;
30using System.Reflection; 30using System.Reflection;
31using System.Text; 31using System.Text;
32using System.Threading;
32 33
33using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.CoreModules;
34using OpenSim.Region.Framework; 36using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
37using OpenSim.Region.CoreModules; 39using OpenSim.Region.Physics.Manager;
38 40
39using Mono.Addins; 41using Mono.Addins;
40using Nini.Config; 42using Nini.Config;
@@ -49,6 +51,24 @@ public class ExtendedPhysics : INonSharedRegionModule
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 private static string LogHeader = "[EXTENDED PHYSICS]"; 52 private static string LogHeader = "[EXTENDED PHYSICS]";
51 53
54 // =============================================================
55 // Since BulletSim is a plugin, this these values aren't defined easily in one place.
56 // This table must correspond to an identical table in BSScene.
57
58 // Per scene functions. See BSScene.
59
60 // Per avatar functions. See BSCharacter.
61
62 // Per prim functions. See BSPrim.
63 public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
64 public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
65 public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed";
66 public const string PhysFunctChangeLinkType = "BulletSim.ChangeLinkType";
67 public const string PhysFunctGetLinkType = "BulletSim.GetLinkType";
68 public const string PhysFunctChangeLinkParams = "BulletSim.ChangeLinkParams";
69
70 // =============================================================
71
52 private IConfig Configuration { get; set; } 72 private IConfig Configuration { get; set; }
53 private bool Enabled { get; set; } 73 private bool Enabled { get; set; }
54 private Scene BaseScene { get; set; } 74 private Scene BaseScene { get; set; }
@@ -119,6 +139,7 @@ public class ExtendedPhysics : INonSharedRegionModule
119 139
120 // Register as LSL functions all the [ScriptInvocation] marked methods. 140 // Register as LSL functions all the [ScriptInvocation] marked methods.
121 Comms.RegisterScriptInvocations(this); 141 Comms.RegisterScriptInvocations(this);
142 Comms.RegisterConstants(this);
122 143
123 // When an object is modified, we might need to update its extended physics parameters 144 // When an object is modified, we might need to update its extended physics parameters
124 BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; 145 BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
@@ -132,7 +153,6 @@ public class ExtendedPhysics : INonSharedRegionModule
132 153
133 private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) 154 private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
134 { 155 {
135 throw new NotImplementedException();
136 } 156 }
137 157
138 // Event generated when some property of a prim changes. 158 // Event generated when some property of a prim changes.
@@ -141,14 +161,7 @@ public class ExtendedPhysics : INonSharedRegionModule
141 } 161 }
142 162
143 [ScriptConstant] 163 [ScriptConstant]
144 public static int PHYS_CENTER_OF_MASS = 1 << 0; 164 public const int PHYS_CENTER_OF_MASS = 1 << 0;
145
146 [ScriptConstant]
147 public static int PHYS_LINKSET_TYPE_CONSTRAINT = 1;
148 [ScriptConstant]
149 public static int PHYS_LINKSET_TYPE_COMPOUND = 2;
150 [ScriptConstant]
151 public static int PHYS_LINKSET_TYPE_MANUAL = 3;
152 165
153 [ScriptInvocation] 166 [ScriptInvocation]
154 public string physGetEngineType(UUID hostID, UUID scriptID) 167 public string physGetEngineType(UUID hostID, UUID scriptID)
@@ -163,9 +176,406 @@ public class ExtendedPhysics : INonSharedRegionModule
163 return ret; 176 return ret;
164 } 177 }
165 178
179 [ScriptConstant]
180 public const int PHYS_LINKSET_TYPE_CONSTRAINT = 0;
181 [ScriptConstant]
182 public const int PHYS_LINKSET_TYPE_COMPOUND = 1;
183 [ScriptConstant]
184 public const int PHYS_LINKSET_TYPE_MANUAL = 2;
185
186 [ScriptInvocation]
187 public int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType)
188 {
189 int ret = -1;
190
191 if (!Enabled) return ret;
192
193 // The part that is requesting the change.
194 SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
195
196 if (requestingPart != null)
197 {
198 // The change is always made to the root of a linkset.
199 SceneObjectGroup containingGroup = requestingPart.ParentGroup;
200 SceneObjectPart rootPart = containingGroup.RootPart;
201
202 if (rootPart != null)
203 {
204 PhysicsActor rootPhysActor = rootPart.PhysActor;
205 if (rootPhysActor != null)
206 {
207 if (rootPhysActor.IsPhysical)
208 {
209 // Change a physical linkset by making non-physical, waiting for one heartbeat so all
210 // the prim and linkset state is updated, changing the type and making the
211 // linkset physical again.
212 containingGroup.ScriptSetPhysicsStatus(false);
213 Thread.Sleep(150); // longer than one heartbeat tick
214
215 // A kludge for the moment.
216 // Since compound linksets move the children but don't generate position updates to the
217 // simulator, it is possible for compound linkset children to have out-of-sync simulator
218 // and physical positions. The following causes the simulator to push the real child positions
219 // down into the physics engine to get everything synced.
220 containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition);
221 containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation);
222
223 object[] parms2 = { rootPhysActor, null, linksetType };
224 ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2));
225 Thread.Sleep(150); // longer than one heartbeat tick
226
227 containingGroup.ScriptSetPhysicsStatus(true);
228 }
229 else
230 {
231 // Non-physical linksets don't have a physical instantiation so there is no state to
232 // worry about being updated.
233 object[] parms2 = { rootPhysActor, null, linksetType };
234 ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2));
235 }
236 }
237 else
238 {
239 m_log.WarnFormat("{0} physSetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}",
240 LogHeader, rootPart.Name, hostID);
241 }
242 }
243 else
244 {
245 m_log.WarnFormat("{0} physSetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}",
246 LogHeader, requestingPart.Name, hostID);
247 }
248 }
249 else
250 {
251 m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
252 }
253 return ret;
254 }
255
166 [ScriptInvocation] 256 [ScriptInvocation]
167 public void physSetLinksetType(UUID hostID, UUID scriptID, int linksetType) 257 public int physGetLinksetType(UUID hostID, UUID scriptID)
168 { 258 {
259 int ret = -1;
260 if (!Enabled) return ret;
261
262 // The part that is requesting the change.
263 SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
264
265 if (requestingPart != null)
266 {
267 // The type is is always on the root of a linkset.
268 SceneObjectGroup containingGroup = requestingPart.ParentGroup;
269 SceneObjectPart rootPart = containingGroup.RootPart;
270
271 if (rootPart != null)
272 {
273 PhysicsActor rootPhysActor = rootPart.PhysActor;
274 if (rootPhysActor != null)
275 {
276 object[] parms2 = { rootPhysActor, null };
277 ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinksetType, parms2));
278 }
279 else
280 {
281 m_log.WarnFormat("{0} physGetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}",
282 LogHeader, rootPart.Name, hostID);
283 }
284 }
285 else
286 {
287 m_log.WarnFormat("{0} physGetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}",
288 LogHeader, requestingPart.Name, hostID);
289 }
290 }
291 else
292 {
293 m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
294 }
295 return ret;
296 }
297
298 [ScriptConstant]
299 public const int PHYS_LINK_TYPE_FIXED = 1234;
300 [ScriptConstant]
301 public const int PHYS_LINK_TYPE_HINGE = 4;
302 [ScriptConstant]
303 public const int PHYS_LINK_TYPE_SPRING = 9;
304 [ScriptConstant]
305 public const int PHYS_LINK_TYPE_6DOF = 6;
306 [ScriptConstant]
307 public const int PHYS_LINK_TYPE_SLIDER = 7;
308
309 // physChangeLinkType(integer linkNum, integer typeCode)
310 [ScriptInvocation]
311 public int physChangeLinkType(UUID hostID, UUID scriptID, int linkNum, int typeCode)
312 {
313 int ret = -1;
314 if (!Enabled) return ret;
315
316 PhysicsActor rootPhysActor;
317 PhysicsActor childPhysActor;
318
319 if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
320 {
321 object[] parms2 = { rootPhysActor, childPhysActor, typeCode };
322 ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2));
323 }
324
325 return ret;
326 }
327
328 // physGetLinkType(integer linkNum)
329 [ScriptInvocation]
330 public int physGetLinkType(UUID hostID, UUID scriptID, int linkNum)
331 {
332 int ret = -1;
333 if (!Enabled) return ret;
334
335 PhysicsActor rootPhysActor;
336 PhysicsActor childPhysActor;
337
338 if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
339 {
340 object[] parms2 = { rootPhysActor, childPhysActor };
341 ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinkType, parms2));
342 }
343
344 return ret;
345 }
346
347 // physChangeLinkFixed(integer linkNum)
348 // Change the link between the root and the linkNum into a fixed, static physical connection.
349 [ScriptInvocation]
350 public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum)
351 {
352 int ret = -1;
353 if (!Enabled) return ret;
354
355 PhysicsActor rootPhysActor;
356 PhysicsActor childPhysActor;
357
358 if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
359 {
360 object[] parms2 = { rootPhysActor, childPhysActor , PHYS_LINK_TYPE_FIXED };
361 ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2));
362 }
363
364 return ret;
365 }
366
367 // Code for specifying params.
368 // The choice if 14400 is arbitrary and only serves to catch parameter code misuse.
369 public const int PHYS_PARAM_MIN = 14401;
370
371 [ScriptConstant]
372 public const int PHYS_PARAM_FRAMEINA_LOC = 14401;
373 [ScriptConstant]
374 public const int PHYS_PARAM_FRAMEINA_ROT = 14402;
375 [ScriptConstant]
376 public const int PHYS_PARAM_FRAMEINB_LOC = 14403;
377 [ScriptConstant]
378 public const int PHYS_PARAM_FRAMEINB_ROT = 14404;
379 [ScriptConstant]
380 public const int PHYS_PARAM_LINEAR_LIMIT_LOW = 14405;
381 [ScriptConstant]
382 public const int PHYS_PARAM_LINEAR_LIMIT_HIGH = 14406;
383 [ScriptConstant]
384 public const int PHYS_PARAM_ANGULAR_LIMIT_LOW = 14407;
385 [ScriptConstant]
386 public const int PHYS_PARAM_ANGULAR_LIMIT_HIGH = 14408;
387 [ScriptConstant]
388 public const int PHYS_PARAM_USE_FRAME_OFFSET = 14409;
389 [ScriptConstant]
390 public const int PHYS_PARAM_ENABLE_TRANSMOTOR = 14410;
391 [ScriptConstant]
392 public const int PHYS_PARAM_TRANSMOTOR_MAXVEL = 14411;
393 [ScriptConstant]
394 public const int PHYS_PARAM_TRANSMOTOR_MAXFORCE = 14412;
395 [ScriptConstant]
396 public const int PHYS_PARAM_CFM = 14413;
397 [ScriptConstant]
398 public const int PHYS_PARAM_ERP = 14414;
399 [ScriptConstant]
400 public const int PHYS_PARAM_SOLVER_ITERATIONS = 14415;
401 [ScriptConstant]
402 public const int PHYS_PARAM_SPRING_AXIS_ENABLE = 14416;
403 [ScriptConstant]
404 public const int PHYS_PARAM_SPRING_DAMPING = 14417;
405 [ScriptConstant]
406 public const int PHYS_PARAM_SPRING_STIFFNESS = 14418;
407 [ScriptConstant]
408 public const int PHYS_PARAM_LINK_TYPE = 14419;
409 [ScriptConstant]
410 public const int PHYS_PARAM_USE_LINEAR_FRAMEA = 14420;
411 [ScriptConstant]
412 public const int PHYS_PARAM_SPRING_EQUILIBRIUM_POINT = 14421;
413
414 public const int PHYS_PARAM_MAX = 14421;
415
416 // Used when specifying a parameter that has settings for the three linear and three angular axis
417 [ScriptConstant]
418 public const int PHYS_AXIS_ALL = -1;
419 [ScriptConstant]
420 public const int PHYS_AXIS_LINEAR_ALL = -2;
421 [ScriptConstant]
422 public const int PHYS_AXIS_ANGULAR_ALL = -3;
423 [ScriptConstant]
424 public const int PHYS_AXIS_LINEAR_X = 0;
425 [ScriptConstant]
426 public const int PHYS_AXIS_LINEAR_Y = 1;
427 [ScriptConstant]
428 public const int PHYS_AXIS_LINEAR_Z = 2;
429 [ScriptConstant]
430 public const int PHYS_AXIS_ANGULAR_X = 3;
431 [ScriptConstant]
432 public const int PHYS_AXIS_ANGULAR_Y = 4;
433 [ScriptConstant]
434 public const int PHYS_AXIS_ANGULAR_Z = 5;
435
436 // physChangeLinkParams(integer linkNum, [ PHYS_PARAM_*, value, PHYS_PARAM_*, value, ...])
437 [ScriptInvocation]
438 public int physChangeLinkParams(UUID hostID, UUID scriptID, int linkNum, object[] parms)
439 {
440 int ret = -1;
441 if (!Enabled) return ret;
442
443 PhysicsActor rootPhysActor;
444 PhysicsActor childPhysActor;
445
446 if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
447 {
448 object[] parms2 = AddToBeginningOfArray(rootPhysActor, childPhysActor, parms);
449 ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkParams, parms2));
450 }
451
452 return ret;
453 }
454
455 private bool GetRootPhysActor(UUID hostID, out PhysicsActor rootPhysActor)
456 {
457 SceneObjectGroup containingGroup;
458 SceneObjectPart rootPart;
459 return GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor);
460 }
461
462 private bool GetRootPhysActor(UUID hostID, out SceneObjectGroup containingGroup, out SceneObjectPart rootPart, out PhysicsActor rootPhysActor)
463 {
464 bool ret = false;
465 rootPhysActor = null;
466 containingGroup = null;
467 rootPart = null;
468
469 SceneObjectPart requestingPart;
470
471 requestingPart = BaseScene.GetSceneObjectPart(hostID);
472 if (requestingPart != null)
473 {
474 // The type is is always on the root of a linkset.
475 containingGroup = requestingPart.ParentGroup;
476 if (containingGroup != null && !containingGroup.IsDeleted)
477 {
478 rootPart = containingGroup.RootPart;
479 if (rootPart != null)
480 {
481 rootPhysActor = rootPart.PhysActor;
482 if (rootPhysActor != null)
483 {
484 ret = true;
485 }
486 else
487 {
488 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}",
489 LogHeader, rootPart.Name, hostID);
490 }
491 }
492 else
493 {
494 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not exist. RequestingPartName={1}, hostID={2}",
495 LogHeader, requestingPart.Name, hostID);
496 }
497 }
498 else
499 {
500 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Containing group missing or deleted. hostID={1}", LogHeader, hostID);
501 }
502 }
503 else
504 {
505 m_log.WarnFormat("{0} GetRootAndChildPhysActors: cannot find script object in scene. hostID={1}", LogHeader, hostID);
506 }
507
508 return ret;
509 }
510
511 // Find the root and child PhysActors based on the linkNum.
512 // Return 'true' if both are found and returned.
513 private bool GetRootAndChildPhysActors(UUID hostID, int linkNum, out PhysicsActor rootPhysActor, out PhysicsActor childPhysActor)
514 {
515 bool ret = false;
516 rootPhysActor = null;
517 childPhysActor = null;
518
519 SceneObjectGroup containingGroup;
520 SceneObjectPart rootPart;
521
522 if (GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor))
523 {
524 SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum);
525 if (linkPart != null)
526 {
527 childPhysActor = linkPart.PhysActor;
528 if (childPhysActor != null)
529 {
530 ret = true;
531 }
532 else
533 {
534 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}",
535 LogHeader, rootPart.Name, hostID, linkNum);
536 }
537 }
538 else
539 {
540 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}",
541 LogHeader, rootPart.Name, hostID, linkNum);
542 }
543 }
544 else
545 {
546 m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}",
547 LogHeader, rootPart.Name, hostID);
548 }
549
550 return ret;
551 }
552
553 // Return an array of objects with the passed object as the first object of a new array
554 private object[] AddToBeginningOfArray(object firstOne, object secondOne, object[] prevArray)
555 {
556 object[] newArray = new object[2 + prevArray.Length];
557 newArray[0] = firstOne;
558 newArray[1] = secondOne;
559 prevArray.CopyTo(newArray, 2);
560 return newArray;
561 }
562
563 // Extension() returns an object. Convert that object into the integer error we expect to return.
564 private int MakeIntError(object extensionRet)
565 {
566 int ret = -1;
567 if (extensionRet != null)
568 {
569 try
570 {
571 ret = (int)extensionRet;
572 }
573 catch
574 {
575 ret = -1;
576 }
577 }
578 return ret;
169 } 579 }
170} 580}
171} 581}